adelikat
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6254185e4a
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Remove reference to config.ini from proj file
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2013-11-23 01:06:35 +00:00 |
adelikat
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a058fd4ed0
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put my uneuter my NeedsToPaint flag, and actually fix a busted capture with OSD
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2013-11-23 00:51:31 +00:00 |
adelikat
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e5d5a4ec90
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Fix Post-Movie loadstating
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2013-11-23 00:13:36 +00:00 |
zeromus
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5651181d39
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fix n64 savestates
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2013-11-22 19:34:24 +00:00 |
zeromus
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4c247672fe
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snes hooking system and GetCpuFlagsAndRegisters now work normally
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2013-11-22 09:33:56 +00:00 |
adelikat
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7a1f28b5a9
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A fix to PathManager, get the executable path, not the dll path
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2013-11-20 20:10:10 +00:00 |
adelikat
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c24133fbee
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Ram Watch - fix on screen display
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2013-11-20 02:14:29 +00:00 |
adelikat
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2586a04498
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oops, fix a logic error in HexTextBox, fixes a number of bugs such as losing the address when editing a Ram watch entry
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2013-11-20 01:53:49 +00:00 |
adelikat
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e98da5856f
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misc code refactoring
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2013-11-20 01:37:54 +00:00 |
adelikat
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df622ec9f1
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Ram Watch - clode cleanup
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2013-11-20 01:17:01 +00:00 |
adelikat
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701392f43c
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Cheats - fix updating values on dialog load
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2013-11-19 19:28:37 +00:00 |
pjgat09
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3c56223d7b
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N64: Implement GetCpuFlagsAndRegisters()
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2013-11-18 03:29:47 +00:00 |
adelikat
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fc19fe40a9
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Lua console - small nitpicky code cleanup, nothing useful here
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2013-11-17 17:17:18 +00:00 |
adelikat
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f147cdf75c
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Lua Console - F12 works now if focused on the output window
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2013-11-17 16:58:24 +00:00 |
adelikat
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b2e341e2df
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Lua Registered Functions dialog - fix bug where Call and Remove were affecting the wrong scripts
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2013-11-17 16:43:12 +00:00 |
adelikat
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175ed75553
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Lua Console - autoscroll the output window as text gets added
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2013-11-17 15:55:13 +00:00 |
pjgat09
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3e8596f81c
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N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through
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2013-11-17 03:42:06 +00:00 |
pjgat09
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58336c45b2
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Fix onmemorywrite so it can trigger on any memory address
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2013-11-17 02:36:52 +00:00 |
goyuken
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5d4dc0630c
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saturn: support input callback stuffs
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2013-11-17 02:10:38 +00:00 |
goyuken
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d0969c208d
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n64: fix framebuffer opacity. if this commit causes slowdown problems, we might want to do this a different way?
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2013-11-17 01:57:26 +00:00 |
goyuken
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00b0451c4b
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Disable r4828. Fixes busted video capture with OSD on. (Does not fix unrelated n64-only bug)
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2013-11-17 01:41:47 +00:00 |
adelikat
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ce7743808f
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Lua - event.oninputpoll - support Atari 7800
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2013-11-17 00:06:21 +00:00 |
adelikat
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5fb8ceb377
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Fix a bunch of exceptions in Path Config dialog
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2013-11-16 22:42:07 +00:00 |
adelikat
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def23fbd0f
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hook up the InputCallBackSystem to C64
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2013-11-16 22:12:29 +00:00 |
adelikat
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51f340fa76
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Play Movie Dialog - add Fps and Frame count to the Details grid
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2013-11-16 21:49:47 +00:00 |
pjgat09
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32eadfc315
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N64: Set the DisplayType based on the rom's country code, and set a PAL flag in the movie file if needed.
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2013-11-16 21:29:42 +00:00 |
pjgat09
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7e7cb8e05b
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N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file
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2013-11-16 21:08:23 +00:00 |
adelikat
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ef79dccc43
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refactor how movies are calculated to separate framerates into a dictionary
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2013-11-16 21:05:59 +00:00 |
pjgat09
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acdf9ca7a3
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N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file
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2013-11-16 20:53:51 +00:00 |
pjgat09
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309933322c
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m64p: Fixed the post-build hooks to store the DLLs in the right place after all of the code refactoring
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2013-11-16 20:26:13 +00:00 |
adelikat
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bc3576eddb
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Move PathEntry and PathEntryCollection to a separate file
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2013-11-16 17:59:09 +00:00 |
adelikat
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79b2e03d84
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Previous commit was a lie, it implemented ICollection instead, therefore change the name of the object to CheatCollection
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2013-11-16 16:30:20 +00:00 |
adelikat
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a4d3e68f66
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Implement IList on CheatList object
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2013-11-16 16:24:45 +00:00 |
adelikat
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39ca14dda1
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WatchList object - implement IList (previously only implemented IEnumerable but already had most of the IList methods anyway)
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2013-11-16 16:17:19 +00:00 |
adelikat
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611e21dd47
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Ram Search - fix behavior of Restore Default settings
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2013-11-16 15:03:37 +00:00 |
adelikat
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3d9faa87c5
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Ram Search - fix defaulting to fast mode
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2013-11-16 14:46:57 +00:00 |
adelikat
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e81e4238de
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really fix numerics in n64 virtual pad
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2013-11-16 14:35:42 +00:00 |
adelikat
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ba876d9765
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Ram Search - default to unsigned for N64 and GBA, not float. Float as the default wasn't supposed to make it into a release.
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2013-11-16 04:29:43 +00:00 |
adelikat
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8186e1eddf
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fix typing into numeric boxes on N64 virtualpad
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2013-11-16 04:21:47 +00:00 |
adelikat
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d840c9fb8c
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analog control panel - fix bug that was causing things to not update on mouse move
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2013-11-16 03:27:43 +00:00 |
adelikat
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cce98bcfe4
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VirtualPads - allow smaller minimum size, add a clear button for people who don't think to right-click
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2013-11-16 02:36:42 +00:00 |
adelikat
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9f75724757
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Path Config - greatly speed up dialog loading by building each tab page's controls on the tab changed event. It checks if building is needed and builds if so.
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2013-11-15 23:32:06 +00:00 |
adelikat
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3ee9ed35f1
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Pth Config - some misc code cleanup
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2013-11-15 22:27:20 +00:00 |
adelikat
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ad848c5e96
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Fix bug in MovieHeader that throws an exception in the Play Movie dialog if a movie with Board Properties is loaded (this is just a work around to a problem caused by a bad design!)
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2013-11-15 16:52:29 +00:00 |
adelikat
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06d61598d3
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oops
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2013-11-15 14:16:57 +00:00 |
adelikat
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a20035ab21
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remove a comment, this is a useless commit
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2013-11-15 14:14:24 +00:00 |
adelikat
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6cf637b72a
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oh yeah, EmuHawk - program.cs references the core project specifically for version checking. Change reference there.
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2013-11-15 14:12:27 +00:00 |
adelikat
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7e45f13282
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
adelikat
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e606429219
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more misc cleanup and removing some usings that should have been removed when moving things from one project to another
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2013-11-15 01:52:03 +00:00 |
adelikat
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00308de99a
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some random code cleanup on BizHawk.Emulation.DiscSystem
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2013-11-15 00:49:19 +00:00 |