Commit Graph

3280 Commits

Author SHA1 Message Date
adelikat dec3a31d2b add a toggle all cheats hotkey 2017-02-25 15:32:18 -06:00
feos 5c91c2f98c tastudio: allow exporting a named state 2017-02-24 21:58:41 +03:00
zeromus 6b298f07f2 do WhackMOTW after redirecting the dll directories fully, so that the shared RemoveMOTW that I moved to a common assembly can be found (wild guess) 2017-02-23 05:27:27 -06:00
zeromus daceefdd6a fix build. buzz off. 2017-02-23 04:54:29 -06:00
zeromus 2bff78f7c6 break the build. buzz off. 2017-02-23 04:42:46 -06:00
adelikat 5d4c8020c2 Delete more stuff 2017-02-22 10:12:14 -06:00
adelikat f35717aae2 Remove yet more unused code 2017-02-22 10:11:08 -06:00
adelikat 7653b86f44 Remove some unused code 2017-02-22 10:09:44 -06:00
zeromus 569113f2f8 fix #741, maybe, by removing MOTW from external cores before interrogating them. Will it still trigger when running them, if that's done somehow before interrogating them? (untested) 2017-02-21 18:23:02 -06:00
adelikat c61d432fd6 Don't position tools to last saved position if that position is not visible on screen 2017-02-21 16:57:47 -06:00
feos b5730bda3a clarify lua doc 2017-02-19 11:56:17 +03:00
feos 03ea4f9126 tastudio: fix #806 part 2 2017-02-19 11:43:35 +03:00
feos d19fcb62ab tastudio: fix the first half of #806 2017-02-19 10:31:30 +03:00
feos 60d69db588 tastudio: stop crashing upon movie platform mismatch
make the error window topmost
2017-02-19 00:26:42 +03:00
zeromus f458648fad improve rewind in tastudio by leaving editmode intact but taking care not to clobber frames. take special pains to ensure that (reverse) frame progress vs smooth rewind semantics stay as expected. 2017-02-16 00:29:28 -06:00
feos 885a57d91e tastudio: it's never enough, fix #800 (row count cap) 2017-02-15 19:54:45 +03:00
adelikat eccfd94cce expose intellvision in the path config in release builds 2017-02-11 13:05:16 -06:00
adelikat 2f3c0af4ea Open Rom dialog - mark intellivision as not experiemental and have it show up in release builds 2017-02-11 12:45:20 -06:00
feos 5bc643f1fd tastudio: shrink the branch image like you should 2017-02-09 23:10:41 +03:00
feos 821baeb649 tastudio: captured state 0 was useless if movie conversion happened at frame>0
capture it after core reboot
2017-02-09 22:51:52 +03:00
adelikat 5277be6833 Ram Search - update the size and display type dropdowns on restart. Fixes #762 2017-02-07 18:54:58 -06:00
feos 230dcc2356 tastudio: make ToggleReadOnly() toggle read-only
this allows movie.getreadonly() return valid value
2017-02-07 19:03:46 +03:00
zeromus ea2188dc46 make tastudio.setplayback correctly restore the recording flag after it finishes seeking from the greenzone to the target frame 2017-02-07 00:01:14 -06:00
zeromus 136c071ee8 12hz is too fast for default fps updates, i cant even read it. 2017-02-06 23:17:46 -06:00
feos c739755e9b tastudio: hide whatever starts with "Key " by default
ideally, there should be separate Keys menu items in SetUpToolStripColumns() as well, moving them to a separate dropdown and hiding/showing all at once
2017-02-05 15:20:05 +03:00
zeromus d87a2b27a2 make lua's new tastudio.setplayback re-enable the record flag if it was set (the existing logic leaves it disabled I think as security against the GUI use case where users might stomp their video seeking while playing in record mode). future work: add lua control for the record mode flag 2017-02-05 04:20:07 -06:00
zeromus 539cdc29f3 add SetPlayback to tastudio lua library. Can't be 100% sure it works, but it seems to be working OK. it may hang everything up if you seek through a really long redzone..... 2017-02-04 21:40:29 -06:00
zeromus a70e6e2fc4 fix #790 (Scroll wheel missing from input.getMouse()) 2017-02-04 20:52:32 -06:00
adelikat 0480ea3f44 when toggling a script on, update on screen lua drawing stuff. On gui.clearGraphics() immediate update the screen 2017-02-04 15:54:04 -06:00
adelikat 3b197b8fdf lua console - roll back commit that disposes scripts when closing the window, apparnetly luainterface doesn't want you to dispose of disposable things 2017-02-04 15:30:13 -06:00
adelikat 0c7cedd2ac lua - tastudio.setmarker() - make marker message optional 2017-02-04 15:11:43 -06:00
feos 5d3435e6e6 tastudio: update caption as well 2017-02-04 23:36:17 +03:00
feos ae15073180 tastudio: fix regular movie opening from tastudio 2017-02-04 22:33:52 +03:00
adelikat 3d805a3541 null check for previous commit 2017-02-04 10:45:32 -06:00
adelikat 923565c350 Lua console - dispose of scripts when closing the console window 2017-02-04 10:32:36 -06:00
feos 51f21691fd tastudio: fix #788 2017-02-04 16:09:13 +03:00
adelikat c050eaa8c7 lua console - fix the edit button to account for relative vs absolute pathing 2017-02-02 17:48:32 -06:00
feos f860c5d8b1 tastudio: try to fix opening a bk2 directly 2017-02-01 20:41:15 +03:00
feos 7d469c08a8 tastudio: show bsnes performance mode warning
addresses #788
2017-01-31 00:00:09 +03:00
adelikat 4a7321b096 Ram watch - yet another tweak to restart logic, ugh 2017-01-29 20:21:47 -06:00
adelikat dca03607be Ram watch - another tweak to previous commit 2017-01-29 19:56:09 -06:00
adelikat c5ff514760 Ram watch - fix logic when deciding whether to keep the current watch list when rebooting the core, the check was always failing 2017-01-29 19:32:52 -06:00
adelikat af1a2547ae Add a hotkey to toggle the Skip Lag Frames option 2017-01-29 18:33:19 -06:00
feos 37a44c2b17 tastudio: fix and tweak clipboard and selection display 2017-01-26 20:21:48 +03:00
zeromus f7638e8352 "fix" client.bufferwidth and client.bufferheight .... I dont understand why they were doing what they were doing. It seems like such a simple thing, just return the dimensions of the core's videoprovider. Someone should rethink all these (and the surface names, and the padding names) and craft a complete, new design. 2017-01-26 00:54:44 -06:00
feos d8d0c62adf tastodio: completely redo branch screenshot popup just to avoid cropping
moved it to ToolTip, which feels like the proper way to do it
2017-01-22 17:46:54 +03:00
feos 74adace569 tastudio: file opener improvements
- fix opening and conversion of a regular movie
- fancy ofn filter, suggesting all available files first
2017-01-20 02:00:27 +03:00
feos ae16703ffc tastudio makers text popup:
- appears when double-clicking existing marker in tasview
- appears at cursor position when called from tasview (fancy)

this required adding optional position to ShowHawkDialog()
2017-01-19 23:24:41 +03:00
feos 17faf42b6e tastudio: try to be a bit smarter with SelectedIndexChanged
forces SetSplicer() calls, but only at InputRoll's OnMouseDown, the rest is handled by tastudio
2017-01-19 21:55:18 +03:00
adelikat 44a1e691f3 Ram Search - show restored/removed messages when undoing/redoing, fixes #749 2017-01-14 20:00:55 -06:00
adelikat 9408c3fc1a Hex Editor - Fix #761 2017-01-14 16:51:28 -06:00
feos 3548ec00dc tastudio: use Emulator the same way branch control uses it
this fixes a bug that generated a whole stack of temp fixes over temp fixes, as well as the crash those were trying to prevent
2017-01-13 18:26:52 +03:00
feos 8f8cf53052 tastudio columns: restore call missing since commit 3ea3012aa7
seems to only be needed for importing bk2s, other scenarios setup columns on their own, differently
2017-01-07 19:48:04 +03:00
hegyak 5ccde9cc71 GameGenie codes are Word Sized, not Byte Sized. 2017-01-05 05:09:56 -08:00
hegyak 33d79d233d Change the Main Form GameShark Converter to Cheat Code Converter. 2017-01-04 19:41:44 -08:00
hegyak f80662ddb1 Change the name of the GameShark Converter to Cheat Code Converter 2017-01-04 18:05:14 -08:00
feos 8bae2a4648 tastudio: fix double-click on the empty area throwing an exception 2017-01-04 20:16:34 +03:00
alyosha-tas c496674301 TASStudio revert design commit 2017-01-02 12:27:40 -05:00
feos 480bc5540f tastudio: reload the tasmovie if it was loaded outside tastudio and then tastudio was opened
also go to current emulator frame in that case

todo: one isn't expected to change anything in the tasmovie while in regular mode, otherwise something might break. fceux opens taseditor if a read+write state is about to load in such conditions
2017-01-02 13:59:00 +03:00
Isotarge ab1b1877e8 Lua: Implement forms.setdropdownitems() 2016-12-26 12:13:19 +10:30
hegyak ebe011f43a Reverse Byte and Word in tools/GameShark.cs 2016-12-22 05:15:40 -08:00
J.D. Purcell 52d604cb24 Fix turbo mode not disabling sound rendering (broken by 68a362c).
Apply FF&RW volume when unthrottled.
2016-12-20 22:41:59 -05:00
J.D. Purcell 36daa01ad6 Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either. 2016-12-18 20:45:38 -05:00
J.D. Purcell f2e9ca2ac9 Fix fast-forward when using audio throttle and XAudio2 or OpenAL. 2016-12-18 15:23:23 -05:00
J.D. Purcell 970a9017d4 Fix typo in previous commit. 2016-12-18 13:03:58 -05:00
adelikat 40be0dd0b3 Refactor the way a Null ControllerDefinition is created 2016-12-16 23:34:18 -06:00
J.D. Purcell 7843664f68 Improve FPS smoothing to initialize with a real value instead of ramping up from zero. Re-initialize the FPS data after pausing or changing fast forward/rewind state to eliminate ramp-up and ramp-down in those cases. Only the initial behavior has changed; the FPS calculation/smoothing is otherwise mathematically identical. 2016-12-16 16:01:21 -05:00
J.D. Purcell c971fba7df Prevent divide by zero. Would sometimes result in fSkipFrames being PositiveInfinity, which gets propagated to fSkipFramesError, resulting in the "while (fSkipFramesError <= -1.0f..." loop freezing. 2016-12-15 22:10:38 -05:00
J.D. Purcell cabf27f5d9 Move a few files related to sound output from BizHawk.Emulation.Common to BizHawk.Client.EmuHawk. 2016-12-15 19:25:09 -05:00
J.D. Purcell b0141c516e Multi-disk Bundler: Fix DPI scaling issues and improve control positioning. 2016-12-15 15:06:35 -05:00
adelikat 54eb678387 create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method 2016-12-15 10:45:20 -06:00
J.D. Purcell d95edc273e Sound cleanup. 2016-12-14 23:26:01 -05:00
J.D. Purcell a33a8252ff A bit more sound cleanup. 2016-12-14 22:03:25 -05:00
J.D. Purcell 84480e4235 Fix sound bugs + cleanup. 2016-12-14 21:19:46 -05:00
J.D. Purcell 036358fbf9 Fix bug with async sound. 2016-12-14 18:27:04 -05:00
J.D. Purcell afd55fdc6b Revert "Default to Sync sound instead of Async"
This reverts commit 6702f7795c.
2016-12-14 18:26:19 -05:00
alyosha-tas 6702f7795c Default to Sync sound instead of Async
It seems like 'CanProvideAsync' was always returning true so the else if at 1621 was defaulting to setting Async, which caused an exception later.

This seems similar to some TAStudio issues where different people are getting different results depending on Windows version, but I don't see any issue with not setting Async mode.
2016-12-14 15:07:04 -05:00
alyosha-tas 0c3da629c8 Fix for exception in marker window 2016-12-13 22:37:06 -05:00
adelikat 8c57dd98f3 NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS" 2016-12-13 15:24:53 -06:00
adelikat dd48864058 AsVideoProviderOrDefault() extension method 2016-12-12 13:47:11 -06:00
adelikat 5ff33e7569 Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
nattthebear dbdac5e3f2 Fix stuff or not 2016-12-11 22:37:28 -05:00
nattthebear a98316ba97 Soudn refactoring: Unbreak clock & vsync thrtottle 2016-12-11 18:35:42 -05:00
nattthebear ca60a33293 mess some stuff up 2016-12-11 15:01:42 -05:00
nattthebear 47fa5bcb7c Minor cleanup 2016-12-11 14:16:25 -05:00
nattthebear eb72ff9053 Swag up NullSound 2016-12-11 14:07:12 -05:00
adelikat 3be1502b6b Clean lup 2016-12-11 11:40:45 -06:00
adelikat b73a500d6b Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
nattthebear df4b38990f GBAGPUView: Don't draw a sprite if its size + tile index combined make it go past the end of vram 2016-12-09 22:09:58 -05:00
adelikat b697110098 Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does 2016-12-09 10:24:43 -06:00
adelikat 4d1629e271 Completely divorce IVideoProvider from IEmulator, use a NullVideo implementation in MainForm if a core does not provide one, Remove VideoProviderGlue. Note that NullEmulator does implement IVideoProvider still, since we like to have fun with that one 2016-12-07 13:21:18 -06:00
adelikat 72e5c3e4dd refactor a usage of Global.Emulator in MessageConfig, this place is still bad code though, needs to be rethought 2016-12-07 12:32:59 -06:00
adelikat b7e616482d Intellivision - movie mnemonics and virtual pads 2016-12-06 20:16:22 -06:00
adelikat eba11b259e HawkFile - fix exception when a file has no extension, and also simplify the logic 2016-12-06 12:21:05 -06:00
adelikat d305b048fc Fix exception when hovering over Config -> Cores -> Snes when the user has never opened a SNES game 2016-12-06 11:26:43 -06:00
adelikat 6889a72ba2 a bit more cleanup of MovieZone.cs 2016-12-06 11:10:50 -06:00
adelikat d0e632ad9d code cleanup in MovieZone.cs 2016-12-06 11:09:17 -06:00
adelikat 5c4b11d29b MacroInput - use the Emulator RequiredService property instead of Global.Emulator 2016-12-06 11:03:15 -06:00
adelikat 9e2ec00160 MacroInput tool - some code cleanup 2016-12-06 11:01:47 -06:00
adelikat ad41019a29 ToolBox use an IEmulator RequiredService instead of Global.Emulator 2016-12-06 10:44:37 -06:00
adelikat b346f9e7c5 Some slight code cleanup in ToolBox.cs 2016-12-06 10:40:09 -06:00
adelikat 3bfce81eae LuaConsole - have a RequiredService of IEmulator and pass it into the lua implementation instead of using Global.Emulator 2016-12-06 10:35:11 -06:00
adelikat f1e528f68f Virtual pads - pass the current core into schema objects instead of using Global.Emulator 2016-12-05 19:33:21 -06:00
adelikat 117e0b07e7 Pass the core instance to the record movie dialog 2016-12-04 12:51:48 -06:00
adelikat 9ae3916166 Debugger - remove a usage of Global.Emulator and a TODO 2016-12-04 12:40:26 -06:00
adelikat e99bc9ba41 use the Emulator property instead of Global.Emulator in some lua library files 2016-12-04 12:37:29 -06:00
adelikat b11a76f739 MultidiskBundler - add a RequiredService of IEmulator and use that property instead of Global.Emulator 2016-12-04 12:34:37 -06:00
adelikat 5258f9385c Tastudio - use the Emulator property not Global.Emulator, fix another CoreExension method 2016-12-04 12:30:51 -06:00
adelikat 546947041b BasicBot - Remove unnecessary usage of Global.Emulator 2016-12-04 12:23:44 -06:00
adelikat 0af5fb50b1 Refactor some extension methods off IEmulator that inexlicably used Global.Emulator instead of the IEmulator that was passed in 2016-12-04 12:14:16 -06:00
adelikat d95df349a1 use the Emulator property in more places in MainForm, also disable the VS settings menu item if current NES rom is not a VS rom 2016-12-04 11:27:26 -06:00
adelikat 9135aea773 Make a shim property in Mainform as a step towards reducing the use of Globals 2016-12-04 11:19:34 -06:00
adelikat 4ab2fadc93 Remove an unnecessary usage of Global.Emulator in Tastudio 2016-12-04 10:50:58 -06:00
adelikat 78bb41e3cf Mainform - make AV and Screenshot menus dependent on having a VideoProvider, and remove some usages of VideoProviderGlue 2016-12-04 10:50:28 -06:00
adelikat 604ed74ff9 remove some usages of VideoProviderGlue by checking for VideoProvider availability before doing some dependent processes 2016-12-04 10:30:51 -06:00
adelikat 2f375388b5 Tastudio - refactor screenshot code to use a required dependency on VideoProvider instead of using Global.Emulator, also put it on the load event instead of the constructor 2016-12-04 09:20:22 -06:00
adelikat 5665de1797 Intellivision - add a "Fake analog" controller as the default controller for easier binding for casual play, but also leave a boolean option as well for more precise (TAS) control. Add a controller config dialog to select them. 2016-12-03 17:44:25 -06:00
alyosha-tas 3be6c8917c TAStudio fix default window size
Prevents marker and branch bozes from having zero size.
2016-12-03 09:36:35 -05:00
adelikat 323b2c4c8d Advanced Loader - set StartPosition to CenterParent 2016-11-26 15:41:18 -06:00
feos 3b117752cf tastudio: refine autorestore again 2016-11-27 00:28:52 +03:00
feos beb204bb4c tastudio: when new seeking starts, kill the old one 2016-11-26 20:02:54 +03:00
feos 593433106b tastudio: attempt to fix autorestore during analog editing 2016-11-26 19:49:26 +03:00
feos 2f0ccb99f1 tastudio: don't jump to greenzone end when entering analog edit mode 2016-11-26 16:35:14 +03:00
Isotarge 0bf5482af4 Fix typo
Thanks to Keeta for pointing this out
2016-11-23 00:04:49 +10:30
feos f59ebfe126 tastudio: refactor restore logic again, fixes some more bugs
(_autoRestoreFrame completely replaced by LastPositionFrame)
2016-11-21 23:59:12 +03:00
feos 0e9e4cc034 tastudio: fix < button when seeking is paused 2016-11-21 21:19:53 +03:00
feos ef8068daa4 Revert "tastudio: move LastPositionFrame to TasMovie, prepare for another revision"
This reverts commit eea49f1895.
2016-11-21 20:03:56 +03:00
feos eea49f1895 tastudio: move LastPositionFrame to TasMovie, prepare for another revision 2016-11-21 19:29:11 +03:00
feos 05d47a7318 tastudio: make analog hotkeys working, and their names fit in 2016-11-21 18:00:21 +03:00
feos 95dc2fd6b3 tastudio: move arrow keys logic to hotkeys
disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
feos acbdfbcec9 tastudio: make analog editing mode expandable along with selection
- apply the changes made using keys to all the analog edited cells
- clamp displayed value if needed the same the resulting value is clamped
2016-11-20 17:16:29 +03:00
adelikat b7a6542fb6 Lua - gui.drawImage(), gui.drawImageRegion() - log an error if image can not be found, instead of throwing an exception 2016-11-19 14:10:17 -06:00
feos a8dde12c1f tastudio:
- set Float type to analog control columns
- set their size taking into account their MaxDigits
- stop displaying neutral analog values

input OSD:
- obtain real neutral analog value the given core uses and hide it, instead of hiding hardcoded zero
2016-11-19 19:31:04 +03:00
feos 3ea3012aa7 tastudio:
- properly setup autoloaded and normally loaded project columns
- actually call the callback that updates scrollbars and other stuff
2016-11-19 00:50:40 +03:00
feos 433d4ad693 tastudio: revive ColumnsChangedCallback, and alarm if it dies again 2016-11-17 21:30:42 +03:00
feos 2a9bd175d8 tastudio: kill zombie denoteStatesWithBGColor and co. in InputRoll, having them in Settings is enough 2016-11-17 20:25:06 +03:00
feos edf21b8bfe fix tastudio crashes when:
- setting 0 space for disk states
- righclicking on selection if a bunch of selected frames contains the last frame
- cutting the last frame
2016-11-17 20:05:41 +03:00
adelikat 30f573729c Use Count not Count() 2016-11-14 15:21:26 -06:00
feos 0b1245d769 tastudio: when loading another project, update column menus
todo: fix autoload
2016-11-14 22:39:58 +03:00
feos 52506433a2 tastudio: don't try to apply ClientSettings (columns) before SyncSettings (amount of players) 2016-11-14 20:13:08 +03:00
adelikat 889feeeeba fix #414 by idiot-proofing the lua console command window, if emu.frameadvance() is called, log a warning instead of blowing up 2016-11-13 11:26:09 -06:00
adelikat ddf23e4c3a Lua console - use string.IsNullOrWhiteSpace when checking the command line box 2016-11-13 11:15:30 -06:00
adelikat be93e78dd5 Intellivision - add .int files to the open file dialog in developer builds 2016-11-13 08:25:19 -06:00
feos 578b688d51 tastudio analog editing: Escape key cancels all changes
also prevent marker set from entering analog mode and releasing the LMB over the frame column (might happen after drag editing)
2016-11-13 16:42:24 +03:00
feos dbc35224e6 tastudio analog editing:
- autorestore after every drag edited change
- increase the mouse move step to 4 from 3
2016-11-13 16:19:46 +03:00
zeromus 595a207c97 add new field to gamedb to specify which core should be used.
allow it to be 'neshawk' or 'quicknes'.

this should only be employed by end-users; we won't make those choices in the gamedb officially.

the quicknes blacklist is still implemented separately.

yeah, that's a lot of prioritization levels.
2016-11-12 19:23:54 -06:00
zeromus c7b639be28 apply ArcadePit idea: Let user change the string in the emulator title bar via a file
(but changed the format of the string to be more generally useful, and changed it to dll/custombuild.txt)
2016-11-12 18:49:03 -06:00
zeromus 0b4fc8b6a5 apply Arcade Pit work: "Extract NesCarts.xml for easier modification" 2016-11-12 18:32:18 -06:00
adelikat e73a66b07e When ram watch is open with a file open, and loading another rom, only keep the ram watch file open if all the domains are compatible, else close it, addresses #285. There is arguably not a black and white expectation in this scenario but I think this is marginally more expected than exceptions and erroneous watch values 2016-11-12 11:46:32 -06:00
adelikat 3d402ee40e Change "Gameboy" to "Game Boy" on a few config dialogs and also change their default location to CenterParent, #411 2016-11-12 11:11:38 -06:00