adelikat
|
6fad387840
|
Cheats - don't start a new list on Restart(), the mainform manages the cheat list, the cheat dialog is merely a UI for that list
|
2015-01-02 20:33:30 +00:00 |
christoph.boehmwalder
|
879302710e
|
Lua Console - Attempt to fix scaling horror
|
2015-01-02 20:01:01 +00:00 |
christoph.boehmwalder
|
e11811e2f8
|
Lua - Added an input box to the script console for on-the-fly command input
Set ImageScaling to None for all buttons in the toolbar in order to fix scaling issues
|
2015-01-02 19:36:32 +00:00 |
adelikat
|
e54693fedb
|
clean up NES tool icons and titles
|
2015-01-02 18:26:42 +00:00 |
adelikat
|
581df3157c
|
Genesis Game Genie - restrict to the GPGX core so it isn't available on non-genesis systems
|
2015-01-02 17:41:56 +00:00 |
adelikat
|
a075435ce8
|
Tastudio - fix loading
|
2015-01-02 17:28:51 +00:00 |
adelikat
|
7923f4d131
|
Ram Watch and TAStudio - fix default filename generation when doing a save as
|
2015-01-02 17:22:17 +00:00 |
adelikat
|
aea17282cc
|
ToolManager - remove CloseIfDisposed, it was only being called when a tool is specifically told to restart by client code, seems like a vestigial hack workaround to cleanup improperly closed things if they are called upon. Add in the Ram Watch hack to UpdateValues<T>. All of this fixes Ram Watch autoload when the on screen display option is checked
|
2015-01-02 15:27:54 +00:00 |
adelikat
|
38c1ffa1e9
|
Fix autoloading of Ram Watch
|
2015-01-02 15:19:18 +00:00 |
adelikat
|
47d1e480da
|
Ram Watch - a null check
|
2015-01-02 14:40:18 +00:00 |
jdpurcell
|
4ae3060ae5
|
Fix/cleanup override X/Y stuff.
|
2015-01-01 22:20:19 +00:00 |
jdpurcell
|
260176e458
|
Fix NES Zapper target being 210 pixels tall instead of 240.
Fix max X/Y value of target being high by 1.
|
2015-01-01 22:14:03 +00:00 |
adelikat
|
4e0e5958ed
|
Lua - Convert Gui library to service injection system
|
2015-01-01 21:44:49 +00:00 |
goyuken
|
3710e6c1ca
|
itoolformautoconfig: fix save position
|
2015-01-01 21:01:42 +00:00 |
adelikat
|
a7c91ddcdd
|
Lua - convert to the Client library to the service injection system
|
2015-01-01 20:58:57 +00:00 |
adelikat
|
bcfdc755bb
|
Program.cs - disable warning and use a non-deprecated method, props to HackerCow for pointing this out
|
2015-01-01 20:54:01 +00:00 |
adelikat
|
036e1cab8d
|
Tastudio - oops, instantiate Settings
|
2015-01-01 20:48:14 +00:00 |
adelikat
|
6f4b01417f
|
Lua - convert SNES library to service injection system
|
2015-01-01 20:37:31 +00:00 |
adelikat
|
01019686cf
|
lua - convert memory libraries to use service injection
|
2015-01-01 20:19:20 +00:00 |
adelikat
|
b6e33d010a
|
Lua - gameinfo library - convert to using service injection
|
2015-01-01 20:08:03 +00:00 |
adelikat
|
f6c2b4e897
|
Lua - event library - convert to service injection system, fix OnInputPoll() to return a GUID like every other event
|
2015-01-01 20:01:37 +00:00 |
adelikat
|
58616ff001
|
lua - Emu library - convert to service injection model, fix emu.getregister(s) that was broken when refactoring core methods for better debugger support
|
2015-01-01 19:52:53 +00:00 |
adelikat
|
72893a10f3
|
EmuLuaLibrary - remove some commented code that should have been deleted
|
2015-01-01 19:19:51 +00:00 |
adelikat
|
29117dadbe
|
remove an unused function in ToolManager
|
2015-01-01 19:16:50 +00:00 |
adelikat
|
bdae0c359b
|
VirtualPad - use an IEmulator service and remove references to Global.Emulator
|
2015-01-01 19:15:32 +00:00 |
adelikat
|
5bba86e23a
|
GB Game Genie - convert to IToolFormAutoConfig
|
2015-01-01 19:07:57 +00:00 |
adelikat
|
bb5b20cc33
|
Gensis Game Geneie Encoder/Decoder - convert to IToolFormAutoConfig, fix a bug that would have made it never be available, make it available on non-interm builds (I think the issue keeping it unreleased was a core endian issue that was resolved), add a menu item for it in the Genesis menu
|
2015-01-01 19:02:00 +00:00 |
adelikat
|
93fe387311
|
NES Game Genie - convert to IToolFormAutoConfig, also fix a bug that would have made it never show up as available
|
2015-01-01 18:51:24 +00:00 |
adelikat
|
1854544f01
|
convert SNES Game Genie encoder/decoder to IToolFormAutoConfig
|
2015-01-01 18:45:14 +00:00 |
adelikat
|
1ee7cfc153
|
Convert Virtualpads to IToolFormAutoConfig
|
2015-01-01 18:42:08 +00:00 |
adelikat
|
6ce93c0496
|
TAStudio - move some settings from Config.cs to the dialog using [ConfigPersist]
|
2015-01-01 18:24:35 +00:00 |
adelikat
|
6fb88a0105
|
TAStudio - convert to IToolFormAutoConfig
|
2015-01-01 18:10:07 +00:00 |
adelikat
|
dbdc92e7e2
|
Hex Editor - remove some unsused code
|
2015-01-01 17:53:21 +00:00 |
adelikat
|
b8d667812b
|
convert Lua Console to IToolFormAutoConfig
|
2015-01-01 17:48:25 +00:00 |
adelikat
|
a2bee4f88a
|
Lua Console - move "Autoload Session" to the recent session menu
|
2015-01-01 17:28:34 +00:00 |
adelikat
|
54b7a1c50f
|
Convert Hex Editor to IToolFormAutoConfig and [ConfigPersist]
|
2015-01-01 14:54:26 +00:00 |
adelikat
|
89fcceecfc
|
ToolManager - support autoloading from custom settings that inherit ToolDialogSettings, Ram Search - convert recent files to ConfigPersist
|
2015-01-01 02:08:45 +00:00 |
adelikat
|
8a13733f9b
|
Hex Editor - don't use a ram search config setting (good ol copy pasta)
|
2015-01-01 01:25:36 +00:00 |
adelikat
|
3c09e25b82
|
move a variable in Config.cs to a more sensible place
|
2015-01-01 01:22:22 +00:00 |
adelikat
|
31823693ae
|
Cheats, Ram Watch - Fix bugs in column hide/show in new system
|
2015-01-01 01:21:06 +00:00 |
adelikat
|
6440c9c44b
|
Ram Watch - convert to ConfigPersist, and do column stuff the new way
|
2015-01-01 00:47:22 +00:00 |
adelikat
|
399cbb9116
|
Cheats - remove the dependency on an IEmulator service by moving some logic to ToolManager (not good logic, will be obsoleted eventually)
|
2015-01-01 00:11:39 +00:00 |
adelikat
|
b4c703580a
|
A slight refactor with MainForm events
|
2015-01-01 00:06:00 +00:00 |
adelikat
|
dba923d8b9
|
Cheats - auto-generate the Columns submenu instead of boilerplate
|
2014-12-31 23:48:39 +00:00 |
adelikat
|
ace8192c8a
|
Cheats dialog - refactor and simplify how column info is saved and loaded
|
2014-12-31 23:28:50 +00:00 |
adelikat
|
d809da1e8d
|
Cheats dialog - convert to using ConfigPersist, and simplify some code
|
2014-12-31 22:16:22 +00:00 |
goyuken
|
757ca11e98
|
gba gpu view: IToolFormAutoConfig
|
2014-12-31 19:22:39 +00:00 |
goyuken
|
bdf6a58e2c
|
fix NES NT\PPU view for previous revision
|
2014-12-31 17:43:40 +00:00 |
goyuken
|
d1caf79a56
|
toolmanager: when electing to close and not restart a tool because of lack of services on the new core, clear out all services attached to the core first. this will turn some existing silent failures into NullReferenceExceptions, likely. fix one such bug in GBAGPUView
|
2014-12-31 17:18:51 +00:00 |
jdpurcell
|
eacadc8e09
|
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
|
2014-12-31 05:34:21 +00:00 |