Contra 3 like a baws
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function findbit(p)
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return 2 ^ (p - 1)
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end
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function hasbit(x, p)
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return x % (p + p) >= p
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end
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local function Player()
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local x = mainmemory.read_u8(0x206)
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local y = mainmemory.read_u8(0x210)
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local x2 = mainmemory.read_u8(0x228)
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local y2 = mainmemory.read_u8(0x22a)
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local x_offscreen = mainmemory.read_u8(0x207)
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local y_offscreen = mainmemory.read_u8(0x211)
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local x2_offscreen = mainmemory.read_u8(0x229)
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local y2_offscreen = mainmemory.read_u8(0x22b)
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local active = mainmemory.read_u8(0x216)
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-- Checks if the box went off screen and adjusts
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if x2_offscreen == 1 then
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x2 = 255 + x2
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elseif x2_offscreen == 255 then
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x2 = 0 -(255 - x2)
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end
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if y2_offscreen == 1 then
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y2 = 255 + y
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elseif y2_offscreen == 255 then
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y2 = 0 - (255 - y2)
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end
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if x_offscreen == 1 then
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x = 255 + x
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elseif x_offscreen == 255 then
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x = 0 -(255 - x)
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end
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if y_offscreen == 1 then
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y = 255 + y
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elseif y_offscreen == 255 then
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y = 0 - (255 - y)
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end
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if active > 0 then
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if hasbit(active,findbit(2)) == true or mainmemory.read_u16_le(0x1F88) > 0 then
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gui.drawBox(x,y,x2,y2,0xFFFDD017,0x35FDD017)
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else
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gui.drawBox(x,y,x2,y2,0xFF0000FF,0x350000FF)
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end
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end
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end
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local function Enemies()
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local start = 0x240
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local base = 0
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local oend = 33
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local x
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local x_offscreen
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local y
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local y_offscreen
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local xrad
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local yrad
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local active
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local touch
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local projectile
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local hp
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for i = 0,oend,1 do
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base = start
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if i > 0 then
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base = start + (i * 0x40)
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end
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active = mainmemory.read_u8(base + 0x16)
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hp = mainmemory.read_s16_le(base + 6)
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if active > 0 then
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touch = hasbit(active,findbit(4))
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projectile = hasbit(active,findbit(5))
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x = mainmemory.read_u8(base + 0xa)
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x2 = mainmemory.read_u8
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x_offscreen = mainmemory.read_u8(base + 0xb)
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y = mainmemory.read_u8(base + 0xe)
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y_offscreen = mainmemory.read_u8(base + 0xf)
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xrad = mainmemory.read_s16_le(base+0x28)
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yrad = mainmemory.read_s16_le(base+0x2A)
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x2 = x
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-- Checks if the box went off screen and adjusts
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if x_offscreen == 1 then
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x = 255 + x
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elseif x_offscreen == 255 then
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x = 0 -(255 - x)
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end
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if y_offscreen == 1 then
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y = 255 + y
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elseif y_offscreen == 255 then
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y = 0 - (255 - y)
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end
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if projectile and touch == true then
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gui.drawBox(x,y,x+ xrad,y+yrad,0xFFFF0000,0x35FF0000)
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if hp > 0 then
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gui.text((x-5) * xmult,(y-5) * ymult,"HP: " .. hp)
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end
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elseif projectile == true then
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gui.drawBox(x,y,x+ xrad,y+yrad,0xFF00FF00,0x3500FF00)
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if hp > 0 then
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gui.text((x-5) * xmult,(y-5) * ymult,"HP: " .. hp)
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end
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elseif touch == true then
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gui.drawBox(x,y,x + xrad,y + yrad,0xFFFFFF00,0x35FFFF00)
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if hp > 0 then
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gui.text((x-5) * xmult,(y-5) * ymult,"HP: " .. hp)
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end
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end
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end
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end
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end
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local function scaler()
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xmult = client.screenwidth() / 256
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ymult = client.screenheight() / 224
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end
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while true do
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scaler()
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Player()
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Enemies()
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emu.frameadvance()
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end
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