zeromus
78603f1237
continuing...
2013-10-25 01:00:31 +00:00
zeromus
249ddea268
revert to pre-refactor state. its a WIP, dont judge
2013-10-25 00:34:01 +00:00
zeromus
c1533d3259
use newer TI83 firmware hashes
2013-10-21 23:09:24 +00:00
zeromus
b284f5b5e4
add FirmwaresConfigInfo dialog to show you more information about a firmware (such as which options the DB is allowing) and reformulate TI-83 firmware DB entries a bit--theyre wrong until we enter correct hashes though
2013-10-21 06:02:02 +00:00
zeromus
29e43e231b
support additional FDS bios
2013-08-23 17:52:52 +00:00
zeromus
13dfca11a6
tidy firmware strings
2013-08-10 01:28:51 +00:00
zeromus
226622e339
renovate the firmware system. cores now have the ability to get firmware themselves, without needing to have files loaded or pass paths from the multiclient. users can select whatever firmware they want from the firmwares config dialog.
2013-08-10 01:17:06 +00:00
pjgat09
19fc24aeb5
N64: Glide settings now save
2013-05-27 01:59:45 +00:00
pjgat09
2245975217
N64: Implement the reflection method to store and retrieve the plugin settings
2013-05-23 00:16:04 +00:00
pjgat09
a4fb43185a
N64: Adding a dummy emulator
2013-04-29 01:57:41 +00:00
saxxonpike
31dd33ae3a
database: add extension .T64 for use with Commodore64 core
2012-12-06 06:11:12 +00:00
goyuken
93ad387db8
stuff, don't use
2012-11-19 22:43:34 +00:00
adelikat
3595516ae5
Hook up Coleco folders to path config, Change coleco system ID to "Coleco"
2012-11-17 21:12:51 +00:00
zeromus
2ff12a9e3a
add homemade cd-rom ECC/EDC code
2012-11-15 08:03:23 +00:00
zeromus
05420cf6ec
add SID and PSF extensions to frontend
2012-11-13 20:10:06 +00:00
adelikat
3858ff9b95
start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested
2012-11-01 16:48:32 +00:00
adelikat
427a80548c
Start an atari 7800 core based on emu7800, if you have bios files in very specific locations and filenames, you can open 2k ntsc games, and watch with no sound or controls!
2012-10-23 03:33:57 +00:00
zeromus
31c7edf8dd
nes-unif support. we will need to explicitly add every UNIF board we support to their respective mappers, because
...
[1] each unif board name carries with it its own unique assumptions about which chips are present.
[2] the unif board names may not be matching bootgod's, which we accept as canonical;
also fix a small memory leak due to nes boards not being disposed during scan process.
2012-10-16 22:27:48 +00:00
goyuken
9f557e9cae
gamedb: show both titles in a dupe check
2012-10-09 01:40:56 +00:00
goyuken
8c24417f8d
gamedb stuffed into gamedb subfolder
2012-10-09 01:34:21 +00:00
goyuken
e6ab647126
since the gbc gamedb uses System == "GBC", autodetect .gbc files to that
2012-10-06 22:06:43 +00:00
goyuken
2229b0ab93
add "FirmwareSHA1" to movie header for SGB and PCECD
2012-10-05 21:04:46 +00:00
beirich
03ebcb7ba1
add .MD = gen. because of pasky.
2012-09-23 02:44:04 +00:00
beirich
adee5befa5
Genesis ROM header parsing
...
and other stuff thats only committed because svn isn't decentralized!
2012-09-13 04:13:49 +00:00
goyuken
b1568ccc44
add gbc extension to Database so gbc roms can load with gambatte
2012-09-09 00:16:56 +00:00
zeromus
cfe1e749a1
hook up path config for intellivision and change erom and grom to use it. now you need erom.bin and grom.bin in the Intellivision directory by default.
2012-09-07 06:18:58 +00:00
zeromus
eb67d2b666
fix archive chooser opening issue with zips containing solely one .sfc
2012-09-04 20:29:37 +00:00
brandman211
e82bae007a
-Mapped .ROM to Intellivision.
...
--If a future system uses this extension, the condition:
Rom[0] == 0xA8 && Rom[1] == (0xFF ^ Rom[2])
...can verify if the file is in fact an IntelliCart, though I doubt this is a permanent solution to the more underlying problem.
2012-07-15 09:13:54 +00:00
beirich
36ba018ae0
basic wire-up of Intellivision core
2012-07-08 04:20:53 +00:00
adelikat
059aebec8e
ColecoHawk - set up ROM loading (bind .col to Coleco), set up preliminary controller garbage in 85 places for coleco
2012-05-06 00:54:13 +00:00
zeromus
a561f8b7e7
nes-add mapper 227
2012-04-09 18:13:58 +00:00
zeromus
c0ace9ce83
add a2600 core stub
2012-03-07 00:40:20 +00:00
zeromus
7d263c9a10
nes-support 8KB PRG roms
2012-03-06 07:51:41 +00:00
beirich
e801025d0f
Fix some file extension stuff in Open Rom dialog; add .GEN extension
2011-10-14 03:40:34 +00:00
zeromus
6a570c89fc
nes-fix a little bug in MMC2 and support MMC4 while i am at it
2011-09-21 05:47:41 +00:00
beirich
e67ff446da
Fix new GameInfo to not default to in-database, special handling for 'null' games
2011-09-05 01:21:59 +00:00
beirich
afaf5879f6
Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected
2011-08-30 04:02:52 +00:00
zeromus
019ad69459
disc subchannel Q calculation; make TOC a little more useful by adding TOCPoints which are easier to search than nested sessions, tracks, and indices; and change path browser to use a superior folder browser which lets you enter paths into a textbox. I refuse to click to navigate folders
2011-08-14 23:13:31 +00:00
andres.delikat
124da117b8
Add default constructor to GameInfo to avoid null reference crashes, right click menu during null emulator now no longer crashes (and probably a number of other situations). Added BizHawk back to the Main form text property instead of 0
2011-08-10 23:50:01 +00:00
beirich
fb7018b94c
missing file
2011-08-04 04:45:53 +00:00
beirich
ff6323a362
client can handle opening/dragging a .cue, hashing the data sector, looking it up in the DB, and passing it to the correct core
2011-08-04 04:00:00 +00:00
beirich
b27673f26c
M-M-M-MONSTER COMMIT! change Game-load api stuff
2011-08-04 03:20:54 +00:00
beirich
8295e6d65b
PCE GameDB overhaul
2011-07-23 20:22:32 +00:00
beirich
56538894c6
Add Hack rom status
2011-07-10 20:35:52 +00:00
beirich
6fc8d16e42
Wire up known bad/good rom status from GameDB
2011-07-10 16:06:12 +00:00
beirich
c8727ae01f
fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly
2011-07-10 04:54:18 +00:00
zeromus
23e4eed70d
tweak game database hashing to be less upsetting
2011-06-19 02:21:17 +00:00
zeromus
1408bcdb4b
no need for special treatment for first line when we have comments now
2011-03-15 03:23:15 +00:00
zeromus
efef2ebec4
allow #include in gamedb.txt
2011-03-15 03:17:40 +00:00
zeromus
859eabc6b7
[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
2011-03-07 10:41:46 +00:00