pasky1382
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60e267dd91
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minor edit in the script.
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2012-09-05 02:42:14 +00:00 |
pasky1382
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d6a18f5f12
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updated the metroid hitbox viewer script.
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2012-09-05 02:35:09 +00:00 |
adelikat
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ead2d186cf
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SNES - hook up movie playback, probably, needs a frame counter to use it
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2012-09-05 02:24:03 +00:00 |
adelikat
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f1de424aa3
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Fix input display that I broke yesterday. Hook up SNES input display and movie recording (but not playback)
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2012-09-05 02:07:30 +00:00 |
goyuken
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9b8e54989c
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now that i've had a little more time to understand Metaspu, i see quite easily how it can be used in the place of DualSound, so do that. only actual effect of change should be how audio sounds while recording is going on. as an orphan, DualSound will likely be deleted soon.
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2012-09-05 00:36:38 +00:00 |
pasky1382
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34da5a0bb1
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Added legend of toki hitbox viewer lua script for genesis.
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2012-09-04 23:35:59 +00:00 |
pasky1382
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46ccd190dd
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Added Super Castlevania 4 hitbox viewer lua script.
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2012-09-04 22:51:39 +00:00 |
pasky1382
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f5d728bd35
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Edited the Super metroid lua, added super mario world hitbox viewer lua script
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2012-09-04 21:55:41 +00:00 |
andres.delikat
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71e07d0493
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add a null check that could potentially crash the emulator in the HowMany() function I wrote for path and watch functions. No functional change probably. Also clean up the organization of this method
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2012-09-04 20:40:39 +00:00 |
zeromus
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eb67d2b666
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fix archive chooser opening issue with zips containing solely one .sfc
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2012-09-04 20:29:37 +00:00 |
zeromus
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b2b1c8755c
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snes-apply lsnes patches
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2012-09-04 20:23:18 +00:00 |
zeromus
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4903ad240c
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snes-change libsnes color output to 32bpp to avoid having to uncrunch 16bpp pixels, for an indeterminate speedup
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2012-09-04 19:25:09 +00:00 |
pasky1382
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7d04b60b85
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2012-09-04 19:23:23 +00:00 |
zeromus
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9726b75ec4
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snes-support layer toggles (needs gui hookups)
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2012-09-04 19:12:16 +00:00 |
zeromus
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e364353131
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add .sfc to fileselector UIs
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2012-09-04 18:07:40 +00:00 |
zeromus
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76cfbc47c1
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fix loading of non-snes games, and try to make snes core reset a little more reliable by reconstructing more
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2012-09-04 18:04:06 +00:00 |
zeromus
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dd6d0a47e1
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hexeditor-print "0x100000 addresses" instead of "1048576 addresses"
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2012-09-04 17:26:27 +00:00 |
zeromus
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d02f925e13
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snes-support SNES subdirectory for sram and such
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2012-09-04 07:14:29 +00:00 |
zeromus
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f5c0965045
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snes-support save ram
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2012-09-04 07:09:00 +00:00 |
zeromus
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caed262122
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snes-try and determine whether game is snes based on libsnes's internal heuristics, and use .SFC for it anyway
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2012-09-04 06:08:46 +00:00 |
adelikat
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2de8e3c346
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Ram Watch/Search/Poke - use Watch objects internal domain value, this commit doesn't add functionatility yet (may have even broke something), but will lead to eventually being able to watch multiple domains at once, and some ram search optimizations
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2012-09-04 00:33:47 +00:00 |
zeromus
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0cc6bf072e
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needed another mingw dep
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2012-09-04 00:30:40 +00:00 |
zeromus
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83d345c6f7
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oops
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2012-09-04 00:23:09 +00:00 |
zeromus
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37e6f68370
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bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
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2012-09-04 00:20:36 +00:00 |
adelikat
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2cd7af1c4c
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Ram Poke - use a nullable int, -99999999 is now a valid poke/readable number!
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2012-09-03 23:45:41 +00:00 |
adelikat
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1f454af2c3
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Refactoring of Watch object and related tools, add domain into Watch object. No functionality changes in this commit
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2012-09-03 23:42:00 +00:00 |
adelikat
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a48562bc36
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NES Graphics Config - double clicking GB color opens up color selection (same as clicking change), clean up outdated TODO list
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2012-09-03 21:52:51 +00:00 |
adelikat
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632127fe0a
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NES - don't record lag frame status into movies, it is not necessary for TAStudio anymore
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2012-09-03 21:38:11 +00:00 |
adelikat
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80012d29c6
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TAStudio - store whether or not a frame was a lag frame along with the state for green zoning, show lag frames in red based on this flag rather than something recorded into the movie file, also fixed a bug I introduced in the last commit
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2012-09-03 21:28:10 +00:00 |
adelikat
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ac91ed67a6
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Movies - refactor & cleanup the MovieLog class
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2012-09-03 20:55:05 +00:00 |
adelikat
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6142e2a8f1
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Movies - a bit more cleanup
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2012-09-03 20:26:51 +00:00 |
adelikat
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1b20175a81
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Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul
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2012-09-03 20:17:57 +00:00 |
adelikat
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8f408737da
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Movie refactoring - round 2
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2012-09-03 19:42:53 +00:00 |
adelikat
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27f4663125
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Movies - round 1 of code cleanup (no functional changes)
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2012-09-03 15:05:09 +00:00 |
adelikat
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eae73accf3
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Hex Editor - text option in Find Box, this feature converts text to its byte codes and searches that byte array
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2012-09-03 01:17:03 +00:00 |
adelikat
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ad162b614f
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Hex Editor - implement text area highlighting
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2012-09-03 00:49:59 +00:00 |
adelikat
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2e19451b0f
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Hex Editor - implement Save, and Save ROM file menu options
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2012-09-02 23:12:00 +00:00 |
adelikat
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86f3394be0
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Hex Editor - support archived roms for the Rom File domain
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2012-09-02 22:45:06 +00:00 |
adelikat
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4031fd8324
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Hex Editor - preliminary support for a ROM File memory domain (regardless of platform). Loads the actual contents of the ROM file into the Hex Editor. Note: this is the file, edits would have no effect on gameplay until the game is reloaded. Currently does not work with ROMs in archives, and needs some specifical menu items and tweaks.
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2012-09-02 19:22:51 +00:00 |
adelikat
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d8393a5a71
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Ram Search - move auto-load menu item to options menu instead of recent, since it only autoloads the dialog, not a file
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2012-09-02 18:33:59 +00:00 |
pasky1382
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d0c764e683
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fixed the rondo lua script to include a scaler for text display.
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2012-09-02 17:08:47 +00:00 |
adelikat
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16bc441231
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Lua - implement client.screenwidth() and client.screenheight()
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2012-09-02 16:49:58 +00:00 |
pasky1382
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df440e97ec
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(minor spacing edits in LuaImplementation.cs)
Added rondo of blood lua script in scripts folder for PC Engine.
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2012-09-02 16:26:43 +00:00 |
adelikat
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63ef0c0832
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Lua - implement emu.registerbefore and emu.registerafter. Note that all lua work is done on the beginning of the frame (before) by default. also note that Registerbefore will run before normal lua processing.
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2012-09-02 16:23:42 +00:00 |
adelikat
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b45a9b80a3
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Fix lua drawing from disappearing while paused, only have it update once per frame, and have it draw before frame advance
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2012-09-02 14:54:30 +00:00 |
pasky1382
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bc3e9edb96
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Fixed what i previously broke in the Lua bitwise functions.
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2012-09-02 14:47:12 +00:00 |
adelikat
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5c49a14344
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Revert the moving of lua running in the frame loop
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2012-09-02 14:33:30 +00:00 |
pasky1382
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6a8c87d598
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Fixed bitwise operators, all function arguments take object types so they display correctly under the lua function list.
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2012-09-02 14:20:08 +00:00 |
adelikat
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8bed5ae6da
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Move lua events to the end of the frame loop
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2012-09-02 14:14:36 +00:00 |
pasky1382
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c31322400f
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Fixed an offset in the script.
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2012-09-02 03:46:09 +00:00 |