Commit Graph

436 Commits

Author SHA1 Message Date
zeromus e0c09a553b redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
adelikat 3ded6116a6 Break up ColecoVision.cs into separate files 2014-12-05 03:16:08 +00:00
adelikat 3dfd57197d N64 - cleanup after adding new services and such 2014-12-05 02:22:41 +00:00
zeromus 29b217b587 big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
zeromus 26c35ca7b8 rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later. 2014-12-03 06:14:59 +00:00
adelikat a283063f5f some Atari 2600,7800 reorg 2014-12-01 14:21:37 +00:00
adelikat bd458fc0dc Ti83 - nit picky reorg 2014-11-30 23:50:07 +00:00
adelikat ce3f7ae3ac Atari 2600/7800 - break off IStatable stuff 2014-11-30 17:10:36 +00:00
adelikat 6a3955bde0 oops 2014-11-30 16:57:34 +00:00
adelikat 093180f652 TI83 - break off code into TI83.IStatable.cs 2014-11-30 16:52:25 +00:00
adelikat a251cacce6 Atari 7800 - break up implementations into separate files and some other reorg 2014-11-30 16:01:01 +00:00
adelikat 295800957c Some nitpicky reorg on Atari 2600 and TI83 2014-11-30 15:43:58 +00:00
adelikat 5d512c4c5d N64 - break off ICoreService implementations into separate files 2014-11-30 15:38:39 +00:00
adelikat 4d3e7f806f Atari 2600 - break off IDebuggable stuff to its own file 2014-11-23 17:14:40 +00:00
adelikat c61dd6b295 TI83 - put Link Port class into its own file with a rename and some refactor 2014-11-23 17:04:22 +00:00
adelikat c1c9a482f9 Break up TI83.cs into different files for different interface implementations, super useful commit 2014-11-23 16:58:43 +00:00
goyuken 08d4319ad3 gba: tracelog 2014-11-19 03:16:36 +00:00
goyuken 84fa4feba1 nes: some garbage for datach barcode reader, not finished 2014-10-29 02:34:13 +00:00
goyuken db681d5948 6502: delete the cruddy old native one. add a cruddy new native one as attic crap. 2014-10-19 22:18:25 +00:00
saxxonpike 1b367c1873 Commodore 64: Add new CIA emulation (disconnected for this commit but it is a drop-in replacement). Fixed RAM writes underneath CPU IO port space ($00/$01) 2014-10-09 02:14:15 +00:00
saxxonpike 2fb95adb1a Commodore 64: Remove useless 'experimental' folder, make namespaces match folders 2014-10-03 21:04:37 +00:00
goyuken 28a37a57da lynx mah boi https://www.youtube.com/watch?v=bNpLXo55yfw 2014-09-15 20:12:11 +00:00
adelikat 28bd6229c8 N64 - some core code reorg 2014-09-07 21:48:05 +00:00
pjgat09 181313cdf9 N64: Removed checks to see if the correct jabo dll was present 2014-09-07 03:13:53 +00:00
adelikat 66dcccf651 Atari 2600 - code refactoring, separating out memory domain code to its own file, no functionality changes 2014-09-01 20:12:45 +00:00
goyuken 1d383a62cc romloader stuffs, nag me if it breaks anything, i don't think it breaks anything 2014-08-23 19:06:37 +00:00
goyuken e8d9ae7e7c vba: cpu flags and registers 2014-08-21 23:51:25 +00:00
goyuken 9c24c180f2 vbanext: support GPU VIEW. it should still work in meteor... 2014-08-17 19:02:10 +00:00
goyuken 80d1723a3a https://www.youtube.com/watch?v=XwzzyzUcNOQ 2014-08-08 00:55:33 +00:00
zeromus 532cd76af0 round 2: superior jabo dll handling through shared code, and fix major bug in previous version which made dlls fail to get located sometimes 2014-08-03 05:09:28 +00:00
goyuken 0c0f9eb93a snes9x rough-in 2014-07-28 20:45:21 +00:00
zeromus c290ef8bb5 fix a bug in the building logic. i dont understand it, but maybe this had to do with why some people can't open n64 roms 2014-07-26 23:57:22 +00:00
adelikat 4382dc0c9a N64 sync settings - clean up object convert public fields to properties 2014-07-20 17:10:20 +00:00
adelikat 2928137a20 N64 sync settings - some reorg 2014-07-20 14:33:57 +00:00
goyuken 8f87c2e854 gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates 2014-05-31 04:01:07 +00:00
goyuken c306e61d5b mednafen 0.9.34.1 "cygne" (wonderswan) 2014-05-30 05:09:54 +00:00
goyuken 2f7ad6a676 2600: more stuff towards PAL support 2014-05-23 15:47:48 +00:00
goyuken 1ef04c0cb5 gambatte: support text savestates 2014-05-11 20:48:19 +00:00
goyuken 975ced7e38 gambatte: break stuff. don't use 2014-05-10 04:22:12 +00:00
goyuken 663aeaf5eb NES: add mapper31, fix a few small bugs with mapper30. thanks to caitsith6502 for patch 2014-05-03 17:23:28 +00:00
adelikat 81ca8479f5 Atari 2600 - a round of cleanup, nothing useful here 2014-05-03 01:51:56 +00:00
adelikat ccae8ce914 Atari - failed attempt to implement mapper CM (Compumate) 2014-04-12 16:36:30 +00:00
goyuken 5f66376f82 implement caitsith6502's mapper 30 support patch (with a few minor cleanups). fixes issue 153 2014-04-11 15:01:22 +00:00
adelikat 391be49081 Atari 2600 - support multi-cart mappers, toggling games is done via Hard Reset 2014-04-06 23:25:59 +00:00
adelikat 696affa5be Atari 2600 - a bit mroe reorg 2014-04-05 15:04:03 +00:00
adelikat a230210565 Atari 2600 - another round of cleanup and reorg 2014-04-05 14:57:26 +00:00
adelikat 27daa82464 Atari 2600 - a round of code cleanup and check in some files I neglected to in the past few commits, remove oldTIA.cs 2014-04-05 14:13:05 +00:00
adelikat af0cd39742 Atari 2600 - add in unimplemented mappers and throw not implemented exceptions. Throw these on a 4IN1 and F8SC instead of wrongly using F8. Implement heuristics for Rom detection when rom isn't found in gamedb. Heuristics logic based on Stella findings. 2014-04-04 19:46:41 +00:00
adelikat 3bfa5d7192 oops 2014-04-03 20:09:55 +00:00
beirich 8b844bff34 SMS: lots of gamedb things. And initial terebi oekaki mapper emulation; mouse interface still missing. GG gamedb still in flux but, commit before this commit gets any bigger 2014-03-17 03:00:07 +00:00
goyuken 60361d9bd4 support a homemade UxROM multicart board 2014-03-15 19:54:48 +00:00
beirich 8496f71812 SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin 2014-03-14 04:30:01 +00:00
beirich 7e77c5a116 SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals 2014-03-06 04:43:36 +00:00
goyuken f346b604d4 NES: support CAMERICA-GAMEGENIE (partially). you can't actually use it; it's mostly for documentation purposes. 2014-03-01 00:02:53 +00:00
goyuken 8d2b644686 stuff, not done yet 2014-02-27 04:02:58 +00:00
goyuken fa9f1c69b8 nes: fix bug with loading UNIF files with no chr rom.
nes: support mapper "FS304" (UNIF only)
2014-02-26 03:09:54 +00:00
goyuken 420bbc2c4c NES: pedantic more correct emulation of Fantasy Zone (J). of no interest to anyone. 2014-02-17 18:02:21 +00:00
goyuken 522f6549ad PCE: some CDL stuff, not hooked up yet 2014-02-09 23:13:11 +00:00
goyuken 4875831fb9 nes: rename NAMCOT_m19_m210.cs to better match its new function 2014-02-06 23:15:52 +00:00
goyuken 508a60c737 NES: add proper WRAM to Taito X1-005. should fix saveram on Kyonshiizu 2, Kyuukyoku Harikiri Stadium, Minelvaton Saga: Ragon no Fukkatsu, Mirai Shinwa Jarvas, Taito Grand Prix: Eikou e no License.
also fold mapper 207 into mapper 80 for simplicity
2014-02-03 16:05:19 +00:00
goyuken 99af51b883 nes: move namcot175&340 to their own class, and change a few things. fixes bad mirroring in some games 2014-02-02 16:23:35 +00:00
zeromus 2ae48a7103 some csproj was jacked due to assemblies move into References. not sure how 2014-01-27 19:50:54 +00:00
null_ptr 5a36b50f8b Some refactoring of N64 code. Extracted mupen plugins to their own classes. 2014-01-24 17:46:35 +00:00
goyuken 1362c43b99 REVENGE OF THE SACHEN
QUAD KILL
2014-01-24 02:32:24 +00:00
adelikat 7393f132ab Move CPUs from Emulation.Common to Emulation.Cores 2014-01-22 01:14:36 +00:00
goyuken 2865c56179 nes: attempt to support super mario bros 13 (nonfunctional at the moment) 2014-01-22 01:07:54 +00:00
adelikat e3d26fc2e7 MOvie LibRetro files from Emulation.Common to Emulation.Cores in preparation for moving some other things too. In RomLoader don't do HardReset() on the C64 core 2014-01-21 23:54:30 +00:00
goyuken 038e5a9525 NES: Support mapper 196 (super mario bros 11, super mario bros 17, and "super mario bros jurassic park") 2014-01-20 17:47:29 +00:00
goyuken 69a4d2d327 neshawk: add mapper 29. some sort of homebrew? nothing to test it on 2014-01-15 18:28:21 +00:00
null_ptr b79bcaf2d0 Refactored some N64 code 2014-01-15 11:24:47 +00:00
goyuken 6aa6e5d1a5 neshawk: remove mapper 99; it's left over vs system cruft 2014-01-13 17:00:44 +00:00
goyuken f98fa2bdbc NES: Mapper 222, except it's broken 2014-01-11 17:28:09 +00:00
goyuken a84716ca83 nes: mapper 188 (karaoke studio) 2014-01-11 15:52:43 +00:00
goyuken db386e4dee quicknes: fix colors in custom palette use 2014-01-10 01:31:24 +00:00
goyuken 4191537359 revert r5763 2014-01-06 21:50:52 +00:00
goyuken d191575fd2 NES internal infrastructure 2014-01-06 21:33:30 +00:00
goyuken b85d9d9d91 WARNING: use NES core only at low volume and no headphones 2014-01-05 20:58:36 +00:00
goyuken 933240845a revert r4061, because it's a bad idea 2014-01-01 16:34:41 +00:00
goyuken 2171d4cd00 n64: support new settings system. regression: n64 video plugin settings are no longer stored in movie 1.0 files nor read from them 2013-12-26 23:04:22 +00:00
goyuken 0cd5af1843 rework NES palette config in new core config system 2013-12-22 06:55:34 +00:00
goyuken 1f4ff7b1ce i don't want to talk about it 2013-12-20 05:38:07 +00:00
goyuken a6cbd85930 controls work and stuff now 2013-12-16 01:58:40 +00:00
goyuken a818710589 http://www.youtube.com/watch?v=V3w2saj52fI 2013-12-15 20:51:57 +00:00
zeromus 4c247672fe snes hooking system and GetCpuFlagsAndRegisters now work normally 2013-11-22 09:33:56 +00:00
adelikat 06d61598d3 oops 2013-11-15 14:16:57 +00:00
adelikat 7e45f13282 Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00