adelikat
9408c3fc1a
Hex Editor - Fix #761
2017-01-14 16:51:28 -06:00
feos
3548ec00dc
tastudio: use Emulator the same way branch control uses it
...
this fixes a bug that generated a whole stack of temp fixes over temp fixes, as well as the crash those were trying to prevent
2017-01-13 18:26:52 +03:00
feos
8f8cf53052
tastudio columns: restore call missing since commit 3ea3012aa7
...
seems to only be needed for importing bk2s, other scenarios setup columns on their own, differently
2017-01-07 19:48:04 +03:00
hegyak
5ccde9cc71
GameGenie codes are Word Sized, not Byte Sized.
2017-01-05 05:09:56 -08:00
hegyak
33d79d233d
Change the Main Form GameShark Converter to Cheat Code Converter.
2017-01-04 19:41:44 -08:00
hegyak
f80662ddb1
Change the name of the GameShark Converter to Cheat Code Converter
2017-01-04 18:05:14 -08:00
feos
8bae2a4648
tastudio: fix double-click on the empty area throwing an exception
2017-01-04 20:16:34 +03:00
alyosha-tas
c496674301
TASStudio revert design commit
2017-01-02 12:27:40 -05:00
feos
480bc5540f
tastudio: reload the tasmovie if it was loaded outside tastudio and then tastudio was opened
...
also go to current emulator frame in that case
todo: one isn't expected to change anything in the tasmovie while in regular mode, otherwise something might break. fceux opens taseditor if a read+write state is about to load in such conditions
2017-01-02 13:59:00 +03:00
Isotarge
ab1b1877e8
Lua: Implement forms.setdropdownitems()
2016-12-26 12:13:19 +10:30
hegyak
ebe011f43a
Reverse Byte and Word in tools/GameShark.cs
2016-12-22 05:15:40 -08:00
J.D. Purcell
52d604cb24
Fix turbo mode not disabling sound rendering (broken by 68a362c
).
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Apply FF&RW volume when unthrottled.
2016-12-20 22:41:59 -05:00
J.D. Purcell
36daa01ad6
Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either.
2016-12-18 20:45:38 -05:00
J.D. Purcell
f2e9ca2ac9
Fix fast-forward when using audio throttle and XAudio2 or OpenAL.
2016-12-18 15:23:23 -05:00
J.D. Purcell
970a9017d4
Fix typo in previous commit.
2016-12-18 13:03:58 -05:00
adelikat
40be0dd0b3
Refactor the way a Null ControllerDefinition is created
2016-12-16 23:34:18 -06:00
J.D. Purcell
7843664f68
Improve FPS smoothing to initialize with a real value instead of ramping up from zero. Re-initialize the FPS data after pausing or changing fast forward/rewind state to eliminate ramp-up and ramp-down in those cases. Only the initial behavior has changed; the FPS calculation/smoothing is otherwise mathematically identical.
2016-12-16 16:01:21 -05:00
J.D. Purcell
c971fba7df
Prevent divide by zero. Would sometimes result in fSkipFrames being PositiveInfinity, which gets propagated to fSkipFramesError, resulting in the "while (fSkipFramesError <= -1.0f..." loop freezing.
2016-12-15 22:10:38 -05:00
J.D. Purcell
cabf27f5d9
Move a few files related to sound output from BizHawk.Emulation.Common to BizHawk.Client.EmuHawk.
2016-12-15 19:25:09 -05:00
J.D. Purcell
b0141c516e
Multi-disk Bundler: Fix DPI scaling issues and improve control positioning.
2016-12-15 15:06:35 -05:00
adelikat
54eb678387
create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method
2016-12-15 10:45:20 -06:00
J.D. Purcell
d95edc273e
Sound cleanup.
2016-12-14 23:26:01 -05:00
J.D. Purcell
a33a8252ff
A bit more sound cleanup.
2016-12-14 22:03:25 -05:00
J.D. Purcell
84480e4235
Fix sound bugs + cleanup.
2016-12-14 21:19:46 -05:00
J.D. Purcell
036358fbf9
Fix bug with async sound.
2016-12-14 18:27:04 -05:00
J.D. Purcell
afd55fdc6b
Revert "Default to Sync sound instead of Async"
...
This reverts commit 6702f7795c
.
2016-12-14 18:26:19 -05:00
alyosha-tas
6702f7795c
Default to Sync sound instead of Async
...
It seems like 'CanProvideAsync' was always returning true so the else if at 1621 was defaulting to setting Async, which caused an exception later.
This seems similar to some TAStudio issues where different people are getting different results depending on Windows version, but I don't see any issue with not setting Async mode.
2016-12-14 15:07:04 -05:00
alyosha-tas
0c3da629c8
Fix for exception in marker window
2016-12-13 22:37:06 -05:00
adelikat
8c57dd98f3
NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS"
2016-12-13 15:24:53 -06:00
adelikat
dd48864058
AsVideoProviderOrDefault() extension method
2016-12-12 13:47:11 -06:00
adelikat
5ff33e7569
Rename IController.Type to IController.Definition to more clearly describe the property
2016-12-12 12:30:32 -06:00
nattthebear
dbdac5e3f2
Fix stuff or not
2016-12-11 22:37:28 -05:00
nattthebear
a98316ba97
Soudn refactoring: Unbreak clock & vsync thrtottle
2016-12-11 18:35:42 -05:00
nattthebear
ca60a33293
mess some stuff up
2016-12-11 15:01:42 -05:00
nattthebear
47fa5bcb7c
Minor cleanup
2016-12-11 14:16:25 -05:00
nattthebear
eb72ff9053
Swag up NullSound
2016-12-11 14:07:12 -05:00
adelikat
3be1502b6b
Clean lup
2016-12-11 11:40:45 -06:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
nattthebear
df4b38990f
GBAGPUView: Don't draw a sprite if its size + tile index combined make it go past the end of vram
2016-12-09 22:09:58 -05:00
adelikat
b697110098
Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
2016-12-09 10:24:43 -06:00
adelikat
4d1629e271
Completely divorce IVideoProvider from IEmulator, use a NullVideo implementation in MainForm if a core does not provide one, Remove VideoProviderGlue. Note that NullEmulator does implement IVideoProvider still, since we like to have fun with that one
2016-12-07 13:21:18 -06:00
adelikat
72e5c3e4dd
refactor a usage of Global.Emulator in MessageConfig, this place is still bad code though, needs to be rethought
2016-12-07 12:32:59 -06:00
adelikat
b7e616482d
Intellivision - movie mnemonics and virtual pads
2016-12-06 20:16:22 -06:00
adelikat
eba11b259e
HawkFile - fix exception when a file has no extension, and also simplify the logic
2016-12-06 12:21:05 -06:00
adelikat
d305b048fc
Fix exception when hovering over Config -> Cores -> Snes when the user has never opened a SNES game
2016-12-06 11:26:43 -06:00
adelikat
6889a72ba2
a bit more cleanup of MovieZone.cs
2016-12-06 11:10:50 -06:00
adelikat
d0e632ad9d
code cleanup in MovieZone.cs
2016-12-06 11:09:17 -06:00
adelikat
5c4b11d29b
MacroInput - use the Emulator RequiredService property instead of Global.Emulator
2016-12-06 11:03:15 -06:00
adelikat
9e2ec00160
MacroInput tool - some code cleanup
2016-12-06 11:01:47 -06:00
adelikat
ad41019a29
ToolBox use an IEmulator RequiredService instead of Global.Emulator
2016-12-06 10:44:37 -06:00
adelikat
b346f9e7c5
Some slight code cleanup in ToolBox.cs
2016-12-06 10:40:09 -06:00
adelikat
3bfce81eae
LuaConsole - have a RequiredService of IEmulator and pass it into the lua implementation instead of using Global.Emulator
2016-12-06 10:35:11 -06:00
adelikat
f1e528f68f
Virtual pads - pass the current core into schema objects instead of using Global.Emulator
2016-12-05 19:33:21 -06:00
adelikat
117e0b07e7
Pass the core instance to the record movie dialog
2016-12-04 12:51:48 -06:00
adelikat
9ae3916166
Debugger - remove a usage of Global.Emulator and a TODO
2016-12-04 12:40:26 -06:00
adelikat
e99bc9ba41
use the Emulator property instead of Global.Emulator in some lua library files
2016-12-04 12:37:29 -06:00
adelikat
b11a76f739
MultidiskBundler - add a RequiredService of IEmulator and use that property instead of Global.Emulator
2016-12-04 12:34:37 -06:00
adelikat
5258f9385c
Tastudio - use the Emulator property not Global.Emulator, fix another CoreExension method
2016-12-04 12:30:51 -06:00
adelikat
546947041b
BasicBot - Remove unnecessary usage of Global.Emulator
2016-12-04 12:23:44 -06:00
adelikat
0af5fb50b1
Refactor some extension methods off IEmulator that inexlicably used Global.Emulator instead of the IEmulator that was passed in
2016-12-04 12:14:16 -06:00
adelikat
d95df349a1
use the Emulator property in more places in MainForm, also disable the VS settings menu item if current NES rom is not a VS rom
2016-12-04 11:27:26 -06:00
adelikat
9135aea773
Make a shim property in Mainform as a step towards reducing the use of Globals
2016-12-04 11:19:34 -06:00
adelikat
4ab2fadc93
Remove an unnecessary usage of Global.Emulator in Tastudio
2016-12-04 10:50:58 -06:00
adelikat
78bb41e3cf
Mainform - make AV and Screenshot menus dependent on having a VideoProvider, and remove some usages of VideoProviderGlue
2016-12-04 10:50:28 -06:00
adelikat
604ed74ff9
remove some usages of VideoProviderGlue by checking for VideoProvider availability before doing some dependent processes
2016-12-04 10:30:51 -06:00
adelikat
2f375388b5
Tastudio - refactor screenshot code to use a required dependency on VideoProvider instead of using Global.Emulator, also put it on the load event instead of the constructor
2016-12-04 09:20:22 -06:00
adelikat
5665de1797
Intellivision - add a "Fake analog" controller as the default controller for easier binding for casual play, but also leave a boolean option as well for more precise (TAS) control. Add a controller config dialog to select them.
2016-12-03 17:44:25 -06:00
alyosha-tas
3be6c8917c
TAStudio fix default window size
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Prevents marker and branch bozes from having zero size.
2016-12-03 09:36:35 -05:00
adelikat
323b2c4c8d
Advanced Loader - set StartPosition to CenterParent
2016-11-26 15:41:18 -06:00
feos
3b117752cf
tastudio: refine autorestore again
2016-11-27 00:28:52 +03:00
feos
beb204bb4c
tastudio: when new seeking starts, kill the old one
2016-11-26 20:02:54 +03:00
feos
593433106b
tastudio: attempt to fix autorestore during analog editing
2016-11-26 19:49:26 +03:00
feos
2f0ccb99f1
tastudio: don't jump to greenzone end when entering analog edit mode
2016-11-26 16:35:14 +03:00
Isotarge
0bf5482af4
Fix typo
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Thanks to Keeta for pointing this out
2016-11-23 00:04:49 +10:30
feos
f59ebfe126
tastudio: refactor restore logic again, fixes some more bugs
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(_autoRestoreFrame completely replaced by LastPositionFrame)
2016-11-21 23:59:12 +03:00
feos
0e9e4cc034
tastudio: fix < button when seeking is paused
2016-11-21 21:19:53 +03:00
feos
ef8068daa4
Revert "tastudio: move LastPositionFrame to TasMovie, prepare for another revision"
...
This reverts commit eea49f1895
.
2016-11-21 20:03:56 +03:00
feos
eea49f1895
tastudio: move LastPositionFrame to TasMovie, prepare for another revision
2016-11-21 19:29:11 +03:00
feos
05d47a7318
tastudio: make analog hotkeys working, and their names fit in
2016-11-21 18:00:21 +03:00
feos
95dc2fd6b3
tastudio: move arrow keys logic to hotkeys
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disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
feos
acbdfbcec9
tastudio: make analog editing mode expandable along with selection
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- apply the changes made using keys to all the analog edited cells
- clamp displayed value if needed the same the resulting value is clamped
2016-11-20 17:16:29 +03:00
adelikat
b7a6542fb6
Lua - gui.drawImage(), gui.drawImageRegion() - log an error if image can not be found, instead of throwing an exception
2016-11-19 14:10:17 -06:00
feos
a8dde12c1f
tastudio:
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- set Float type to analog control columns
- set their size taking into account their MaxDigits
- stop displaying neutral analog values
input OSD:
- obtain real neutral analog value the given core uses and hide it, instead of hiding hardcoded zero
2016-11-19 19:31:04 +03:00
feos
3ea3012aa7
tastudio:
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- properly setup autoloaded and normally loaded project columns
- actually call the callback that updates scrollbars and other stuff
2016-11-19 00:50:40 +03:00
feos
433d4ad693
tastudio: revive ColumnsChangedCallback, and alarm if it dies again
2016-11-17 21:30:42 +03:00
feos
2a9bd175d8
tastudio: kill zombie denoteStatesWithBGColor and co. in InputRoll, having them in Settings is enough
2016-11-17 20:25:06 +03:00
feos
edf21b8bfe
fix tastudio crashes when:
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- setting 0 space for disk states
- righclicking on selection if a bunch of selected frames contains the last frame
- cutting the last frame
2016-11-17 20:05:41 +03:00
adelikat
30f573729c
Use Count not Count()
2016-11-14 15:21:26 -06:00
feos
0b1245d769
tastudio: when loading another project, update column menus
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todo: fix autoload
2016-11-14 22:39:58 +03:00
feos
52506433a2
tastudio: don't try to apply ClientSettings (columns) before SyncSettings (amount of players)
2016-11-14 20:13:08 +03:00
adelikat
889feeeeba
fix #414 by idiot-proofing the lua console command window, if emu.frameadvance() is called, log a warning instead of blowing up
2016-11-13 11:26:09 -06:00
adelikat
ddf23e4c3a
Lua console - use string.IsNullOrWhiteSpace when checking the command line box
2016-11-13 11:15:30 -06:00
adelikat
be93e78dd5
Intellivision - add .int files to the open file dialog in developer builds
2016-11-13 08:25:19 -06:00
feos
578b688d51
tastudio analog editing: Escape key cancels all changes
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also prevent marker set from entering analog mode and releasing the LMB over the frame column (might happen after drag editing)
2016-11-13 16:42:24 +03:00
feos
dbc35224e6
tastudio analog editing:
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- autorestore after every drag edited change
- increase the mouse move step to 4 from 3
2016-11-13 16:19:46 +03:00
zeromus
595a207c97
add new field to gamedb to specify which core should be used.
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allow it to be 'neshawk' or 'quicknes'.
this should only be employed by end-users; we won't make those choices in the gamedb officially.
the quicknes blacklist is still implemented separately.
yeah, that's a lot of prioritization levels.
2016-11-12 19:23:54 -06:00
zeromus
c7b639be28
apply ArcadePit idea: Let user change the string in the emulator title bar via a file
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(but changed the format of the string to be more generally useful, and changed it to dll/custombuild.txt)
2016-11-12 18:49:03 -06:00
zeromus
0b4fc8b6a5
apply Arcade Pit work: "Extract NesCarts.xml for easier modification"
2016-11-12 18:32:18 -06:00
adelikat
e73a66b07e
When ram watch is open with a file open, and loading another rom, only keep the ram watch file open if all the domains are compatible, else close it, addresses #285 . There is arguably not a black and white expectation in this scenario but I think this is marginally more expected than exceptions and erroneous watch values
2016-11-12 11:46:32 -06:00
adelikat
3d402ee40e
Change "Gameboy" to "Game Boy" on a few config dialogs and also change their default location to CenterParent, #411
2016-11-12 11:11:38 -06:00
adelikat
0213755d16
Cheats - when editing a cheat's domain, if the address is out of range, don't update, rather than create a separator, fixes #539
2016-11-12 09:00:36 -06:00
feos
175862a5f3
tastudio analog editing:
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- mouse dragging during float edit mode updates the displayed value and fires restore on mouse up
- Enter key exits float edit mode after applying the dragged value, while Escape exits it after ignoring the dragged value (should Escape cancel all changes?)
- currently disabled switch to enter float edit mode by single click
2016-11-12 17:53:15 +03:00
adelikat
f760b355e0
In Mainform Core menu - add picker for bsnes profile, fixes #179
2016-11-12 08:42:15 -06:00
feos
e2d5a1d390
tastudio analog editing: typing past max digits overwrites existing value
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this required a new method in FloatRange class
2016-11-12 15:30:44 +03:00
adelikat
c27355169f
lua forms - run a checkbox click callback after the event not before, fixes #545
2016-11-11 10:03:13 -06:00
feos
60950f1148
tastudio paste: clipboard input would give an extra empty line after splicing for whatever reason. Iterate thorough one less line.
2016-11-10 00:29:14 +03:00
adelikat
36dcf53cc0
on specialized number boxes, select all text when reseting an empty box to a default value. This fixes #685
2016-11-09 10:19:49 -06:00
adelikat
60f84fa028
Merge pull request #706 from Meerkov/master
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Fix Volume Controls
2016-11-08 10:42:27 -06:00
adelikat
ec502acd1d
Lua - make a call to DrawFinish() when closing the lua console. Fixes endless locked emu surface errors when opening it back up and loading a script that draws
2016-11-08 10:37:59 -06:00
adelikat
8033a8c4fc
Fix a null emulator check, fixes dump status icon not updating after a failed rom load
2016-11-07 14:26:02 -06:00
adelikat
bb1a3e3221
PrereqsAlert - give a little more vertical space to the general advice box so the user can see the final message (that we will keep nagging them)
2016-11-07 12:20:54 -06:00
adelikat
bb8bac3fb3
NesHawk - UI for setting VS dipswitches
2016-11-05 17:32:58 -05:00
adelikat
82fa40dfc8
Quick fix to #722 (I think)
2016-10-31 13:31:48 -05:00
adelikat
8406cec681
Add menu items for VS controls
2016-10-29 21:35:46 -05:00
feos
00d07b8602
tastudio: attempt to fix crash caused by seek progressbar
2016-10-29 16:58:09 +03:00
hegyak
f1ddafa6de
Add a check for clearing the Gameshark Tool's text boxes. And actually clear both.
2016-10-10 11:13:01 -07:00
feos
9714aa5cc9
tastudio:
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- preserve branch text per update (unless default text has changed)
- remove redundant code from paste functions, rely on global clipboard fully with cut/copy too
2016-10-10 19:00:59 +03:00
feos
93f78a69d2
tastudio: show cursor hotkey
2016-10-09 17:14:39 +03:00
feos
0a554a984f
tastudio: fix infinite pasting loop
2016-10-09 16:21:01 +03:00
feos
f52d8a526b
tastudio: global clipboard has preference over internal
2016-10-09 15:51:47 +03:00
adelikat
e281950902
Close a lua instance before creating a new one, fixes #455
2016-10-06 15:17:05 -05:00
adelikat
ef6c9131c6
Fix behavior when loading a new rom when a cheat is loaded, fixes #550
2016-10-06 13:57:39 -05:00
adelikat
db194c8360
Basic Bot - Fix logic for determining the best attempt, no longer thinks every new attempt is better, I think this fixes #603
2016-10-06 12:03:32 -05:00
adelikat
4c140f676e
Basic Bot - change dropdown style to DropdownList to avoid empty and invalid choices. Fixes #602
2016-10-06 11:34:34 -05:00
adelikat
2d9fde1bed
Basic Bot - update Run button status when loading a bot file
2016-10-06 10:59:57 -05:00
adelikat
15c1fafa48
Hex Editor - when switching to a domain where highlighted addresses are out of range, clear the highlighted addresses, fixes #710
2016-10-06 09:35:50 -05:00
adelikat
ab0b78f143
Hex Editor - fix exception when pasting beyond the range of the domain, fixes #708
2016-10-05 19:59:46 -05:00
adelikat
3daad8d916
Hex Editor - fix a minor bug with displaying the selected address, fixes #709
2016-10-05 19:31:30 -05:00
feos
5ed5613826
tastudio: paste from OS clipboard if _tasClipboard is empty
2016-10-01 20:12:50 +03:00
feos
fc66ec1b02
Lua docs: fix #703
2016-09-29 18:09:58 +03:00
Meerkov
6a9510c9ae
Re-enable Thread Sleep when not in Absolute Zero mode
2016-09-29 01:19:25 -07:00
Meerkov
129fdf2a68
Revert "Allow Fast Forward Volume to be Louder than Normal Volume"
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This reverts commit 4bd6608940
.
2016-09-29 01:10:23 -07:00
Meerkov
9eafac83d4
Improve Absolute Zero Mode by 15-30%
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Short-circuits out of the Render function in the main program loop.
With an NES game running at 8500 FPS before, this brings it to 9700 FPS.
With no game loaded, running at 45k FPS, this brings it to 60k FPS.
2016-09-29 00:57:32 -07:00
Meerkov
151c88feb8
Removes busy-wait
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This sleep doesn't appear to be needed. It's just busy waiting.
We save CPU cycles by not doing this.
2016-09-29 00:18:55 -07:00
Meerkov
1b8d32e82f
Refactor the FPS Counter to it's own function
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1) Takes the block of code that calculates the string to print and gives
it it's own function.
2) Stores a static display variable. Fixes incorrect FPS while fast
forwarding as a result.
3) Reduces updates per second to 12 from 16.
2016-09-29 00:04:39 -07:00
Meerkov
68a362c8ff
Fix subtle bug in renderSound
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Bug as follows:
renderSound was true when any of the following:
_currAviWriter!=null&&_currAviWriter.UsesAudio
!IsTurboing || _currAviWriter!=null
So, if _currAviWriter!=null, it didn't matter if it has the UsesAudio
flag on or not.
2016-09-28 23:14:18 -07:00
Meerkov
4bd6608940
Allow Fast Forward Volume to be Louder than Normal Volume
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Allows FF Volume to override the normal volume, instead of multiplying
it (which could only decrease the volume).
2016-09-28 22:40:14 -07:00
Meerkov
4aa64b1f34
Refactor atten variable checks
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Cleans up volume checks, makes it a bit easier to follow by removing
negations.
2016-09-28 22:37:26 -07:00
Meerkov
d3547b15d4
Fix bug with Mute Frame Advance
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It will actually mute when you hold the Frame Advance button.
Previously, the setting did nothing.
2016-09-28 22:02:38 -07:00
Meerkov
49d7f79ce5
Reduce redundant attenuation code in main loop
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This simplifies the code for setting the attenuation by setting it to 0,
and moving all the checks that change it next to each other.
2016-09-28 21:48:35 -07:00
Meerkov
cd46188efe
Remove Unused Variable
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UpdateFrame can never be true, so all of this code is pointless.
2016-09-28 21:24:09 -07:00
Meerkov
4e99ed17ae
Replace spaces with tabs
2016-09-28 21:16:24 -07:00
Meerkov
91c5eda526
Update FPS Counter
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Changes the FPS counter to fade.
Why: FPS counter has a bug where it doesn't normalize the frame count to
the time passed since last update. This can result in an error of 1 FPS.
When running at 30 FPS, that is ~3.33%. The lower the FPS, the worse
this error grows.
1) Adds a parameter for how often to update the FPS (e.g. 16 times per
second).
2) Normalizes to the number of seconds passed since last update (fixing
the bug).
3) Adds a smoothing parameter (e.g. weigh the most recent interval at
8x, and normalize with current displayed date). This results in less
jumpy FPS because it takes into account historical data.
2016-09-28 21:04:53 -07:00
hegyak
b3d91049de
Change PrereqsAlert.Designer.cs to point to GitHub instead of SF
2016-09-27 18:06:54 -07:00
adelikat
7a31121f20
NESHawk - Provide a UI for initial ram pattern override
2016-09-27 09:52:21 -04:00
Isotarge
3e88b91b65
Take Affect -> Take Effect
...
Thanks to puwexil for pointing this out
2016-09-27 16:07:34 +09:30
pjgat09
32be471382
GLideN64: Changed UseNativeResolutionFactor to an int setting
2016-09-26 11:13:07 -04:00
Kyle Howell
3d88f77ec6
Fixed TAStudio crash when deselecting "Show Player X". The horizontal scrollbar was not updated which caused an exception when scrolling to the right.
2016-09-25 16:55:34 -06:00
Kyle Howell
4834e31bb8
Fixed bug with InputRoll selected rows drawing hidden columns.
2016-09-25 14:04:57 -06:00
Kyle Howell
d66181a597
Fixed bug with right click inputRoll selction.
2016-09-25 12:47:37 -06:00
pjgat09
e6a84f151c
Merge branch 'GLideN64'
2016-09-22 14:35:46 -04:00
pjgat09
59e43a25f9
GLideN64: Added settings to the plugin dialog. Removed some settings from the sync settings that we will not need.
2016-09-22 12:57:09 -04:00
adelikat
707c0944f0
clear the OSD before doing loadstate callbacks, fixes #635
2016-09-22 10:13:26 -04:00
pjgat09
a85da435f9
GLideN64: Added a sync settings, hooked up the dll, and added it to the video plugin list in the plugin dialog. Updated the submodule reference.
2016-09-22 08:46:49 -04:00
adelikat
10a2ae1471
Detect when a joypad is added or removed while bizhawk is open fixes #698
2016-09-21 21:23:57 -04:00
adelikat
3f191be372
Ram Search - Better event to tie toolbar enabling logic to for indices changing - fixes #629
2016-09-21 14:31:42 -04:00
adelikat
3bf11dbf68
Fix slow Ctrl+A on Ram Search and Ram Watch, fixes #630
2016-09-21 10:56:57 -04:00
adelikat
d954512214
Virtual Pads - Analog Sticks - check min and max range before setting the value. Fixes #686
2016-09-21 10:13:30 -04:00
feos
ef445c90c7
tastudio: fix a couple of crashes
2016-09-09 19:15:00 +03:00
feos
e5f2f53bde
tastudio: make sure we refresh when seeking is done
2016-09-09 18:48:23 +03:00
feos
634f11a202
tastudio: fix cursor dragging during seeking (by disabling it)
...
taseditor fashion
2016-09-09 18:46:05 +03:00
feos
a0d718acc0
tastudio: don't pause on green arrow is seeking past it
2016-09-08 23:29:17 +03:00
feos
7d1084bf98
tastudio: change internals of editing input during scrolling.
...
for now it only makes a single edit per click, since we only recalculate OnMouseDown if scrolling. this is required to get rid of scrolling recursion caused by various actions.
also ClearLeftMouseStates before saving dialog pops up
2016-09-08 22:22:33 +03:00
feos
ba895e3bad
tastudio:
...
- fix recursion in cell updates caused by clicking cursor column (fixes scrolling)
- display invalidated color consistently
n64: fix trace callback prototype
2016-09-04 12:03:12 +03:00
feos
d1ac02ebb3
tracer: more fixes to bugs found by actual usage
2016-08-31 21:24:09 +03:00
feos
5761b6b7ce
tastudio: GlobalWin.MainForm alias
...
almost 100 cases of usage is worth it
make "recent rom not found" window topmost
2016-08-29 14:33:12 -04:00
adelikat
11b4f5a5b1
Lua - fix #691 - When calling client.reboot_core we still want to re-inject dependencies to the lua libraries
2016-08-28 12:07:26 -04:00
feos
2b0dc82d16
tastudio: finally make < > buttons operate identically to advance/rewind hotkeys
2016-08-28 18:42:59 +03:00
feos
670501163b
tastudio:
...
- rewind hotkey works like wheelup+RMB
- < > buttons fire instantly but can't be held yet
- prettify cursor colors
2016-08-28 17:13:14 +03:00
feos
4f24682289
taseditor: fix LastPositionFrame resets
2016-08-28 15:34:18 +03:00
feos
0246c952eb
tastudio: complete overhaul of seek logic, replicating taseditor
...
todo: fix lastpositionframe dying if editing the same row twice with no autorestore, probably improve cursor color and rename old seek related vars
2016-08-28 01:08:43 +03:00
feos
ef47d9fbca
tracer: reboot on game close
...
more ^final^ tweaks
2016-08-22 21:57:18 +03:00
feos
54bd6b90fe
tastudio: < and > buttons behave as mouse wheel when seeking
2016-08-22 19:39:05 +03:00
feos
e379b0342e
probably final prettification for tracer
2016-08-21 23:52:42 +03:00
feos
3e7972ee9d
tracer:
...
- expose segment size to user
- fix logging to window and saving to file
2016-08-21 12:07:55 +03:00
feos
0b1d9c3c48
tracer: setup logfile segmentation
2016-08-18 23:02:57 +03:00
Ben Eirich
7f23cd80f1
SMS overscan display
...
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Designer.cs
2016-08-18 18:14:58 +03:00
zeromus
94383ab143
fix deleting recent roms when missing
2016-08-17 20:24:14 -05:00
feos
76eaea3619
tracer unification for cores: spacing, headers, etc
2016-08-16 01:39:26 +03:00
feos
8e92c5fd17
gpgx: move to normal tracing method too
...
CallbackBasedTraceBuffer seems deprecated
2016-08-14 22:29:42 +03:00
feos
473b9e5f33
m64p tracer:
...
- shrink core's disasm string a bit
- nicely print registers (r0 and co-processors regs are dropped though)
- rebuild dll
2016-08-14 17:49:56 +03:00
zeromus
a7d2b8d7f7
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
...
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to. Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
feos
d5ac190bdc
m64p: don't freeze on breakpoint
...
debugger: indicate break hit
2016-08-13 16:26:10 +03:00
feos
640911db33
make gameshark image and icon properly transparent
2016-08-11 23:46:28 +03:00
feos
80c90e7acc
m64p: attempt to add execute callback
...
no memory callback seems to be working yet though
2016-08-11 21:58:09 +03:00
parasyte
89403c72d8
Fix File->Save Log menu item in Trace Logger window
...
- Prevents an unhandled exception when saving a log from the window
(opposed to file)
2016-08-09 21:35:37 -07:00
parasyte
71c7edbb24
Add address mask setting for breakpoints
2016-08-08 04:37:39 -07:00
feos
ffc1e2f41a
tastudio: fix readonly hotkey on launch
2016-08-07 11:02:52 +03:00
feos
a2b55291b3
tastudio:
...
- movie end doesn't switch to record mode anymore. fix #586
- recording mode checkbox
- fix rec mode dying during fast rewind
todo:
- readonly hotkey doesn't work until we click the checkbox
- movie status icon doesn't show up if tastudio is autoloaded
2016-08-06 22:28:25 +03:00
feos
1e6b3bfbee
lua text: display trailing spaces
2016-08-06 15:45:07 +03:00
feos
f94b352765
tastudio:
...
- fix escape handling
- frame advance doesn't unpause emu when seek frame is reached
2016-08-04 19:42:42 +03:00
feos
b0893bdee8
tastudio: stop seeking when movie stops
2016-08-04 18:53:01 +03:00
feos
170681c3ad
tastudio: Recording mode
...
a bit inconsistent with how it switches to record right now
2016-08-03 22:29:27 +03:00
feos
e362ecdbbf
tastudio: insure against all sorts of silent corruption.
2016-08-02 20:05:31 +03:00
feos
92bcca8b7d
tastudio: tastudio's Emulator was dying if we unpause tasproj while tastudio isn't loaded, and then attempt to launch it.
2016-08-01 21:51:38 +03:00
feos
2894bb908d
tastudio: stop copying nothing on Cut command.
2016-08-01 20:41:33 +03:00
feos
13476f33ca
tastudio: don't pass ctrl+c hotkey to mainform.
2016-08-01 20:23:16 +03:00
alyosha-tas
f1e8ec02dc
Do the update correctly
2016-07-31 16:34:22 -04:00
alyosha-tas
80a4f46ce0
Add note to Coleco skip Bios
...
It doesn't always skip, it is handled internally, so I added a note to make this apparent to the user
2016-07-31 14:33:12 -04:00
feos
79badbbe63
tastudio: smarter column width
2016-07-27 21:06:13 +03:00