pasky1382
0f47e005bb
Contra 3 like a baws
2012-09-09 03:14:33 +00:00
beirich
cbe1292e16
fix GB RewireInputChain crash
2012-09-09 02:06:07 +00:00
beirich
e8de0327d2
Remove the 2 dead gameboy cores
2012-09-09 01:31:30 +00:00
goyuken
d3cb60d833
remove a few notimplemented exceptions, and add .gb, .gbc to the standard open file dialog.
...
.gbc fails to load because of something else...
2012-09-08 22:01:47 +00:00
goyuken
588d6214d5
more gambatte wrapper stuff
2012-09-08 21:36:04 +00:00
zeromus
9c71a24666
display SNES and Intellivision in window title when the appropriate games are loaded
2012-09-08 21:09:10 +00:00
zeromus
285b9581f2
snes-work on graphics tools. can now render typical BGs for mode 1. SLOWLY!!!!! this is definitely getting turned into c++ code
2012-09-08 20:03:04 +00:00
zeromus
e32f2ed67b
try fixing new sram issue from r2848
2012-09-08 19:02:28 +00:00
goyuken
001b28c60e
replace junk and bad license resamplers with libspeexdsp (using p/invoke). MIT licensed, sounds pretty decent.
...
the p/invoke wrapper class is a hackjob i was using for testing and will be replaced.
2012-09-07 18:49:18 +00:00
brandman211
2a41b8eda7
The EROM / GROM is now expected to be .int or .bin.
2012-09-07 06:36:23 +00:00
zeromus
cfe1e749a1
hook up path config for intellivision and change erom and grom to use it. now you need erom.bin and grom.bin in the Intellivision directory by default.
2012-09-07 06:18:58 +00:00
zeromus
b87af7d429
lua-try caching solidbrushes and pens for faster drawing
2012-09-07 03:34:16 +00:00
zeromus
ad6910fd74
snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
2012-09-06 08:32:25 +00:00
goyuken
a85dadcf7d
did a bunch of listening tests with libsnes and metaspu. switched to vecna metaspu
...
it seems to be the most stable when the system is fast enough to maintain approximately 100% speed.
also fixed up metaspu in dumping and switched it to vecna. i can now have clean audio while running libsnes with lua script and ffmpeg dumping.
2012-09-06 00:07:37 +00:00
zeromus
ade89fe798
snes-fix bug where loading more than one snes rom would wreck the emulator
2012-09-05 23:16:08 +00:00
pasky1382
60e267dd91
minor edit in the script.
2012-09-05 02:42:14 +00:00
pasky1382
d6a18f5f12
updated the metroid hitbox viewer script.
2012-09-05 02:35:09 +00:00
adelikat
ead2d186cf
SNES - hook up movie playback, probably, needs a frame counter to use it
2012-09-05 02:24:03 +00:00
adelikat
f1de424aa3
Fix input display that I broke yesterday. Hook up SNES input display and movie recording (but not playback)
2012-09-05 02:07:30 +00:00
goyuken
9b8e54989c
now that i've had a little more time to understand Metaspu, i see quite easily how it can be used in the place of DualSound, so do that. only actual effect of change should be how audio sounds while recording is going on. as an orphan, DualSound will likely be deleted soon.
2012-09-05 00:36:38 +00:00
pasky1382
34da5a0bb1
Added legend of toki hitbox viewer lua script for genesis.
2012-09-04 23:35:59 +00:00
pasky1382
46ccd190dd
Added Super Castlevania 4 hitbox viewer lua script.
2012-09-04 22:51:39 +00:00
pasky1382
f5d728bd35
Edited the Super metroid lua, added super mario world hitbox viewer lua script
2012-09-04 21:55:41 +00:00
andres.delikat
71e07d0493
add a null check that could potentially crash the emulator in the HowMany() function I wrote for path and watch functions. No functional change probably. Also clean up the organization of this method
2012-09-04 20:40:39 +00:00
zeromus
eb67d2b666
fix archive chooser opening issue with zips containing solely one .sfc
2012-09-04 20:29:37 +00:00
zeromus
b2b1c8755c
snes-apply lsnes patches
2012-09-04 20:23:18 +00:00
zeromus
4903ad240c
snes-change libsnes color output to 32bpp to avoid having to uncrunch 16bpp pixels, for an indeterminate speedup
2012-09-04 19:25:09 +00:00
pasky1382
7d04b60b85
2012-09-04 19:23:23 +00:00
zeromus
9726b75ec4
snes-support layer toggles (needs gui hookups)
2012-09-04 19:12:16 +00:00
zeromus
e364353131
add .sfc to fileselector UIs
2012-09-04 18:07:40 +00:00
zeromus
76cfbc47c1
fix loading of non-snes games, and try to make snes core reset a little more reliable by reconstructing more
2012-09-04 18:04:06 +00:00
zeromus
dd6d0a47e1
hexeditor-print "0x100000 addresses" instead of "1048576 addresses"
2012-09-04 17:26:27 +00:00
zeromus
d02f925e13
snes-support SNES subdirectory for sram and such
2012-09-04 07:14:29 +00:00
zeromus
f5c0965045
snes-support save ram
2012-09-04 07:09:00 +00:00
zeromus
caed262122
snes-try and determine whether game is snes based on libsnes's internal heuristics, and use .SFC for it anyway
2012-09-04 06:08:46 +00:00
adelikat
2de8e3c346
Ram Watch/Search/Poke - use Watch objects internal domain value, this commit doesn't add functionatility yet (may have even broke something), but will lead to eventually being able to watch multiple domains at once, and some ram search optimizations
2012-09-04 00:33:47 +00:00
zeromus
0cc6bf072e
needed another mingw dep
2012-09-04 00:30:40 +00:00
zeromus
83d345c6f7
oops
2012-09-04 00:23:09 +00:00
zeromus
37e6f68370
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
adelikat
2cd7af1c4c
Ram Poke - use a nullable int, -99999999 is now a valid poke/readable number!
2012-09-03 23:45:41 +00:00
adelikat
1f454af2c3
Refactoring of Watch object and related tools, add domain into Watch object. No functionality changes in this commit
2012-09-03 23:42:00 +00:00
adelikat
a48562bc36
NES Graphics Config - double clicking GB color opens up color selection (same as clicking change), clean up outdated TODO list
2012-09-03 21:52:51 +00:00
adelikat
632127fe0a
NES - don't record lag frame status into movies, it is not necessary for TAStudio anymore
2012-09-03 21:38:11 +00:00
adelikat
80012d29c6
TAStudio - store whether or not a frame was a lag frame along with the state for green zoning, show lag frames in red based on this flag rather than something recorded into the movie file, also fixed a bug I introduced in the last commit
2012-09-03 21:28:10 +00:00
adelikat
ac91ed67a6
Movies - refactor & cleanup the MovieLog class
2012-09-03 20:55:05 +00:00
adelikat
6142e2a8f1
Movies - a bit more cleanup
2012-09-03 20:26:51 +00:00
adelikat
1b20175a81
Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul
2012-09-03 20:17:57 +00:00
adelikat
8f408737da
Movie refactoring - round 2
2012-09-03 19:42:53 +00:00
adelikat
27f4663125
Movies - round 1 of code cleanup (no functional changes)
2012-09-03 15:05:09 +00:00
adelikat
eae73accf3
Hex Editor - text option in Find Box, this feature converts text to its byte codes and searches that byte array
2012-09-03 01:17:03 +00:00