GBHawk: fix mickey's chase damage audio
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@ -452,6 +452,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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NOISE_clk_shft = (byte)((value & 0xF0) >> 4);
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NOISE_wdth_md = (value & 8) > 0;
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NOISE_div_code = (byte)(value & 7);
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// Mickey's Dangerous Chase requires writes here to take effect immediately (for sound of taking damage)
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NOISE_intl_cntr = (DIVISOR[NOISE_div_code] << NOISE_clk_shft);
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break;
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case 0xFF23: // NR44 (trigger)
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Audio_Regs[NR44] = value;
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