Commit Graph

3746 Commits

Author SHA1 Message Date
Triang3l b56ff6e325 [D3D12] DXBC: Use the same code for dp4/dp3 as add/mul/max/min 2018-09-08 20:16:00 +03:00
Triang3l b91866fa49 [D3D12] DXBC: Use movc instead of indexable temps by default because of Nvidia hang 2018-09-08 15:11:25 +03:00
Justin Moore 91c53f975e
Merge pull request #1209 from Triang3l/all_format_info
[GPU] Add info about unknown texture formats
2018-09-07 17:08:07 -05:00
Triang3l 0165136f69 [D3D12] DXBC: Partial revert of x# changes because literals can be written to them 2018-09-07 23:02:34 +03:00
Triang3l bc9b95ac57 [D3D12] DXBC: Fix indexable temp usage 2018-09-07 22:04:57 +03:00
Triang3l 04544945d0 [D3D12] DXBC: Fix vector write mask usage 2018-09-07 20:27:08 +03:00
Triang3l 8ecedbb20a [D3D12] DXBC: Vfetch exponent bias 2018-09-07 09:17:36 +03:00
Triang3l 64fe2d8600 [D3D12] DXBC: Fix a typo breaking pixel shaders 2018-09-07 09:08:04 +03:00
Justin Moore 413a04eb1b
Merge pull request #1211 from Triang3l/patch-1
[GPU] Add texture signedness enumeration
2018-09-06 19:26:06 -05:00
Triang3l edcb537f9e [D3D12] DXBC vertex fetch (hangs GPU currently) 2018-09-07 00:36:15 +03:00
Triang3l 4212d2296a [D3D12] Remove 6_5_5 textures temporarily because they need custom untililng 2018-09-06 23:14:35 +03:00
Triang3l e2d60a4708 [D3D12] DXBC: Convert vertex index to float 2018-09-06 22:45:07 +03:00
Triang3l 2b2d7e71c6 [D3D12] DXBC: Add base vertex index 2018-09-06 22:22:19 +03:00
Triang3l 0d3ef9e05d [D3D12] DXBC vfetch byte swap 2018-09-06 22:05:20 +03:00
Triang3l bed58a2282 [D3D12] DXBC vfetch ld_raw part 2018-09-06 17:05:36 +03:00
Triang3l a0aa55b1e8 [D3D12] DXBC: Move interpolants to GPRs in pixel shaders 2018-09-06 14:16:17 +03:00
Triang3l 4cc9e84f35 [D3D12] DXBC position and color output 2018-09-06 13:37:14 +03:00
Triang3l ae4b34c66c [D3D12] DXBC: Result storing 2018-09-05 21:37:34 +03:00
Triang3l fd27057ce1 [D3D12] DXBC: Portion of result storing 2018-09-05 21:14:04 +03:00
Triang3l 5fb3fe3ab5 [D3D12] DXBC: maxas, maxasf 2018-09-05 18:43:06 +03:00
Triang3l b63d38319b [D3D12] DXBC: All setp instructions 2018-09-05 18:11:26 +03:00
Triang3l db87efdfaa [D3D12] DXBC: Most scalar opcodes 2018-09-05 16:38:47 +03:00
Triang3l 8cd645c4a4 [D3D12] DXBC vector ALU (except for cube) 2018-09-05 14:02:18 +03:00
Triang3l c4ceb6c0b9 [D3D12] DXBC: More vector instructions 2018-09-04 23:02:55 +03:00
Triang3l 72e6526067 [D3D12] DXBC: Some vector ALU opcodes 2018-09-03 23:03:37 +03:00
Triang3l b1247bd708 [D3D12] DXBC bool and 0/1 operand loading 2018-09-03 21:51:13 +03:00
Triang3l 04383a2113 [D3D12] DXBC loop constant loading 2018-09-03 08:14:52 +03:00
Triang3l cb9c2984dc [D3D12] DXBC float constant loading 2018-09-03 07:58:39 +03:00
Triang3l 45c83e84c8 [D3D12] DXBC source operand loading - registers 2018-09-02 23:35:11 +03:00
Triang3l 4a2329da25 [D3D12] DXBC source operand usage tokens 2018-09-02 21:12:36 +03:00
Triang3l 5798c9a45c [D3D12] DXBC SV_IsFrontFace 2018-09-02 17:14:11 +03:00
Triang3l 5dcff19efc [D3D12] DXBC internal registers 2018-09-02 16:50:00 +03:00
Triang3l 1413a7d206 [GPU] Rename uses_register_relative_addressing to uses_register_dynamic_addressing 2018-09-02 16:31:21 +03:00
Triang3l eda0d31b8f [D3D12] DXBC: Remove one TODO 2018-09-02 16:25:11 +03:00
Triang3l f90fa0cf33 [D3D12] DXBC vertex index byte swap 2018-09-02 16:10:20 +03:00
Triang3l fc6d388c4b [D3D12] DXBC code cleanup (mainly operands) 2018-09-02 13:58:03 +03:00
Triang3l 71e9085532 [D3D12] DXBC - reset interpolators and point parameters 2018-09-02 00:16:58 +03:00
Triang3l 5f24315c0e [D3D12] DXBC operand note comment 2018-09-01 23:28:28 +03:00
Triang3l b404f227b1 [D3D12] DXBC internal r# stack allocation 2018-09-01 22:20:05 +03:00
Triang3l da9f153a29 [D3D12] DXBC: Don't use indexable temps unless needed 2018-08-31 20:28:29 +03:00
Triang3l dad10c30e9 [GPU] Detect dynamic temp indexing before translating shaders 2018-08-31 20:06:53 +03:00
Triang3l 8c314072c8 [D3D12] DXBC color output remapping 2018-08-31 16:30:08 +03:00
Triang3l 37001993c5 [D3D12] DXBC indexable temps 2018-08-31 14:04:57 +03:00
Triang3l 4c812da3f2 [D3D12] DXBC pixel shader I/O and refactoring 2018-08-31 13:00:47 +03:00
Triang3l 639be6fdb8 [D3D12] DXBC vertex shader I/O 2018-08-30 22:04:11 +03:00
Triang3l 8268825f3b [D3D12] Switch to DXBC shader translator (currently unusable) 2018-08-30 20:42:22 +03:00
Triang3l 8376918bb7 [D3D12] DXBC shared memory 2018-08-30 19:46:06 +03:00
Triang3l 8d7559f0f9 [D3D12] DXBC dcl_constantbuffer 2018-08-30 19:01:05 +03:00
Triang3l aac20b6f91 [D3D12] DXBC ret and some RDEF/OSGN fixes 2018-08-30 15:58:48 +03:00
Triang3l 28b56aac2b [D3D12] DXBC SHEX writing 2018-08-30 15:12:27 +03:00
Triang3l c6e0c66c44 [D3D12] DXBC STAT writing 2018-08-30 14:42:17 +03:00
Triang3l 501bec8e5e [D3D12] Change root signature to allow vfetch in pixel shaders 2018-08-30 14:02:32 +03:00
Triang3l ac9d3d0b59 [D3D12] DXBC output signature 2018-08-29 23:36:08 +03:00
Triang3l b46a0c285f [D3D12] DXBC input signature 2018-08-29 21:54:22 +03:00
Triang3l b2ddbb6096 [D3D12] DXBC RDEF cbuffer bindings 2018-08-29 20:32:31 +03:00
Triang3l a30f8d6374 [D3D12] DXBC RDEF cbuffers 2018-08-29 19:46:38 +03:00
Triang3l 3edf41bea4 [D3D12] DXBC RDEF constants 2018-08-29 18:05:50 +03:00
Triang3l 6d783fd3bf [D3D12] DXBC RDEF types 2018-08-29 16:57:29 +03:00
Triang3l 443e371a94 [D3D12] Make SHM t0 and textures t1+ in VS as in DXBC SHM will be added first 2018-08-28 17:42:11 +03:00
Triang3l b3650a4b66 [D3D12] 6_5_5 texture format 2018-08-28 16:22:31 +03:00
Triang3l c2a5b65f8d [D3D12] Packed texture format swizzles 2018-08-28 16:10:26 +03:00
Triang3l df22ef2e6a [D3D12] EDRAM store sorting fix and RT base logging 2018-08-28 14:58:52 +03:00
Triang3l ccb57373fe [D3D12] DXBC RDEF header 2018-08-27 22:21:37 +03:00
Triang3l 90a36e3818 [D3D12] Alphatest fix and HLSL style cleanup 2018-08-27 17:21:57 +03:00
Triang3l 285de2a521 [D3D12] DXBC string append 2018-08-27 16:53:59 +03:00
Triang3l 1dc98d9133 [D3D12] DXBC size and checksum 2018-08-27 16:18:21 +03:00
Triang3l 945ced4996 [D3D12] Begin writing the DXBC translator 2018-08-27 15:58:58 +03:00
Triang3l 8ced574c6f [D3D12] Add DXBC tokens and checksum 2018-08-27 15:18:30 +03:00
Triang3l 629a8e0e25 [D3D12] Profile GPU time via BeginFrame 2018-08-27 12:54:15 +03:00
Triang3l 6d48b856b9 [D3D12] Point sprites and color exponent bias 2018-08-27 12:36:09 +03:00
Triang3l 1818905366 [D3D12] Add a flag to toggle half pixel offset 2018-08-26 23:50:38 +03:00
Triang3l 660a606f5e [D3D12] Make depth buffers less important than color in case of EDRAM aliasing 2018-08-26 20:26:49 +03:00
Triang3l 592873cf9f [D3D12] Quad list geometry shader 2018-08-26 19:51:20 +03:00
Triang3l 2c24622bdb [D3D12] Align size given by GetCopyableFootprints, fix device loss in Halo: Reach 2018-08-26 19:04:28 +03:00
Triang3l 85677af156 [D3D12] Translate shaders before updating render targets so color mask is valid 2018-08-26 17:45:23 +03:00
Triang3l e819a41300 [D3D12] Banjo-Kazooie/Tooie top tile clear fix (rendering still broken in Tooie) 2018-08-26 16:45:21 +03:00
Triang3l 91ef453534 [D3D12] Try to reload textures when a watch is triggered 2018-08-26 14:52:18 +03:00
Triang3l 227268ef65 [D3D12] Cleanup raw buffer view creation 2018-08-26 13:09:47 +03:00
Triang3l 79d43bb943 [D3D12] Refactor compute pipeline creation 2018-08-26 00:56:41 +03:00
Triang3l 791c275fab [D3D12] Cleanup object destruction in Shutdown functions 2018-08-26 00:24:25 +03:00
Triang3l ff014d47d4 [D3D12] Refactor root signature creation 2018-08-25 23:37:11 +03:00
Triang3l 110d4724f9 Merge branch 'master' into d3d12 2018-08-25 23:26:32 +03:00
Triang3l dba8ab4eed [D3D12] Refactor descriptors and resolve logging 2018-08-25 22:42:18 +03:00
gibbed de43afbb54 Fix warnings when building on newer Windows 10 SDK versions. 2018-08-25 14:23:20 -05:00
Triang3l 50470d67a8 [D3D12] 32bpp and 20e4 clearing in resolves 2018-08-25 17:03:06 +03:00
Triang3l 66510b2e6f [D3D12] Experimental incomplete custom sample positions, disabled by default 2018-08-25 14:38:55 +03:00
Triang3l 304544cc72 [D3D12] Fix Y half-pixel offset 2018-08-25 10:50:47 +03:00
Triang3l 961c7e1198 [D3D12] Set 32bpp tile mode for all 32bpp formats 2018-08-25 10:29:52 +03:00
Triang3l 2c6224ad37 [D3D12] 32bpp tiling shader 2018-08-25 01:16:35 +03:00
Triang3l 4a747b3b81 [D3D12] Resolve shader and draw 2018-08-24 22:40:22 +03:00
Triang3l dd17cd3f9f [D3D12] Make RT heaps 48 MB so 2560x1024 RT can be resolved to R32G32B32A32 2018-08-23 23:25:42 +03:00
Triang3l 2e79eac976 [D3D12] Window output 2018-08-23 19:50:11 +03:00
Triang3l ea1abdaa6e [D3D12] Raw 32bpp resolve 2018-08-23 13:25:36 +03:00
Triang3l bc4125584c [D3D12] Shorten and batch barriers 2018-08-22 23:00:56 +03:00
Triang3l d204e9ba74 [D3D12] 32bpp raw resolve shader 2018-08-22 21:15:02 +03:00
Triang3l 2d8527c9df [D3D12] Common root constants for EDRAM load/store and single sample load 2018-08-22 19:54:51 +03:00
Triang3l c4f80aac0d [D3D12] EDRAM layout of a rectangle and other resolve stuff 2018-08-22 17:33:43 +03:00
Triang3l ddc8f17fa5 [D3D12] Depth untiling, update depth resolve documentation 2018-08-21 23:05:41 +03:00
Triang3l da1be211eb [D3D12] Add red/blue swap to EDRAM loads and describe resolve modes 2018-08-21 22:04:06 +03:00
Triang3l d628e92ff5 [D3D12] Resolve target dimensions 2018-08-20 19:09:04 +03:00
Triang3l f9fdcbb2dc [D3D12] Resolve dimension calculation 2018-08-20 17:58:20 +03:00
Triang3l 153c6bf713 [D3D12] Refactor EDRAM load/store pipelines into modes 2018-08-19 21:11:16 +03:00
Triang3l 1a4fc3bde2
[GPU] Add texture signedness enumeration
For sign_x, sign_y, sign_z and sign_w fields of xe_gpu_texture_fetch_t.
2018-08-19 15:25:20 +03:00
Triang3l e3a50a207d [D3D12] SHM functions needed for resolves 2018-08-18 22:43:02 +03:00
Triang3l 36cc19017a [D3D12] HLSL compilation fixes (still can't map one Halo 3 shader to vs_5_1) 2018-08-18 21:53:14 +03:00
Triang3l 7ba2526fa8 [D3D12] Move interpolators above position because it's more important for pixel shaders 2018-08-18 18:47:13 +03:00
Triang3l bd868ae6cc [D3D12] Fix a typo in linear texture address calculation 2018-08-18 18:37:20 +03:00
Triang3l b0dd9b6fd0 [D3D12] Shutdown immediate textures in the destructor 2018-08-18 15:25:30 +03:00
Triang3l bfb781d293 [D3D12] Texture invalidation (incomplete) 2018-08-18 15:24:02 +03:00
Triang3l 9e21f5ab67 [D3D12] SHM watch creation 2018-08-18 00:16:55 +03:00
Triang3l 005040e885 [D3D12] Shared memory watch structures 2018-08-17 21:41:18 +03:00
Triang3l e6ec390a04 [D3D12] Profile UpdateRenderTargets 2018-08-17 17:53:01 +03:00
Triang3l 8d6b75418d [D3D12] Clear present back buffer, more profiling scopes, remove logging in shared memory 2018-08-17 17:35:33 +03:00
Triang3l bf0f20df9b [D3D12] Immediate drawer 2018-08-17 16:55:31 +03:00
Triang3l e572f65d11 [D3D12] DXT5A swizzle 2018-08-16 17:36:03 +03:00
Triang3l ed7f4ec4be [D3D12] Fix a typo in HLSL sqrt 2018-08-16 16:19:45 +03:00
Triang3l 14523145a2 [D3D12] ps_param_gen in HLSL 2018-08-16 15:53:55 +03:00
Triang3l bb518407a2 [D3D12] Disable blending if it's 1*S+0*D 2018-08-16 14:16:56 +03:00
Triang3l 7ced7c932c [D3D12] Fix a typo in a blending register name 2018-08-16 14:02:53 +03:00
Triang3l d94ebaf580 [D3D12] HLSL alphatest 2018-08-16 13:44:48 +03:00
Triang3l 8d2bfd4b88 [D3D12] Fix 16.16.16.16 vertex fetch 2018-08-16 12:20:27 +03:00
Triang3l c547851626 [D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4) 2018-08-16 12:07:53 +03:00
Triang3l 1cec143810 [D3D12] DXT3A textures 2018-08-15 16:59:43 +03:00
Triang3l 428095f62a [D3D12] CTX1 texture loading shader 2018-08-15 16:27:13 +03:00
Triang3l 17fb60a97a [D3D12] Rectangle list geometry shader and viewport fixes 2018-08-14 17:21:18 +03:00
Triang3l 1200eaae24 [GPU/D3D12] Correct EDRAM texture format names 2018-08-13 19:50:38 +03:00
Triang3l 24c3bac898 [D3D12] Fix cubemap coordinates 2018-08-13 00:30:20 +03:00
Triang3l 01a3bc32f7 [D3D12] More texture formats, rename blend map 2018-08-12 22:58:45 +03:00
Triang3l 34a1846859 [D3D12] 3D and cube texture HLSL compilation fixes 2018-08-12 21:12:34 +03:00
Triang3l ebc5911634 [D3D12] Samplers and fix blending not enabled 2018-08-12 21:03:57 +03:00
Triang3l de70451ac8 [D3D12] Partially implement tfetch in HLSL 2018-08-12 19:37:03 +03:00
Triang3l b0993fa3f0 [D3D12] Tiny HLSL control flow cleanup 2018-08-12 01:15:38 +03:00
Triang3l 0900036795 [D3D12] HLSL control flow fixes (still broken) 2018-08-12 01:08:19 +03:00
Triang3l ede9055ca5 [D3D12] Fix RT formats and log their creation 2018-08-12 00:18:15 +03:00
Triang3l 19401f03d0 [D3D12] EDRAM load, fix EDRAM depth encoding 2018-08-11 23:39:27 +03:00
Triang3l c7da5f0572 [D3D12] Count dirty RT rows rather than tiles 2018-08-11 21:04:14 +03:00
Triang3l 9b303c64ba [D3D12] EDRAM storing and random cleanup 2018-08-11 20:33:33 +03:00
Triang3l a4b98cda31 [D3D12] Add a missing component count to HLSL vfetch 2018-08-10 22:34:42 +03:00
Triang3l e5eb6636a7 [D3D12] Add a missing new line to the shader translator 2018-08-10 19:21:18 +03:00
Triang3l fe5ec61b51 [D3D12] Render target allocation fixes 2018-08-10 19:11:03 +03:00
Triang3l 6b9717c7f7 [D3D12] Fix retarded render target allocation bugs 2018-08-10 18:44:38 +03:00
Triang3l 952bb91c3f [D3D12] Render target binding 2018-08-10 18:06:21 +03:00
Triang3l c0c0ca263d [D3D12] Overlap detection when adding RTs 2018-08-08 20:04:17 +03:00
Triang3l 46dc640209 [D3D12] Ignore draws not writing to depth and fix a typo 2018-08-07 22:59:18 +03:00
Triang3l 52a1a80200 [D3D12] Rough outline of render target architecture 2018-08-07 22:40:24 +03:00
Triang3l 83cf482a50 [D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset 2018-08-06 23:31:09 +03:00
Triang3l cfd3821b83 [D3D12] DXT1 untiling 2018-08-06 20:10:53 +03:00
Triang3l 265d6eb9df [D3D12] Fix texture size calculation and add texture creation logging 2018-08-05 18:45:57 +03:00
Triang3l b50d6d844f [D3D12] Texture object creation 2018-08-05 17:43:00 +03:00
Triang3l d75a372780 [GPU] Add info about unknown texture formats 2018-08-05 14:02:58 +03:00
Triang3l 620aa664e4 [D3D12] Apply exponent bias to vertex fetches 2018-08-04 20:48:45 +03:00
Triang3l 6d9225e84c [D3D12] Increase shared memory tile heap size to 16 MB so we don't allocate too many of them 2018-08-04 19:11:46 +03:00
Triang3l 7d80b5ae0d [D3D12] Fetch constants in PS for exp bias and 3D/stacked 2018-08-04 17:08:27 +03:00
Triang3l 991b120454 [D3D12] Fix one comment regarding descriptors in d3d12_command_processor 2018-08-03 23:12:13 +03:00
Triang3l 8a24ff5078 [D3D12] Texture utility functions, all block sizes and bpp 2018-08-03 23:11:09 +03:00
Triang3l 35aaa72722 [D3D12] SRV and sampler bindings 2018-08-03 16:39:13 +03:00
Triang3l 471ff6f157 [D3D12] Remove 20e4 depth range comment because it's used for 0-1 depth 2018-08-02 19:21:06 +03:00
Triang3l 034eb66968 [D3D12] Scratch GPU-side buffer (for untiled texture data) 2018-08-01 21:38:38 +03:00
Triang3l 6d2441a9ee [D3D12] Remove context_ from PipelineCache 2018-08-01 18:41:07 +03:00
Triang3l a627ef3d66 [D3D12] Immediate drawer pixel shader and root signature 2018-08-01 18:15:17 +03:00
Triang3l 1ae30e5775 [D3D12] Don't add .xyzw swizzle to stores 2018-08-01 16:17:48 +03:00
Triang3l 2b482352d0 [D3D12] Don't crash if failed to compile a shader 2018-08-01 14:02:32 +03:00
Triang3l 235799eecd [D3D12] Half-pixel offset improvement 2018-08-01 13:26:39 +03:00
Triang3l 6d6e803c7d [D3D12] Flip the viewport 2018-08-01 13:12:06 +03:00
Triang3l dea463f79b [D3D12] Fixes to make things drawn 2018-08-01 12:52:22 +03:00
Triang3l 2cedd61009 [D3D12] Fix HLSL fetch cbuffer usage 2018-08-01 01:23:38 +03:00
Triang3l db625892ea [D3D12] Shared memory typo fix and improvements 2018-08-01 01:09:51 +03:00
Triang3l 8fadd7a242 [D3D12] Fix vertex address in fetch range usage 2018-07-31 19:57:12 +03:00
Triang3l 5d0ad2e465 [D3D12] Draw calls 2018-07-31 19:23:43 +03:00
Triang3l bb045cae70 [D3D12] Restore W and apply half-pixel offset in VS 2018-07-31 17:13:44 +03:00
Triang3l fb1051b610 [D3D12] System constant setting and some cleanup 2018-07-31 16:17:51 +03:00
Triang3l 2183a969af [D3D12] Make tiled resource toggleable, disable debug layer by default 2018-07-30 20:18:52 +03:00
Triang3l e0eede73b9 [D3D12] Constant buffer binding 2018-07-30 15:59:43 +03:00
Triang3l 84e7ae16e7 [D3D12] Enable independent blending 2018-07-29 17:30:08 +03:00
Triang3l 8002de774a [D3D12] Descriptor heap pool 2018-07-29 15:29:48 +03:00
Triang3l 2d59231993 [D3D12] Pipeline cache and command processor formatting 2018-07-29 00:57:25 +03:00
Triang3l b567b9e9cc [D3D12] Upload buffer pool class 2018-07-29 00:56:37 +03:00
Triang3l ae7ff58f81 [D3D12] Pipeline cache 2018-07-28 16:30:47 +03:00
Triang3l 4f7edff19d [D3D12] SHM: Watches prototype, some uploading 2018-07-26 22:52:26 +03:00
Triang3l 812a35caff [D3D12] SHM: Range fixes, logging, testing 2018-07-26 01:01:48 +03:00
Triang3l bd54e905b2 [D3D12] SHM: Mark outdated pages for upload when using them 2018-07-25 21:36:39 +03:00
Triang3l 2be5f2cfa2 [D3D12] SHM uploading 2018-07-25 20:24:39 +03:00
Triang3l bbabbc2439 [D3D12] SHM - mark pages as modified in the beginning of a frame 2018-07-25 15:04:14 +03:00
Triang3l ae1196f29d [D3D12] Shared memory - heap creation 2018-07-25 00:47:02 +03:00
Triang3l 82f2abed0d [D3D12] Command processor command lists 2018-07-24 17:07:38 +03:00
Triang3l 3a90f7a246 [D3D12] Enable instruction numbers and offsets in DXBC disassembly 2018-07-24 16:47:55 +03:00
Triang3l 49e9ebce50 [D3D12] Don't require typed UAV loads 2018-07-24 16:08:30 +03:00
Triang3l ea922bb3ab [D3D12] Temporarily disable shader optimization 2018-07-24 16:07:00 +03:00
Triang3l c0ff73a588 [D3D12] Build and code format fixes 2018-07-24 15:14:16 +03:00
Triang3l 87aecfa1b8 [D3D12] Shaders (not all compiling yet) 2018-07-24 14:57:21 +03:00
Triang3l b0421de496 [D3D12] Cube instructions 2018-07-23 18:37:55 +03:00
Triang3l f237f7e8eb [D3D12] Shader translator CompleteTranslation 2018-07-23 17:23:35 +03:00
Triang3l 60706077a3 [D3D12] Shader translator scalar ALU 2018-07-23 16:55:40 +03:00
Triang3l 40806c1b67 [D3D12] Shader compiler vector ALU 2018-07-23 11:22:43 +03:00
Triang3l 3101930526 [D3D12] Shader translator vertex fetch 2018-07-22 23:15:36 +03:00
Triang3l 67f88ff59c [D3D12] HLSL shader translator stores 2018-07-22 14:28:33 +03:00
Triang3l 11e4ae3f90 [D3D12] HLSL shader translator loads 2018-07-22 13:35:40 +03:00
Triang3l d60c8b29ca [D3D12] Convert GlslShaderTranslator flow control to HLSL 2018-07-21 23:37:28 +03:00
Triang3l 7afc40820b [D3D12] Require tiled resources for virtual memory 2018-07-21 21:52:20 +03:00
Triang3l 00d5bd48da [D3D12] A bit of HLSL shader translator 2018-07-21 21:45:33 +03:00