goyuken
4ccc31da44
cleanup of removed items in config, corecomm
2013-12-27 22:26:59 +00:00
goyuken
75d39ac60f
SNES: connect to new settings system.. everything should work?
2013-12-27 17:59:19 +00:00
goyuken
a005767463
random cleanup
2013-12-27 04:41:50 +00:00
goyuken
82c82b681a
connect a26 to the new settings setup. unlike all those before it, the menus have changed a bit, but all of the functionality is still there. in movie 2.0, a26 will store the two difficulty switches and the bw\color switch as syncsettings
2013-12-24 20:50:53 +00:00
goyuken
bdfbafdfca
SMS: support new settings infrastructure. this adds enableFM and allowOverclock as sync relevant settings for movie files (but of course, they won't end up in Movie 1.0 files)
2013-12-24 01:06:17 +00:00
goyuken
2558e76b5d
fix rewind on N64, gpgx.debug
2013-12-23 20:34:02 +00:00
goyuken
bf20188462
add winform edit for dual gameboy settings
2013-12-23 16:58:20 +00:00
goyuken
d37796ab1c
more new core config framework; this time GAEMBOY
2013-12-23 02:51:41 +00:00
goyuken
a5cdee3780
pce: connect to new settings system
2013-12-22 05:58:24 +00:00
goyuken
bd205f47dc
update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
...
tweak Binding, RecentFiles, and PathEntry to work with the new serializer. on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings. at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
goyuken
3c95174e8c
remove obselete PSX_FirmwaresPath corecomm ref
2013-12-21 18:00:38 +00:00
goyuken
09d515682b
add release envelope to super secret tone generator. make NullEmulator date aware
2013-12-18 20:37:32 +00:00
goyuken
24ef496737
CHRISTMASHAWK
2013-12-18 19:36:17 +00:00
goyuken
85be43dfb8
sega CD games now get as far as loading the bios
2013-12-16 19:00:05 +00:00
goyuken
61f31967b3
some sega firmwareids
2013-12-16 18:20:47 +00:00
goyuken
8b186f6fa4
a bit of cleanup in speex resampler and yabooze core
2013-12-11 04:01:33 +00:00
goyuken
d12f4a10c6
a few libretro wrapper tweaks
2013-12-11 02:19:35 +00:00
goyuken
013de207d8
remove a few no longer used corecomm path hookups
2013-12-11 01:51:41 +00:00
goyuken
9ce2920d16
fix up some stuff in the libretro wrapper. still doesn't do much
2013-12-10 23:12:09 +00:00
goyuken
e95d7b8cd7
fix the mess i made yesterday with IEmuLoadHelper (I did not know at the time, but it's 99% the same as the existing ICoreFileProvider)
2013-12-10 17:58:12 +00:00
goyuken
1d0db18244
update some snes core internal firmware request infrastructure to use the new firmware match system. should be no actual functionality change
2013-12-09 21:41:18 +00:00
goyuken
2a0217e06c
refactor a bit of firmware loading code to get some slop out of MainForm.LoadRom()
2013-12-09 20:36:24 +00:00
goyuken
a07ef9f011
some stuff. don't use
2013-12-08 18:24:34 +00:00
goyuken
315d156034
add dummy helper to MemoryDomainList
2013-12-08 17:28:43 +00:00
adelikat
0737f884bd
a new style Mnemonics lookup table, and a bunch of various refactorings.
2013-12-07 16:31:04 +00:00
adelikat
50d4a3307a
Rip out UpdateControls() method from IController, also some code cleanup in related files
2013-12-07 00:53:06 +00:00
adelikat
0ed9d832c7
Trace Logger - some code clean up, some tiny speedups, and implement a few small tweaks like Always on Top, and Select All
2013-11-29 00:35:05 +00:00
zeromus
4c247672fe
snes hooking system and GetCpuFlagsAndRegisters now work normally
2013-11-22 09:33:56 +00:00
pjgat09
58336c45b2
Fix onmemorywrite so it can trigger on any memory address
2013-11-17 02:36:52 +00:00
adelikat
e606429219
more misc cleanup and removing some usings that should have been removed when moving things from one project to another
2013-11-15 01:52:03 +00:00
adelikat
d67ff542ba
Move sound files to BizHawk.Emulation.Common
2013-11-14 22:09:48 +00:00
adelikat
80b48c0b08
Remove comments that MOS6502X is auto-generated, because it isn't anymore. And change spaces to tabs!
2013-11-14 22:04:32 +00:00
adelikat
715fd3a7e3
remove 6502 native files from project (couldn't figure out how to do this in the previous commit because SVN quirkiness butted heads with Visual Studio quirkiness)
2013-11-14 21:17:37 +00:00
adelikat
0338b76bb0
Move Cpus to BizHawk.Emulation.Common
2013-11-14 21:15:50 +00:00
adelikat
5d65b0ef77
implement Lua - event.onmemoryexecute(), currently only works with the NES core
2013-11-12 01:51:07 +00:00
zeromus
9fed70a49c
add some ExecFetch stuff to NES/6502 cores for memorycallbacks and whatnot
2013-11-12 01:06:33 +00:00
adelikat
6b67f47335
fix sln building - apparently you need these files
2013-11-11 17:49:10 +00:00
adelikat
fb78215590
Lua - Implement emu.getregister() and emu.getregisters(). Only implemented in NESHawk right now
2013-11-11 03:20:33 +00:00
adelikat
2e51e7ad4f
Registered Lua Functions dialog - fix so Remove removes MemoryRead/Write events, add a Remove All button
2013-11-10 21:56:02 +00:00
adelikat
e7a481e6c4
Lua - OnMemoryRead() and OnMemoryWrite() - support multiple events, hook to the registered functions system, add ability to name function, return a GUID.
2013-11-10 21:20:55 +00:00
adelikat
ded77beb65
Lua - OnInputPoll() - hooked up to the registered lua functions system
2013-11-10 19:19:58 +00:00
adelikat
ea24f236fb
Lua - event.OnInputPoll() - allow multiple functions to be registered
2013-11-10 18:15:32 +00:00
adelikat
9e5e477467
move emuversion, releasedate, and interim constants from MainForm to VersionInfo so that they are available to all projects (we can now "interim" things in all projects)
2013-11-10 02:32:47 +00:00
adelikat
03e9381adc
Clean up assembly info stuff in all projects
2013-11-08 15:56:58 +00:00
adelikat
1061add64f
Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
2013-11-06 02:15:29 +00:00
adelikat
3f88ece3db
Remove some files I meant to delete, and some useless code cleanups
2013-11-04 03:12:50 +00:00
adelikat
be547db4a1
Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary
2013-11-04 02:11:40 +00:00
adelikat
9751fd5a1a
Move interfaces and base implemenations from emulation to emulation.common
2013-11-04 01:39:19 +00:00
adelikat
348171bdc5
start Emulation.Common project and move the Emulation/Database folder files to it
2013-11-04 01:06:36 +00:00