don't put IMovie extensions in separate namespace

This commit is contained in:
adelikat 2020-06-07 13:35:16 -05:00
parent 265a5f3149
commit 71aa667b3b
6 changed files with 2 additions and 6 deletions

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@ -11,7 +11,7 @@ using BizHawk.Emulation.Cores.Sega.MasterSystem;
using BizHawk.Emulation.Cores.Consoles.Sega.gpgx;
using BizHawk.Emulation.Cores.Consoles.Sega.PicoDrive;
namespace BizHawk.Client.Common.MovieConversionExtensions
namespace BizHawk.Client.Common
{
public static class MovieConversionExtensions
{

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@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using BizHawk.Client.Common.MovieConversionExtensions;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores;
using BizHawk.Emulation.Cores.Nintendo.Gameboy;

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@ -5,7 +5,6 @@ using System.Linq;
using BizHawk.Emulation.Common;
using BizHawk.Client.Common;
using BizHawk.Client.Common.MovieConversionExtensions;
namespace BizHawk.Client.EmuHawk
{

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@ -5,7 +5,6 @@ using System.Text;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Client.Common.MovieConversionExtensions;
using BizHawk.Client.EmuHawk.ToolExtensions;
using BizHawk.Emulation.Common;

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@ -6,7 +6,6 @@ using System.Linq;
using System.Windows.Forms;
using System.ComponentModel;
using BizHawk.Client.Common;
using BizHawk.Client.Common.MovieConversionExtensions;
using BizHawk.Client.EmuHawk.ToolExtensions;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Nintendo.N64;

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@ -1,5 +1,5 @@
using Microsoft.VisualStudio.TestTools.UnitTesting;
using BizHawk.Client.Common.MovieConversionExtensions;
using BizHawk.Client.Common;
namespace BizHawk.Common.Tests.Client.Common.Movie
{