Contra 3 like a baws

This commit is contained in:
pasky1382 2012-09-09 03:14:33 +00:00
parent cbe1292e16
commit 0f47e005bb
1 changed files with 136 additions and 0 deletions

View File

@ -0,0 +1,136 @@
function findbit(p)
return 2 ^ (p - 1)
end
function hasbit(x, p)
return x % (p + p) >= p
end
local function Player()
local x = mainmemory.read_u8(0x206)
local y = mainmemory.read_u8(0x210)
local x2 = mainmemory.read_u8(0x228)
local y2 = mainmemory.read_u8(0x22a)
local x_offscreen = mainmemory.read_u8(0x207)
local y_offscreen = mainmemory.read_u8(0x211)
local x2_offscreen = mainmemory.read_u8(0x229)
local y2_offscreen = mainmemory.read_u8(0x22b)
local active = mainmemory.read_u8(0x216)
-- Checks if the box went off screen and adjusts
if x2_offscreen == 1 then
x2 = 255 + x2
elseif x2_offscreen == 255 then
x2 = 0 -(255 - x2)
end
if y2_offscreen == 1 then
y2 = 255 + y
elseif y2_offscreen == 255 then
y2 = 0 - (255 - y2)
end
if x_offscreen == 1 then
x = 255 + x
elseif x_offscreen == 255 then
x = 0 -(255 - x)
end
if y_offscreen == 1 then
y = 255 + y
elseif y_offscreen == 255 then
y = 0 - (255 - y)
end
if active > 0 then
if hasbit(active,findbit(2)) == true or mainmemory.read_u16_le(0x1F88) > 0 then
gui.drawBox(x,y,x2,y2,0xFFFDD017,0x35FDD017)
else
gui.drawBox(x,y,x2,y2,0xFF0000FF,0x350000FF)
end
end
end
local function Enemies()
local start = 0x240
local base = 0
local oend = 33
local x
local x_offscreen
local y
local y_offscreen
local xrad
local yrad
local active
local touch
local projectile
local hp
for i = 0,oend,1 do
base = start
if i > 0 then
base = start + (i * 0x40)
end
active = mainmemory.read_u8(base + 0x16)
hp = mainmemory.read_s16_le(base + 6)
if active > 0 then
touch = hasbit(active,findbit(4))
projectile = hasbit(active,findbit(5))
x = mainmemory.read_u8(base + 0xa)
x2 = mainmemory.read_u8
x_offscreen = mainmemory.read_u8(base + 0xb)
y = mainmemory.read_u8(base + 0xe)
y_offscreen = mainmemory.read_u8(base + 0xf)
xrad = mainmemory.read_s16_le(base+0x28)
yrad = mainmemory.read_s16_le(base+0x2A)
x2 = x
-- Checks if the box went off screen and adjusts
if x_offscreen == 1 then
x = 255 + x
elseif x_offscreen == 255 then
x = 0 -(255 - x)
end
if y_offscreen == 1 then
y = 255 + y
elseif y_offscreen == 255 then
y = 0 - (255 - y)
end
if projectile and touch == true then
gui.drawBox(x,y,x+ xrad,y+yrad,0xFFFF0000,0x35FF0000)
if hp > 0 then
gui.text((x-5) * xmult,(y-5) * ymult,"HP: " .. hp)
end
elseif projectile == true then
gui.drawBox(x,y,x+ xrad,y+yrad,0xFF00FF00,0x3500FF00)
if hp > 0 then
gui.text((x-5) * xmult,(y-5) * ymult,"HP: " .. hp)
end
elseif touch == true then
gui.drawBox(x,y,x + xrad,y + yrad,0xFFFFFF00,0x35FFFF00)
if hp > 0 then
gui.text((x-5) * xmult,(y-5) * ymult,"HP: " .. hp)
end
end
end
end
end
local function scaler()
xmult = client.screenwidth() / 256
ymult = client.screenheight() / 224
end
while true do
scaler()
Player()
Enemies()
emu.frameadvance()
end