Commit Graph

5294 Commits

Author SHA1 Message Date
adelikat 6254185e4a Remove reference to config.ini from proj file 2013-11-23 01:06:35 +00:00
adelikat a058fd4ed0 put my uneuter my NeedsToPaint flag, and actually fix a busted capture with OSD 2013-11-23 00:51:31 +00:00
adelikat e5d5a4ec90 Fix Post-Movie loadstating 2013-11-23 00:13:36 +00:00
zeromus 5651181d39 fix n64 savestates 2013-11-22 19:34:24 +00:00
zeromus 4c247672fe snes hooking system and GetCpuFlagsAndRegisters now work normally 2013-11-22 09:33:56 +00:00
adelikat 7a1f28b5a9 A fix to PathManager, get the executable path, not the dll path 2013-11-20 20:10:10 +00:00
adelikat c24133fbee Ram Watch - fix on screen display 2013-11-20 02:14:29 +00:00
adelikat 2586a04498 oops, fix a logic error in HexTextBox, fixes a number of bugs such as losing the address when editing a Ram watch entry 2013-11-20 01:53:49 +00:00
adelikat e98da5856f misc code refactoring 2013-11-20 01:37:54 +00:00
adelikat df622ec9f1 Ram Watch - clode cleanup 2013-11-20 01:17:01 +00:00
adelikat 701392f43c Cheats - fix updating values on dialog load 2013-11-19 19:28:37 +00:00
pjgat09 3c56223d7b N64: Implement GetCpuFlagsAndRegisters() 2013-11-18 03:29:47 +00:00
adelikat fc19fe40a9 Lua console - small nitpicky code cleanup, nothing useful here 2013-11-17 17:17:18 +00:00
adelikat f147cdf75c Lua Console - F12 works now if focused on the output window 2013-11-17 16:58:24 +00:00
adelikat b2e341e2df Lua Registered Functions dialog - fix bug where Call and Remove were affecting the wrong scripts 2013-11-17 16:43:12 +00:00
adelikat 175ed75553 Lua Console - autoscroll the output window as text gets added 2013-11-17 15:55:13 +00:00
pjgat09 3e8596f81c N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through 2013-11-17 03:42:06 +00:00
pjgat09 58336c45b2 Fix onmemorywrite so it can trigger on any memory address 2013-11-17 02:36:52 +00:00
goyuken 5d4dc0630c saturn: support input callback stuffs 2013-11-17 02:10:38 +00:00
goyuken d0969c208d n64: fix framebuffer opacity. if this commit causes slowdown problems, we might want to do this a different way? 2013-11-17 01:57:26 +00:00
goyuken 00b0451c4b Disable r4828. Fixes busted video capture with OSD on. (Does not fix unrelated n64-only bug) 2013-11-17 01:41:47 +00:00
adelikat ce7743808f Lua - event.oninputpoll - support Atari 7800 2013-11-17 00:06:21 +00:00
adelikat 5fb8ceb377 Fix a bunch of exceptions in Path Config dialog 2013-11-16 22:42:07 +00:00
adelikat def23fbd0f hook up the InputCallBackSystem to C64 2013-11-16 22:12:29 +00:00
adelikat 51f340fa76 Play Movie Dialog - add Fps and Frame count to the Details grid 2013-11-16 21:49:47 +00:00
pjgat09 32eadfc315 N64: Set the DisplayType based on the rom's country code, and set a PAL flag in the movie file if needed. 2013-11-16 21:29:42 +00:00
pjgat09 7e7cb8e05b N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file 2013-11-16 21:08:23 +00:00
adelikat ef79dccc43 refactor how movies are calculated to separate framerates into a dictionary 2013-11-16 21:05:59 +00:00
pjgat09 acdf9ca7a3 N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file 2013-11-16 20:53:51 +00:00
pjgat09 309933322c m64p: Fixed the post-build hooks to store the DLLs in the right place after all of the code refactoring 2013-11-16 20:26:13 +00:00
adelikat bc3576eddb Move PathEntry and PathEntryCollection to a separate file 2013-11-16 17:59:09 +00:00
adelikat 79b2e03d84 Previous commit was a lie, it implemented ICollection instead, therefore change the name of the object to CheatCollection 2013-11-16 16:30:20 +00:00
adelikat a4d3e68f66 Implement IList on CheatList object 2013-11-16 16:24:45 +00:00
adelikat 39ca14dda1 WatchList object - implement IList (previously only implemented IEnumerable but already had most of the IList methods anyway) 2013-11-16 16:17:19 +00:00
adelikat 611e21dd47 Ram Search - fix behavior of Restore Default settings 2013-11-16 15:03:37 +00:00
adelikat 3d9faa87c5 Ram Search - fix defaulting to fast mode 2013-11-16 14:46:57 +00:00
adelikat e81e4238de really fix numerics in n64 virtual pad 2013-11-16 14:35:42 +00:00
adelikat ba876d9765 Ram Search - default to unsigned for N64 and GBA, not float. Float as the default wasn't supposed to make it into a release. 2013-11-16 04:29:43 +00:00
adelikat 8186e1eddf fix typing into numeric boxes on N64 virtualpad 2013-11-16 04:21:47 +00:00
adelikat d840c9fb8c analog control panel - fix bug that was causing things to not update on mouse move 2013-11-16 03:27:43 +00:00
adelikat cce98bcfe4 VirtualPads - allow smaller minimum size, add a clear button for people who don't think to right-click 2013-11-16 02:36:42 +00:00
adelikat 9f75724757 Path Config - greatly speed up dialog loading by building each tab page's controls on the tab changed event. It checks if building is needed and builds if so. 2013-11-15 23:32:06 +00:00
adelikat 3ee9ed35f1 Pth Config - some misc code cleanup 2013-11-15 22:27:20 +00:00
adelikat ad848c5e96 Fix bug in MovieHeader that throws an exception in the Play Movie dialog if a movie with Board Properties is loaded (this is just a work around to a problem caused by a bad design!) 2013-11-15 16:52:29 +00:00
adelikat 06d61598d3 oops 2013-11-15 14:16:57 +00:00
adelikat a20035ab21 remove a comment, this is a useless commit 2013-11-15 14:14:24 +00:00
adelikat 6cf637b72a oh yeah, EmuHawk - program.cs references the core project specifically for version checking. Change reference there. 2013-11-15 14:12:27 +00:00
adelikat 7e45f13282 Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
adelikat e606429219 more misc cleanup and removing some usings that should have been removed when moving things from one project to another 2013-11-15 01:52:03 +00:00
adelikat 00308de99a some random code cleanup on BizHawk.Emulation.DiscSystem 2013-11-15 00:49:19 +00:00