remove CheatList logic in Watch.Poke() methods. These were only happening 1) during CheatList.Pulse() which is uber bad, or 2) Ram poke tool in 1 place, which is easily done there instead
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0085fee935
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using BizHawk.Common.StringExtensions;
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using BizHawk.Emulation.Common;
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@ -126,16 +125,6 @@ namespace BizHawk.Client.Common
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break;
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}
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if (Global.CheatList.Contains(Domain, Address))
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{
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var cheat = Global.CheatList.FirstOrDefault(c => c.Address == Address && c.Domain == Domain);
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if (cheat != (Cheat)null)
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{
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cheat.PokeValue(val);
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}
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}
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PokeByte(val);
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return true;
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}
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@ -152,15 +152,6 @@ namespace BizHawk.Client.Common
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break;
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}
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if (Global.CheatList.Contains(Domain, Address))
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{
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var cheat = Global.CheatList.FirstOrDefault(c => c.Address == Address && c.Domain == Domain);
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if (cheat != (Cheat)null)
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{
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cheat.PokeValue((int)val);
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}
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}
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PokeDWord(val);
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return true;
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}
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using BizHawk.Common.StringExtensions;
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using BizHawk.Emulation.Common;
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@ -135,15 +134,6 @@ namespace BizHawk.Client.Common
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break;
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}
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if (Global.CheatList.Contains(Domain, Address))
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{
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var cheat = Global.CheatList.FirstOrDefault(c => c.Address == Address && c.Domain == Domain);
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if (cheat != (Cheat)null)
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{
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cheat.PokeValue(val);
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}
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}
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PokeWord(val);
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return true;
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}
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@ -91,7 +91,23 @@ namespace BizHawk.Client.EmuHawk
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private void Ok_Click(object sender, EventArgs e)
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{
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var success = _watchList.All(watch => watch.Poke(ValueBox.Text));
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var success = true;
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foreach (var watch in _watchList)
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{
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var result = watch.Poke(ValueBox.Text);
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if (result)
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{
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var cheat = Global.CheatList.FirstOrDefault(c => c.Address == watch.Address && c.Domain == watch.Domain);
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if (cheat != (Cheat)null)
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{
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cheat.PokeValue(watch.Value);
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}
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}
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else
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{
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success = false;
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}
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}
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ParentTool?.UpdateValues(ToolFormUpdateType.General);
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