Commit Graph

148 Commits

Author SHA1 Message Date
brandman211 22feb43b78 joypad_set works. 2012-03-19 19:10:30 +00:00
brandman211 78d8effcfc Made joypad_get independent of mnemonics. Here's the Lua script I used to test:
while true do
	joypad.set("Up", true)
	local buttons = joypad.get()
	local result = {}
    for index, value in pairs(buttons) do
        table.insert(result, index .. ": " .. tostring(value))
    end
	gui.text(0, 36, table.concat(result, "\n"))
	emu.frameadvance()
end

For some bizarre reason, after a while, the ordering of the buttons goes from stable to chaotic, making it impossible to read the buttons pressed. adelikat says not to worry about this because order is meaningless in Lua. Still, this is very curious...

TODO: Set using a ClickyVirtualPadController and Global.StickyXORAdapter.SetSticky(Controller + " Up", false)...whatever that means.
2012-03-19 14:52:23 +00:00
brandman211 a4a8dec005 Lua glue for zeromus. 2012-03-19 03:39:56 +00:00
adelikat c92f1b556c Lua - implement movie.filename(), movie.getreadonly(), movie.setreadonly() 2012-03-18 19:52:28 +00:00
adelikat e695263eba Lua - implement movie.isloaded() and movie.length() 2012-03-18 19:33:38 +00:00
adelikat 951721bb39 remove joypad.set and add joypad.get, as set was not built and get was 2012-03-18 19:14:50 +00:00
adelikat 44daaa0841 Lua - Implement savestate.save 2012-03-18 18:24:24 +00:00
adelikat dac438ec02 Lua Console - Better dialog for lua functions list, stop and start sound on calling list 2012-03-17 02:18:09 +00:00
Rolanmen1 21fbe4f16e Unwanted Exception When Turning Off All Scripts Fixed 2012-03-13 21:36:20 +00:00
adelikat 22f0b358aa Make lua files run again 2012-03-12 01:57:38 +00:00
taotao54321 41b1d3c82a Lua: now setrenderplanes() works also with SMS. 2012-03-11 17:25:25 +00:00
taotao54321 575c44f470 Now setrenderplanes() works also for SuperGrafx. 2012-03-11 09:51:23 +00:00
taotao54321 f25ddb2fce Lua: now setrenderplanes() takes variable arguments 2012-03-11 09:16:09 +00:00
taotao54321 30b0dc6780 PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
taotao54321 beb0b5a74d Lua: added setrenderplanes(). For now, it works only for NES. 2012-03-11 05:47:38 +00:00
taotao54321 3dffd0b9b6 cosmetics (added trailing commas to make it easy to add new lua functions) 2012-03-11 05:13:12 +00:00
adelikat 76f1faf122 Lua - add gui.alert() which draws messages in the alert font 2012-03-11 00:54:24 +00:00
adelikat 635ae613a4 Ram Watch - when drawing watches on screen, use alert font for frozen addresses 2012-03-11 00:50:06 +00:00
adelikat 8ae543bb14 Lua implementation - code cleanup 2012-03-10 16:14:19 +00:00
taotao54321 a69ec16c03 Lua: Implemented writebyte() and fixed readbyte() 2012-03-10 03:58:42 +00:00
taotao54321 66f034b96f Modified gui.text(): convert arguments to int directly 2012-03-10 03:31:07 +00:00
taotao54321 5283b29d54 Lua: Implemented new memory access functions. It can specify datasize and endianness.
Lua: Modified print() to emit a newline.
Lua: Fixed console_clear() not to take any argument.
2012-03-10 03:07:05 +00:00
adelikat add74942f7 Stop and start sound before showing the load named state dialog. Fixes reported 'sound jitter' when using the Loadstate As hotkey. 2012-03-08 12:37:40 +00:00
adelikat 98938de0c2 Lua - fix exception when attempting to close a lua script 2012-03-07 00:58:41 +00:00
adelikat ff3738681f Lua COnsole - ooops, don't write to output window in gui.text()! 2012-03-07 00:21:11 +00:00
andres.delikat 8e241067e6 Lua - hook up savestate library and implement saveslot() and loadslot() methods 2012-02-03 12:18:27 +00:00
kylethomson ca1114311c Kill the lua thread as part of closing. 2012-01-29 03:22:05 +00:00
andres.delikat 5492a9fd19 Lua - gui.text() finished 2012-01-28 23:26:10 +00:00
andres.delikat 064bdbb9a7 Lua - start gui.text() but currently outputs to console window instead of on screen 2012-01-28 22:44:48 +00:00
andres.delikat c7cc0ee203 lua - implement memory.getcurrentmemorydomain(), memory.getmemorydomainlist(), memory.usememorydomain() 2012-01-28 22:30:04 +00:00
andres.delikat 2a86660466 Lua - MainMemory functions 2012-01-28 22:11:39 +00:00
andres.delikat 2e0ac111ab Proper checking if lua is running when doing thread waiting/set 2012-01-28 22:00:51 +00:00
andres.delikat 0082876510 LuaConsole - protect WriteToOutputWindow() and ClearOutputWindow() in case lua console is closed when called. Close the lua object on LuaConsole close (fixes some crashes). 2012-01-28 21:51:01 +00:00
andres.delikat 41708a8579 Lua - move threading code into the frame loops, now emu.frameadvance works per frame not per emulator loop 2012-01-28 21:43:55 +00:00
kylethomson 33ca14a344 Getting closer. Now catches a .NET exception in user code. 2012-01-23 01:10:56 +00:00
kylethomson 16ec704e41 Added Frameadvance with threading. Can't test, because CueFromPath is broken. 2012-01-22 23:44:53 +00:00
andres.delikat d4260e22b1 Lua Console - hook up recent lua menu items, and start lua session file loading 2012-01-22 23:03:43 +00:00
andres.delikat defbe971c4 Lua - open/close rom, open tool dialogs, fix memory_readbyte to read from a selected memory domain instead of hardcoded main memory (with main memory as the default), small fix ups to lua console 2012-01-22 22:42:40 +00:00
andres.delikat 78cc4d5cae Lua - started a client library for functions that control the multiclient. Added client.openramwatch() as a proof of concept. 2012-01-22 22:20:09 +00:00
andres.delikat 48c651cfc7 Lua Console - lua functions list menu item. Lua - console.clear, console.getluafunctionslist, emu.getsystemid 2012-01-22 03:14:31 +00:00
andres.delikat 47f68a611b Lua - fix typo problem that caused exception throwing in last commit, implemented emu.pause, emu.unpause, emu.togglepause 2012-01-21 20:20:06 +00:00
andres.delikat 955cee21b6 Lua console - hook up lua file loading! Lua library - Added a console library with an implemented console.output(), registered all lua libraries, implemented movie.stop, movie.rerecords, movie.mode 2012-01-21 20:05:53 +00:00
andres.delikat 3569f3cd0a Remove bmp images in favor of png, small implementations to Lua Console 2011-06-26 02:09:06 +00:00
kylethomson 122b35f6c3 Adding lua function lists. 2011-05-14 01:05:26 +00:00
andres.delikat db98f67772 Disabled LuaWindow in favor of LuaConsole 2011-05-07 01:06:01 +00:00
zeromus 4e14d7a10f example: change readbyte to memory.readbyte 2011-02-20 23:41:51 +00:00
kylethomson 7430a35806 More lua functions. 2011-02-20 20:14:55 +00:00
kylethomson 0bcfa70dd4 DarkKobold attacks!
Excellent move! 
The Metal Slime's Hit points have been reduced by 10.

Thou hast done well in defeating the Metal Slime
2011-02-20 19:18:27 +00:00