zeromus
595a207c97
add new field to gamedb to specify which core should be used.
...
allow it to be 'neshawk' or 'quicknes'.
this should only be employed by end-users; we won't make those choices in the gamedb officially.
the quicknes blacklist is still implemented separately.
yeah, that's a lot of prioritization levels.
2016-11-12 19:23:54 -06:00
zeromus
c7b639be28
apply ArcadePit idea: Let user change the string in the emulator title bar via a file
...
(but changed the format of the string to be more generally useful, and changed it to dll/custombuild.txt)
2016-11-12 18:49:03 -06:00
zeromus
0b4fc8b6a5
apply Arcade Pit work: "Extract NesCarts.xml for easier modification"
2016-11-12 18:32:18 -06:00
adelikat
60f84fa028
Merge pull request #706 from Meerkov/master
...
Fix Volume Controls
2016-11-08 10:42:27 -06:00
adelikat
8033a8c4fc
Fix a null emulator check, fixes dump status icon not updating after a failed rom load
2016-11-07 14:26:02 -06:00
adelikat
ef6c9131c6
Fix behavior when loading a new rom when a cheat is loaded, fixes #550
2016-10-06 13:57:39 -05:00
Meerkov
6a9510c9ae
Re-enable Thread Sleep when not in Absolute Zero mode
2016-09-29 01:19:25 -07:00
Meerkov
129fdf2a68
Revert "Allow Fast Forward Volume to be Louder than Normal Volume"
...
This reverts commit 4bd6608940
.
2016-09-29 01:10:23 -07:00
Meerkov
9eafac83d4
Improve Absolute Zero Mode by 15-30%
...
Short-circuits out of the Render function in the main program loop.
With an NES game running at 8500 FPS before, this brings it to 9700 FPS.
With no game loaded, running at 45k FPS, this brings it to 60k FPS.
2016-09-29 00:57:32 -07:00
Meerkov
151c88feb8
Removes busy-wait
...
This sleep doesn't appear to be needed. It's just busy waiting.
We save CPU cycles by not doing this.
2016-09-29 00:18:55 -07:00
Meerkov
1b8d32e82f
Refactor the FPS Counter to it's own function
...
1) Takes the block of code that calculates the string to print and gives
it it's own function.
2) Stores a static display variable. Fixes incorrect FPS while fast
forwarding as a result.
3) Reduces updates per second to 12 from 16.
2016-09-29 00:04:39 -07:00
Meerkov
68a362c8ff
Fix subtle bug in renderSound
...
Bug as follows:
renderSound was true when any of the following:
_currAviWriter!=null&&_currAviWriter.UsesAudio
!IsTurboing || _currAviWriter!=null
So, if _currAviWriter!=null, it didn't matter if it has the UsesAudio
flag on or not.
2016-09-28 23:14:18 -07:00
Meerkov
4bd6608940
Allow Fast Forward Volume to be Louder than Normal Volume
...
Allows FF Volume to override the normal volume, instead of multiplying
it (which could only decrease the volume).
2016-09-28 22:40:14 -07:00
Meerkov
4aa64b1f34
Refactor atten variable checks
...
Cleans up volume checks, makes it a bit easier to follow by removing
negations.
2016-09-28 22:37:26 -07:00
Meerkov
d3547b15d4
Fix bug with Mute Frame Advance
...
It will actually mute when you hold the Frame Advance button.
Previously, the setting did nothing.
2016-09-28 22:02:38 -07:00
Meerkov
49d7f79ce5
Reduce redundant attenuation code in main loop
...
This simplifies the code for setting the attenuation by setting it to 0,
and moving all the checks that change it next to each other.
2016-09-28 21:48:35 -07:00
Meerkov
cd46188efe
Remove Unused Variable
...
UpdateFrame can never be true, so all of this code is pointless.
2016-09-28 21:24:09 -07:00
Meerkov
4e99ed17ae
Replace spaces with tabs
2016-09-28 21:16:24 -07:00
Meerkov
91c5eda526
Update FPS Counter
...
Changes the FPS counter to fade.
Why: FPS counter has a bug where it doesn't normalize the frame count to
the time passed since last update. This can result in an error of 1 FPS.
When running at 30 FPS, that is ~3.33%. The lower the FPS, the worse
this error grows.
1) Adds a parameter for how often to update the FPS (e.g. 16 times per
second).
2) Normalizes to the number of seconds passed since last update (fixing
the bug).
3) Adds a smoothing parameter (e.g. weigh the most recent interval at
8x, and normalize with current displayed date). This results in less
jumpy FPS because it takes into account historical data.
2016-09-28 21:04:53 -07:00
adelikat
707c0944f0
clear the OSD before doing loadstate callbacks, fixes #635
2016-09-22 10:13:26 -04:00
adelikat
10a2ae1471
Detect when a joypad is added or removed while bizhawk is open fixes #698
2016-09-21 21:23:57 -04:00
feos
ef445c90c7
tastudio: fix a couple of crashes
2016-09-09 19:15:00 +03:00
feos
a0d718acc0
tastudio: don't pause on green arrow is seeking past it
2016-09-08 23:29:17 +03:00
feos
2b0dc82d16
tastudio: finally make < > buttons operate identically to advance/rewind hotkeys
2016-08-28 18:42:59 +03:00
feos
0246c952eb
tastudio: complete overhaul of seek logic, replicating taseditor
...
todo: fix lastpositionframe dying if editing the same row twice with no autorestore, probably improve cursor color and rename old seek related vars
2016-08-28 01:08:43 +03:00
feos
ef47d9fbca
tracer: reboot on game close
...
more ^final^ tweaks
2016-08-22 21:57:18 +03:00
zeromus
94383ab143
fix deleting recent roms when missing
2016-08-17 20:24:14 -05:00
feos
80c90e7acc
m64p: attempt to add execute callback
...
no memory callback seems to be working yet though
2016-08-11 21:58:09 +03:00
feos
f94b352765
tastudio:
...
- fix escape handling
- frame advance doesn't unpause emu when seek frame is reached
2016-08-04 19:42:42 +03:00
feos
bade8f9217
tastudio: properly handle global rewind function (step'n'run)
...
not attaching it to playback buttons, because they're obsolete and because they kinda simulate holding anyway.
2016-06-13 13:17:21 +03:00
Hathor86
7fb0eaf337
Add Save/Load state methods and events to ApiHawk
...
Now, ApiHawk can save and load name state. There are also events that
you can attached too. Furthermore, BeforeQuickSave/BeforeQuickLoad
events occurs just after user pressed button. We can react to this and
even override behavior.
Finally, I just allow .bat to take xml files (for ApiHawk doc)
PS: Yeah, I'm still alive
2016-05-29 16:50:16 +02:00
zeromus
ef318aa0f8
fix noise in some cores during pause
2016-05-22 15:00:45 -05:00
zeromus
1a1a688b96
remove NeedsToPaint; client now repaints ~100fps while paused all the time. as it already did when input display was enabled. fixes #615.. probably
2016-04-20 12:17:41 -05:00
zeromus
1b8a51e447
rework sound config dialog and sound volume control to permit independent control of volume during FF & RW, and independent toggling of sound synthesis vs volume=0 suppression
2016-03-29 03:40:37 -05:00
zeromus
10272b4857
add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks
2016-03-27 04:49:17 -05:00
zeromus
406b431280
add comments for later about triple buffering
2016-03-26 12:39:31 -05:00
zeromus
c429ebdbcf
fix error in "Display Vsync set to" OSD message
2016-03-26 12:39:31 -05:00
zeromus
204ff2365f
I think the 1px padding hack (enabled by default) should have only applied to opengl (it was created when we only had opengl and it's meant to address a problem i think is opengl only). May possibly cause flickering when going fullscreen, if I'm wrong.
2016-03-24 14:47:18 -05:00
Hathor86
c0f7219b06
Contextualization of external tools + Basic of ClientApi
...
We can now specify a context for external tools. Global, specific for a
type of emulator / system or specific for a game (If not specified, a
tool is global). It should avoid loading something unwanted.
Also add ClientApi, a static class that can interract with EmuHawk
window (SetPadding is the only thing implemented currently).
2016-03-16 23:06:53 +01:00
zeromus
de576bb067
AVWriters now implement UsesAudio and UsesVideo so that the frontend can decide how much work it needs to tell the core to do to fulfill the AVWriter's needs ( fixes #593 )
2016-03-05 17:20:00 -06:00
adelikat
f1f45afd83
Remove CoreComm link cable properties and turn it into an ILInkable service instead
2016-02-28 13:52:17 -05:00
adelikat
7a4a210ccc
Remove some unused code and usings
2016-02-28 13:36:17 -05:00
adelikat
c333403895
Prevent Advanced loader from pooping all over every other tool, this needs to be refactored
2016-02-28 12:15:23 -05:00
zeromus
3c96e9d434
ok so i messed up with the FileInfo, because it was already there and I just lazily used it. But lets try handling this with the sophistication it calls for
2016-02-27 16:19:41 -06:00
adelikat
fa3ccc59e7
try/catch the File.Move when making a backup savestate and do nothing
2016-02-27 09:58:41 -05:00
nattthebear
35f2599c13
Remove savestate wait that caused nothing but trouble
2016-02-27 09:51:01 -05:00
zeromus
95bc69b448
some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet
2016-02-22 00:23:20 -06:00
zeromus
10b8a54e6c
savestate backup had delete (it's asynchronous) vs move race condition
2016-02-21 22:01:36 -06:00
zeromus
0eb6e83384
glcontexts can specify versions and clean themselves up
2016-02-21 17:19:34 -06:00
adelikat
c41851e877
Call the lua loadstate callback before redrawing the screen and other updates
2016-02-15 19:17:19 -05:00
adelikat
b3728ff192
Make Screenshot Raw to Clipboard and Screenshot Client to Clipboard into configurable hotkeys instead of hardcoded shortcut keys in the menu items
2016-02-14 21:30:24 -05:00
adelikat
8168031bed
Make TargetZoomFactor a per systemId setting
2016-01-31 21:05:08 -05:00
adelikat
894a9c2318
Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there
2016-01-30 20:24:53 -05:00
feos
099df32224
ability to save/load specific config files
2016-01-27 19:07:26 +03:00
adelikat
60692450e8
New Hex Editor - add the plumbing for the HexView widget, that will use the GDIRenderer as the basis for the drawing.
2015-12-24 11:15:29 -05:00
zeromus
22143f99fb
work on stability of avi writing. Unfortunately, I did a half dozen things here, overlapping in complicated ways, and at least 2 of which were required to fix it: changed pinvoke wrapper of AVISaveOptions, removed ownership of pointers from codec token (simplified analysis and in principle [but not practice] determinism due to less GC involvement), changed life cycle management of codec token (irrelevant due to prior), changed functions used to allocate memory from AllocHGlobal to pinvoke HeapAlloc, made different assumptions of ownership/lifecycle of pointers accessed by AVISaveOptions. notably the pinvoke wrapper for AVISaveOptions was the last thing I fixed that sealed the deal, but I don't think it was that simple.
2015-12-19 05:13:31 -06:00
feos
d77c414a06
avi: traditional avi setup menu item.
2015-12-16 21:14:13 +03:00
pgrimsrud
bb327261ae
Add a return value to the main function for various purposes.
...
Add Lua function ExitCode to allow script writers to terminate the client with an exit code.
2015-12-15 22:39:42 -07:00
feos
2535207a40
tastudio: actually implement seeking progressbar.
2015-12-13 00:00:23 +03:00
zeromus
48bf9616db
fix --fullscreen and fullscreenOnLoad options
2015-12-12 13:25:59 -06:00
feos
2a6a2a7a8a
tastudio: properly report saving progress.
...
also attempt to report seeking progress.
report occurs, but progressbar doesn't show up...
2015-12-10 01:38:06 +03:00
feos
173b9e9d76
new lua script, relying on recent features.
...
show frame when rewinding.
2015-12-07 21:43:32 +03:00
feos
72b650d606
tastudio: properly save/load column settings.
...
wrap MainForm savestate functions that tastudio can now control into IControlMainform.
2015-12-07 20:05:04 +03:00
zeromus
35066b69ef
tastudio - fix behaviour of menu by special hacks involving ALT key
2015-12-05 11:32:56 -06:00
feos
84ea239180
tastudio: better check if it was engaged.
...
baka-yoke branch messages.
2015-12-05 18:33:35 +03:00
feos
abd118253f
tastudio: Save State hotkeys (finally) control branches:
...
- save/load by slot number (select that branch if it exists)
- save/load current slot (selected branch)
- select branch by slot number
- select next/previous branch
- bind 2 default tastudio hotkeys
keep selection when branch gets removed.
2015-12-05 17:07:24 +03:00
feos
6d4c5ef17f
preparations for state hotkeys functioning with tastudio branches.
...
typos.
2015-12-05 14:48:04 +03:00
Hathor86
d92eed5845
Menuing
...
Change the menu item name
Change interface name
turn menu item into a submenu dynamically filled
2015-11-21 01:03:48 +01:00
Hathor86
bae4d53cbf
merge remote master
2015-11-20 13:14:38 +01:00
zeromus
10fcf662a1
oops, i didnt commit enough
2015-11-18 21:18:00 -06:00
Hathor86
c7dcb42b94
Merge from maser@TASVideos
2015-11-15 11:27:00 +01:00
hegyak
77e6239992
Correct/Cleanup the GameShark Tool.
...
Conflicts:
BizHawk.Client.EmuHawk/tools/GameShark.cs
2015-11-14 15:15:47 -06:00
zeromus
fae4d27bed
Revert "Cleanup GameShark.Designer.cs"
...
This reverts commit 9864d8190c
, reversing
changes made to 0630be922b
.
2015-11-14 15:11:13 -06:00
hegyak
6c9006241d
Correct/Cleanup the GameShark Tool.
2015-11-14 12:10:23 -08:00
hegyak
1ba166af19
Correct the GameShark Menu Item.
2015-11-14 06:57:11 -08:00
hegyak
c112a2b0a2
Added GameShark Converter.
2015-11-14 04:49:45 -08:00
zeromus
283cb4ae50
fix loading of roms from commandline
2015-11-12 17:47:39 -06:00
Hathor86
5c36c16160
Fixing merge
2015-11-08 22:57:54 +01:00
Hathor86
cc2c888870
Merge remote-tracking branch 'refs/remotes/TASVideos/master'
...
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Designer.cs
BizHawk.Client.EmuHawk/MainForm.cs
BizHawk.Client.EmuHawk/tools/CDL.Designer.cs
BizHawk.Client.EmuHawk/tools/CDL.cs
BizHawk.Client.EmuHawk/tools/CDL.resx
BizHawk.Common/InstanceDll.cs
BizHawk.Emulation.Common/CodeDataLog.cs
2015-11-08 22:41:51 +01:00
zeromus
b745d5776a
tidy libretro core info and use recommended extensions
2015-11-07 19:59:10 -06:00
zeromus
70b7098cb8
fix rebooting of libretro cores, add CPU detection win32 hacks, add retro perf interface
2015-11-07 13:05:40 -06:00
zeromus
7651f418fe
usably functional libretro player
2015-11-07 00:14:59 -06:00
zeromus
fb7ed39944
change order of shutting down core vs tools so tools have a chance to unhook from the core before the core is disposed
2015-11-03 23:45:57 -06:00
Hathor86
f70a2c8c6c
Merge from TASVideo
2015-11-01 22:01:19 +01:00
zeromus
bef877365c
make CDL generic, and prep for GB CDL
2015-10-26 19:15:21 -05:00
zeromus
188bf5a6c6
fix #530 "AV Resizing shows black screen with PSX"
2015-10-25 16:06:50 -05:00
feos
4e7d03d9a3
tastudio: clean up garbage lua text and drawings.
...
- text was written twice if we update tools and PauseOnFrame (seek) within one frame.
- drawings didn't update during turbo even when RunScriptsDuringTurbo was on, but a whole bunch of accumulated drawings was appearing at once, when you do a normal advance after turbo mode.
2015-10-22 19:33:31 +03:00
zeromus
500f8f9d70
print aspect ratio in caption in addition to client size while resizing main window
2015-10-21 04:47:15 -05:00
zeromus
5906bf232b
add --load-state to go along with --load-slot
2015-10-17 21:36:21 -05:00
Hathor86
9b46de0d3e
Menuing
...
Allow tool to be loaded from menu instead of ROM loading
2015-10-17 20:44:36 +02:00
zeromus
bff94896f9
fix "multiple screenshots within the same second" better. it used to conk out on the 4th. to test this I had to build a robot since reyvgm's supersonic finger was unavailable
2015-10-12 16:35:45 -05:00
Hathor86
b55a175556
Merge remote-tracking branch 'refs/remotes/TASVideos/master' into NewrRelease
...
Conflicts:
Version/VersionInfo.cs
2015-10-11 19:51:03 +02:00
Hathor86
8f123527e8
Merge remote-tracking branch 'refs/remotes/TASVideos/master' into NewrRelease
2015-10-11 19:40:46 +02:00
adelikat
c57519c54f
C64 - add a c64 menu with a settings menu and dialog
2015-10-10 12:20:59 -04:00
adelikat
3ca25ccb69
Merge pull request #506 from Kabuto/master
...
C64 core: tape loading added, lots of bugfixes and improvements
2015-10-10 11:11:59 -04:00
Hathor86
8ad8ad2c6a
Start back from initial release branch
...
Just to have cleaner changes
2015-10-07 23:54:57 +02:00
Suuper
d1fa718120
Put my AutofireStickyXORAdapter back and fixed the bug it had.
2015-10-03 09:36:07 -05:00
Kabuto
1e9564a337
C64 core: tape loading added, lots of bugfixes and improvements
2015-09-28 01:30:58 +02:00
zeromus
9df7a4d31b
psx - add option (defaults to disabled) to use mednafen's error correction
2015-09-13 19:17:17 -05:00
zeromus
d69a17b25e
fix #495
2015-09-08 15:56:20 -05:00