Commit Graph

135 Commits

Author SHA1 Message Date
adelikat 9c945a175e Atari 7800 - don't require all 3 bios files to run. But do nag them that they are missing them. 2012-12-27 22:24:42 +00:00
goyuken 03f5b3ae96 serializer: add another duplicate check (this time on section names within a single section), and fix 2600 savestates 2012-12-18 20:37:31 +00:00
goyuken 45660d0f23 7800: rearrange\cleanup Atari7800.cs, and delete TODO comments that are done. 2012-12-16 18:16:50 +00:00
goyuken 17d8e21c2d 7800: memory domains 2012-12-16 18:02:39 +00:00
goyuken 17f0f66ed7 7800: remove BufferElement because it annoys me. (Also gains a small speed increase, ~4%?). Remove "Copyright © Microsoft 2012" from the default AssemblyInfo.cs 2012-12-16 16:57:16 +00:00
goyuken f8c9bd98f9 7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics 2012-12-16 15:15:54 +00:00
goyuken c9c3821632 7800: add lag flag. breaks savestates. this marks our first change to EMU7800.Core 2012-12-16 01:34:02 +00:00
goyuken 042855acac atari 7800: for the two 7800 controller definitions (proline and lightgun), remove the two difficulty switches, and change the name of the "BW" switch to "Pause", to reflect what's actually on the console. other controller definitions not changed because they're used for emu7800 in 2600 mode, which DOES have those buttons 2012-12-15 18:11:54 +00:00
goyuken 3cfc57f8a1 7800: ignore 128 byte header, if present 2012-12-15 16:06:35 +00:00
goyuken 2983c23920 atari7800: control hooked up, more or less 2012-12-15 02:36:38 +00:00
goyuken 1895103a9c atari 7800: did controller stuff until i got annoyed 2012-12-15 00:58:55 +00:00
adelikat d34368e98d Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition 2012-12-14 02:17:47 +00:00
goyuken 77b1d2e207 delete old 7800 stuff 2012-12-12 19:40:42 +00:00
goyuken 1e40bc9082 move 7800 into separate cootie-solution 2012-12-12 19:39:17 +00:00
goyuken ecfc3da19a baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 2012-12-12 18:37:40 +00:00
goyuken d205d68b95 move our 7800 code into Bizhawk.Emulation namespace (oops) 2012-12-12 18:17:30 +00:00
goyuken faceb7e18d 7800: clean up some sound-related stuff 2012-12-12 16:24:14 +00:00
goyuken 0636bda89d 7800: savestates 2012-12-12 15:36:17 +00:00
goyuken 7bb1baf2ab the hsc in a 7800 is supposed to be a saverammy thing, so hook it up as such. dunno if it actually works 2012-12-12 03:47:05 +00:00
goyuken f32fc83d96 7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games. 2012-12-12 03:40:18 +00:00
adelikat fb7873a6a7 Atari 7800 - better use of the Cart object, not a very useful commit though since it is still hardcoding the mapper 2012-12-12 01:59:10 +00:00
goyuken a43ecbf6aa 7800: speed up framebuffer blits, and add audio output 2012-12-12 01:32:58 +00:00
goyuken c22ad34844 7800: you can see stuff that doesn't look retarded now 2012-12-12 00:30:36 +00:00
goyuken da0a8822c9 7800: you can see stuff now 2012-12-12 00:23:01 +00:00
goyuken 821e2e26e3 atari7800: progress 2012-12-11 23:01:01 +00:00
goyuken cc4b683006 7800: change HSC ram size from 4096 bytes to 2048 bytes (i think this is correct), and send logging messages to the log window. doesn't run still. 2012-12-10 21:29:50 +00:00
zeromus a4b442abda unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
goyuken cb4288ada4 rearrange the api of DCFilter a bit to make it less dumb. nothing of real importance 2012-12-09 15:58:55 +00:00
goyuken b7c66cf3c2 Util.Serializer: Consume no data past the end of the last proper section. As a result, when using Util.Serializer in text mode, you MUST enclose your entire savestate in a single section (named to your liking). Fixes input log save\load issues. All old A2600 savestates broken. 2012-11-28 18:27:14 +00:00
goyuken 0094562d2a per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well 2012-11-25 15:41:40 +00:00
goyuken 6ffd71973a 6502: improve tracelog to only disassemble actual opcodes, and also enable it on 2600 2012-11-02 22:27:22 +00:00
zeromus 24d3bb76e2 fix 2600 Peek support, as best I can tell how. 2012-11-02 19:35:13 +00:00
zeromus aa161d8910 proper Peek support in NES and 6502X 2012-11-02 19:28:00 +00:00
adelikat 6e214a6059 Atari 2600 - fix mapper E7 2012-11-01 03:26:24 +00:00
adelikat ae7bb1b590 Atari - progress on DPC mapper, still doesn't work 2012-11-01 01:54:33 +00:00
pjgat09 2d2e0c7e31 A2600: Resetting players before hsyncCnt 76 has apparently has strange results. I borrowed these changes from EMU7800. This seems to fix glitches with Frostbite. 2012-10-31 23:42:18 +00:00
pjgat09 a5d4cd155d A2600: Fixed problem with missile-to-player reset. Reset should only occur on the first drawing of the player. 2012-10-31 20:09:14 +00:00
adelikat 4ed68e0c9a oops 2012-10-30 23:42:42 +00:00
adelikat 1d4a8fd3ba Atari 2600 - add a Playfield toggle 2012-10-30 23:38:53 +00:00
adelikat a4a53342d1 Atari - Checkin DPC Mapper file 2012-10-30 23:13:49 +00:00
pjgat09 c1c85dba56 A2600: Implemented atari graphics toggles except for playfield 2012-10-30 23:12:09 +00:00
goyuken 27bcfcff55 oops 2012-10-30 22:41:56 +00:00
goyuken acc9806d55 2600: add fake mDPC.cs to fix compile. 2012-10-30 22:14:31 +00:00
adelikat ca86a8dff3 Atari - start DPC mapper (Pitfall 2) - only does the basic bankswitching right now, still needs the 2k display bank and DPC sound chip 2012-10-30 01:33:56 +00:00
pjgat09 dfb45aa99c A2600: Fixed graphics on games including Enduro and Activision Boxing 2012-10-26 03:44:13 +00:00
pjgat09 bff6ac53d7 A2600: Fixed issue with vsync which caused flashing in Pleaides and Enduro 2012-10-26 01:50:08 +00:00
pjgat09 ce930374de A2600: Added very basic paddle support. Changing a hard coded value while debugging the emulator allows you to move the paddle. 2012-10-24 03:30:02 +00:00
adelikat 5309bea951 Add some docs for atari 2600 & 7800 mappers, slight fix to 7800 core 2012-10-24 01:47:04 +00:00
adelikat 11db3f1912 Atari 7800 - cleanup the BIOS paths and usage of those variables 2012-10-23 20:21:55 +00:00
adelikat 9c047b34b4 oops 2012-10-23 03:47:00 +00:00