A2600: Fixed problem with missile-to-player reset. Reset should only occur on the first drawing of the player.

This commit is contained in:
pjgat09 2012-10-31 20:09:14 +00:00
parent 5cff02b74d
commit a5d4cd155d
1 changed files with 1 additions and 1 deletions

View File

@ -150,7 +150,7 @@ namespace BizHawk.Emulation.Consoles.Atari
}
// Reset missile, if desired
if (scanCnt == 0x04 && missile.resetToPlayer)
if (scanCnt == 0x04 && hPosCnt <= 16 && missile.resetToPlayer)
{
missile.hPosCnt = 0;
}