adelikat
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e8e4c74962
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QuickNES - break up into separate files
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2015-01-16 01:38:47 +00:00 |
goyuken
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45ab3a8bbd
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core features: show all uncaught pokeymans
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2015-01-16 01:25:41 +00:00 |
goyuken
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d09af7eff2
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corefeatureanalysis: stuff
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2015-01-16 00:55:50 +00:00 |
goyuken
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c5daf82a3b
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some changes to corefeatureanalysis
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2015-01-16 00:48:40 +00:00 |
goyuken
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6de080dd9c
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PCE - clean up fix i broke, sorry
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2015-01-15 22:39:43 +00:00 |
adelikat
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19abc2d12b
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Core features list - gut the All tab to only show IEmulator, since the others are no longer reliable since instances of cores register implementations now
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2015-01-15 22:11:18 +00:00 |
adelikat
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95dcae132f
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NEShawk - break up into separate files
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2015-01-15 19:19:43 +00:00 |
adelikat
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bd74041cde
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fix atari 2600 and pc engine similarly
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2015-01-15 15:56:41 +00:00 |
jdpurcell
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798f882457
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Redo r8309. Try a different fix for vsync not taking effect at startup.
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2015-01-15 15:56:23 +00:00 |
adelikat
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69c547bdd7
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Neshawk - fix crash on start up caused my memory domain refactor
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2015-01-15 15:52:52 +00:00 |
jdpurcell
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4272a954cf
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Revert r8309. Fixes VSync not taking effect at startup.
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2015-01-15 15:42:29 +00:00 |
adelikat
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dfe7b23fe6
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Lynx - break stuff up into separate files
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2015-01-15 14:04:18 +00:00 |
goyuken
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76969200a3
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cleanup
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2015-01-15 03:58:21 +00:00 |
adelikat
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de34d29ac1
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Basic Service Provider - don't register IEmulatorService
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2015-01-14 23:01:06 +00:00 |
adelikat
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7e50a065a6
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make IVideoProvider inherit IEmulatorService
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2015-01-14 22:58:14 +00:00 |
adelikat
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a46b213054
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Core Features dialog - make 2 tabs, on the first show information about the currently instantiated core, this will show all registered services and their current state of implementation, 2nd tab will show all cores. Still todo: gut the functionality of the 2nd tab since it is no longer reliable information
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2015-01-14 22:56:08 +00:00 |
adelikat
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5c768b1dc4
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IEmulatorServiceProvider - add an AvailableServices property, Service Provider - don't register type object
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2015-01-14 22:53:08 +00:00 |
goyuken
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82fcd0bc5e
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refactor IVideoProvider into a service. uses in mainform and friends are still hacky
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2015-01-14 22:37:37 +00:00 |
goyuken
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8b60e74b87
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swan: factor out some stuff into seperate files
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2015-01-14 22:00:46 +00:00 |
adelikat
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fbdb29b64c
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refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
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2015-01-14 21:55:48 +00:00 |
adelikat
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c1bb613ab4
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Move MemoryDomain.cs to Base Implementations
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2015-01-14 20:22:05 +00:00 |
goyuken
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f69718f57e
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provide intelligent message on trying to load CD from archive. this causes no change in functionality, as following that codepath would fail 100% anyway
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2015-01-14 18:07:03 +00:00 |
jdpurcell
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36d98f28a6
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Always use Low CPU clock throttle mode; remove option.
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2015-01-14 04:49:18 +00:00 |
adelikat
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9358e24213
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IMemoryDomainList - downgrade from IList to IEnumerable, refactor a spot that needed something more than that
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2015-01-14 00:34:50 +00:00 |
adelikat
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418d80b0e8
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Lua - Memory library - simplify some code
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2015-01-14 00:25:25 +00:00 |
adelikat
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9c8bb5ff1f
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Hex Editor - remove some bad code, still plenty to be found in here, but this should be better at least
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2015-01-14 00:08:20 +00:00 |
goyuken
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b432069504
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wonderswan: factor out some stuff into seperate files
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2015-01-13 22:29:06 +00:00 |
adelikat
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d62ba4e2b4
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Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
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2015-01-13 22:18:07 +00:00 |
goyuken
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d2b0579609
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yabause: clean up memory domains slightly
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2015-01-13 21:46:28 +00:00 |
adelikat
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a23cac57d5
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Yabause - break up emulator services into separate files
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2015-01-13 19:55:36 +00:00 |
adelikat
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10e56a4a4f
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Genesis.cs and Meteor.cs - remove IDebuggable from these since they aren't being used, and remove not implemented methods, left implemented ones, if we ever use these the IDebuggable designation can be easily added back
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2015-01-13 19:30:50 +00:00 |
jdpurcell
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0a345b0084
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Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
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2015-01-13 15:28:58 +00:00 |
jdpurcell
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28f1ad1c0e
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Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control.
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2015-01-13 04:21:32 +00:00 |
jdpurcell
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f9da63d71d
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Fix gamedb loading with Turkish locale.
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2015-01-13 02:03:10 +00:00 |
adelikat
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d4155081d2
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Cheat dialog - cheat editor - fix bug where it was using main memory to make size decisions
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2015-01-13 01:51:02 +00:00 |
adelikat
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17b4782474
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Change "BUS" to "System Bus" in both GBA cores, and the bsnes core, don't account for "BUS" in the CheatDomain property
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2015-01-13 00:01:25 +00:00 |
adelikat
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c1cbad1b30
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rename MemoryDomain.SystemBus to MemoryDomain.CheatDomain to better describe its intent
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2015-01-12 23:54:16 +00:00 |
adelikat
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815cf4ab97
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todo: N64 - learn to spell, fix cheats not defaulting to the system bus
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2015-01-12 23:38:31 +00:00 |
adelikat
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21f5209726
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oops, fix movie recording that was busted by revision 8761
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2015-01-12 22:48:57 +00:00 |
jdpurcell
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e66fe70365
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Proportional rewind speed is now always enabled - revert user-configurable setting.
Fix fast rewind with proportional rewind speed.
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2015-01-12 15:09:27 +00:00 |
zeromus
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9b5a5e69d4
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psx - improve behaviour of initial disc state at frame=0
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2015-01-12 07:32:52 +00:00 |
zeromus
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2a28f2b414
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psx - apply fresh GTE division bugfix
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2015-01-12 07:32:14 +00:00 |
zeromus
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288914b668
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mednadisc - print less chatter while testing and also add some svn ignores
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2015-01-12 07:31:49 +00:00 |
zeromus
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c398060cee
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disc - fix off-by-2 second bug in psx games, but the cue loading has hit the capitol of hack city and needs rewriting before next release
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2015-01-12 07:30:59 +00:00 |
jdpurcell
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3d37e3dc5a
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Option to make rewind speed proportional to rewind frequency.
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2015-01-12 05:30:27 +00:00 |
zeromus
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ed43d773a6
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disc - correctly generate audio->data track transition 3-second pregaps (Street Fighter Collection (USA) (Disc 1))
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2015-01-12 00:17:15 +00:00 |
goyuken
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a8a0d35a97
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coolboy 400 in 1: fix some games
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2015-01-11 23:37:17 +00:00 |
adelikat
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1c54c52fff
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bk2 - when ordering buttons, support up to 8 players, fixes issues 361 and the remaining problem with issue 360
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2015-01-11 15:54:01 +00:00 |
adelikat
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c8c563153c
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Bk2 input display generation - don't generate the mnemonic string twice, one time per function call will do
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2015-01-11 15:50:01 +00:00 |
adelikat
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d560eb80b4
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BK2 mnemonics - support up to 8 players by default (without the need for a platform override)
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2015-01-11 15:44:12 +00:00 |