SuuperW
e40b10a0b6
-marker undo code moved to proper place
...
-undo history fixes
-feature: binding markers to input
-bugfix: TasView wasn't always refreshing when inserting/deleting frames
2015-03-03 08:32:39 +00:00
SuuperW
25e54f4390
-More StateHistory names
...
-Smarter state history management
TAStudio: A few bugfixes and performance boosts
2015-03-03 06:56:45 +00:00
SuuperW
2c876858f2
-Bugfix: TAStudio couldn't re-save a project.
...
-Bugfix: tasproj files without StateHistory couldn't load.
-Gave a bunch of StateHistory stuff proper names.
2015-03-02 23:43:52 +00:00
SuuperW
bff3d64a4a
-Various fixes, mostly to Undo/Redo.
...
-Changed Program.cs to not use a couple try statements when debugger is attached.
-Implemented the Undo/Redo menu item buttons.
-Ctrl-deselecting frames in TasView now supports dragging.
2015-03-01 19:29:33 +00:00
SuuperW
cf081ce1fc
TAStudio:
...
-Moved Toggle/SetStates from TasMovie.cs to TasMovie.Editing.cs
-bugfix: Yet another bug in setting LastVisibleFrame
-Removed unused declaration
-Fixed MarkerControl to not mess up display when a deleted marker is still selected.
-feature: Basic undo/redo history functions seem to work. (Ctrl+Z/Y in TasView)
2015-03-01 05:47:32 +00:00
SuuperW
c12d715c12
TAStudio:
...
-Bugfix: Didn't refresh when changing lag frames to hide.
-Bugfix: Another error with setting LastVisisbleFrame.
-Bugfix: Truncating a movie didn't remove truncated marker selection.
2015-02-27 19:34:31 +00:00
SuuperW
836659264d
TAStudio:
...
-Bugfix: Dragging to change a float was backwards.
-Fix: Setting LastVisibleRow with lag frames hidden now goes to the correct frame.
-TasView now sets FirstVisibleRow when jumping backwards
-Bugfix: Deleting a marker didn't remove selection; refresh messed up.
-Moved InputRoll.cs, SelectAll/DeselectAll to the Api region.
-Bugfix: Couldn't edit next-frame float values.
2015-02-27 19:06:02 +00:00
SuuperW
7624a92021
TAStudio edits:
...
-Bugfix: TAStudio was refreshing before autoscrolling to cursor.
-Partial fix: Made setting last visible frame more accurate when lag frames are hidden.
-Removed a line that set an unused local variable.
-Bugfix: Scrolling away from selection with lag frames hidden messed up the display.
2015-02-26 21:12:12 +00:00
adelikat
f305ca5666
Don't crash if user elected to autoload Ram Watch but not autoload a Rom
2015-02-25 22:32:50 +00:00
SuuperW
81a8d38ca4
TAStudio work:
...
-Fixed InputRoll.VisibleRows property.
-Removed useless check for NeedsScrollbar.
-Removed TAStudio.ListView.cs property for hiding lag frames; changed InputRoll.cs to do that work more efficiently.
-Feature: User can now edit float values by holding the mouse button and dragging up/down.
-Bugfix: Moving the cursor past first displayed row while painting would not cause first displayed row to be painted. (and similarly with last)
2015-02-25 21:17:50 +00:00
adelikat
aa2984dd96
Tastudio - Columns menu - show button names in addition to the column mnemonics
2015-02-24 22:46:35 +00:00
adelikat
0055bc1949
Tastudio - hack to remove N64 "fake analog" buttons from the list
2015-02-24 22:44:47 +00:00
adelikat
8af99c9066
Tastudio - make < and > buttons repeatable buttons
2015-02-24 21:44:26 +00:00
adelikat
6a02656417
Tastudio - track lag log history (1 level deep) and color "invalidated greenzone" using this information (a lighter shade of normal greezone colors)
2015-02-24 21:23:16 +00:00
SuuperW
734101a8fd
TAStudio: Fixed arrow keys not being picked up in KeyPress, plus minor edits/bugfixes to arrow key editing of float values.
2015-02-24 20:55:24 +00:00
adelikat
a4ce9de091
Tastudio - wire up the Lag Frames to Hide UI, and have it save in the Tasproj file
2015-02-24 20:38:46 +00:00
SuuperW
369c883ac0
TAStudio feature added:
...
-Hiding lag frames feature implemented. (Still needs a user interface to change the settings.)
2015-02-24 19:00:12 +00:00
scepheo
32b788b352
Hex Editor and new RAM Watch now default to memory domain byte size.
2015-02-24 10:18:20 +00:00
SuuperW
db09b12925
More updates to TAStudio: (again all my changes marked with SuuperW)
...
-bugfix: Local variable hid another; float input couldn't be painted.
-bugfix: Bool input couldn't be painted starting from past the last frame.
-feature: Double-clicking a float input allows user to type value in. (arrow keys would also work, but those aren't seen by the InputRoll, no idea why)
-change: Selected cells are now half-highlighted, so user can still see the non-highlighed color.
2015-02-24 06:47:32 +00:00
SuuperW
e3b9b7c795
A few edits to TAStudio:
...
-Double-click markers to jump to that frame.
-Drag painting input was one frame behind cursor.
-Some commented-out code for stuff I was messing with may also be present. (All edits were marked with SuuperW comment line.)
2015-02-24 03:06:57 +00:00
adelikat
5a2146bde2
Lua - fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie
2015-02-24 00:37:56 +00:00
adelikat
b45d3820be
Lua - gui library - make all colors optional parameters and use defaults if not provided (initially white foreground and transparent background). Add gui.defaultForeground(color) and gui.defaultBackground(color) to change those defaults
2015-02-23 03:10:38 +00:00
adelikat
ecaf95f400
ToolManager - a small cleanup now that there is an owner variable
2015-02-22 04:06:40 +00:00
adelikat
41950cb9e0
ToolManager - take a Form owner in the constructor and pass it in to any tools that are also Form objects (all of them). ToolBox - use the Parent property instead of GlobalWin.MainForm now that it is populated
2015-02-22 04:02:30 +00:00
adelikat
1514faf300
Move PresentationPanel from GlobalWin to Mainform, since it was primarily used there (and the few other places knew about GlobaWin.MainForm anyway)
2015-02-22 03:53:07 +00:00
adelikat
2bc68b99c7
Hex Editor - fix Load .tbl file menu item when rom is in an archive
2015-02-22 03:36:54 +00:00
adelikat
c759eb80d5
mark Debugger tool as released
2015-02-17 00:55:21 +00:00
adelikat
73c1bedd9e
Virtual Pad buttons - don't do anything on space, tab, and shift+tab
2015-02-14 03:51:29 +00:00
scepheo
48a6686f31
Lua Console: Command window gives slightly more sensible output now.
2015-02-08 23:47:15 +00:00
scepheo
152323d891
Lua Console: Console and immediate fields now use Courier New.
2015-02-08 23:09:58 +00:00
adelikat
abbfcad071
Fix Ram Watch designer file
2015-02-08 22:30:18 +00:00
scepheo
714f4a9687
RAM Watch: Added read/write breakpoint setting to context menu.
2015-02-08 17:39:59 +00:00
jdpurcell
b3ecd5dd28
Debugger / Trace Logger: Clean up newline handling in Copy code (newline may not be 2 characters on different platforms).
2015-02-08 15:32:56 +00:00
jdpurcell
a1dcd9928e
Fix empty DisassemblerView with non-standard DPI settings.
2015-02-08 15:16:28 +00:00
scepheo
0ff1808101
RAM Search: Fixed go-to using index instead of address.
2015-02-08 00:35:32 +00:00
adelikat
0ee999dde4
Lua - drawImage - speed up by caching images instead of reading them from disk on every call
2015-02-07 15:39:16 +00:00
adelikat
20a92686f9
Debugger - the Seek To feature requires Disassembling to be available in the core
2015-02-06 01:01:34 +00:00
adelikat
133723e50f
Debugger - clean up some code
2015-02-06 00:56:54 +00:00
adelikat
8427a9db7e
Debugger - add context menu item on Disassembler "Add Breakpoint" that will add an execute breakpoint on the selected address
2015-02-06 00:41:50 +00:00
adelikat
e211cfdcf3
PSX - virtualpad support for non-dualshock controllers
2015-02-05 21:42:28 +00:00
adelikat
3ebd9bb2df
Lua functions list - greatly speedup drawing
2015-02-05 00:04:05 +00:00
adelikat
4eda12a8b0
PSX - Virtualpad - pay attention to the number of conntected controllers - still todo: schema for Gamepad and DualAnalog
2015-02-01 14:02:01 +00:00
adelikat
5188c43e07
Debugger - Use proper PC register property on load - Fixes issue 380
2015-01-31 23:34:28 +00:00
adelikat
53cda95ca5
Lua Console - don't nag to save a session, unless a session exists
2015-01-31 01:52:29 +00:00
adelikat
dba610d5d7
Hex Find - focus and highlight on load
2015-01-31 01:25:08 +00:00
adelikat
29a6c7369b
Hex Find - even more simple
2015-01-31 01:23:03 +00:00
adelikat
8b48bd3e26
Hex Find - simplify some code
2015-01-31 01:16:41 +00:00
scepheo
bdfdd96686
RAM Poke: Pressing the "Poke" button now also closes the dialog.
2015-01-30 16:15:08 +00:00
scepheo
860227ee66
LuaConsole: Actually stop and restart script upon tool restart.
2015-01-29 14:50:09 +00:00
adelikat
6f2488aa57
Lua - clear out lua drawing surface on restart
2015-01-29 03:36:19 +00:00
adelikat
307845b3b5
Lua - recover from a locked drawing surface exception and log to the console, rather than crash the emulator
2015-01-29 02:14:39 +00:00
adelikat
24a517d293
Lua - properly re-inject core dependencies on restart
2015-01-28 14:38:06 +00:00
adelikat
09072acb3b
Lua Console - immediate box - in some situations wrap the text in a console.log(), such as if the user simply types a variable name
2015-01-27 23:27:44 +00:00
adelikat
3b13ea4a8f
spaces to tabs, good ol whitespace commit
2015-01-27 23:18:48 +00:00
adelikat
5636c1b6a1
Ram Search - support copy similarly to ram watch
2015-01-27 03:09:13 +00:00
adelikat
f547dfbb21
some fixes to last commit
2015-01-27 02:53:57 +00:00
adelikat
bb2cd1b476
Ram Watch - support copy and paste (generates and receives the same text as would be in a .wch file)
2015-01-27 02:37:18 +00:00
adelikat
82bda9006a
Cheats dialog - never ask to save changes, the cheat system is independent of the dialog and makes intelligent decisions already, no need to annoy the user
2015-01-27 00:44:13 +00:00
adelikat
8246de14aa
IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
2015-01-25 22:14:58 +00:00
adelikat
e1f59363f2
Debugger - on refresh, check for new non-debugger made breakpoints and display them
2015-01-25 19:50:54 +00:00
adelikat
d4d966680d
Debugger - tweak positioning of register labels when registers are not settable
2015-01-25 16:56:18 +00:00
adelikat
e1811371e4
Cheats - only allow writable domains in the domains dropdown
2015-01-25 16:20:53 +00:00
adelikat
e51ffd95d8
Ram Watch/Search - disable poke and freeze toolbar items based on writability of a domain, also smarter enabling/disabling of them in general
2015-01-25 16:07:15 +00:00
adelikat
4a39b5a619
Hex Editor - if a domain is not writable, switch to a "read only" mode
2015-01-25 15:42:07 +00:00
adelikat
71d7c2537a
Ram Watch/Search - also disable freezing if a domain is not writable
2015-01-25 15:15:56 +00:00
adelikat
7ed8704555
add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua
2015-01-25 14:37:37 +00:00
adelikat
d200c1be38
HexEditor.cs - fix line endings
2015-01-25 13:24:18 +00:00
adelikat
e4800cb8f3
debugger - fix ability to set write and execute breakpoints
2015-01-24 19:50:18 +00:00
adelikat
d9c7e09445
Debugger - fix sound stutter on add breakpoint dialog pop up
2015-01-24 18:23:04 +00:00
adelikat
7b87f666a1
MemoryDomains - rename CheatDomain to SystemBus
2015-01-24 15:49:02 +00:00
adelikat
f89f8fc457
add a PauseChanged event to mainform, have the debugger subscribe to it and refresh instead of refreshing every frame, add a refresh menu item with F5 hotkey just in case
2015-01-24 03:10:21 +00:00
adelikat
027706be70
Debugger - to PC button
2015-01-24 02:50:22 +00:00
adelikat
652640d580
Debugger - disassembler - support ctrl+C to copy selected rows to the clipboard
2015-01-24 00:02:22 +00:00
adelikat
5d2eb17771
debugger - fix scrollbars on register panel
2015-01-23 23:51:37 +00:00
adelikat
19450e50f7
Debugger - Register box - make label spacing dynamic based on the largest register name
2015-01-23 23:17:24 +00:00
zeromus
773826049f
fix bug in disassembler
2015-01-23 20:29:07 +00:00
zeromus
2a1f40982c
dont know how valuable it will be, but just in case.. 16.16 fixed point support
2015-01-22 01:24:20 +00:00
zeromus
3a8fcec1bf
HexEditor: add a bit of a hacky n64 matrix viewer test code to context menu
2015-01-22 01:15:06 +00:00
zeromus
c445dcf183
HexFind: respond to escape key
2015-01-22 01:14:49 +00:00
adelikat
aff2e9544e
Ram Search - change "Add to Ram Watch" hotkey from ctrl+R to ctrl+W for consistency
2015-01-21 23:20:58 +00:00
adelikat
69b2e51e7c
Debugger - add a cancel seek button
2015-01-21 23:04:47 +00:00
goyuken
af451143bf
a bit of memory domain cleanup
2015-01-21 17:36:22 +00:00
adelikat
4b2d116738
Debugger - implement the Seek To button
2015-01-21 02:12:59 +00:00
adelikat
1fadcdd9f0
Debugger - add a SeekTo button/textbox, doesn't do anything yet, other than intelligently enable/disable based on availability and set the textbox properties based on the properties of the PC register
2015-01-21 00:46:13 +00:00
adelikat
5462e16b91
Hex Editor - fix a bunch more int to long conversions
2015-01-19 02:42:58 +00:00
adelikat
a8b1fc609a
Ram Poke - handle the case of an absurd amount of addresses picked
2015-01-19 02:04:04 +00:00
adelikat
1c6d6f57bc
Hex Editor - better location for the poke dialog, don't attempt to highlight non-visible addresses (fixes some bad drawing when highlighting and scrolling)
2015-01-19 01:49:56 +00:00
adelikat
ebf7273cbe
Hex Editor - open poke dialog in a logical location, update the hex editor when Poke is clicked on the Poke pop up dialog
2015-01-19 01:39:47 +00:00
adelikat
0620246ef4
Hex Editor - fix highlighting of addresses greater than 7FFFFFFF in 32 bit domains
2015-01-18 20:15:03 +00:00
adelikat
f647f16592
Ram Watch - add/edit watch - support 32 bit domains
2015-01-18 19:50:31 +00:00
adelikat
f6b757e7fd
Add Breakpoint dialog - fix a slight logic error
2015-01-18 19:08:25 +00:00
adelikat
515a41592c
Convert a whole bunch of ram stuff from int to long
2015-01-18 18:59:23 +00:00
adelikat
89b3c31872
Hex Editor - more long conversion, highlighting will now work until the scrollbar value itself overflows
2015-01-18 18:13:38 +00:00
adelikat
6507fa5d92
Hex Editor - convert addresses from int to long, fixes Go to address on 32bit domains, highlighting on addresses after 7FFFFFFF is still busted though
2015-01-18 18:01:27 +00:00
adelikat
27d30df0cf
Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits
2015-01-18 16:00:20 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
goyuken
82fcd0bc5e
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
adelikat
9c8bb5ff1f
Hex Editor - remove some bad code, still plenty to be found in here, but this should be better at least
2015-01-14 00:08:20 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
adelikat
d4155081d2
Cheat dialog - cheat editor - fix bug where it was using main memory to make size decisions
2015-01-13 01:51:02 +00:00
adelikat
c1cbad1b30
rename MemoryDomain.SystemBus to MemoryDomain.CheatDomain to better describe its intent
2015-01-12 23:54:16 +00:00
zeromus
9b5a5e69d4
psx - improve behaviour of initial disc state at frame=0
2015-01-12 07:32:52 +00:00
adelikat
5d07cff19f
Tastuduio - issue 359 - fix issues with Asking to save changes on close combined with threaded saving, not the prettiest work around but it should work
2015-01-06 16:35:22 +00:00
adelikat
c03fc0be81
Tastudio - fix issue 356, don't crash when clicking a float column when the movie has no input yet
2015-01-05 00:43:02 +00:00
christoph.boehmwalder
99f9d91671
LuaConsole - Fixed tooltip of Duplicate button.
2015-01-03 22:40:11 +00:00
jdpurcell
fd4a523fd6
Scaling fix for scrollbar positioning.
2015-01-03 21:52:33 +00:00
christoph.boehmwalder
7f6e651c08
A little more elegant (and secure) solution for the bug fixed in r8728
2015-01-03 14:03:13 +00:00
christoph.boehmwalder
29923329e9
Fix NullReferenceException when aborting TAStudio movie conversion while recording.
2015-01-03 03:30:34 +00:00
adelikat
feef0e7e4c
rollback the playbackbox changes in last revision, we have deemed it working
2015-01-03 02:54:38 +00:00
christoph.boehmwalder
c3f51f8b39
Made saving a little more convenient by putting it in its own thread. Might be very buggy still.
...
Also temporarily disabled reading TAStudio settings in PlaybackBox because of a NullReferenceException
2015-01-03 02:29:55 +00:00
goyuken
2abd8c8dd1
partially revert r5408 to fix designer mayhem
2015-01-02 22:02:44 +00:00
jdpurcell
cf7815adc9
Fix anchoring of new textbox.
2015-01-02 22:02:00 +00:00
adelikat
ab518e9e7c
Ram Search - Issue 342 - add an "Account for lag" option to the auto-search feature, on by default because I decided that you probably really want that most of the time and don't realize that you do
2015-01-02 21:53:39 +00:00
adelikat
153e823f78
Ram Search - a minor code refactor - remove a functional call that is only used once in another function and just do the code there
2015-01-02 21:33:03 +00:00
adelikat
698e080312
Tastudio - fix in the designer
2015-01-02 21:25:10 +00:00
adelikat
6fad387840
Cheats - don't start a new list on Restart(), the mainform manages the cheat list, the cheat dialog is merely a UI for that list
2015-01-02 20:33:30 +00:00
christoph.boehmwalder
879302710e
Lua Console - Attempt to fix scaling horror
2015-01-02 20:01:01 +00:00
christoph.boehmwalder
e11811e2f8
Lua - Added an input box to the script console for on-the-fly command input
...
Set ImageScaling to None for all buttons in the toolbar in order to fix scaling issues
2015-01-02 19:36:32 +00:00
adelikat
e54693fedb
clean up NES tool icons and titles
2015-01-02 18:26:42 +00:00
adelikat
581df3157c
Genesis Game Genie - restrict to the GPGX core so it isn't available on non-genesis systems
2015-01-02 17:41:56 +00:00
adelikat
a075435ce8
Tastudio - fix loading
2015-01-02 17:28:51 +00:00
adelikat
7923f4d131
Ram Watch and TAStudio - fix default filename generation when doing a save as
2015-01-02 17:22:17 +00:00
adelikat
aea17282cc
ToolManager - remove CloseIfDisposed, it was only being called when a tool is specifically told to restart by client code, seems like a vestigial hack workaround to cleanup improperly closed things if they are called upon. Add in the Ram Watch hack to UpdateValues<T>. All of this fixes Ram Watch autoload when the on screen display option is checked
2015-01-02 15:27:54 +00:00
adelikat
38c1ffa1e9
Fix autoloading of Ram Watch
2015-01-02 15:19:18 +00:00
adelikat
47d1e480da
Ram Watch - a null check
2015-01-02 14:40:18 +00:00
jdpurcell
4ae3060ae5
Fix/cleanup override X/Y stuff.
2015-01-01 22:20:19 +00:00
jdpurcell
260176e458
Fix NES Zapper target being 210 pixels tall instead of 240.
...
Fix max X/Y value of target being high by 1.
2015-01-01 22:14:03 +00:00
adelikat
4e0e5958ed
Lua - Convert Gui library to service injection system
2015-01-01 21:44:49 +00:00
goyuken
3710e6c1ca
itoolformautoconfig: fix save position
2015-01-01 21:01:42 +00:00
adelikat
a7c91ddcdd
Lua - convert to the Client library to the service injection system
2015-01-01 20:58:57 +00:00
adelikat
036e1cab8d
Tastudio - oops, instantiate Settings
2015-01-01 20:48:14 +00:00
adelikat
72893a10f3
EmuLuaLibrary - remove some commented code that should have been deleted
2015-01-01 19:19:51 +00:00
adelikat
29117dadbe
remove an unused function in ToolManager
2015-01-01 19:16:50 +00:00
adelikat
bdae0c359b
VirtualPad - use an IEmulator service and remove references to Global.Emulator
2015-01-01 19:15:32 +00:00
adelikat
5bba86e23a
GB Game Genie - convert to IToolFormAutoConfig
2015-01-01 19:07:57 +00:00
adelikat
bb5b20cc33
Gensis Game Geneie Encoder/Decoder - convert to IToolFormAutoConfig, fix a bug that would have made it never be available, make it available on non-interm builds (I think the issue keeping it unreleased was a core endian issue that was resolved), add a menu item for it in the Genesis menu
2015-01-01 19:02:00 +00:00
adelikat
93fe387311
NES Game Genie - convert to IToolFormAutoConfig, also fix a bug that would have made it never show up as available
2015-01-01 18:51:24 +00:00
adelikat
1854544f01
convert SNES Game Genie encoder/decoder to IToolFormAutoConfig
2015-01-01 18:45:14 +00:00
adelikat
1ee7cfc153
Convert Virtualpads to IToolFormAutoConfig
2015-01-01 18:42:08 +00:00
adelikat
6ce93c0496
TAStudio - move some settings from Config.cs to the dialog using [ConfigPersist]
2015-01-01 18:24:35 +00:00
adelikat
6fb88a0105
TAStudio - convert to IToolFormAutoConfig
2015-01-01 18:10:07 +00:00
adelikat
dbdc92e7e2
Hex Editor - remove some unsused code
2015-01-01 17:53:21 +00:00
adelikat
b8d667812b
convert Lua Console to IToolFormAutoConfig
2015-01-01 17:48:25 +00:00
adelikat
a2bee4f88a
Lua Console - move "Autoload Session" to the recent session menu
2015-01-01 17:28:34 +00:00
adelikat
54b7a1c50f
Convert Hex Editor to IToolFormAutoConfig and [ConfigPersist]
2015-01-01 14:54:26 +00:00
adelikat
89fcceecfc
ToolManager - support autoloading from custom settings that inherit ToolDialogSettings, Ram Search - convert recent files to ConfigPersist
2015-01-01 02:08:45 +00:00
adelikat
8a13733f9b
Hex Editor - don't use a ram search config setting (good ol copy pasta)
2015-01-01 01:25:36 +00:00
adelikat
31823693ae
Cheats, Ram Watch - Fix bugs in column hide/show in new system
2015-01-01 01:21:06 +00:00
adelikat
6440c9c44b
Ram Watch - convert to ConfigPersist, and do column stuff the new way
2015-01-01 00:47:22 +00:00
adelikat
399cbb9116
Cheats - remove the dependency on an IEmulator service by moving some logic to ToolManager (not good logic, will be obsoleted eventually)
2015-01-01 00:11:39 +00:00
adelikat
b4c703580a
A slight refactor with MainForm events
2015-01-01 00:06:00 +00:00
adelikat
dba923d8b9
Cheats - auto-generate the Columns submenu instead of boilerplate
2014-12-31 23:48:39 +00:00
adelikat
ace8192c8a
Cheats dialog - refactor and simplify how column info is saved and loaded
2014-12-31 23:28:50 +00:00
adelikat
d809da1e8d
Cheats dialog - convert to using ConfigPersist, and simplify some code
2014-12-31 22:16:22 +00:00
goyuken
757ca11e98
gba gpu view: IToolFormAutoConfig
2014-12-31 19:22:39 +00:00
goyuken
bdf6a58e2c
fix NES NT\PPU view for previous revision
2014-12-31 17:43:40 +00:00
goyuken
d1caf79a56
toolmanager: when electing to close and not restart a tool because of lack of services on the new core, clear out all services attached to the core first. this will turn some existing silent failures into NullReferenceExceptions, likely. fix one such bug in GBAGPUView
2014-12-31 17:18:51 +00:00
jdpurcell
eacadc8e09
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
2014-12-31 05:34:21 +00:00
jdpurcell
19bdb01adc
Small tweak to previous commit.
2014-12-29 00:59:40 +00:00
jdpurcell
7b4c5636bd
Improve scaling. Still needs some work but it's better than it was.
2014-12-28 23:58:45 +00:00
jdpurcell
9a1108e9f7
Fix control positions/sizes in the cases where auto scaling doesn't apply (e.g. dynamically created controls).
2014-12-28 21:59:53 +00:00
jdpurcell
30d3b02a7f
Auto scaling: All forms should have AutoScaleMode set to Font.
...
Auto scaling: All user controls should have AutoScaleMode set to Inherit (i.e. they inherit their containing form's AutoScaleMode, in this case Font). Explicitly setting an AutoScaleMode on user controls causes problems with child controls anchored to the bottom and/or right.
Remove explicitly set font in GenGameGenie form. Fonts set on the form/user control level cause problems with auto scaling.
Fix text box anchoring in DualGBFileSelector control.
2014-12-28 21:19:34 +00:00
goyuken
4d78052961
pce sound debugger: auto config
2014-12-28 17:22:58 +00:00
goyuken
87c064c6ac
snes graphics debugger: use autoconfig
2014-12-28 17:15:36 +00:00
adelikat
6c0a0401a9
Debugger - remove Load() logic since it is a duplicate of Restart() logic which is now called after Load()
2014-12-24 03:14:58 +00:00
kylelyk
2938f21962
Changed behavior when failing to import file to be less drastic.
2014-12-23 22:13:57 +00:00
adelikat
f79d8332a6
Debugger - fix how IMemoryCallbackSystem is used, breakpoint control no longer permanently disabled even when it is implemented in a core
2014-12-23 18:24:01 +00:00
adelikat
816a6e53df
Debugger - update some comments
2014-12-23 17:49:05 +00:00
adelikat
025299ebd1
Debugger - Restart() logic
2014-12-23 17:44:59 +00:00
adelikat
299e8cffaf
Debugger - remove some unused code
2014-12-23 17:34:12 +00:00
adelikat
f3599989bc
Debugger - fix updating of register values when they are labels (when the ability to set registers is not implemented by the core)
2014-12-23 17:12:06 +00:00
adelikat
feb7f4c4f3
Debugger - a fix to last commit
2014-12-23 03:13:13 +00:00
adelikat
7fb92d28fc
Debugger - fix disassembler scrollbar logic, including the "infinite scroll" effect that when you click the up or down scrollbar arrows it will got to the next instruction (upon the next update it will "snap" back to PC)
2014-12-23 02:34:08 +00:00
adelikat
9c7becbcfb
Debugger - better logic for clicking the scrollbar down arrow on the disassembler
2014-12-23 02:13:26 +00:00
adelikat
0f2197cec1
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
2014-12-23 01:58:12 +00:00
adelikat
5d4f9a715a
Debugger - don't assume a core will return any flags
2014-12-23 01:02:52 +00:00
goyuken
3ff067d426
IToolFormAutoConfig: add restore defaults
2014-12-23 01:01:37 +00:00
adelikat
2a771791d0
Debugger - fix display of registers when register setting isn't available
2014-12-23 00:58:21 +00:00
adelikat
0f97dbb017
Debugger - remove some unused code that didn't get deleted in an earlier revision
2014-12-23 00:01:46 +00:00
adelikat
1efd1454c2
Debugger - remove defaultWidth/Height stuff that isn't used now
2014-12-22 23:58:21 +00:00
adelikat
67d03c12c7
Debugger - convert to IToolFormAutoConfig
2014-12-22 23:57:03 +00:00
kylelyk
b8be890343
TAStudio gives Message Box before exiting when loading bad file.
2014-12-22 22:31:47 +00:00
kylelyk
9bb8a0f355
Fixed MarkerControl crashing on startup in TAStudio (temporary fix).
2014-12-22 22:30:22 +00:00
goyuken
7e51289003
pce cdl: change settings system
2014-12-22 21:38:57 +00:00
goyuken
5ac505d582
SMS vdp viewer: settings
2014-12-22 19:15:56 +00:00
goyuken
808e17c3f7
tracelogger settings
2014-12-22 19:01:21 +00:00
adelikat
fea5156c31
Virtualpads - fix Atari 2600 B button
2014-12-22 01:36:54 +00:00
adelikat
fd28a593f6
Ram Watch - add a null check on Restart()
2014-12-22 00:59:39 +00:00
goyuken
78ea103114
ramwatch fix
2014-12-21 21:43:03 +00:00
goyuken
d1580567dd
add a few missed ServiceInjection uses
2014-12-21 18:25:04 +00:00
goyuken
66b557ce93
update some pce tools to use autoconfig/configpersist
2014-12-21 16:59:36 +00:00
goyuken
ed6082cab3
NES: set NT and PPU viewers to use the new settings stuff
2014-12-21 08:17:56 +00:00
goyuken
3ff57483ff
tool manager: more config stuff
2014-12-21 05:56:51 +00:00
goyuken
ff8922bb08
itoolform custom config infrastructure; not complete
2014-12-20 21:49:53 +00:00
adelikat
1d0b623d88
Debugger - diassembler - an attempt to implement scrolling up (only works on small increment for now), but busted, arg
2014-12-20 20:33:54 +00:00
adelikat
4bdbf9fa14
Debugger - Disassembler - use the System Bus to assess the max value, instead of a hardcoded 0xFFFF
2014-12-20 18:11:42 +00:00
goyuken
62cb922a81
change GB gpu to work with IToolFormAutoConfig and fix un-resizable window behavior
2014-12-20 17:20:56 +00:00
goyuken
2245398df1
change itoolform autoconfig to opt-in
2014-12-20 17:05:13 +00:00
adelikat
8e3c494204
Debugger - Disassembler - highlight the current PC, and some more reorg
2014-12-20 16:01:11 +00:00
adelikat
7d3a7005cb
Debugger - clean up and reorg some disassembler code
2014-12-20 15:56:01 +00:00
adelikat
83ba7796f9
Debugger - tooltips on disabled things, explaining the situation
2014-12-20 14:45:06 +00:00
adelikat
888fc35eb0
Debugger - wire up step buttons
2014-12-20 13:48:56 +00:00
adelikat
af851b8ad6
Show Step buttons/menu items based on whether it is implemented in the current core
2014-12-20 13:36:22 +00:00
adelikat
0916638e40
Debugger - better checking if something exists or not
2014-12-20 13:12:03 +00:00
adelikat
805bbfb830
Debugger - slight positioning fix
2014-12-20 03:58:07 +00:00
adelikat
fe2abe787b
Debugger - Register box - set width of textboxes according to the max number of digits needed
2014-12-20 03:52:23 +00:00
adelikat
0965475999
Debugger - Register box - properly detect flags and use button style and better positioning, convert register textboxes to hex, and set max length of the boxes appropriately given the size of the register
2014-12-20 03:47:58 +00:00
adelikat
7bebb66589
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
2014-12-20 03:19:33 +00:00
goyuken
360ca02b93
tool setting stuff. WIP
2014-12-19 23:33:05 +00:00
goyuken
4441052310
toolmanager: refactor get
2014-12-19 22:21:25 +00:00
zeromus
4dc4745122
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
2014-12-19 03:24:48 +00:00
adelikat
42b454a562
Rip out the Atari 2600 debugger
2014-12-18 18:51:22 +00:00
adelikat
b8f51ae172
I fail at check ins
2014-12-18 03:24:52 +00:00
adelikat
f6d5f64ef2
Debugger - move a function
2014-12-18 02:42:53 +00:00
goyuken
cfaf59f887
lua: internal infrsatructure changes to nes library
2014-12-17 23:03:58 +00:00
scepheo
eaaaef8f1d
RamSearch: Have Restart() handle settings loading so RAM Search actually works again.
2014-12-17 20:04:25 +00:00
goyuken
ecf8728de6
factor out serviceinjector to emulation.common
2014-12-17 18:17:16 +00:00
goyuken
02b799b491
cleanup NES ppu\nt stuff
2014-12-17 17:26:47 +00:00
adelikat
84c6c94df0
Hex Editor - remove a usage of Global.Emulator
2014-12-17 03:57:07 +00:00
adelikat
ffe3be09a4
Remove some now useless logic in the Restart() method of some tools (checking IsHandleCreated and IsDisposed)
2014-12-17 03:48:08 +00:00
goyuken
1504f8d441
itoolform remove spurious restart calls
2014-12-17 03:35:57 +00:00
adelikat
cc1b3832f4
Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
2014-12-17 03:28:10 +00:00
goyuken
d305b2f538
partially functional ppu viewing tools for quicknes
2014-12-17 03:27:44 +00:00
adelikat
53dc38ee66
ToolManager - manage IsHandleCreated and IsDisposed logic when deciding to restart a tool, still todo: a billion tools do this logic unnecessarily now
2014-12-17 03:21:32 +00:00
adelikat
6ac789f5e8
PCE CDL - don't call restart in the constructor, the ToolManager will take care of that, still todo: a billion other tools do this
2014-12-17 03:20:49 +00:00
adelikat
95c57da72c
Ram Watch - add back the text property as "Ram Watch" don't know when that went blank
2014-12-17 03:03:12 +00:00
goyuken
215e155b47
fix recent hex editor regression (would not load)
2014-12-17 02:44:49 +00:00
goyuken
eb4aa94546
stuff
2014-12-17 02:33:05 +00:00
goyuken
50704247fa
NES: ppu view internal infrastructure
2014-12-17 02:01:48 +00:00
adelikat
bb85875b94
Undo the GBGameGenie change, forgot that it also does Game Gear codes
2014-12-17 01:51:52 +00:00
adelikat
4dd4e839ff
GB Game Genie - for now add a Gameboy object as a required service, even though it doesn't get used, the tool isn't useful and should not be used on any other core
2014-12-17 01:32:22 +00:00
adelikat
78d462dda3
Atari 2600 debugger - use RequiredService
2014-12-17 01:29:21 +00:00
goyuken
665ead318b
nes ppu view infrastructure changes, not complete
2014-12-17 00:35:59 +00:00
adelikat
84f1ba2dd4
PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad
2014-12-16 23:44:23 +00:00
adelikat
03e92ce883
Add a ToolAttributes.cs class, right now it just has a released flag, mark a few tools as unreleased, eventually there's code that will take advantage of this flag
2014-12-16 23:33:07 +00:00
zeromus
c43dd9fc34
psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning
2014-12-16 03:15:27 +00:00
scepheo
14e2b280ac
Removed reference to Global.Emulator from RamSearchEngine.
2014-12-16 01:50:22 +00:00
scepheo
77be509e44
RAM Search: Implement previous type "last change". Fixes issue 331.
2014-12-16 01:19:29 +00:00
goyuken
ea47246658
remove the IEmulator inheritance from some services, and fix code as needed
2014-12-15 22:25:06 +00:00
xmikecampx7
00cd8573da
Added Draft PSX Schema
2014-12-15 21:54:51 +00:00
goyuken
08d09bc64f
a few more itoolform cleanups
2014-12-15 18:13:54 +00:00
goyuken
7b580e7dca
tim the tool form taylor
2014-12-15 03:19:23 +00:00
adelikat
0e528d22c2
Debugger - refactor based on having the PCRegisterName property
2014-12-14 17:44:45 +00:00
adelikat
dd77eaf0c9
Debugger - add Step Into/Over/Out menu items and buttons, not enabled yet, still need an API to wire up to
2014-12-14 16:40:31 +00:00
adelikat
8648e6ba0a
Remove the nes debugger tool
2014-12-14 14:56:16 +00:00
adelikat
227fd64e60
Debugger - a rough basic disassembler (if the necessary pieces are provided by the core), still a lot of details to work out
2014-12-14 14:30:46 +00:00
scepheo
7c9f7706d3
ToolManager: added compile-time unknown type version of Load and methods it uses.
2014-12-14 02:15:19 +00:00
adelikat
0b51a88a7d
Cheat Editor - don't reference Global.Emulator
2014-12-14 02:03:27 +00:00
adelikat
1a1116c651
NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService
2014-12-14 02:01:38 +00:00