adelikat
45a777c983
Simplifications and cleanups in Emulation.Common
2019-11-08 09:48:53 -06:00
adelikat
2b7cb1bb7d
BizHawk.Emulation.Common - cleanups -> C#6/7isms, fix some typos, variable naming, spaces to tabs
2019-10-29 13:59:08 -05:00
feos
0247a8f1a8
mame core wip ( #1705 )
...
* add MAME to OpenAdvanced
* make mame launch games
limited to arcades that only need rom name. other devices require machine name and rom name, and won't run. nor they are meant to be supported anyway: we have enough emulators that do the job better for particular devices.
dunno if direct disk access will be avoidable, there are quite some files it might want to load other than the rom (parent rom, bios, artwork). trapping all of these might be a future task.
it is also known that mame can load "romname.zip" file just as well as "romname" folder, which would represent an unarchived zip. I make use of it to send it zip name with extension. it's easy, and we're not obliged to recognize mere folder paths in the mame-advanced-loader logic.
* ability to run lua code inside mame
2019-10-29 18:37:27 +03:00
alyosha-tas
e8d64cdbbb
Vectrex: Add minestorm and bug fixes
2019-06-17 09:06:37 -04:00
YoshiRulz
51d0bdf4cf
Use string interpolation
2019-03-20 15:24:33 +10:00
Asnivor
1268b09849
Emulation.Common: Additional method added to inspect *.dsk images in order to work out whether they are ZX, CPC or AppleII
2018-07-19 13:46:37 +01:00
Asnivor
531833c7b0
CPCHawk: Initial project outline (may or may not come to something eventually)
2018-07-03 14:53:09 +01:00
Asnivor
625f063861
ZXHawk: Added wav tape image support
2018-06-22 14:40:40 +01:00
Asnivor
b81a7539cf
ZXHawk: Added Compressed Square Wave (CSW) tape image support
2018-06-22 13:23:33 +01:00
Asnivor
50123bf8e2
ZXHawk: Experimental PZX tape image support
2018-06-20 15:03:11 +01:00
Asnivor
bc023c11bd
ZXHawk: Original CPC DSK format images now detected properly
2018-04-29 09:34:23 +01:00
Asnivor
00f46b0e7d
Fix edge-case issue where non-rom games have a header offset detected in RomGame.cs (leading to system detection issues further down the line)
2018-04-26 15:00:54 +01:00
Asnivor
7aaa5e8a52
ZXHawk: +3 disk ready for testing
2018-04-26 12:57:21 +01:00
Asnivor
b409c88c50
Fixed .tap system detection. was causing an exception due to shocking bit of anti-logic (on my part) when opening from zip files
2018-03-05 16:40:36 +00:00
Asnivor
e155bb05fc
Embedded ZX Roms (allowed for distribution from AMSTRAD)
2017-12-11 09:05:12 +00:00
Asnivor
d012472999
Initial commit. 48K spectrum only.
2017-11-23 17:26:15 +00:00
adelikat
6074bd94e9
route .32x files to pico drive
2017-07-10 20:54:41 -05:00
adelikat
6de4888de2
add support for the .32x file extension
2017-07-09 10:23:27 -05:00
nattthebear
bd57871171
New! With more games than the 32X! And better sounding ones too!
2017-07-03 21:29:34 -04:00
nattthebear
9ff2da5265
Start work on Honda Oddessy2
2017-06-18 10:29:03 -04:00
nattthebear
b7865f7576
disable the dngp database hack, and add some debugging statements to it
2017-06-02 17:19:31 -04:00
nattthebear
3a4de4a6ca
some prelim roughin for dual ngp
2017-06-01 18:19:30 -04:00
nattthebear
3ec7b0252f
Exploding your computer NYI https://www.youtube.com/watch?v=dUHYNmNrqoY
2017-05-29 20:21:34 -04:00
nattthebear
855ff7deca
Start working on a primitive mmap implementation. It's good enough for VirtualBoyee to boot, but undoubtedly has many bugs.
2017-05-28 22:18:01 -04:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
adelikat
57b63aaed4
Emulation.Common - cleanup Enums.cs
2017-04-27 11:45:44 -05:00
adelikat
a8c15a652b
Emulation.Common cleanups
2017-04-27 11:37:26 -05:00
adelikat
f32ab2bf12
Database.cs - Get rid of a try/catch that was eating errors that was left in for debugging
2017-04-26 08:41:29 -05:00
adelikat
76b9367378
more misc cleanups
2017-04-24 07:43:02 -05:00
adelikat
7ab8455e84
misc code cleanups in BizHawk.Emulation.Common
2017-04-14 12:28:23 -05:00
zeromus
327606234f
fix can't use neshawk (recent regression)
2016-11-19 20:07:17 -06:00
zeromus
595a207c97
add new field to gamedb to specify which core should be used.
...
allow it to be 'neshawk' or 'quicknes'.
this should only be employed by end-users; we won't make those choices in the gamedb officially.
the quicknes blacklist is still implemented separately.
yeah, that's a lot of prioritization levels.
2016-11-12 19:23:54 -06:00
Kabuto
f7c15bfd0f
Fixed indentation and TODOs
2015-09-28 20:53:19 +02:00
Kabuto
1e9564a337
C64 core: tape loading added, lots of bugfixes and improvements
2015-09-28 01:30:58 +02:00
zeromus
6e1cde2793
hookup PSF support
2015-07-20 23:11:00 -05:00
adelikat
26769ba476
Add .do and .po files as Apple II files
2015-05-28 00:16:08 +00:00
adelikat
5183a8e20d
Nothing to see here
2015-02-17 22:58:25 +00:00
adelikat
0316fa9817
some rom loading stuff
2015-02-08 21:51:15 +00:00
jdpurcell
f9da63d71d
Fix gamedb loading with Turkish locale.
2015-01-13 02:03:10 +00:00
adelikat
d64be5ed76
SystemID is Lynx not LYNX, cuz I said so
2014-11-21 01:32:15 +00:00
goyuken
28a37a57da
lynx mah boi https://www.youtube.com/watch?v=bNpLXo55yfw
2014-09-15 20:12:11 +00:00
adelikat
fd80c62cdb
More Util methods -> extension methods
2014-07-03 19:20:34 +00:00
adelikat
bf88be8c72
Convert some more util methods to extension methods
2014-07-03 19:05:56 +00:00
goyuken
c306e61d5b
mednafen 0.9.34.1 "cygne" (wonderswan)
2014-05-30 05:09:54 +00:00
adelikat
285a7241b9
On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
2014-04-15 22:10:39 +00:00
adelikat
54949127ee
some nitpicky cleanup of the Database.cs file
2014-04-14 23:14:39 +00:00
adelikat
449d3fa2e2
Platform Chooser - show rom information, only invoke dialog on a list of generic rom extensions (currently that is .bin and .rom), remove .rom from the list of intellivision extensions
2014-04-14 12:25:57 +00:00
adelikat
32b4f940a9
Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
2014-04-14 01:59:57 +00:00
adelikat
3e2a1e9835
Database.cs - make the big ol switch more readable by grouping some things and using sane spacing
2014-04-14 00:55:10 +00:00
beirich
c6a5c9b295
Add Region to GameInfo
2014-03-18 03:28:25 +00:00