disc - fix off-by-2 second bug in psx games, but the cue loading has hit the capitol of hack city and needs rewriting before next release

This commit is contained in:
zeromus 2015-01-12 07:30:59 +00:00
parent 3d37e3dc5a
commit c398060cee
1 changed files with 2 additions and 1 deletions

View File

@ -259,7 +259,8 @@ FILE ""xarp.barp.marp.farp"" BINARY
TOCRaw.TOCItems[i + 1].Exists = true;
//TOCRaw.TOCItems[i + 1].LBATimestamp = new Timestamp(track.Start_ABA - 150); //AUGH. see comment in Start_ABA
//TOCRaw.TOCItems[i + 1].LBATimestamp = new Timestamp(track.Indexes[1].LBA); //ZOUNDS!
TOCRaw.TOCItems[i + 1].LBATimestamp = new Timestamp(track.Indexes[1].LBA + 150); //WHATEVER, I DONT KNOW. MAKES IT MATCH THE CCD, BUT THERES MORE PROBLEMS
//TOCRaw.TOCItems[i + 1].LBATimestamp = new Timestamp(track.Indexes[1].LBA + 150); //WHATEVER, I DONT KNOW. MAKES IT MATCH THE CCD, BUT THERES MORE PROBLEMS
TOCRaw.TOCItems[i + 1].LBATimestamp = new Timestamp(track.Indexes[1].LBA); //WHAT?? WE NEED THIS AFTER ALL! ZOUNDS MEANS, THERE WAS JUST SOME OTHER BUG
lastEnd = track.LengthInSectors + track.Indexes[1].LBA;
}