zeromus
|
02becf6c42
|
[NES] fix user BG disable also to keep from interfering with spritehits
|
2011-06-12 22:08:18 +00:00 |
zeromus
|
ed5c639f9b
|
[NES] dont break sprite hits when user disables OBJ display
|
2011-06-12 21:55:59 +00:00 |
zeromus
|
9ee66226df
|
[NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4)
|
2011-06-12 00:53:14 +00:00 |
zeromus
|
c0988feaa3
|
add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
|
2011-06-11 22:15:08 +00:00 |
zeromus
|
32cab2f3fc
|
[NES] fix ppu off rendering to choose color 0
|
2011-06-11 04:29:48 +00:00 |
zeromus
|
4bf905c055
|
[NES] ntview: add ability to view individual nametables zoomed in
|
2011-06-10 08:10:16 +00:00 |
zeromus
|
51367f58c7
|
[NES] specify scanlines in PPU/NT viewers
|
2011-06-10 07:43:48 +00:00 |
zeromus
|
368c5266e5
|
[NES] add loader for FCEUX format palettes and an example of how to set it
|
2011-06-10 05:31:46 +00:00 |
zeromus
|
7f4e4916dd
|
[NES] fix triangle channel sound bug and add sound savestates
|
2011-06-10 05:02:06 +00:00 |
zeromus
|
c4e37bf42c
|
[NES] fix sprite overlapping draw bugs regression
|
2011-06-10 03:55:34 +00:00 |
zeromus
|
079f9d9958
|
[NES] fix broken scroll and shaky statusbars regression
|
2011-06-10 01:14:52 +00:00 |
zeromus
|
f72be10bd1
|
[NES] update savestates
|
2011-06-09 22:59:54 +00:00 |
zeromus
|
72100bd304
|
[NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking.
|
2011-06-09 19:45:07 +00:00 |
zeromus
|
bb4499a41f
|
[NES] rewrite core mmc3 mapping logic to be more clear, handle some assorted mislabeled games, and fix a bug with mmc3+vram+chrmode=1
|
2011-06-08 09:28:38 +00:00 |
zeromus
|
9a3a505c54
|
[NES] add board: Taito_TC0190FMC (mapper 033), and continue improving board analysis logging
|
2011-06-08 07:32:57 +00:00 |
zeromus
|
0015cada91
|
[NES] fix bug in deemph palette that made airwolf invisible and add better tracking and reporting of bad roms (there are bad dumps of airwolf in addition to the game itself being bad)
|
2011-06-08 06:53:11 +00:00 |
zeromus
|
81b30501a5
|
[NES] improve board detection diagnostics logging messages, and add board: IREM-G101 (mapper 032)
|
2011-06-08 06:17:41 +00:00 |
zeromus
|
32104cbdbf
|
[NES] add board: IREM-H3001 (mapper 065)
|
2011-06-08 03:58:02 +00:00 |
zeromus
|
969341f691
|
[NES] add board: sunsoft-4 (mapper 068)
|
2011-06-08 02:42:36 +00:00 |
zeromus
|
8247fca267
|
[NES] game recognition tweaks and additions
|
2011-06-08 01:03:32 +00:00 |
zeromus
|
87fa456490
|
[NES] add iNES detects, fix mmc1 bug, update compatibility list
|
2011-06-07 22:29:44 +00:00 |
zeromus
|
5cadfd228a
|
[NES] add iNES autodetect case for 3dworldrunner 2
|
2011-06-07 20:52:30 +00:00 |
zeromus
|
bc1d255ac3
|
[NES] ppu timing tweak
|
2011-06-07 20:41:49 +00:00 |
zeromus
|
d05b81238e
|
[NES] general ppu timing, mmc3, and nt view fixups.
|
2011-06-07 07:14:34 +00:00 |
zeromus
|
00debfe6dd
|
[NES] battletoads beyotch
|
2011-06-07 01:05:57 +00:00 |
zeromus
|
51dbef0fd2
|
[NES] fix nt viewer
|
2011-06-06 18:19:24 +00:00 |
zeromus
|
e6afb2359b
|
[nes] timing and accuracy work.
|
2011-06-06 10:27:42 +00:00 |
beirich
|
9283a9f37d
|
IEmulator now implements IDisposable; client now disposes cores
|
2011-06-02 02:59:18 +00:00 |
zeromus
|
fba7989f0a
|
[NES] big mmc3 reorg and many new games
|
2011-05-28 09:52:32 +00:00 |
zeromus
|
dcea6adba0
|
[NES] some refinements to TxROM
|
2011-05-22 18:15:47 +00:00 |
andres.delikat
|
1707211d40
|
NES - Document some emulation issues
|
2011-05-21 21:54:04 +00:00 |
andres.delikat
|
d6da7767a3
|
NES TxROM - Implement TBROM, TEROM, TFROM, TL2-ROM, TQROM, TR1-ROM, NES-TSROM, NES-TVROM. Needs testing
|
2011-05-21 21:00:02 +00:00 |
zeromus
|
70b83e40ee
|
[NES] add iNES detect for doubledragon 2
|
2011-05-21 19:10:19 +00:00 |
andres.delikat
|
d705612015
|
Implement TL1ROM (Double Dragon 2)
|
2011-05-21 19:07:03 +00:00 |
zeromus
|
95b5a5d749
|
[NES] the other 50% of mmc3. now things will mostly work
|
2011-05-20 18:55:01 +00:00 |
zeromus
|
c5cc2b8b5e
|
[NES] 50% of mmc3, enough to boot some games
|
2011-05-20 09:30:20 +00:00 |
andres.delikat
|
40379f898d
|
Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk
|
2011-05-08 20:55:37 +00:00 |
beirich
|
33c300ff7b
|
good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
|
2011-05-08 00:06:43 +00:00 |
andres.delikat
|
becbbc88ea
|
Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates
|
2011-05-01 21:19:18 +00:00 |
andres.delikat
|
f440f843dd
|
Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
|
2011-05-01 16:04:53 +00:00 |
andres.delikat
|
8a924c5bd0
|
TI83/NES - add lag counter to savestates
|
2011-05-01 13:54:11 +00:00 |
andres.delikat
|
6732cd50ff
|
Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
|
2011-05-01 12:59:26 +00:00 |
andres.delikat
|
2fa3561c45
|
Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
|
2011-05-01 00:20:39 +00:00 |
zeromus
|
d6bf47c4d4
|
[NES] fix wai xing ding dong
|
2011-04-19 01:58:12 +00:00 |
andres.delikat
|
dfbee39c1c
|
NES - Start AVE-NINA class
|
2011-04-18 23:55:47 +00:00 |
zeromus
|
dae79600e7
|
[NES] add remind to 242 to fix
|
2011-04-18 23:27:45 +00:00 |
zeromus
|
5e83510d1a
|
|
2011-04-18 23:01:29 +00:00 |
zeromus
|
54f6492fcc
|
|
2011-04-18 22:35:40 +00:00 |
andres.delikat
|
a066d6e03d
|
Mapper 242 stuff
|
2011-04-18 22:33:06 +00:00 |
andres.delikat
|
7c215f5b1c
|
Start mapper 107
|
2011-04-18 15:05:42 +00:00 |