YoshiRulz
31e621d64e
Move init of form icons to ctor (from InitializeComponent)
...
tested the `global::` syntax on VS2019, the Designer refuses to cooperate
2020-06-22 06:06:59 +10:00
adelikat
03d7fc2498
Saturn virtualpad work
2020-06-21 14:51:22 -05:00
zeromus
2a4ac1f7e1
display manager: fix "use 1:1 pixel size" aspect ratio (re #2159 )
2020-06-21 15:27:51 -04:00
adelikat
c76515d7f7
Saturn - fix virtualpad logic broken by settings changes, fix mnemonic in 3d controller
2020-06-21 13:14:30 -05:00
adelikat
5404fb90d7
nyma - do button name overrides on analog stick suffixes
2020-06-21 12:36:01 -05:00
adelikat
0862024ba6
virtualpad support for NGP
2020-06-21 12:14:12 -05:00
adelikat
39ff851972
tastudio track engaged flag better
2020-06-21 11:00:57 -05:00
adelikat
4d0d9e04aa
TAStudio - don't draw unless Tastudio is "engaged", fixes a lot of NREs through various core reboot scenarios
2020-06-21 10:57:23 -05:00
adelikat
b0258ef3db
fix NRE when closing tastudio
2020-06-21 10:43:05 -05:00
zeromus
4319096b50
format shader compiling errors better
2020-06-20 22:25:41 -04:00
zeromus
f6f7847b95
allow copying selected text from ExceptionBox
2020-06-20 22:25:41 -04:00
YoshiRulz
e24ddc9ebe
Finish renaming floats to axes
2020-06-21 12:16:32 +10:00
alyosha-tas
6fc1228ec2
GBHawk: HDMA timing bug fix
2020-06-20 22:05:05 -04:00
YoshiRulz
3d45799fc5
Specify [SpecializedTool] belongs on classes
2020-06-20 21:31:16 -04:00
YoshiRulz
f76f301f8d
Enable SA1015 and fix noncompliance
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"Closing generic brackets should be spaced correctly"
2020-06-20 21:31:16 -04:00
YoshiRulz
3c02545066
Enable SA1026 and fix noncompliance
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"Code should not contain space after new or stackalloc keyword in implicitly
typed array allocation"
2020-06-20 21:31:16 -04:00
YoshiRulz
14e0c96fd8
Enable SA1121 and fix noncompliance
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"Use built-in type alias"
2020-06-20 21:31:16 -04:00
YoshiRulz
0021cfee70
Enable SA1130 and fix noncompliance
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"Use lambda syntax"
2020-06-20 21:31:16 -04:00
YoshiRulz
0a3cb5f23f
Enable SA1410 and fix noncompliance
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"Remove delegate parenthesis when possible"
2020-06-20 21:31:16 -04:00
YoshiRulz
dcae34ce47
Enable SA1314 and fix noncompliance
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"Type parameter names should begin with T"
2020-06-20 21:31:16 -04:00
YoshiRulz
a8bd9733f4
Enable SA1626 and fix noncompliance
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"Single-line comments should not use documentation style slashes"
2020-06-20 21:31:16 -04:00
YoshiRulz
a1aca37476
Enable SA1617 and fix noncompliance
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"Void return value should not be documented"
2020-06-20 21:31:15 -04:00
YoshiRulz
135490c740
Enable CS1572, CS1574, and CS1734, and fix noncompliance
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malformed references or wrong XML tag
2020-06-20 21:31:15 -04:00
YoshiRulz
0e1271c7c2
Fix exception creation
2020-06-20 21:31:15 -04:00
YoshiRulz
abcf91f7d6
A bit of Range cleanup
2020-06-20 21:31:15 -04:00
YoshiRulz
f37b74c4ba
Enable CS1570 and fix noncompliance
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malformed XML
2020-06-20 21:31:15 -04:00
YoshiRulz
43cc80f6a3
Mess w/ doc comment warnings
2020-06-20 21:31:15 -04:00
zeromus
dfe027cf8f
finish renaming hyper/turbo wbx files
2020-06-20 20:20:42 -04:00
zeromus
602dec0c4c
clarify that CloneSaveRam() can return null
2020-06-20 20:13:00 -04:00
zeromus
f98c4d18b1
dont create empty file when manually flushing null save ram
2020-06-20 20:12:59 -04:00
nattthebear
a9d1ad16b1
GPGX: Saveram tweaks
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When saveram doesn't exist, return null, not new byte [0]. If passed a 0-length saveram file, do not pass it to the core (this crashed in interop stubs). Note that as best as I can tell, this is not fixing any problem; even without this commit it seems impossible to get BizHawk to actually generate a 0 byte saveram file for GPGX because of other checks that already existed.
2020-06-20 19:21:55 -04:00
zeromus
fc5e325608
add Reset Speed hotkey. it's bound to Shift+Equals by default because.. well, it's kind of logical... kind of. If you have any better suggestions...
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fixes #2154
2020-06-20 18:55:39 -04:00
zeromus
936b7606d0
cleanup to Choose A/V writer dialog
2020-06-20 18:46:37 -04:00
adelikat
c6694a5e29
TasMovie - cache mnemonic look ups, gives a noticeable speed boost to drawing
2020-06-20 16:00:08 -05:00
adelikat
249259d7b3
move QuickCollections to the PCEHawk core where it is used, since we don't expect to use it elsewhere, and one of it's advantages was speculating that being in the same assembly would give it good inlining, so being in a common library was negating this
2020-06-20 14:54:21 -05:00
adelikat
dc656ccb23
remove unused extension method
2020-06-20 14:36:57 -05:00
adelikat
21d2667736
remove useless dropdown opened event
2020-06-20 14:27:23 -05:00
adelikat
46188f977c
convert SMSHawk to generic core menu
2020-06-20 14:11:23 -05:00
adelikat
f1d5ef0f0f
create ISmsGpuView and have the Sms VdpViewer tool depend on it
2020-06-20 14:03:57 -05:00
adelikat
8bfe6011bc
convert PCE to generic core menu
2020-06-20 13:42:00 -05:00
adelikat
5570af6514
convert Genesis to generic core menu
2020-06-20 13:12:09 -05:00
adelikat
831197aeaa
created a SpecializedTool attribute for system/core specific tools, and use it to dynamically add available tools to the generic core menu, replace the hardcoded GBA menu using this
2020-06-20 13:05:36 -05:00
adelikat
f1131b1907
Create a generic core menu ( #2155 )
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* poc - have a default core menu that provides a generic settings menu item, wire up some cores to this generic menu that only have settings to begin wtih
* vectrex - remove strong type for settings, if there are no settings the convention is to use object, which allows GenericCoreConfig to be smart
* convert saturn menu to default core menu
* fixups
* convert PCFX menu to generic core menu
* convert snes9x and faust to generic core menu
* convert GBLink to generic core menus
* convert MAME to generic core menu
* convert NGP to generic core menu
* convert GGLink to generic core menu
* convert wonderswan to generic core menu
* convert virtualboy to generic core menu
2020-06-20 11:28:23 -05:00
nattthebear
e6858c702b
nyma - fix bug that stopped NGP from booting
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Happened in a recent refactoring. NGP hides the constantfb setting (Because it is always at a constant fb), and that needs to override the core provision, not cause an exception.
2020-06-20 12:12:34 -04:00
zeromus
5e399b8fc3
fix crash shutting down when GL retroshaders failed compiling
2020-06-20 00:52:38 -04:00
zeromus
1b4a6f6415
get gl display method working, at least, minimally, with the scanlines shader. someone else can fix up the others if they need to or make me a bug. at least the hard part is past
2020-06-20 00:48:42 -04:00
zeromus
00e546a537
keep working on CGC-removal
2020-06-20 00:48:42 -04:00
zeromus
b842f3ed16
remove cgc (step 1)
2020-06-20 00:48:42 -04:00
nattthebear
1f966a4cc1
Fix potential crash on exit if certain native resources weren't disposed
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Finalizers in SpeexResampler and QuickNes assume that the underlying native dll still exists when they run, as they have to in order to successfully clean up leaked memory. This is not true if those resolvers, which were stored as static fields themselves, had been finalized, which can only happen on app exit (because the static fields were readonly and always kept their value). If a SpeexResampler or QuickNes was never disposed and itself lasted all the way to app exit, then the order of these two finalizers would be unspecified and a crash could happen.
In normal circumstances, this was only observable in DS core because apparently Suuper couldn't copy paste properly and missed the dispose part, but that was already fixed in 129d454a67
.
2020-06-19 23:10:56 -04:00
nattthebear
129d454a67
blah blah dispose blah blah
2020-06-19 20:56:16 -04:00
zeromus
ee963e8d64
I found this old icon on an old hard disk. I think I meant it for the log window, but maybe that was back when it opened the windows console instead of another window? Anyway, it's cute, maybe someone will figure out what to do with it.
2020-06-19 19:07:20 -04:00
adelikat
65a6ec03f6
reduce some mainform redundant menus for gb3/4x, they have the same logic as gbhawk link
2020-06-19 17:07:42 -05:00
adelikat
7bac6e933b
add icon that the designer ate
2020-06-19 16:49:23 -05:00
nattthebear
020e5a7e32
minor cleanup
2020-06-19 17:26:58 -04:00
adelikat
487c596d76
cleanup Zwinder
2020-06-19 16:16:07 -05:00
adelikat
53716a40e5
Rewind Config - add UI for Rewind.TargetFrameLength, and a bit of visual re-org. Designer was used so this includes designer file barf
2020-06-19 16:09:17 -05:00
adelikat
da59add3f6
add TargetFrameLength to rewind settings
2020-06-19 15:58:18 -05:00
adelikat
4978fe4b92
Rewind config - more cleanup - calculate maths correctly
2020-06-19 15:53:08 -05:00
adelikat
32b14641f1
Rewind config - better buffer size settings
2020-06-19 15:22:39 -05:00
adelikat
9faa159647
Rewind settings cleanup, make default buffer size 512mb
2020-06-19 15:19:50 -05:00
adelikat
d431947d4e
rewind config cleanup
2020-06-19 15:14:11 -05:00
adelikat
392611d6c6
Rewind - rename Small state enable to just enabled
2020-06-19 15:09:59 -05:00
adelikat
c83027b817
remove medium and large state enabled rewind options
2020-06-19 15:05:49 -05:00
adelikat
6b514293ff
Rewind - remove speed multiplier option, very redundant given that speedup and turbo calculate toward rewind speed
2020-06-19 15:02:03 -05:00
adelikat
6440d92a34
remove rewind frequency settings
2020-06-19 14:57:09 -05:00
adelikat
63533888ad
Rewind config - remove on disk option
2020-06-19 14:47:25 -05:00
adelikat
9d17cd40e8
Rewind - remove ability to define Small, Medium, Large state sizes
2020-06-19 14:45:08 -05:00
adelikat
a58a10e633
remove rewind threading config option
2020-06-19 14:37:36 -05:00
adelikat
270d03bf40
rewind - change UseDeltaCompression to UseCompression
2020-06-19 14:35:55 -05:00
adelikat
dec20a4683
remove old rewinder code
2020-06-19 14:10:06 -05:00
adelikat
84c691021b
settings hacks - actually map compression to a compression settings, give rewind an "off" switch, hacked to small states for now
2020-06-19 14:05:38 -05:00
adelikat
02a2efbed1
oopsies
2020-06-19 14:05:38 -05:00
adelikat
7dd78a9fa4
zwinder - hack in some settings from the ui
2020-06-19 14:05:38 -05:00
nattthebear
3b8e0ce39d
Zwinder: Don't tell the mainform we're rewind-state-capping every 0 frames, that's just silly
2020-06-19 14:05:38 -05:00
nattthebear
1121d430f4
zwinder: add optional compression
2020-06-19 14:05:38 -05:00
nattthebear
5bd75fd001
Testing a new "zwinder" rewinder
2020-06-19 14:05:38 -05:00
alyosha-tas
a914cb69e0
GBHawk: Speed change and window fixes
2020-06-19 14:09:03 -04:00
adelikat
75bd2f8063
fix NRE fix fail
2020-06-19 10:18:28 -05:00
adelikat
91c33a49c0
Rewind config - fix NRE when turning off rewind then going back to the config dialog
2020-06-19 10:01:01 -05:00
zeromus
25327b510d
mgba - try resetting sram memdomain after frame advance, so sram autodetection can progress and feed into frontend. addresses #1620 , maybe not in the best way
2020-06-18 03:08:57 -04:00
zeromus
1efc91cb94
hex editor: handle tiny (even 0 size) memory domains without crashing
2020-06-18 03:07:44 -04:00
YoshiRulz
8e414aea29
Enable CA1829 and fix noncompliance
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"Use Length/Count property instead of Count() when available"
2020-06-18 09:44:01 +10:00
YoshiRulz
620e54580d
Enable CA1052 and fix noncompliance
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"Static holder types should be Static or NotInheritable" (classes with only
static members should be static classes)
2020-06-18 09:43:57 +10:00
YoshiRulz
16d1782c9e
Enable CA1018 and fix noncompliance
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"Mark attributes with AttributeUsageAttribute"
2020-06-18 09:43:53 +10:00
YoshiRulz
7f99dd95d6
Enable CA1010 and fix noncompliance
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"Collections should implement generic interface"
2020-06-18 09:43:50 +10:00
YoshiRulz
8ca791852a
Enable MEN011 and fix noncompliance
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"Align using directives"; this file had 2 BOM chars for some reason
2020-06-18 09:43:47 +10:00
YoshiRulz
e71f5b32f0
Minor style cleanups
2020-06-18 09:43:36 +10:00
alyosha-tas
01e3a6cf43
QuickNES: blacklist Burai Fighter fixes #2145
2020-06-17 13:58:51 -04:00
nattthebear
4d3558d7e3
State manager API cleanup
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add some comments. Remove two methods from the interface definition that aren't actually used in public API
2020-06-17 07:31:00 -04:00
YoshiRulz
abca8e02f2
Move some static data from MainForm to RomLoader
2020-06-17 10:46:54 +10:00
YoshiRulz
77e6a7300a
Create and use MainForm.ShowDialogAsChild(Form) helper
2020-06-17 10:46:51 +10:00
YoshiRulz
0e767add09
Rename ApiHawk files to match type name
2020-06-17 10:38:31 +10:00
YoshiRulz
9d1dfd71a1
Fix EmuClientApi not being registered and merge CloseEmulator()s
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fixes a74d657a2
, 51a83193a
2020-06-17 10:35:14 +10:00
alyosha-tas
c53bda9235
NESHawk: make game genie compare cheats work
2020-06-16 20:01:34 -04:00
YoshiRulz
ff4662efe8
Delegate more of ClientLuaLibrary to ApiHawk
2020-06-17 08:02:09 +10:00
YoshiRulz
a74d657a2a
Promote IEmuClient to a full-fledged IExternalApi
...
also remove UnpauseEmulation() (duplicate of Unpause()) and rename
SetExtraPadding to SetClientExtraPadding (to match Lua)
2020-06-17 08:02:02 +10:00
nattthebear
9597be621a
Partially revert c42889ceef
...
Pretty sure it's impossible for this to be null; the entry assembly always has a location and only weird dynamic assemblies can have none.
But if somehow it was, then we don't want to create a jumplist item that doesn't work!
2020-06-16 17:30:18 -04:00
nattthebear
8607f7891f
Fix virtual size output on nyma cores. Expose more debugging info to console about screen sizes.
2020-06-16 15:53:10 -04:00
YoshiRulz
51a83193a1
Merge overloads of CloseEmulator to param w/ default
2020-06-17 02:15:33 +10:00
YoshiRulz
cb08d00372
Replace single-use delegate type with Action<bool>
2020-06-17 02:15:11 +10:00
YoshiRulz
03acb1ded7
Move LoadRomArgs to own file
2020-06-17 02:14:33 +10:00
nattthebear
8b9debb8b9
Hide mission stick autofires again
...
I hope someone comes into irc screaming about how they can't do their TAS because we don't support the exact hardware semantics of the mission stick, but the more realistic outcome is that no one ever uses the mission stick for anything
2020-06-16 10:20:11 -04:00
nattthebear
fa4a95f1b1
Looks like this existed solely to support the old bsnes interop, which everyone agrees was awful and something we only did because we had to
2020-06-16 07:45:34 -04:00
nattthebear
7b2ac98520
guess nothing was using this
2020-06-15 17:10:27 -04:00
adelikat
27bb2759a6
more mnemonics for saturn
2020-06-15 15:33:54 -05:00
adelikat
c5ec8eb0ba
saturn - mnemonic for smpc reset button
2020-06-15 14:59:24 -05:00
adelikat
03e2bccf6c
remove a debug line of code
2020-06-15 14:49:26 -05:00
zeromus
98b3d8d335
change PSX framerates to follow mednafen instead of nocash ( fixes #2138 )
2020-06-15 15:10:29 -04:00
adelikat
e6a2fe39e1
faust - support virtual pads
2020-06-15 14:02:34 -05:00
adelikat
cf3e1d51e0
nyma cores - fixes to mnemonic lookups and add a few overrides
2020-06-15 13:43:23 -05:00
adelikat
c8a0b6c323
virtual pads - pce, pcfx - add console buttons
2020-06-15 13:29:31 -05:00
adelikat
25dddf5160
hack to fix Nyma roman numeral buttons, virtualpads - PCE and PCFX fixes
2020-06-15 13:20:40 -05:00
adelikat
3d8920308c
remove nyma virtual pad hacks for direcitonal buttons now that nyma buttons conform to typical naming conventions
2020-06-15 13:20:40 -05:00
adelikat
4122a51153
bk2 mnemonic lookup - remove some nyma hacks now that nyma directional buttons conform to the typical naming scheme
2020-06-15 12:59:54 -05:00
nattthebear
b8bea93cce
Rework nyma controller overrides
2020-06-15 13:37:50 -04:00
nattthebear
5b2b1cf13b
Enable SNES and GBA gpu view on linux
...
I tested the SNES one and it seemed to work. Don't have any working GBA cores right now in linux, I think? But no reason to expect it wouldn't work
2020-06-15 10:49:17 -04:00
nattthebear
8e689dae76
Don't lock out the GB gpu view on linux
...
It works there, why was it disabled?
2020-06-15 10:42:47 -04:00
YoshiRulz
77a810600b
Inline the thing I deleted into somewhere it shouldn't be used, again
2020-06-15 13:09:58 +10:00
YoshiRulz
5f809d8e24
Cleanup N64 controller def init and re-init
2020-06-15 13:03:15 +10:00
nattthebear
e5e4983464
waterbox - remove some unused saverammerer junkus
...
ngp doesn't use this, so...
2020-06-14 20:29:22 -04:00
adelikat
67489bfc3a
PCFX - fix virtualpads, support mouse
2020-06-14 16:21:37 -05:00
nattthebear
30fd675903
woops
2020-06-14 16:27:08 -04:00
adelikat
9027223018
PCE - virtualpads - support all the buttons
2020-06-14 15:19:28 -05:00
adelikat
cecf29e90a
Support PCE mouse in movie mnemonics and virtualpads
2020-06-14 15:19:28 -05:00
nattthebear
ecdfc66617
nyma big setting update
...
Moves a lot of settings around, hopefully addressing some concerns
2020-06-14 16:02:33 -04:00
YoshiRulz
99a5563490
Inline value that was public for some reason
2020-06-15 05:12:14 +10:00
YoshiRulz
dbeb279bf0
Add an extension method to help w/ ControllerDefinition init of axes
2020-06-15 04:47:54 +10:00
nattthebear
2707d1cd92
nyma - rework settings architecture a bit
...
This gives us flexibility to define more featureful overrides
2020-06-14 14:18:13 -04:00
adelikat
e41659e237
rough in for gamepad or none virtualpad support for Turbo and Hyper Nyma cores, only 2 button currently supported, support some uppercase button names in mnemonics
2020-06-14 12:02:09 -05:00
adelikat
9dfd6c3fb3
remove nyma button name overrides, they don't help with virtualpads, and ar e a hassle to maintain, we can just consistently be inconsistent for these cores
2020-06-14 11:32:01 -05:00
nattthebear
a0aa1fb805
Bare minimum to unbreak some mnemonics
2020-06-14 11:58:00 -04:00
nattthebear
278317685c
actualportdata api
2020-06-14 11:47:02 -04:00
nattthebear
aa3369a080
Get saturn virtualpad closer to reworking again
...
This is a mess and we need a new notion of controller definition
2020-06-14 11:33:51 -04:00
nattthebear
7ba3f6db03
saturn - fix crash in dead or alive
...
It does look pretty awful with interlacing, but that's not something bizhawk is equipped to solve at present
2020-06-14 10:15:05 -04:00
adelikat
3610ca2b4c
virtualpads - prevent crash on Turbo and HyperNyma cores, just empty for now, will support these cores later
2020-06-13 18:17:11 -05:00
nattthebear
f2b461bed1
nyma - overhaul some input stuff to support some more things
...
saturn guns and keyboards now work
2020-06-13 18:19:41 -04:00
nattthebear
7f83f311f9
saturnus - wire up the needed analogs for 3d controller
2020-06-13 17:00:59 -04:00
nattthebear
77e3f9acb3
saturn - hide unavailable ports depending on multitap
...
One slight issue is that the bulitin smpc reset is always "player 13", but that's not enough of an issue for me to care
2020-06-13 16:53:46 -04:00
nattthebear
d6cc6abfec
pcfx - hide ports based on multitap
2020-06-13 16:50:01 -04:00
nattthebear
13a5e9d102
faust - hide ports 3-5 and/or 6-8 depending on multitap settings
2020-06-13 16:45:06 -04:00
nattthebear
60614ffa7b
PCE: Hide controllers 2-5 if multitap is disabled
...
They have no power in that situation
2020-06-13 16:39:26 -04:00
adelikat
2dd618b6f2
PCFX - remap some buttons, add (bad) mnemonics for mode buttons
2020-06-13 15:21:52 -05:00
adelikat
573b544a88
new pce cores - add some button name overrides, and support mnemonics
2020-06-13 15:11:00 -05:00
adelikat
b1c2ed0d3d
set movie = null on stop movie, this used to crash tastudio but I can't make it crash anymore, either we fixed the underlying problem or I didn't reproduce it correctly, will fix if it comes up
2020-06-13 14:29:47 -05:00
nattthebear
398d9c45cb
Revert "fix nyma button binding label"
...
This reverts commit 14661f4c76
.
Dunno what was going on here, this is a feature that we'll need to fix #2129 and similar... please don't randomly delete code?
2020-06-13 15:08:20 -04:00
zeromus
14661f4c76
fix nyma button binding label
2020-06-13 13:42:45 -05:00
YoshiRulz
f48e3cd2ea
Re-enable A/V recording on Linux and add a big ol' disclaimer dialog
2020-06-14 02:59:50 +10:00
adelikat
4c77ebd3d1
remove tastudio hack that I'm convinced is either 1) does nothing 2) causes bugs 3) fixes something that should be handled in a different place in the code
2020-06-13 11:47:21 -05:00
adelikat
51e1ee3a46
MovieSession - simplify and improve performance - remove unnecessary CopyController wrapper on MovieIn, and don't set movie controller state unless recording
2020-06-13 11:38:30 -05:00
adelikat
268ab96ae9
remove built-in multitrack movie recorder, justification: tastudio is a much better alternative, it isn't used, and it's causing strain on better movie architecture, also this logic is easily done via lua script. It could be built from scratch one day in a way that plays nice with better movie architecture, if there's demand, but we need to remove this to keep moving forward
2020-06-13 09:49:25 -05:00
nattthebear
03d10cebb9
Support bsnes on LOO-NICKS
...
Had to fix up libspeex and some waterbox cothread funsies
2020-06-12 19:10:42 -04:00
adelikat
bb2e82c94a
GlobalWin.MainForm begone
2020-06-12 16:59:44 -05:00
adelikat
590a2fc245
VirtualPadButton - be more thorough about not responding to keyboard input, instead of focusing on mainform to avoid it
2020-06-12 16:31:38 -05:00
adelikat
336d2fc3a9
simplify EditSubtitlesForm
2020-06-12 15:53:01 -05:00
adelikat
ee0d32d56f
simplify the EditCommentsForm and remove usages of GlobalWin
2020-06-12 15:29:45 -05:00
nattthebear
25a5449a48
Work around mono marshalling issue
...
Fixes #2116 , but it'd be nice if mono fixed it too
2020-06-12 15:22:46 -04:00
adelikat
f21132a2ac
move EnsureCoreIsAccurate() out of EmuUtil and back into mainform since it has so many dependencies, including mainform itself, and 50% of its use is in mainform anyway
2020-06-12 13:57:28 -05:00
adelikat
ac54318cfb
GlobalWin.Cheatlist begone
2020-06-12 13:39:31 -05:00
nattthebear
eb811b7d79
Remove check that stops a nymacore from creating "thread" in deterministic mode
...
The MT ppu renderer in saturn looks cool to me, so it probably won't cause nondeterminism, probably
Fixes #2126
2020-06-12 14:31:09 -04:00
adelikat
61b852c571
remove some unused usings
2020-06-12 12:56:58 -05:00
adelikat
53b0472c1a
N64 plugin config - simplify use of GameInfo
2020-06-12 12:56:58 -05:00
adelikat
ac61701aa3
GameInfo - simplify
2020-06-12 12:56:58 -05:00
adelikat
4e7e314a33
GameInfo - simplify a method name
2020-06-12 12:56:58 -05:00
adelikat
0c300cf5bf
Remove our home-grown ReadonlyDictionary in favor of the built in .net one (as of 4.5 we have one of these built in), Gameinfo.GetOptionsDict() - return IReadonlyDictionary instead of Dictionary
2020-06-12 12:18:50 -05:00
adelikat
c81f052f94
GameInfo - demand a value for key params, and force calling code to pass in an empty string if that's what they choose (better would be to pass a bool or a 0/1 even if we don't require it)
2020-06-12 12:11:53 -05:00
adelikat
10c62764ba
improve some if checks in OSDManager
2020-06-12 11:58:17 -05:00
adelikat
5ef2a4d7e6
use IGameInfo instead of GameInfo in various palces
2020-06-12 11:56:05 -05:00
adelikat
066e282b39
remove GlobalWin usage in RecordMovie.cs
2020-06-12 11:48:51 -05:00
adelikat
13b6b09771
pass in systemId dependency to PathConfig
2020-06-12 11:36:21 -05:00
adelikat
777a2e8f3e
reduce some copy pasta for Bmp file creation across various tool dialogs
2020-06-12 11:14:25 -05:00
adelikat
f9fff69ce4
BmpView - use DesignMode flag instead of shenanigans
2020-06-12 10:21:19 -05:00
adelikat
195b01fb44
nitpick
2020-06-12 09:25:05 -05:00
YoshiRulz
5d25d537d1
Hopefully EmuClientApi will now have the loaded emu/game
...
see f78af85cc
, 109ba1d31
2020-06-12 09:47:07 +10:00
YoshiRulz
aca3768c78
Align ApiHawk and Lua library names
2020-06-12 09:47:04 +10:00
adelikat
597e010faf
use GlobalWin.Game less
2020-06-11 18:31:32 -05:00
adelikat
ba939466df
Pass an IGameInfo into ToolFormBase and use it in tools
2020-06-11 18:25:34 -05:00
adelikat
109ba1d31a
fix NRE on startup for EmuClientApi, this is a band-aid, I think _emulator should never be null
2020-06-11 17:48:41 -05:00
adelikat
f1818e7f7e
add Api suffix to ApiHawk interfaces, so they will stop colliding with non-api interfaces
2020-06-11 17:40:39 -05:00
adelikat
d9ef084e2f
add a readonly interface for GameInfo for code that only needs to read, pass into SynclessRecordingTools instead of globals, refactor SynclessReocrdingTools a bit
2020-06-11 17:35:40 -05:00
YoshiRulz
52cc0050b8
Allow ApiManager to pass some extra globals to the 5 EmuHawk APIs
2020-06-12 06:14:32 +10:00
YoshiRulz
d2e20a7a1e
Pass MainForm.AllowInput to Input instance as delegate
2020-06-12 05:57:52 +10:00
YoshiRulz
b972b8a771
Inline MainForm.IsLagFrame and change global usage in OSDManager
2020-06-12 05:47:23 +10:00
YoshiRulz
dc352c0225
Pass globals to EmuClientApi as ctor params
2020-06-12 05:37:04 +10:00
YoshiRulz
f78af85cc6
Delegate ClientApi implementation to an instantiable class
...
The new class, EmuClientApi, is abstracted as IEmuClient, but this interface is
not an IExternalApi. This is because a future commit will add a ctor not
compatible with the current instantiation code in ApiManager.
2020-06-12 05:37:00 +10:00
adelikat
a930b5f950
fix typo in a comment
2020-06-11 13:06:27 -05:00
adelikat
8270c5f997
put classes in MultitrackRecording into separate files, and make a few of them internal
2020-06-11 12:27:26 -05:00
nattthebear
638c2095ed
Update labelling for every mednacore that we updated
...
WonderSwan/Cygne did not move to nyma, but I manually backported changes so it counts as "1.24.3" mostly
2020-06-11 12:22:32 -04:00
nattthebear
f14dace4a0
Move saturn over to nyma, get latest version.
2020-06-11 12:17:10 -04:00
adelikat
73e2922a0d
Fix logic that news up new Rewinders, properly dispose of the Rewinder on closeRom, this might fix memory leaks in rewinder that pre-date the recent refactor
2020-06-10 15:06:34 -05:00
adelikat
af93cf3e92
consolidate logic that instantiates a new rewinder, be sure to dispose the old one
2020-06-10 09:15:52 -05:00
adelikat
de5508ca6c
rewinder - fix potential NRE
2020-06-10 08:56:25 -05:00
zeromus
c9c1aa91ad
fix temp directory pathing in path manager which was previously making no attempt to do the right thing ( fixes #2118 ). did I do this right? I don't see what was so hard about it in the first place, but I had left a todo there..... i dunno
2020-06-09 23:27:49 -05:00
feos
f9ffeec81b
we can launch and use mame debugger
2020-06-09 22:34:15 +03:00
feos
9b3e18e992
mame: document build command
2020-06-09 21:43:59 +03:00
feos
36787d7292
mame: obtain rom names and hashes
2020-06-09 21:38:34 +03:00
nattthebear
ef02263122
fix mouse on the pcfx core
...
this was a regression from the move around, it worked before
2020-06-09 13:12:12 -04:00
nattthebear
69e30ee33f
Decrease state size in pcfx, pce, pce-fast
2020-06-09 10:09:17 -04:00
nattthebear
9bb56f0b5c
move pcfx to nymacore
2020-06-09 08:15:06 -04:00
nattthebear
11e1019590
nyma -- support cd switching
...
motorcycle shifter, but neutral is before 1st instead of between 1st and second
Yes, I had to rebuild the non cd cores here, and I am sorry
2020-06-08 20:24:30 -04:00
zeromus
9c875b42f4
background thread bootgod loading
2020-06-08 16:45:44 -05:00
nattthebear
481a48fe85
Fix path config on loonix
...
Somewhere things are being normalized wrong and I don't care to find out where. This is correct and functional on all systems.
2020-06-08 16:59:04 -04:00
nattthebear
db866653c2
Don't try to start d3d on loonix...
2020-06-08 16:48:37 -04:00
zeromus
d98bfc82c5
fix threaded DB loading ( fixes #2113 )
2020-06-08 14:08:50 -05:00
nattthebear
b11b50a950
all nyma cores: support constant size framebuffer
...
this will do lossless integer scaling using mednafen provided screen geometry data
2020-06-08 13:05:31 -04:00
adelikat
ddfd6fd49a
put IRewinder in its own file
2020-06-08 11:35:19 -05:00
adelikat
799742c3ff
IRewinder - dress up the api a bit, fix a potential NRE
2020-06-08 11:29:12 -05:00
alyosha-tas
843c70d6e1
Merge pull request #2111 from LodanZark/patch-1
...
update msx bios filenames and description
2020-06-08 10:19:14 -04:00
adelikat
11fb1a99bb
Rewinder - be more careful about null things, fixes #2112 it seems
2020-06-08 08:32:26 -05:00
nattthebear
6eb4ec4c0d
minor cleanup
2020-06-08 07:55:38 -04:00
LodanZark
896612eb4d
update msx bios filenames and description
...
Updated the msx bios filename based on mame 0.221 and cbios0.29a, this way it fixes the filename conflict while using the feature "Organize" through Firmware Manager.
Couldn't figure it out about the bios_test origin, so I kept that one unchanged.
2020-06-08 03:32:18 +01:00
adelikat
62c6513ee3
ugh
2020-06-07 19:27:14 -05:00
adelikat
10e5df99f1
simplify naming of Rewinder api
2020-06-07 19:26:00 -05:00
adelikat
ef9bb3208d
simplify Rewinder api a bit
2020-06-07 19:22:08 -05:00
adelikat
225f1e7c59
oops
2020-06-07 19:19:45 -05:00
adelikat
018bed9422
interface Rewinder
2020-06-07 19:12:13 -05:00
adelikat
e66e53c15d
Rewinder - make IDisposable and new up and dispose of it instead of calling Init/Uninit methods. Tastudio - actually disable rewind on load instead of clearing it, and re-enable it when closing
2020-06-07 19:00:39 -05:00
zeromus
93f06f2a68
oops, fix database loading
2020-06-07 18:43:13 -05:00
adelikat
82c6efd274
Rewinder - take in an immutable version of rewindConfig
2020-06-07 17:34:41 -05:00
YoshiRulz
4cf30f4592
Fix ClientApi.RunningSystem when using new PCE cores ( fixes #2109 )
2020-06-08 08:06:42 +10:00
zeromus
bd8003c725
thread gamedb load
2020-06-07 16:43:50 -05:00
zeromus
3ae6515d2a
rename LibTerboGrafix LibTurboNyma
2020-06-07 16:09:32 -05:00
zeromus
741e8b18fd
rename TerboGrafix to TurboNyma
2020-06-07 16:07:58 -05:00
zeromus
4f9855665d
rename TerboGrafix.cs to TurboNyma
2020-06-07 16:07:12 -05:00
zeromus
8fca454ebf
fix copy/paste error for PCE in PromptToSwitchCore?
2020-06-07 16:06:01 -05:00
zeromus
d28f827b06
rename TurboTurboNyma and LibTerboGrafixSanic to HyperNyma.. I think
2020-06-07 16:04:05 -05:00
adelikat
060d436a69
add turbo pce core to the movie "inaccurate core" nag list
2020-06-07 14:11:30 -05:00
adelikat
3658638251
remove some unused usings
2020-06-07 13:56:13 -05:00
nattthebear
6b8b021df7
fix crash loading snes
2020-06-07 14:55:41 -04:00
adelikat
71aa667b3b
don't put IMovie extensions in separate namespace
2020-06-07 13:35:16 -05:00
adelikat
265a5f3149
fix lots of tools not updating at lots of times, I broke this with tool refactors
2020-06-07 13:28:10 -05:00
adelikat
ce19e489ef
Global.cs begone!
2020-06-07 13:14:01 -05:00
adelikat
acd928afa5
move InputManager from Global to GlobalWin
2020-06-07 13:13:39 -05:00
adelikat
71cb4fbdb0
pass sticky adapter into MovieSession
2020-06-07 13:11:42 -05:00
adelikat
c4c820fad3
move MovieSession from Global to GlobalWin
2020-06-07 13:07:09 -05:00
adelikat
8c5538405f
move movie input logic from InputManager to MovieSession, multitrack is broken currently, will fix later
2020-06-07 13:03:27 -05:00
YoshiRulz
fefdf0d60a
More misc. cleanups in RomLoader
2020-06-08 02:06:52 +10:00
YoshiRulz
40fd96f216
Use out params instead of tuples for multi-return
2020-06-08 02:06:46 +10:00
nattthebear
8c9d9715e2
quicknes - reorder buttons for presentation
2020-06-07 11:42:52 -04:00
adelikat
ce2381ea54
nitpicks
2020-06-07 09:30:50 -05:00
adelikat
7ff91c234e
InputManager - remove a null check on movie session, it will never be null
2020-06-07 09:30:50 -05:00
nattthebear
8259d908bb
Let's not do the same thing 3 times in a row
2020-06-07 10:04:36 -04:00
adelikat
954adf4ab6
remove dependency on an IMovie from GetRetroSaveRAMDirectory, since it shoudl only be getting the directly, not the the filename
2020-06-07 08:31:49 -05:00
nattthebear
2952ac24aa
savestates on waterbox
2020-06-07 09:26:08 -04:00
YoshiRulz
95dbd7c20b
Simplify execution path for extension checks
2020-06-07 19:59:18 +10:00
YoshiRulz
81cb8eb094
Pretty sure this is unreachable, HawkFile.Exists is checked earlier
2020-06-07 19:47:27 +10:00
YoshiRulz
977f725de0
Reorder extension checks in LoadRom
2020-06-07 19:45:58 +10:00
YoshiRulz
f6f6106ccf
Misc. cleanups in LoadRom and helpers
2020-06-07 19:36:42 +10:00
YoshiRulz
7c9792db58
Remove useless parameters of load helpers
2020-06-07 19:09:29 +10:00
YoshiRulz
dffce9ceb4
Extract methods from LoadRom
...
also move declaration of bool cancel closer to usage
2020-06-07 18:46:49 +10:00
YoshiRulz
347ed0d404
Cleanup Sound ctor
2020-06-07 18:06:35 +10:00
nattthebear
0326bf63d3
Bare minimum fix gpgx lazystates rewinder
...
This was a lazystates regression -- after lazystates, there is no longer any knowledge in the core of how big the state will be
2020-06-06 18:50:44 -04:00
nattthebear
aa48af9c94
linux: support gpgx
...
as before, do not load state even if your life depends on it
2020-06-06 18:25:59 -04:00
adelikat
4d80b5d4e8
Movie importers - fix importers, broken with recent movie refactors, fix bkm importer, most systems were broken due to contorller definition names changing over the years
2020-06-06 17:17:50 -05:00
adelikat
ff61fc3c71
move Global.Game to GlobaWin.Game
2020-06-06 15:11:42 -05:00
adelikat
886c687817
try to detangle Global.Game from advanced loader mess
2020-06-06 15:09:48 -05:00
adelikat
cdd5c75488
Move FirmwareManager from Global to GlobalWin
2020-06-06 14:57:37 -05:00
adelikat
981dc95c62
pass FirmwareManager into RomLoader instead of using Global
2020-06-06 14:55:32 -05:00
nattthebear
364d551940
waterbox linux progress
...
uzem runs. i don't know about anything else yet. DO NOT ATTEMPT TO LOAD A SAVESTATE.
2020-06-06 15:51:51 -04:00
adelikat
664c829a30
move Global.Config to GlobalWin.Config
2020-06-06 14:43:46 -05:00
adelikat
5ab7f1a18e
pass in an instanced of Config to RomLoader instead of relying on Global.Config
2020-06-06 14:41:11 -05:00
adelikat
d8ded66c35
don't use Global.Config in bk2movies, this solution is a bit of shenanigans but it's the least shenanigans I could come up with
2020-06-06 14:29:37 -05:00
nattthebear
dcaf504202
Some progress on loonix waterbox
...
It doesn't work
2020-06-06 14:39:55 -04:00
adelikat
8063393c04
maybe speed up movie state handling a bit by handlign the more likely case of | first, make multitrack and tastudio resistant to unexpected empty lines in the input log
2020-06-06 13:29:26 -05:00
adelikat
1ffa5bc97a
simply some movie code a bit
2020-06-06 13:21:10 -05:00
adelikat
877b02e429
Bk2Movie - remove some more copy pasta I missed from an earlier commit
2020-06-06 13:13:30 -05:00
adelikat
420253b6dd
break out cheat related config items to their own class, pass this config into CheatList
2020-06-06 12:26:35 -05:00
adelikat
6b22630ab1
cheats - when a cheat is auto-removed, also remove it from the recent cheats list
2020-06-06 12:26:34 -05:00
adelikat
554052f660
Sim;lify CheatList
2020-06-06 12:26:34 -05:00
nattthebear
4a4c59fcda
When using dummy sound output, don't crash on exit
...
My bad -- I had meant to move this outside the if
2020-06-06 12:29:36 -04:00
nattthebear
b4517d8e0d
Actually respect the no sound output config variable
2020-06-06 12:21:31 -04:00
adelikat
e69cedfdfa
InputManager - simplify by moving RewrieInputChain logic into SyncControls since it is only called from there, and does similar work
2020-06-06 10:39:40 -05:00
adelikat
3d48376436
InputManager - lock down RewrireInputChain, and have calling code only call SyncControls
2020-06-06 10:37:13 -05:00
adelikat
c6edcc4131
remove some vestigial code, no need to RewrireInputChain from MovieSession.QueueMovie, first of all, controls need to be resynced on running of a movie not queuing, secondly, it's already called as a result of a SyncControls() call
2020-06-06 10:32:32 -05:00
adelikat
2bf902b942
remove outdated bk2 "scrub" hotkey, this is an obscure feature that is non-trivial to use, but a higly trivial thing to do in tastudio
2020-06-06 09:58:49 -05:00
adelikat
bd1c3cb991
controller config - simplify allow L+R to just a checkbox, where off = "forbid" option, since nobody cares about priority vs forbid, simplify ULDRController and don't use globals
2020-06-06 09:52:29 -05:00
nattthebear
e8b84b466b
More hacks, just need to unblock yoshi and fix this for real later pinky swear
2020-06-06 10:05:10 -04:00
adelikat
4479202151
move DefaultTasStateManagerSettings to the MovieSettings class allowing to not use Global in TasMovie constructor, also pass stuff in to DefaultGreenzoneSettings instead of using Globals
2020-06-06 08:52:09 -05:00
nattthebear
db934f3689
quick hack to hopefully unbreak quicknes on loonix
2020-06-06 08:21:26 -04:00
YoshiRulz
6766e45c5e
Simplify core selection menu code
2020-06-06 21:02:42 +10:00
adelikat
069bdddbba
use Session.Settings more in movie classes now that it is never null
2020-06-05 21:17:41 -05:00
adelikat
55bb627550
Move MovieService.Get to IMovieSession, and require an IMovieSession in Bk2Movie and TasMovie ctors, refactor accordingly
2020-06-05 21:09:03 -05:00
adelikat
863d022bc5
fix an NRE I caused in movie code. The old code was wrong, this one is better
2020-06-05 20:10:20 -05:00
adelikat
8303321586
rename method to try to better describe what it does
2020-06-05 19:26:30 -05:00
YoshiRulz
ede8877ccf
Move core selection menus out of Designer
...
Generation is based on a convoluted data structure declared statically in
MainForm. I've removed duplicate core selection options that were present under
system-specific menus, some only when emulating SGB.
2020-06-06 07:45:15 +10:00
nattthebear
6a63373c48
Make use sram default in some cores that have this as an option
...
true is what end users would expect most of the time. false is only for advanced use cases.
2020-06-05 14:11:09 -04:00
adelikat
8b5e0ae8fd
MovieConccersionExtensionTests - use DataRow and add more scenarios
2020-06-05 13:06:45 -05:00
adelikat
bf5aca721e
move MovieConversionExtensions
2020-06-05 11:44:12 -05:00
adelikat
b22f9e6e01
move methods for Log copying from ITasMovie to IMovie. This bloats the IMovie contract more, but this allows for converting from one IMovie to another without an IEmulator dependency. Refactor conversion extensions to use these methods and remove emulator and movie session dependencies
2020-06-05 10:14:49 -05:00
YoshiRulz
b88f20faed
Rename Verison to BizHawk.Version, fixes #2101
2020-06-06 00:20:48 +10:00
nattthebear
ad16294b11
Fix gb roms running without bios
2020-06-05 08:50:30 -04:00
TiKevin83
81628bf109
Ports from Upstream GSR for Babs and Robopon (squashed #2091 )
2020-06-05 20:27:19 +10:00
adelikat
89789b4358
band-aid fix bk2 to tasproj conversions in tastudio
2020-06-04 20:06:23 -05:00
nattthebear
5319aba113
Remove an unused setting from pce_fast
...
This was bad copy pasta -- the core doesn't actually support this at all
2020-06-04 20:26:35 -04:00
adelikat
d84cd95ab8
oops
2020-06-04 19:23:07 -05:00
TiKevin83
3837ff7cf9
More cleanup to the new tasproj filename code ( #2093 )
...
* Test class and basic unit test
2020-06-04 19:21:22 -05:00
adelikat
e11509421d
simplify the construction of TasMovie but not requiring a startsFromSaveState param that doesn't actually set the movie's StartsFromSavestate bool, it just defined the text of the first marker
2020-06-04 19:20:09 -05:00
alyosha-tas
92bbf768af
GBHawk: Fix HuC3 SRAM
2020-06-04 18:34:39 -04:00
adelikat
39636f6ef1
IMovieSession - remove CurrentInput and PreviousInput and move the logic to the one tool that utilizes them. Since these are purely derivable convenience properties, it's better to not be in the spec. If other other needs to do this logic we can move this out to an extension method
2020-06-04 16:37:02 -05:00
adelikat
dba9de4f29
remove COreForcingViaGameDb user option. We should not give the user the ability to turn this off. If they are power users and want to overright our db, they can mod the db entries
2020-06-04 16:06:07 -05:00
adelikat
d86aabb8b5
remove the "poke frame" hotkey, as this is a very legacy feature, we have a whole tool for this now
2020-06-04 15:30:26 -05:00
alyosha-tas
486b3945ad
GBHawk: use saveram by default
2020-06-04 14:36:08 -04:00
nattthebear
e798fb2b29
play around in romloader to replace some snes hackery with slightly different snes hackery
2020-06-04 12:45:36 -04:00
nattthebear
7792eb2e80
Improve waterbox "lazystates"
...
Cores that used the .invisible section to store data were saving it; this was a regression from before, so PCFX states should be back down to the previous release size, or perhaps a bit smaller.
Add the ability to dirty track libco cothreads, as used in the bsnes core. This saves a lot of space in those states and they're now quite competitive in size.
2020-06-04 12:13:28 -04:00
adelikat
c4586545fa
delete an unused using, testing bot
2020-06-04 09:58:04 -05:00
nattthebear
3bc1ed4bbc
snes9x - take advantage of new waterbox change tracking to fix special chip games
2020-06-03 19:25:58 -04:00
YoshiRulz
66d9d6763e
Apply lossless image optimisation
2020-06-04 09:09:56 +10:00
adelikat
a382af4e7f
disable multitrack recording for tasproj movies, the concept doesn't make sense, tastudio easily gives you multiplayer functionality by design. Delete some code that attempted to handle this scenario that likely didn't really work
2020-06-03 17:49:22 -05:00
nattthebear
3faff4811c
Add slstart, slend to regular settings in pce fast
2020-06-03 18:37:43 -04:00
adelikat
b3234d029c
movies - remove legacy support for hex frame number, it's been quite some time since cores were in charge of this value, and thus a core specific hack, due to copy pasta, there's a lot to delete here
2020-06-03 17:35:22 -05:00
adelikat
246d7ec2d5
TasMovie - don't use a field value unnecessarily
2020-06-03 17:35:22 -05:00
nattthebear
2cc106de98
pce: make slstart, slend non-sync settings because the core supports it and the waterbox supports it
2020-06-03 18:33:19 -04:00
adelikat
bd2fb07ce1
oops, fix tastudio loading, Movie.Session isn't ready to use in ExtractInputLog
2020-06-03 09:07:14 -05:00
adelikat
9747dc9a95
mGBA - implement IDebuggable.TotalExecutedCycles
2020-06-03 08:28:49 -05:00
TiKevin83
8925d7182f
slightly cleaner
2020-06-03 08:22:09 -05:00
TiKevin83
d16f8a7b64
Standardize new filename creation behavior to avoid .bk2.tasproj.bk2.tasproj
2020-06-03 08:22:09 -05:00
nattthebear
46bfcbc47d
add a version tag to waterbox states
...
we're not building any sort of back compat, no. but if things change, better to bail early to decrease the chance i get bug reports for things i'm not going to fix.
2020-06-03 07:23:06 -04:00
nattthebear
d06ed05929
waterbox - track writes for smaller savestates
...
The waterbox system now uses host os facilities to track whether memory has been written to, to automatically choose what thing to savestate. This results in a large size decrease for some cores, like snes9x or gpgx (when running cartridge games). Doesn't do much for cores that were already memory efficient, or for bsnes because of libco compatibility issues; but those cores don't regress either.
2020-06-03 07:13:40 -04:00
feos
0ad26a7435
we won't ever have to pass 256MB
2020-06-03 10:32:10 +03:00
feos
f3861ed6cf
mgba: cycle count
2020-06-03 10:30:57 +03:00
adelikat
ac20835172
NESPPU, NesNamableViewer - reduce a lot of copy/pasta
2020-06-02 20:33:38 -05:00
adelikat
bafc31d282
ugh, need to fix MovieSession getting referenced too late for a lot of movie code
2020-06-02 20:06:29 -05:00
adelikat
c2e158b0f2
Tastudio - use Config, not Global.Config
2020-06-02 20:03:16 -05:00
adelikat
8c988ab2fc
Expose MovieSession settings and use those settings some in movie classes
2020-06-02 19:41:25 -05:00
adelikat
943d704ca5
interface the MovieSettings class to be get only and pass it into movie session, this is a pattern we should use more, to better express that consuming classes do not modify settings, that's a presentation level detail
2020-06-02 19:15:53 -05:00
adelikat
a3c82c43d5
Config - move some movie settings to a MovieConfig object
2020-06-02 17:34:16 -05:00
adelikat
a8b0d42a1a
pass in PreferredCores into MovieSession to manage the core switcheroo, instead of using Global.Config
2020-06-02 17:18:39 -05:00
adelikat
2dda13cdd1
add GBC to core preferences, keep the ui as GB sets both, but this prepared for us to be able to set them separately
2020-06-02 17:04:42 -05:00
adelikat
baa820c0e4
UDLRController - pointless refactoring
2020-06-02 16:41:43 -05:00
YoshiRulz
cf7aabba35
Shorten project build output paths by removing TFM
2020-06-02 15:58:06 +10:00
adelikat
ed9a8ec877
meh, make less copy/pasta in Bk2/Tasproj Write() methods. This is a less overall code, potentially reads better
2020-06-01 20:38:50 -05:00
adelikat
bac29fe187
Revert "store vblank and cycle count in tasproj files too. Will do this in a less gross way soon"
...
This reverts commit 297a0c06a0
.
2020-06-01 13:13:42 -05:00
adelikat
297a0c06a0
store vblank and cycle count in tasproj files too. Will do this in a less gross way soon
2020-06-01 12:26:37 -05:00
adelikat
d088f89ca2
use some consistent naming without needless abbreviations. Not eryone cn red abbrvs wll
2020-06-01 12:24:36 -05:00
adelikat
4f6699ff26
nitpick variable rename
2020-06-01 12:24:36 -05:00
nattthebear
474d41bd8a
add mednafen's pce fast core
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~1.6x the speed of the mednafen pce core, or something
Supports all of the same features except ADPCM ram view
TODO: romloader hookups
2020-06-01 11:23:18 -04:00
adelikat
3609037bea
move some apihawk api classes from common to emuhawk
2020-05-31 15:55:04 -05:00
adelikat
843610d1c2
remove unused line of code
2020-05-31 15:49:32 -05:00
adelikat
d36426f873
Bk2Movie - simplify a bit
2020-05-31 15:07:28 -05:00
adelikat
c20e4964c6
move UserBag from Global to GlobalWin
2020-05-31 15:01:28 -05:00
adelikat
8888bd130a
move UserDataApi from Client.Common to Client.EmuHawk
2020-05-31 14:57:41 -05:00
adelikat
926b735de1
PathEntryCollectionExtensions - remove use of Global.MovieSession
2020-05-31 14:47:09 -05:00
adelikat
e7f26232b9
fix possible NRE nag
2020-05-31 14:30:19 -05:00
adelikat
5e91e548fe
SaveStateFile - pass in dependencies to constructor rather than relying on globals
2020-05-31 14:19:14 -05:00
adelikat
7444f32a4e
rename SavestateManager to SavestateFile, to better reflect what it does
2020-05-31 13:41:46 -05:00
adelikat
229d7f42e5
break savestate config variables into a dedicated config class, simplify the names, and pass it into SavestateManager.SaveStateFile(), note that this is a soft config breaking change, any of these settings from old configs will be "reset" to defaults
2020-05-31 13:11:14 -05:00
nattthebear
8f3caf384d
GPGX: Support independently setting the two troller ports
...
Fixes #1750
2020-05-31 13:28:58 -04:00
adelikat
34acead9b5
simplify AutoFireController - no need to pass in an emulator and the emulator's definition separately
2020-05-31 12:14:55 -05:00
adelikat
96fa84ff8b
remove globals from AutofireController
2020-05-31 12:05:58 -05:00
adelikat
d3c4e60405
Lua File list - Simplify save/load method names
2020-05-31 11:50:52 -05:00
adelikat
99dc0e03df
LuaFileList - remove pathing concerns to the calling code
2020-05-31 11:49:41 -05:00
adelikat
4b696e64fa
simplify LuaFileList more
2020-05-31 11:48:53 -05:00
adelikat
4be160a71f
Lua console - unify Save/SaveAs logic and remove a now unnecessary LuaFileList method
2020-05-31 11:48:53 -05:00
adelikat
5a44a99118
LuaFileList - simplify FileName property
2020-05-31 11:48:53 -05:00
adelikat
c057c5793c
LuaFileList - simplify
2020-05-31 11:48:53 -05:00
adelikat
f082ef1f4f
move RentLuaSession management out of LuaFileList and into LuaConsole, this is a presentation concern
2020-05-31 11:48:53 -05:00
adelikat
98827aee47
Lua console - use the LoadLuaSession() method consistently instead of copy pasta
2020-05-31 11:48:53 -05:00
adelikat
324a50a0bb
move Config.DisableScriptsOnLoad to a lua console setting, and pass it into LuaFileList
2020-05-31 11:48:53 -05:00
nattthebear
6c9b42a526
faust: Support MT renderer
...
and who said waterbox can't thread. well, it sort of can't. but it sort of can.
the speedup isn't that great, but speed is now pretty close (5%?) to snes9x in the only game that matters (final fantasy 5)
2020-05-31 11:53:15 -04:00
adelikat
3b27eb5e91
move SaveStateManager to savestates folder
2020-05-31 10:28:57 -05:00
adelikat
a0680e4b94
do the todo of renaming BinaryStateSaver/Loader to ZipStateSaver/Loader
2020-05-31 10:28:02 -05:00
adelikat
d21c5dfdfa
movie classes in BinarySaveStates.cs into separate files in a savestates folder
2020-05-31 10:22:46 -05:00
adelikat
16ab9dc0b0
BinaryStateSaver - pass in compression level instead of hitting Global.Config, now we just use Global.Config more in other places, but it's a step in the right direction
2020-05-31 10:16:27 -05:00
adelikat
33696eb5df
BinaryStateSaver - detangle version lump handling
2020-05-31 10:12:50 -05:00
nattthebear
161e8cc06f
snes faust - hide spex settings
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We don't support these because they require connecting and using mednafen's internal savestate system
2020-05-31 08:56:10 -04:00
nattthebear
ef7aa9f31c
nyma pce: get 2 vs 6 button switch working
...
Due to limitations in bizhawk, we represent mednafen "switch"es as a series of push buttons, one for each position on the switch
2020-05-31 07:28:00 -04:00
adelikat
c9241c3fc5
Move Global.CheatList to GlobalWin.CheatList
2020-05-30 19:34:03 -05:00
adelikat
1ce8a368d4
lua - add client.addcheat() and client.removecheat() that match the functionality of the gameshark tool. Deprecate the nes.addgamegenie() and nes.removegamegenie() methods in favor of these
2020-05-30 19:26:11 -05:00
adelikat
c52a896cff
GameShark tool - move more logic to a common library class
2020-05-30 19:08:18 -05:00
adelikat
35de59488a
fix Movie restart I broke some days ago
2020-05-30 16:35:20 -05:00
adelikat
030c2c9570
*sigh*
2020-05-30 16:15:35 -05:00
adelikat
ca39eca22c
Pass the instance of MovieSession into movies, instead of referencing them from a global
2020-05-30 16:10:07 -05:00
adelikat
593474b739
Watch classes - required PreviousType on Update(), not pretty, but better than relying on a hidden Global setting, and cleaner than forcing the type to be set on construction and maintaining it's state on config changes
2020-05-30 12:27:13 -05:00
nattthebear
3962049847
Fix hex editor bulk multibyte reads
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The existing API was such that BulkPeekUint(Start: 20, EndInclusive: 39) would actually read from the address range [20, 100) instead of [20, 40). That's completely broken. The hex editor, the only consumer of the API, made the same exact mistake in reverse so the problem wasn't immediately apparent, but it was a giant land mine waiting to happen. Fix them both.
2020-05-30 13:13:42 -04:00
adelikat
377567e2ba
remove CheatList logic in Watch.Poke() methods. These were only happening 1) during CheatList.Pulse() which is uber bad, or 2) Ram poke tool in 1 place, which is easily done there instead
2020-05-30 11:11:51 -05:00
nattthebear
0085fee935
faust - memory domains, input callbacks, lag flags
2020-05-30 11:09:26 -04:00
nattthebear
6eb54da6af
Probably fix a hex editor off by N issue that was crashing some things sometimes
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There's DataSize and dataSize and this method was using dataSize all the way through except where it wasn't
2020-05-30 09:57:19 -04:00
YoshiRulz
10e7cb0f34
Use pre-built assembly for FlatBuffers.Core
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fixes 4be701e2a
2020-05-30 15:54:06 +10:00
YoshiRulz
b56e229a45
Target .NET Standard where possible, restore Virtu TFM
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fixes 5a0992c2b
2020-05-30 15:53:20 +10:00
nattthebear
9b1cbaf4ab
faust - some settings cleanup
2020-05-29 21:19:54 -04:00
nattthebear
3a83f6c9d0
faust: show settings dialog
2020-05-29 20:10:32 -04:00
nattthebear
5e3971a87b
Add mednafen snes "faust" core
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Speed somewhere between shizzlenineizzle and byuugan. Some things not hooked up yet.
2020-05-29 20:04:39 -04:00
nattthebear
de25b53fe2
Use google flatbuffers for some waterbox core communication
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Nyma cores have to move some big complex structs on init and it's annoying and error prone. This solution is not fast, but these are one time transfers anyway, and it does keep code size and saved size down. Architecture yay.
2020-05-29 18:03:01 -04:00
zeromus
5a0992c2b7
make projects build only once (for net48). this will probably displease anyone working on targeting one of the other 50 frameworks, but they need to do that in another branch until they can figure out how to make it peacefully coexist; maybe by an alternate solution+project configuration (done in common props, ideally)
2020-05-29 17:45:07 -05:00
alyosha-tas
527334f7e6
GBHawk: performance optimizations
2020-05-29 10:25:03 -04:00
nattthebear
4494caac50
nyma - controller settings tweaks
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move power and reset to last tab
add name overrides because evidently most humans have no idea that "RIGHT →" in fact means the same thing as "Right"
2020-05-28 11:41:23 -04:00
alyosha-tas
bee1712a2f
GBHawk: fix mickey's chase damage audio
2020-05-28 09:20:04 -04:00
adelikat
22a2bb7dc8
see true for more info, but is anything really true?
2020-05-28 08:15:49 -05:00
adelikat
3edae578db
cheat - delete more stuff
2020-05-28 08:15:49 -05:00
nattthebear
d13a1b54a2
code cleanup
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Remove three Stream.CopyTo(Stream) variants that all did the exact same thing as the framework method Stream.CopyTo(Stream). None of them were used anywhere.
2020-05-28 07:40:20 -04:00
nattthebear
04f86c2843
code cleanup
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address a comment on a method called "ascii" that actually used utf8
2020-05-28 07:38:09 -04:00
nattthebear
8c707ea870
build emuhawk with console in debug mode, without in release mode
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fixes #2038
obsoletes #2052
2020-05-28 06:47:39 -04:00
nattthebear
96c764e1d8
turbonyma: don't show the RTC settings that we added for neopop
2020-05-28 06:37:12 -04:00
nattthebear
2afe356fc9
Move ngp over to nyma core and update to latest mednafen
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It's seen some upstream updates recently, so that's cool
2020-05-27 19:33:31 -04:00
adelikat
bf544e02fa
Simplify Cheat Pulse() logic wihen it comes to comparison type, and also fix comparison type logic that wasn't accounting for all the display types
2020-05-27 16:36:22 -05:00
adelikat
b1c294c236
always add core name to savestate filenames, fixes #2051 . Negative consequences is that for all ocres that did not previously have multiple core options, previous save slots will be "lost" to the user (files will still be there but bizhawk won't detect them)
2020-05-27 15:55:19 -05:00
nattthebear
7e53ef69ed
Add soft reset / hard reset to nymacores
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most of the work had already been done, just didn't wire it up in C#land
2020-05-27 16:17:05 -04:00
zeromus
924c566dc1
fix RW/FF NUD ( fixes #2061 )
2020-05-27 13:18:18 -05:00
nattthebear
684fca66c5
Revert c18298c8a5
and reimplement it, also connecting profiles
...
Part of the reason no one uses Bizhawk is because we make changes like c18298c8a5
without considering the needs of all users.
2020-05-27 13:14:38 -04:00
YoshiRulz
da844c8eee
Add icon intended for the Log Window
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Not wired up. .ico generation with ImageMagick:
`magick convert icon.png -define icon:auto-resize="48,32,16" icon.ico`
2020-05-28 03:01:25 +10:00
alyosha-tas
59baedbc64
ZXHawk: fix lag detection on kemston joystick. Fixes #1993
2020-05-27 12:26:08 -04:00