adelikat
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9041281b72
|
GambatteLink - break up into separate files
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2015-01-17 19:10:58 +00:00 |
adelikat
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c3a4077ffb
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Break up Gambatte.cs into separate files
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2015-01-16 18:37:42 +00:00 |
adelikat
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33c6446fe2
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APU.cs - remove partial class NES, there's no point in it being a subclass in a partial class file
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2015-01-16 02:07:24 +00:00 |
adelikat
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e8e4c74962
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QuickNES - break up into separate files
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2015-01-16 01:38:47 +00:00 |
adelikat
|
95dcae132f
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NEShawk - break up into separate files
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2015-01-15 19:19:43 +00:00 |
adelikat
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69c547bdd7
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Neshawk - fix crash on start up caused my memory domain refactor
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2015-01-15 15:52:52 +00:00 |
goyuken
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82fcd0bc5e
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refactor IVideoProvider into a service. uses in mainform and friends are still hacky
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2015-01-14 22:37:37 +00:00 |
adelikat
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fbdb29b64c
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refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
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2015-01-14 21:55:48 +00:00 |
adelikat
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d62ba4e2b4
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Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
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2015-01-13 22:18:07 +00:00 |
adelikat
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10e56a4a4f
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Genesis.cs and Meteor.cs - remove IDebuggable from these since they aren't being used, and remove not implemented methods, left implemented ones, if we ever use these the IDebuggable designation can be easily added back
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2015-01-13 19:30:50 +00:00 |
adelikat
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17b4782474
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Change "BUS" to "System Bus" in both GBA cores, and the bsnes core, don't account for "BUS" in the CheatDomain property
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2015-01-13 00:01:25 +00:00 |
adelikat
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815cf4ab97
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todo: N64 - learn to spell, fix cheats not defaulting to the system bus
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2015-01-12 23:38:31 +00:00 |
goyuken
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a8a0d35a97
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coolboy 400 in 1: fix some games
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2015-01-11 23:37:17 +00:00 |
goyuken
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7ce4fd206e
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nes: support cool boy 400 in 1
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2015-01-08 01:00:48 +00:00 |
adelikat
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efc8d26ac7
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quicknes - default to true for Clip Top and Bottom
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2015-01-05 20:00:51 +00:00 |
goyuken
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3710e6c1ca
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itoolformautoconfig: fix save position
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2015-01-01 21:01:42 +00:00 |
goyuken
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89864b0816
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GB: add ability to load VBA saves with RTC, although the clock time itself is invariably trashed. seems to work with pokeymans gold
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2014-12-29 22:56:46 +00:00 |
adelikat
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0f2197cec1
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Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
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2014-12-23 01:58:12 +00:00 |
goyuken
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e9b38bbbca
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nes fds: decrease rate of debug message spew
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2014-12-22 22:27:30 +00:00 |
goyuken
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d28d5e5a9b
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quciknes: enforce objectdisposedexception so as to avoid accessviolations
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2014-12-21 17:40:06 +00:00 |
adelikat
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ffdeb618f7
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IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
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2014-12-20 13:29:57 +00:00 |
adelikat
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a8116297a0
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Rename Register to RegisterValue
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2014-12-20 13:16:15 +00:00 |
adelikat
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7bebb66589
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IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
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2014-12-20 03:19:33 +00:00 |
goyuken
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d305b2f538
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partially functional ppu viewing tools for quicknes
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2014-12-17 03:27:44 +00:00 |
goyuken
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eb4aa94546
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stuff
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2014-12-17 02:33:05 +00:00 |
goyuken
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50704247fa
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NES: ppu view internal infrastructure
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2014-12-17 02:01:48 +00:00 |
goyuken
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665ead318b
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nes ppu view infrastructure changes, not complete
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2014-12-17 00:35:59 +00:00 |
goyuken
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972173282a
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support new disassembler infrastructure in 2600 and nes
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2014-12-15 22:52:22 +00:00 |
adelikat
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d08fb39cb8
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Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
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2014-12-15 22:19:10 +00:00 |
adelikat
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725a8fb092
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Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
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2014-12-14 18:58:16 +00:00 |
goyuken
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5a1c082236
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bleh
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2014-12-14 18:35:35 +00:00 |
goyuken
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6ec6f82109
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gb disassembler that may or may not work
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2014-12-14 18:24:10 +00:00 |
goyuken
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10e38e7bc9
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fix BANDAI FCG 1 Boards without barcode reader
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2014-12-14 17:19:54 +00:00 |
goyuken
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09f9d50f46
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IDisassemblable changes. can't compile right now, so might not work
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2014-12-14 17:17:22 +00:00 |
adelikat
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1a1116c651
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NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService
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2014-12-14 02:01:38 +00:00 |
zeromus
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a8fd9c1fdf
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neshawk - add note about q boy to mapper191, but dont remove "THIS MAPPER ISNT TESTED!" because it still isnt
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2014-12-14 00:22:07 +00:00 |
zeromus
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70091c7780
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neshawk - fix loading q-boy unif
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2014-12-14 00:16:05 +00:00 |
adelikat
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1cd49d5b54
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GBA GPU Viewer - convert to using EmulatorServices
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2014-12-13 23:46:12 +00:00 |
goyuken
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c6ed49c067
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some disassembler stuff
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2014-12-13 21:49:15 +00:00 |
adelikat
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9fc46f6764
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mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done
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2014-12-12 01:58:12 +00:00 |
adelikat
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08fb509a1a
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Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
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2014-12-12 01:49:54 +00:00 |
adelikat
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2d1a43dc65
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MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
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2014-12-07 18:53:56 +00:00 |
goyuken
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923b5e2543
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dual gameboy memorycallback stuff
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2014-12-05 02:43:16 +00:00 |
goyuken
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1f9b4d23fe
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lets try something that compiles
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2014-12-05 02:39:42 +00:00 |
goyuken
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a7ad7e20e9
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clean up vbanext core
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2014-12-05 02:27:39 +00:00 |
adelikat
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3dfd57197d
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N64 - cleanup after adding new services and such
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2014-12-05 02:22:41 +00:00 |
adelikat
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0b84beec88
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Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
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2014-12-05 01:56:45 +00:00 |
adelikat
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f5cc38c9cd
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AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
adelikat
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a91de9ad9c
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Move TraceHeader out of CoreComm and into ITracer and TraceBuffer
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2014-12-05 00:10:48 +00:00 |
adelikat
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309088211c
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Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
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2014-12-05 00:05:40 +00:00 |
adelikat
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d8a204572d
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Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
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2014-12-04 03:38:30 +00:00 |
goyuken
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7f9adc0c1d
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dgb: reenable input callbacks.
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2014-12-04 02:04:14 +00:00 |
goyuken
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5f770e4696
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update pad callback infrastructure in vbanext core, remove unused stub in lynx core, disable in dual gb core until i get around to it, better comment in gb core
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2014-12-04 01:46:59 +00:00 |
adelikat
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a07263c04e
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Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
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2014-12-04 00:43:12 +00:00 |
adelikat
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8cffecede9
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ditto
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2014-11-30 20:40:17 +00:00 |
adelikat
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a83d714c42
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Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
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2014-11-30 20:29:30 +00:00 |
goyuken
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2fce719309
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comments
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2014-11-30 19:13:58 +00:00 |
adelikat
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76148ae111
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Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
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2014-11-30 16:42:58 +00:00 |
adelikat
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5d512c4c5d
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N64 - break off ICoreService implementations into separate files
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2014-11-30 15:38:39 +00:00 |
adelikat
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865795049b
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Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
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2014-11-30 15:22:08 +00:00 |
zeromus
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92243cd393
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neshawk - add PPU reset to soft reset, to fix #327
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2014-11-30 05:02:12 +00:00 |
goyuken
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6d04f9089a
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NES: show more informative error logs for certain INES header screwballs
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2014-11-27 18:03:00 +00:00 |
adelikat
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0e82fff3ff
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Clean out ClearSaveRam() calls since they are no longer used
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2014-11-24 15:00:54 +00:00 |
adelikat
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9c285e3e3a
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Put NotImplemented attribute on a bunch of things, and remove IMemoryDomains from a few cores that were implementing it but throwing a NotImplementedException
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2014-11-24 01:17:05 +00:00 |
adelikat
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1832894405
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IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
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2014-11-23 16:22:02 +00:00 |
goyuken
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d58b00b72b
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gba tracelog: add register display
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2014-11-19 03:33:09 +00:00 |
goyuken
|
08d4319ad3
|
gba: tracelog
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2014-11-19 03:16:36 +00:00 |
goyuken
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eaf409d4af
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gba (vba): some roughing in for the tracelogger
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2014-11-19 02:24:33 +00:00 |
adelikat
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17c6a2c1f6
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Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something
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2014-11-19 00:32:51 +00:00 |
adelikat
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21dad476a8
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LibsnesCore.cs - move ScnalineHookManager to the button of the file, and the constructor of LibsnesCore to the top of the object, so it isn't so annoying to find it
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2014-11-18 23:44:42 +00:00 |
goyuken
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0a17fadb8e
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gb: add mute sound as a setting. most useful in dual mode.
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2014-11-16 21:56:32 +00:00 |
adelikat
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f3a2387926
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Quicknes - metadata for controller settings, player 2 not plugged in by default
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2014-11-02 14:03:38 +00:00 |
goyuken
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f3e9958f07
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quicknes: support unplugging controllers
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2014-11-01 17:44:04 +00:00 |
goyuken
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dc2ca1f010
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remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
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2014-10-31 15:46:13 +00:00 |
goyuken
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2fbdf059cb
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barcode reader cleanup
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2014-10-30 20:54:46 +00:00 |
goyuken
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81fc95ab43
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NES: add UI support for datach barcode reader
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2014-10-29 22:28:14 +00:00 |
goyuken
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ff95066672
|
quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom
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2014-10-29 18:58:43 +00:00 |
goyuken
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84fa4feba1
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nes: some garbage for datach barcode reader, not finished
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2014-10-29 02:34:13 +00:00 |
goyuken
|
755f7d7ac4
|
neshawk: make datach games boot
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2014-10-29 01:09:15 +00:00 |
jlennox
|
a64017366c
|
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
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2014-10-19 01:22:47 +00:00 |
jlennox
|
10b6bed056
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Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
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2014-10-18 22:30:06 +00:00 |
goyuken
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121b1edad9
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nes: minor cleanup
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2014-10-15 19:40:40 +00:00 |
pjgat09
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502caa2e37
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N64: Output an error code when LoadLibrary fails
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2014-10-13 23:20:18 +00:00 |
adelikat
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72e29286c8
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now that jabo is packaged with bizhawk, make it the default plugin
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2014-09-27 21:31:07 +00:00 |
adelikat
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52d3ad8467
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N64 - fix issue 273
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2014-09-27 21:15:51 +00:00 |
adelikat
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25c2507013
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N64 - change the expansion slot override notion. If a game in the gamdb has the expansion slot override, override the user's choice, but don't change the sync setting (otherwise all games they load will be set to this). In the N64 menu item, show the checked status based on if the core is actively using the expansion slot, not whether the sync setting is set. If the gamedb is overriding the user's choice make it clear by disabling the menu item. This commit message is longer than the changeset itself.
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2014-09-27 12:56:55 +00:00 |
zeromus
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ed4c715a9f
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add ROM memorydomain to n64
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2014-09-14 18:39:26 +00:00 |
zeromus
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cfa433a9a6
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for issue #223 : create 2 workarounds for taskbar minimizing ding-and-fail bug and activate one of them. The bug is virtually impossible to fix and isnt really our fault. The bug is theoretically existing under other conditions than the "run n64 core" repro steps. The workaround might could be deployed in other situations as needed.
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2014-09-14 09:11:34 +00:00 |
goyuken
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184b4dcba9
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change some cores to use filedata instead of romdata. NES handles headers internally, and others shouldn't ever have headers.
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2014-09-12 15:39:04 +00:00 |
zeromus
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2c8295ba76
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Fix bug with core inventory launching n64 core with data that romgame had mangled in cases. todo: delete romgame.
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2014-09-12 01:02:09 +00:00 |
zeromus
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87e9d235f6
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make some effort to support memdomain of full 32bits size, and use it for n64 system bus. make sure to check that its disabled in ramsearch engine and in hex editor. we could probably fix it to work in hex editor later.
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2014-09-09 21:34:41 +00:00 |
pjgat09
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a8684c34a6
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N64: Hooked up the system bus domain.
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2014-09-08 22:31:51 +00:00 |
adelikat
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8a36049b81
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N64 - start a system bus memory domain, doesn't yet work
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2014-09-08 22:19:44 +00:00 |
goyuken
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7a25e05189
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snes: faker system bus (ram only) for determinstic mode)
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2014-09-08 15:43:34 +00:00 |
adelikat
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28bd6229c8
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N64 - some core code reorg
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2014-09-07 21:48:05 +00:00 |
zeromus
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d220b94e76
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change n64 memdomain so that rdram is big endian, and also working now. not sure about the other memdomains, they could still be broken.
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2014-09-07 18:43:31 +00:00 |
pjgat09
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181313cdf9
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N64: Removed checks to see if the correct jabo dll was present
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2014-09-07 03:13:53 +00:00 |
pjgat09
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239df5d5f9
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N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
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2014-09-07 00:43:19 +00:00 |
adelikat
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a59793b55b
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N64 - Support getting an expansion slot flag from the gamedb, and set Majora's Mask and Donkey Kong 64 to use it
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2014-09-07 00:23:15 +00:00 |
adelikat
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88daf797db
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N64hawk - Expansion slot toggle, expansion being off by default, note: this is a sync setting
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2014-09-06 23:03:34 +00:00 |