Commit Graph

525 Commits

Author SHA1 Message Date
adelikat 0d581613e2 NEShawk - nice button orders for controllers 2014-06-29 21:01:57 +00:00
adelikat 1f7a79d4ea Saturn - reorder buttons 2014-06-29 13:20:30 +00:00
adelikat 3e3e34c745 SNES - nitpicky change in button orders 2014-06-29 12:55:01 +00:00
adelikat 01ba63dd09 Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it 2014-06-29 12:32:36 +00:00
adelikat d12a16db45 Atari 7800 peripherals! 2014-06-29 00:07:17 +00:00
adelikat 3bf5b75adc SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition 2014-06-28 22:59:04 +00:00
adelikat 402db49ed8 PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog 2014-06-28 22:48:07 +00:00
adelikat a45f7d7154 N64 - oops #2 2014-06-28 13:00:53 +00:00
adelikat 9378dc5921 N64 - oops 2014-06-28 12:58:13 +00:00
goyuken f0d846a0ba gpgx: support activator and xepp1ppxepxep1ppxep1pxepe1p1p1apexep`1p 2014-06-27 17:15:30 +00:00
goyuken 8b1735ce24 geneis: fix lightguns with variable screen resolutions 2014-06-27 02:55:14 +00:00
goyuken 142f893df8 genesis: menacer 2014-06-27 02:39:24 +00:00
adelikat 2f214dad71 Game Gear - fix typo in last commit of mine that caused Start to not work, and add default mappings for GG buttons 2014-06-27 02:24:18 +00:00
goyuken 3ab7610da3 genesis: fix settings snafu. make mouse work; seems to be minimally functional in nobunga's ambition 2014-06-27 02:22:23 +00:00
adelikat 179a5c3bb4 Different controller definition for Game Gear than SMS, since game gear is 1 player and has a start button and no pause button 2014-06-27 02:09:17 +00:00
goyuken 41d7302f25 better 2014-06-26 21:33:01 +00:00
goyuken ee0ca870ff gpgx: contrl infrastructure 2014-06-26 21:31:38 +00:00
adelikat e5f340c365 Oops, fix something I broke last night with N64 controllers 2014-06-25 13:52:38 +00:00
adelikat 5f71bf11c8 N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers 2014-06-25 02:18:11 +00:00
adelikat 7c7182b75d N64 - default to one connected controller with no pak 2014-06-25 01:51:16 +00:00
goyuken 0c57d7954f gameboi: fix crash 2014-06-23 03:44:46 +00:00
goyuken 6f84abb81e slap some comments on the NES controller stuff 2014-06-22 00:44:36 +00:00
goyuken e520b11552 ganasis: support memory callbacks (exec, read, write). writes and reads don't fire on a certain class of PC relative load\store which includes immediates but possibly other stuff and i didn't unravel it all... 2014-06-21 17:20:18 +00:00
goyuken 90f627d883 wonderswan: debugging callbacks 2014-06-19 15:57:07 +00:00
zeromus 237045fde2 add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly 2014-06-17 22:03:08 +00:00
goyuken 9a6decef06 GB: cleanup and stuff 2014-06-16 15:59:39 +00:00
goyuken aee94afe05 snes boardname stuff 2014-06-12 20:46:42 +00:00
null_ptr 710e461165 Fixed flickering on games that do not render during every vi frame 2014-06-10 22:21:40 +00:00
zeromus 92f417dade fix crashing bugs in yabause+software 2014-06-09 19:19:12 +00:00
zeromus dbeaede567 fix yabause+gl crashes (loadstate can trigger GL work, context needed setting ahead of time) 2014-06-09 03:13:59 +00:00
zeromus 3ea6495031 give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
adelikat 8e9e007c2c slight change to wonderswan info, this marks the 1.7.0 release 2014-06-08 13:45:09 +00:00
goyuken 11af441464 wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies 2014-06-07 01:26:16 +00:00
goyuken 5bb38cb1c2 wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration. 2014-06-04 23:26:57 +00:00
goyuken 80c79798ce update some author info on 2600 and swan cores 2014-06-04 19:06:36 +00:00
goyuken e3cb22889a add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all 2014-06-04 18:53:57 +00:00
goyuken ff6032cbdc bizswan: fix possible desync. all savestates before this commit are invalidated 2014-06-04 16:21:00 +00:00
goyuken 019ab3efe0 bizswan: support rotating the screen at playtime 2014-06-04 02:03:40 +00:00
goyuken 239eb5b268 saveram stuff 2014-06-02 16:33:08 +00:00
adelikat e7c2c40d79 set Wonderswan release flag to true 2014-06-01 21:08:28 +00:00
adelikat aa2ae170f3 N64 - make video size a setting, not a sync setting 2014-06-01 12:06:22 +00:00
adelikat 3917e7c528 Automate the about box 2014-06-01 01:57:22 +00:00
adelikat 8231025b91 System Info - Fix detection of GG and SG-1000 2014-05-31 23:17:39 +00:00
goyuken 512dc84334 would have sucked to not find that bug 2014-05-31 20:34:13 +00:00
adelikat 1c0f8674c3 SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83 2014-05-31 18:25:36 +00:00
adelikat 51660dd023 Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user. 2014-05-31 17:03:21 +00:00
goyuken 37d0510444 add PAL A2600 framerate to movie check code 2014-05-31 16:28:31 +00:00
goyuken 58efa286df move stuff 2014-05-31 16:12:59 +00:00
goyuken 0ee073b71b bizswan: savestates 2014-05-31 05:57:18 +00:00
goyuken 8f87c2e854 gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates 2014-05-31 04:01:07 +00:00
goyuken 63c361f4e2 bizswan: add cpu flags and registers, memory domains 2014-05-30 22:59:13 +00:00
goyuken fb4bd18fe1 bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though) 2014-05-30 22:31:16 +00:00
goyuken 14f0faf7ff bizswan: rotated display, lag frames, stuff 2014-05-30 20:53:52 +00:00
goyuken 3dd6da2896 bizswan: fix button orders 2014-05-30 18:33:28 +00:00
goyuken d3a5733886 bizswan: controls work 2014-05-30 18:20:05 +00:00
goyuken 9d8390a4ec bizswan: stuff 2014-05-30 18:10:39 +00:00
goyuken ab93da6faf bizswan: stuff 2014-05-30 16:50:58 +00:00
goyuken c306e61d5b mednafen 0.9.34.1 "cygne" (wonderswan) 2014-05-30 05:09:54 +00:00
goyuken d24658888b saturn: expose skip bios and RTC options as syncsettings 2014-05-28 17:31:22 +00:00
goyuken 79349aeb39 gpgx: recover from early onset alzheimer 2014-05-28 03:35:21 +00:00
goyuken bafd4ae62e gpgx: pop up an annoyabox when CD firmware is missing 2014-05-28 03:27:49 +00:00
goyuken b31399f810 2600: internal stuff to be checked 2014-05-27 03:11:33 +00:00
adelikat 947470e1d9 Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time 2014-05-27 02:45:05 +00:00
adelikat 90af0b4858 Atari 2600 - implement ScanlineAdvance(), still todo: cycle and scanline advancing don't know when to roll over a new frame 2014-05-27 02:16:47 +00:00
adelikat f207bfaec9 Atari 2600 - slight fix to the logic of FrameAdvance so that it will "finish a frame", so any sub-stepping is accounted for 2014-05-27 01:54:08 +00:00
adelikat ebbee62730 Atari 2600 debugger - slight refactoring of some things, fix step into, add total cycles, last address and distinct addresses 2014-05-27 01:33:22 +00:00
goyuken 7fdceb6158 2600: support SECAM as an alternate colour mode when in PAL mode. SECAM has its own rather unique color modulation system, and the atari engineers were too lazy to make a proper color encoder for it, so..... 2014-05-26 20:16:44 +00:00
goyuken ab74f31d41 quicknes: support getcpuflagsandregisters 2014-05-26 19:49:45 +00:00
adelikat e68e691e3c Atari 2600 Debugger - implement Step Into button 2014-05-26 19:38:02 +00:00
goyuken 299c27ae6e NESHawk: fix desync bug when using reset or power and frame precise save/loadstate 2014-05-26 01:29:00 +00:00
goyuken 4f744323cf 2600: fix hard reset sound crash caused by recent fuddlings 2014-05-26 01:21:31 +00:00
adelikat 898c57f5d9 Atari 2600 - AR (Super Charger) - implement Cart Ram memory domain, and a Fast SC Bios sync setting 2014-05-26 01:01:47 +00:00
adelikat d1743a2ce3 Atari 2600 - AR - cleanup, implement hard reset, savestates, and dispose 2014-05-26 00:55:12 +00:00
adelikat 8069653888 Atari 2600 - Fix AR mapper 2014-05-26 00:30:43 +00:00
adelikat 9c351942c0 Atari 7800 - record pal flag into movies 2014-05-25 00:00:44 +00:00
zeromus 80707ebc53 fix supergameboy 2014-05-24 05:37:30 +00:00
adelikat ed4c92c0f8 Atari 2600 - Set virtual width in pal to 320 2014-05-24 01:21:33 +00:00
adelikat 33abd29aec Add PAL flag to pal games in atari gamedb, remove todo in atari core 2014-05-24 01:12:18 +00:00
adelikat 4c0f693e70 Atari 2600 - expose Display Type in order to have the PAL flag recorded into movies 2014-05-23 18:04:31 +00:00
goyuken 27fa8d9a61 atari 2600: PAL support should be mostly good to go now 2014-05-23 16:37:49 +00:00
goyuken 2f7ad6a676 2600: more stuff towards PAL support 2014-05-23 15:47:48 +00:00
goyuken 59440c1d4d NES stuff 2014-05-23 15:10:14 +00:00
adelikat 424f312afa Atari 2600 - from now on, practice safe poking. Also poking is now possible on the system bus. 2014-05-23 00:29:31 +00:00
zeromus f49c4492f1 fix #177 "SNES Loadstate failure with DSP firmware." by repeatedly loading the rom when resetting the core so that chip roms get a chance to reload after the entire core (hopefully) is memzeroed 2014-05-23 00:13:04 +00:00
goyuken 6f9211167c neshawk: pirate fix 2014-05-21 22:29:14 +00:00
goyuken ae104deac3 fix up previous commit 2014-05-21 15:47:18 +00:00
goyuken 7dec3af0de 2600: add a pal detection heursitic. still some work to do on that 2014-05-21 14:32:41 +00:00
adelikat 6e4af65b99 N64 - only show mempack domains if the respective controller is enabled and configured with a mempak 2014-05-20 15:19:13 +00:00
goyuken a6c5a9cdb2 a2600: frame timing infrastructure. frame time is now a constant 262 lines per frame. if the video frames don't match that, the situation is handled similarly to GB 2014-05-19 17:54:00 +00:00
goyuken 27a7bc7c8f i would never in a million years have written that way, so no reason to change it to that after the fact 2014-05-19 03:21:46 +00:00
adelikat e96b81d7ab Rip out some "movies 1.0" hacks 2014-05-18 16:28:56 +00:00
adelikat 0e02a78073 update a comment now that accuracy profile is an option 2014-05-18 13:44:58 +00:00
adelikat 5e15ba5fa0 credit blargg for quicknes 2014-05-18 01:12:38 +00:00
adelikat 965c2dfc0f Quicknes - Fall back to neshawk when attempting to load FDS and other things that we think NES should play 2014-05-18 01:06:11 +00:00
adelikat 0588c3d7ea Check in patch from zeromus that provides back end support for custom Axis constraints for analog input 2014-05-17 19:35:47 +00:00
zeromus 19f3b1b1da here it is, fixed another way, for the record: float ranges can now support inverted senses. 2014-05-17 00:06:20 +00:00
goyuken 0ec92e626e nes: make full_nes_palette.nes test work. colors still look a bit funky though 2014-05-15 23:25:49 +00:00
goyuken 3405369d58 neshawk: fastererer 2014-05-14 15:46:16 +00:00
adelikat e51e8dead5 SNES - Make performance core the default 2014-05-14 12:47:36 +00:00
adelikat 578cc2c850 Front end for z64 rsp hle video plugin support 2014-05-14 02:29:59 +00:00