disc - fix off-by-2 second bug in psx games, but the cue loading has hit the capitol of hack city and needs rewriting before next release
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@ -259,7 +259,8 @@ FILE ""xarp.barp.marp.farp"" BINARY
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TOCRaw.TOCItems[i + 1].Exists = true;
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//TOCRaw.TOCItems[i + 1].LBATimestamp = new Timestamp(track.Start_ABA - 150); //AUGH. see comment in Start_ABA
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//TOCRaw.TOCItems[i + 1].LBATimestamp = new Timestamp(track.Indexes[1].LBA); //ZOUNDS!
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TOCRaw.TOCItems[i + 1].LBATimestamp = new Timestamp(track.Indexes[1].LBA + 150); //WHATEVER, I DONT KNOW. MAKES IT MATCH THE CCD, BUT THERES MORE PROBLEMS
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//TOCRaw.TOCItems[i + 1].LBATimestamp = new Timestamp(track.Indexes[1].LBA + 150); //WHATEVER, I DONT KNOW. MAKES IT MATCH THE CCD, BUT THERES MORE PROBLEMS
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TOCRaw.TOCItems[i + 1].LBATimestamp = new Timestamp(track.Indexes[1].LBA); //WHAT?? WE NEED THIS AFTER ALL! ZOUNDS MEANS, THERE WAS JUST SOME OTHER BUG
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lastEnd = track.LengthInSectors + track.Indexes[1].LBA;
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}
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