zeromus
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38a11e91fb
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check out this awesome extension method
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2011-06-13 05:39:01 +00:00 |
zeromus
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1b16d640bf
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dont pop open the archive chooser when power cycling a rom from an archive
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2011-06-12 22:55:34 +00:00 |
andres.delikat
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c767018bcf
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fix typo that broke wasPressed on input display
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2011-06-12 22:29:04 +00:00 |
zeromus
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02becf6c42
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[NES] fix user BG disable also to keep from interfering with spritehits
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2011-06-12 22:08:18 +00:00 |
zeromus
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ed5c639f9b
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[NES] dont break sprite hits when user disables OBJ display
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2011-06-12 21:55:59 +00:00 |
andres.delikat
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0894a20e4c
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Fix alert font so it doesn't clash with displays around it, fix crash on tastudio close, fix play movie from beginning function
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2011-06-12 21:36:03 +00:00 |
andres.delikat
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bda7db5633
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TAStudio - misc small things
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2011-06-12 20:33:42 +00:00 |
andres.delikat
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cbd292366d
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NES virtual pad hooked up (behaves as graphical autohold)
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2011-06-12 19:31:06 +00:00 |
andres.delikat
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80d4017a7f
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VirtualPadNES added
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2011-06-12 18:58:30 +00:00 |
andres.delikat
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f36da18f97
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Small fixups to movie & tastudio code
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2011-06-12 18:31:42 +00:00 |
andres.delikat
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59173e4e44
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Some virtual pad progress, virtual pad dumps input into movie file when recording, currently doesn't feed it to the core though (lol). Virtualpad object set up for a nes controller
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2011-06-12 14:42:50 +00:00 |
andres.delikat
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368faf64f4
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VirtualPad object, added to TAStudio
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2011-06-12 01:50:08 +00:00 |
zeromus
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9ee66226df
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[NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4)
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2011-06-12 00:53:14 +00:00 |
andres.delikat
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38ca651aab
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TAStudio - more misc stuff
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2011-06-12 00:14:19 +00:00 |
andres.delikat
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cd849d9614
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TAStudio - more fixups, current frame always in view, better images for tool buttons, fix read-only toggle, Gui cleanups
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2011-06-11 23:54:35 +00:00 |
andres.delikat
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b527b91252
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TAStudio - show input log of movie, very buggy atm
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2011-06-11 22:59:21 +00:00 |
andres.delikat
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bb0897b3ed
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Some work on TAStudio, read-only toggle, play movie from beginning, autoload, misc clean up
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2011-06-11 22:32:12 +00:00 |
zeromus
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c0988feaa3
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add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
andres.delikat
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11b33fcc33
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Fix MakeRelease, SlimDx.dll must be in the zip!
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2011-06-11 20:01:36 +00:00 |
andres.delikat
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895915cd9f
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Made public flags in main form so that dialogs can control frame advance & rewind. Hooked to TAStudio
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2011-06-11 19:39:34 +00:00 |
andres.delikat
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e9381dc06e
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Sound Volume - better algorithm for a smoother sound up/down
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2011-06-11 17:42:16 +00:00 |
andres.delikat
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f52c4610e8
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NES config - Fix crash when palette path is null, hook up NES palette path config in path config dialog, dialog fix ups
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2011-06-11 16:22:48 +00:00 |
andres.delikat
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f052b0bd71
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Add palette files to MakeRelease.bat
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2011-06-11 16:02:28 +00:00 |
andres.delikat
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448458f0e5
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oops, add Movie Convert to project
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2011-06-11 15:58:22 +00:00 |
andres.delikat
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5f3cfb46da
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NES Game Genie Encoder/Decoder - fix button order to match game genie (oops), fix tab stops, fix add cheat button from crashing
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2011-06-11 15:55:06 +00:00 |
andres.delikat
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d70121bc04
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NES Graphics config - hook up sprite, background toggling, and background color selection. Fix up bugs. Also add the files to SVN, since I always forget that the first time!
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2011-06-11 14:40:00 +00:00 |
andres.delikat
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ef4b30cbd2
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NES graphics config - checkboxes & config for Allow > 8 sprites per scanline, and clip left & right sides. Hook up palette file selection, and autoload palette toggling. Checking in NES .palette files
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2011-06-11 12:54:26 +00:00 |
zeromus
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32cab2f3fc
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[NES] fix ppu off rendering to choose color 0
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2011-06-11 04:29:48 +00:00 |
andres.delikat
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2f2a09f2f9
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Start NES graphics settings dialog
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2011-06-10 23:09:10 +00:00 |
andres.delikat
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42354a2c77
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remove status message, TODO: put useful things in this bar
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2011-06-10 22:58:48 +00:00 |
zeromus
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4bf905c055
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[NES] ntview: add ability to view individual nametables zoomed in
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2011-06-10 08:10:16 +00:00 |
zeromus
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51367f58c7
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[NES] specify scanlines in PPU/NT viewers
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2011-06-10 07:43:48 +00:00 |
zeromus
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40b7827798
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improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic.
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2011-06-10 07:12:57 +00:00 |
beirich
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93b8bb291b
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update controller binding defaults to map well to xbox360 gamepads; corrected PCE keyboard bindings also
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2011-06-10 05:52:01 +00:00 |
zeromus
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368c5266e5
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[NES] add loader for FCEUX format palettes and an example of how to set it
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2011-06-10 05:31:46 +00:00 |
zeromus
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7f4e4916dd
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[NES] fix triangle channel sound bug and add sound savestates
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2011-06-10 05:02:06 +00:00 |
beirich
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a219e4fb64
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made the status bar toggleable
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2011-06-10 04:41:33 +00:00 |
beirich
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5a73fc03ad
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u+d/l+r toggle implemented
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2011-06-10 04:14:21 +00:00 |
zeromus
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c4e37bf42c
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[NES] fix sprite overlapping draw bugs regression
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2011-06-10 03:55:34 +00:00 |
zeromus
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bddb0e0c3f
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fix 6502 disassembly
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2011-06-10 03:43:29 +00:00 |
zeromus
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14cbe68303
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fix 6502 disassembly
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2011-06-10 03:43:17 +00:00 |
beirich
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806095669e
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fix the build
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2011-06-10 02:41:46 +00:00 |
zeromus
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079f9d9958
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[NES] fix broken scroll and shaky statusbars regression
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2011-06-10 01:14:52 +00:00 |
zeromus
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f72be10bd1
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[NES] update savestates
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2011-06-09 22:59:54 +00:00 |
zeromus
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72100bd304
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[NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking.
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2011-06-09 19:45:07 +00:00 |
zeromus
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b66cb2a28c
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add file signature to 7z wrapper code for iNES format so it can't be mis-recognized (castlevania 3 apparently resembles a tar file for some reason)
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2011-06-09 06:56:23 +00:00 |
andres.delikat
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2fcb35a4e4
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Input Config - Fix NES select & start (I had the saving of the key mappings flip flopped)
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2011-06-09 00:58:09 +00:00 |
zeromus
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bb4499a41f
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[NES] rewrite core mmc3 mapping logic to be more clear, handle some assorted mislabeled games, and fix a bug with mmc3+vram+chrmode=1
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2011-06-08 09:28:38 +00:00 |
zeromus
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9a3a505c54
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[NES] add board: Taito_TC0190FMC (mapper 033), and continue improving board analysis logging
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2011-06-08 07:32:57 +00:00 |
zeromus
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0015cada91
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[NES] fix bug in deemph palette that made airwolf invisible and add better tracking and reporting of bad roms (there are bad dumps of airwolf in addition to the game itself being bad)
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2011-06-08 06:53:11 +00:00 |