adelikat
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030f30628d
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some random code cleanup on BizHawk.Common
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2013-11-15 00:22:08 +00:00 |
adelikat
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d67ff542ba
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Move sound files to BizHawk.Emulation.Common
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2013-11-14 22:09:48 +00:00 |
adelikat
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80b48c0b08
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Remove comments that MOS6502X is auto-generated, because it isn't anymore. And change spaces to tabs!
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2013-11-14 22:04:32 +00:00 |
adelikat
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4f47fce98d
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Some moving things around
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2013-11-14 22:02:34 +00:00 |
adelikat
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ff7c48aed2
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Move PSX to the Sega folder
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2013-11-14 21:51:53 +00:00 |
adelikat
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1c27cc0b66
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Fix CpuCoreGenerator project - generate new stuff in HuC6280, fix namespaces and file paths, comment out 6502, we don't use that one anymore.
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2013-11-14 21:42:29 +00:00 |
adelikat
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715fd3a7e3
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remove 6502 native files from project (couldn't figure out how to do this in the previous commit because SVN quirkiness butted heads with Visual Studio quirkiness)
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2013-11-14 21:17:37 +00:00 |
adelikat
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0338b76bb0
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Move Cpus to BizHawk.Emulation.Common
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2013-11-14 21:15:50 +00:00 |
adelikat
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0d5542a8d1
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Don't use windows forms in emulation project
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2013-11-14 20:49:06 +00:00 |
adelikat
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a815e01586
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Some file moving
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2013-11-14 20:41:46 +00:00 |
adelikat
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f3344863ac
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When loading a ram watch file, default to main memory when unable to find the domain saved in the file
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2013-11-14 19:39:57 +00:00 |
adelikat
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25b242ade4
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Clean up namespaces for BizHawk.Emulation sound files
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2013-11-14 19:33:13 +00:00 |
adelikat
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906c0316a6
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namespace changes to BizHawk.Emulation Cpus
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2013-11-14 15:01:32 +00:00 |
adelikat
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c076931d0c
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clean up NES namespace
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2013-11-14 13:15:41 +00:00 |
adelikat
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9266cafd2a
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Another round of BizHawk.Emulation namespace changes
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2013-11-13 23:36:21 +00:00 |
goyuken
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da16e8874b
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GBA: support input callback
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2013-11-13 18:30:57 +00:00 |
goyuken
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758a84027e
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gb: memory callbacks no longer fire on writes to the system bus. (they were already not firing for all other memory domain action). add a new memory callback, exec. occurs right before the cpu reads a byte, if that byte will be the first byte of a new opcode. read callback no longer occurs in this situation.
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2013-11-13 17:08:52 +00:00 |
adelikat
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dd3df013fb
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cleaning up some Bizhawk.Emulation namespaces
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2013-11-13 03:32:25 +00:00 |
zeromus
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e6f4213564
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fix some snes breakpoint bugs
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2013-11-12 20:35:59 +00:00 |
adelikat
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6f2bd4eca3
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Cleanup namespaces in C64
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2013-11-12 19:22:09 +00:00 |
adelikat
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aaf5f17df8
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Changed my mind about the namespace in previous commit, as we decided some time ago, cores should be in BizHawk.Emulation.Cores.X namespaces
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2013-11-12 18:59:56 +00:00 |
adelikat
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e0da7792f4
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Emulation - move Calculator folder up one level to be equal to console and computer, fix namespaces accordingly
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2013-11-12 18:55:09 +00:00 |
adelikat
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14e8709ae0
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Lua - emu.getregster(s) - add support for dual gameboy
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2013-11-12 16:30:35 +00:00 |
adelikat
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cd7435d11f
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Lua - event.onmemoryexec() - add support for the A2600 core
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2013-11-12 16:11:29 +00:00 |
adelikat
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97bedb7190
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Implement get registers for SNES
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2013-11-12 15:47:31 +00:00 |
adelikat
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6d03f12fef
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make BizHawk.sln be a 2010 file, my 2012 likes to change this without me noticing
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2013-11-12 13:46:15 +00:00 |
adelikat
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927839cd42
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delete the Bizhawk.pro.sln file, it isn't maintained or used
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2013-11-12 13:18:56 +00:00 |
zeromus
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6c0e91c37f
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hookup snes to memory hooks.. i think
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2013-11-12 02:34:56 +00:00 |
adelikat
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0aac1de628
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fixed natt's boo boo
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2013-11-12 02:12:29 +00:00 |
adelikat
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5d65b0ef77
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implement Lua - event.onmemoryexecute(), currently only works with the NES core
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2013-11-12 01:51:07 +00:00 |
zeromus
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9fed70a49c
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add some ExecFetch stuff to NES/6502 cores for memorycallbacks and whatnot
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2013-11-12 01:06:33 +00:00 |
goyuken
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323df9b92e
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gba: support register reading. shows current mode's r0..r15, cpsr, spsr. at the moment, none of the other out of context banked regs are shown, which may or may not be a good idea.
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2013-11-12 00:40:28 +00:00 |
adelikat
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c7155b3aea
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libmeteor - fix post build event to copy to the new output folder location
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2013-11-11 22:25:09 +00:00 |
goyuken
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e5c569f818
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support register reading on GB core. untested as i can't compile at the moment. flags are exported as part of register "F", as is usual for z80.
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2013-11-11 18:05:29 +00:00 |
goyuken
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50527c006e
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7800: bizhawk side of r5328. untested as i can't compile at the moment.
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2013-11-11 17:57:53 +00:00 |
adelikat
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6b67f47335
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fix sln building - apparently you need these files
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2013-11-11 17:49:10 +00:00 |
goyuken
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cdc753c10c
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7800: expose the cpu flags. also fix the postbuild event in the csproj to copy emu7800.dll to the correct folder.
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2013-11-11 17:39:01 +00:00 |
adelikat
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1fb73a13d7
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Lua - emu.getregister(s) - support Genesis
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2013-11-11 17:21:38 +00:00 |
adelikat
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90fe32b5ad
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Lua - emu.getregister(s) - support PCE/PCE-CD/SGX
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2013-11-11 17:03:55 +00:00 |
adelikat
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8204ee552d
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Lua - emu.getregister(s) - support A7800, but due to emu7800 usage, flags aren't supported
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2013-11-11 16:55:08 +00:00 |
adelikat
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3945ea0e87
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Lua - emu.getregister(s) - suppport SMS/GG/SG-1000, Colecovision, and TI-83
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2013-11-11 16:45:45 +00:00 |
adelikat
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acf5c19a58
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Lua emu.getregister(s) - add NES support for PC register, add support for A2600 and C64
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2013-11-11 03:44:37 +00:00 |
adelikat
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fb78215590
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Lua - Implement emu.getregister() and emu.getregisters(). Only implemented in NESHawk right now
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2013-11-11 03:20:33 +00:00 |
adelikat
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b52ec7e647
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Lua Registered Functions dialog - open up in a reasonable location, support multiple selection on Call and Remove buttons. Support hotkeys - Space or Enter = Call, Delete = remove
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2013-11-10 23:16:18 +00:00 |
adelikat
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9feb4d0871
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Lua Console - make Registered Lua functions hotkey F12 instead of Shift+F12, make Registered Lua Functions dialog modeless
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2013-11-10 22:05:03 +00:00 |
adelikat
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2e51e7ad4f
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Registered Lua Functions dialog - fix so Remove removes MemoryRead/Write events, add a Remove All button
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2013-11-10 21:56:02 +00:00 |
adelikat
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e7a481e6c4
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Lua - OnMemoryRead() and OnMemoryWrite() - support multiple events, hook to the registered functions system, add ability to name function, return a GUID.
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2013-11-10 21:20:55 +00:00 |
adelikat
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ded77beb65
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Lua - OnInputPoll() - hooked up to the registered lua functions system
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2013-11-10 19:19:58 +00:00 |
adelikat
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ea24f236fb
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Lua - event.OnInputPoll() - allow multiple functions to be registered
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2013-11-10 18:15:32 +00:00 |
adelikat
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28a73c8174
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move GetEmuVersion() to VersionInfo and refactor a whole bunch of stuff as a result
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2013-11-10 02:55:11 +00:00 |