A2600: Fixed problem with missile-to-player reset. Reset should only occur on the first drawing of the player.
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@ -150,7 +150,7 @@ namespace BizHawk.Emulation.Consoles.Atari
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}
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// Reset missile, if desired
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if (scanCnt == 0x04 && missile.resetToPlayer)
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if (scanCnt == 0x04 && hPosCnt <= 16 && missile.resetToPlayer)
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{
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missile.hPosCnt = 0;
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}
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