remove nyma button name overrides, they don't help with virtualpads, and ar e a hassle to maintain, we can just consistently be inconsistent for these cores

This commit is contained in:
adelikat 2020-06-14 11:32:01 -05:00
parent a0aa1fb805
commit 9dfd6c3fb3
3 changed files with 0 additions and 30 deletions

View File

@ -50,16 +50,6 @@ namespace BizHawk.Emulation.Cores.Consoles.NEC.PCE
"pce_fast.slstart", "pce_fast.slend",
};
protected override IDictionary<string, string> ButtonNameOverrides { get; } = new Dictionary<string, string>
{
["UP ↑"] = "Up",
["DOWN ↓"] = "Down",
["LEFT ←"] = "Left",
["RIGHT →"] = "Right",
["SELECT"] = "Select",
["RUN"] = "Run"
};
// pce always has two layers, sgx always has 4, and mednafen knows this
public bool IsSgx => SettingsInfo.LayerNames.Count == 4;

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@ -59,16 +59,6 @@ namespace BizHawk.Emulation.Cores.Consoles.NEC.PCE
"pce.slstart", "pce.slend",
};
protected override IDictionary<string, string> ButtonNameOverrides { get; } = new Dictionary<string, string>
{
["UP ↑"] = "Up",
["DOWN ↓"] = "Down",
["LEFT ←"] = "Left",
["RIGHT →"] = "Right",
["SELECT"] = "Select",
["RUN"] = "Run"
};
protected override HashSet<string> ComputeHiddenPorts()
{
if (SettingsQuery("pce.input.multitap") == "1")

View File

@ -50,16 +50,6 @@ namespace BizHawk.Emulation.Cores.Consoles.NEC.PCFX
"pcfx.slstart", "pcfx.slend",
};
protected override IDictionary<string, string> ButtonNameOverrides { get; } = new Dictionary<string, string>
{
["UP ↑"] = "Up",
["DOWN ↓"] = "Down",
["LEFT ←"] = "Left",
["RIGHT →"] = "Right",
["SELECT"] = "Select",
["RUN"] = "Run"
};
protected override HashSet<string> ComputeHiddenPorts()
{
// NB: Since we're hiding these settings up above, this will always trim us down to 2 ports