Triang3l
|
b56ff6e325
|
[D3D12] DXBC: Use the same code for dp4/dp3 as add/mul/max/min
|
2018-09-08 20:16:00 +03:00 |
Triang3l
|
b91866fa49
|
[D3D12] DXBC: Use movc instead of indexable temps by default because of Nvidia hang
|
2018-09-08 15:11:25 +03:00 |
Justin Moore
|
91c53f975e
|
Merge pull request #1209 from Triang3l/all_format_info
[GPU] Add info about unknown texture formats
|
2018-09-07 17:08:07 -05:00 |
Triang3l
|
0165136f69
|
[D3D12] DXBC: Partial revert of x# changes because literals can be written to them
|
2018-09-07 23:02:34 +03:00 |
Triang3l
|
bc9b95ac57
|
[D3D12] DXBC: Fix indexable temp usage
|
2018-09-07 22:04:57 +03:00 |
Triang3l
|
04544945d0
|
[D3D12] DXBC: Fix vector write mask usage
|
2018-09-07 20:27:08 +03:00 |
Triang3l
|
8ecedbb20a
|
[D3D12] DXBC: Vfetch exponent bias
|
2018-09-07 09:17:36 +03:00 |
Triang3l
|
64fe2d8600
|
[D3D12] DXBC: Fix a typo breaking pixel shaders
|
2018-09-07 09:08:04 +03:00 |
Justin Moore
|
413a04eb1b
|
Merge pull request #1211 from Triang3l/patch-1
[GPU] Add texture signedness enumeration
|
2018-09-06 19:26:06 -05:00 |
Triang3l
|
edcb537f9e
|
[D3D12] DXBC vertex fetch (hangs GPU currently)
|
2018-09-07 00:36:15 +03:00 |
Triang3l
|
4212d2296a
|
[D3D12] Remove 6_5_5 textures temporarily because they need custom untililng
|
2018-09-06 23:14:35 +03:00 |
Triang3l
|
e2d60a4708
|
[D3D12] DXBC: Convert vertex index to float
|
2018-09-06 22:45:07 +03:00 |
Triang3l
|
2b2d7e71c6
|
[D3D12] DXBC: Add base vertex index
|
2018-09-06 22:22:19 +03:00 |
Triang3l
|
0d3ef9e05d
|
[D3D12] DXBC vfetch byte swap
|
2018-09-06 22:05:20 +03:00 |
Triang3l
|
bed58a2282
|
[D3D12] DXBC vfetch ld_raw part
|
2018-09-06 17:05:36 +03:00 |
Triang3l
|
a0aa55b1e8
|
[D3D12] DXBC: Move interpolants to GPRs in pixel shaders
|
2018-09-06 14:16:17 +03:00 |
Triang3l
|
4cc9e84f35
|
[D3D12] DXBC position and color output
|
2018-09-06 13:37:14 +03:00 |
Triang3l
|
ae4b34c66c
|
[D3D12] DXBC: Result storing
|
2018-09-05 21:37:34 +03:00 |
Triang3l
|
fd27057ce1
|
[D3D12] DXBC: Portion of result storing
|
2018-09-05 21:14:04 +03:00 |
Triang3l
|
5fb3fe3ab5
|
[D3D12] DXBC: maxas, maxasf
|
2018-09-05 18:43:06 +03:00 |
Triang3l
|
b63d38319b
|
[D3D12] DXBC: All setp instructions
|
2018-09-05 18:11:26 +03:00 |
Triang3l
|
db87efdfaa
|
[D3D12] DXBC: Most scalar opcodes
|
2018-09-05 16:38:47 +03:00 |
Triang3l
|
8cd645c4a4
|
[D3D12] DXBC vector ALU (except for cube)
|
2018-09-05 14:02:18 +03:00 |
Triang3l
|
c4ceb6c0b9
|
[D3D12] DXBC: More vector instructions
|
2018-09-04 23:02:55 +03:00 |
Triang3l
|
72e6526067
|
[D3D12] DXBC: Some vector ALU opcodes
|
2018-09-03 23:03:37 +03:00 |
Triang3l
|
b1247bd708
|
[D3D12] DXBC bool and 0/1 operand loading
|
2018-09-03 21:51:13 +03:00 |
Triang3l
|
04383a2113
|
[D3D12] DXBC loop constant loading
|
2018-09-03 08:14:52 +03:00 |
Triang3l
|
cb9c2984dc
|
[D3D12] DXBC float constant loading
|
2018-09-03 07:58:39 +03:00 |
Triang3l
|
45c83e84c8
|
[D3D12] DXBC source operand loading - registers
|
2018-09-02 23:35:11 +03:00 |
Triang3l
|
4a2329da25
|
[D3D12] DXBC source operand usage tokens
|
2018-09-02 21:12:36 +03:00 |
Triang3l
|
5798c9a45c
|
[D3D12] DXBC SV_IsFrontFace
|
2018-09-02 17:14:11 +03:00 |
Triang3l
|
5dcff19efc
|
[D3D12] DXBC internal registers
|
2018-09-02 16:50:00 +03:00 |
Triang3l
|
1413a7d206
|
[GPU] Rename uses_register_relative_addressing to uses_register_dynamic_addressing
|
2018-09-02 16:31:21 +03:00 |
Triang3l
|
eda0d31b8f
|
[D3D12] DXBC: Remove one TODO
|
2018-09-02 16:25:11 +03:00 |
Triang3l
|
f90fa0cf33
|
[D3D12] DXBC vertex index byte swap
|
2018-09-02 16:10:20 +03:00 |
Triang3l
|
fc6d388c4b
|
[D3D12] DXBC code cleanup (mainly operands)
|
2018-09-02 13:58:03 +03:00 |
Triang3l
|
71e9085532
|
[D3D12] DXBC - reset interpolators and point parameters
|
2018-09-02 00:16:58 +03:00 |
Triang3l
|
5f24315c0e
|
[D3D12] DXBC operand note comment
|
2018-09-01 23:28:28 +03:00 |
Triang3l
|
b404f227b1
|
[D3D12] DXBC internal r# stack allocation
|
2018-09-01 22:20:05 +03:00 |
Triang3l
|
da9f153a29
|
[D3D12] DXBC: Don't use indexable temps unless needed
|
2018-08-31 20:28:29 +03:00 |
Triang3l
|
dad10c30e9
|
[GPU] Detect dynamic temp indexing before translating shaders
|
2018-08-31 20:06:53 +03:00 |
Triang3l
|
8c314072c8
|
[D3D12] DXBC color output remapping
|
2018-08-31 16:30:08 +03:00 |
Triang3l
|
37001993c5
|
[D3D12] DXBC indexable temps
|
2018-08-31 14:04:57 +03:00 |
Triang3l
|
4c812da3f2
|
[D3D12] DXBC pixel shader I/O and refactoring
|
2018-08-31 13:00:47 +03:00 |
Triang3l
|
639be6fdb8
|
[D3D12] DXBC vertex shader I/O
|
2018-08-30 22:04:11 +03:00 |
Triang3l
|
8268825f3b
|
[D3D12] Switch to DXBC shader translator (currently unusable)
|
2018-08-30 20:42:22 +03:00 |
Triang3l
|
8376918bb7
|
[D3D12] DXBC shared memory
|
2018-08-30 19:46:06 +03:00 |
Triang3l
|
8d7559f0f9
|
[D3D12] DXBC dcl_constantbuffer
|
2018-08-30 19:01:05 +03:00 |
Triang3l
|
aac20b6f91
|
[D3D12] DXBC ret and some RDEF/OSGN fixes
|
2018-08-30 15:58:48 +03:00 |
Triang3l
|
28b56aac2b
|
[D3D12] DXBC SHEX writing
|
2018-08-30 15:12:27 +03:00 |
Triang3l
|
c6e0c66c44
|
[D3D12] DXBC STAT writing
|
2018-08-30 14:42:17 +03:00 |
Triang3l
|
501bec8e5e
|
[D3D12] Change root signature to allow vfetch in pixel shaders
|
2018-08-30 14:02:32 +03:00 |
Triang3l
|
ac9d3d0b59
|
[D3D12] DXBC output signature
|
2018-08-29 23:36:08 +03:00 |
Triang3l
|
b46a0c285f
|
[D3D12] DXBC input signature
|
2018-08-29 21:54:22 +03:00 |
Triang3l
|
b2ddbb6096
|
[D3D12] DXBC RDEF cbuffer bindings
|
2018-08-29 20:32:31 +03:00 |
Triang3l
|
a30f8d6374
|
[D3D12] DXBC RDEF cbuffers
|
2018-08-29 19:46:38 +03:00 |
Triang3l
|
3edf41bea4
|
[D3D12] DXBC RDEF constants
|
2018-08-29 18:05:50 +03:00 |
Triang3l
|
6d783fd3bf
|
[D3D12] DXBC RDEF types
|
2018-08-29 16:57:29 +03:00 |
Triang3l
|
443e371a94
|
[D3D12] Make SHM t0 and textures t1+ in VS as in DXBC SHM will be added first
|
2018-08-28 17:42:11 +03:00 |
Triang3l
|
b3650a4b66
|
[D3D12] 6_5_5 texture format
|
2018-08-28 16:22:31 +03:00 |
Triang3l
|
c2a5b65f8d
|
[D3D12] Packed texture format swizzles
|
2018-08-28 16:10:26 +03:00 |
Triang3l
|
df22ef2e6a
|
[D3D12] EDRAM store sorting fix and RT base logging
|
2018-08-28 14:58:52 +03:00 |
Triang3l
|
ccb57373fe
|
[D3D12] DXBC RDEF header
|
2018-08-27 22:21:37 +03:00 |
Triang3l
|
90a36e3818
|
[D3D12] Alphatest fix and HLSL style cleanup
|
2018-08-27 17:21:57 +03:00 |
Triang3l
|
285de2a521
|
[D3D12] DXBC string append
|
2018-08-27 16:53:59 +03:00 |
Triang3l
|
1dc98d9133
|
[D3D12] DXBC size and checksum
|
2018-08-27 16:18:21 +03:00 |
Triang3l
|
945ced4996
|
[D3D12] Begin writing the DXBC translator
|
2018-08-27 15:58:58 +03:00 |
Triang3l
|
8ced574c6f
|
[D3D12] Add DXBC tokens and checksum
|
2018-08-27 15:18:30 +03:00 |
Triang3l
|
629a8e0e25
|
[D3D12] Profile GPU time via BeginFrame
|
2018-08-27 12:54:15 +03:00 |
Triang3l
|
6d48b856b9
|
[D3D12] Point sprites and color exponent bias
|
2018-08-27 12:36:09 +03:00 |
Triang3l
|
1818905366
|
[D3D12] Add a flag to toggle half pixel offset
|
2018-08-26 23:50:38 +03:00 |
Triang3l
|
660a606f5e
|
[D3D12] Make depth buffers less important than color in case of EDRAM aliasing
|
2018-08-26 20:26:49 +03:00 |
Triang3l
|
592873cf9f
|
[D3D12] Quad list geometry shader
|
2018-08-26 19:51:20 +03:00 |
Triang3l
|
2c24622bdb
|
[D3D12] Align size given by GetCopyableFootprints, fix device loss in Halo: Reach
|
2018-08-26 19:04:28 +03:00 |
Triang3l
|
85677af156
|
[D3D12] Translate shaders before updating render targets so color mask is valid
|
2018-08-26 17:45:23 +03:00 |
Triang3l
|
e819a41300
|
[D3D12] Banjo-Kazooie/Tooie top tile clear fix (rendering still broken in Tooie)
|
2018-08-26 16:45:21 +03:00 |
Triang3l
|
91ef453534
|
[D3D12] Try to reload textures when a watch is triggered
|
2018-08-26 14:52:18 +03:00 |
Triang3l
|
227268ef65
|
[D3D12] Cleanup raw buffer view creation
|
2018-08-26 13:09:47 +03:00 |
Triang3l
|
79d43bb943
|
[D3D12] Refactor compute pipeline creation
|
2018-08-26 00:56:41 +03:00 |
Triang3l
|
791c275fab
|
[D3D12] Cleanup object destruction in Shutdown functions
|
2018-08-26 00:24:25 +03:00 |
Triang3l
|
ff014d47d4
|
[D3D12] Refactor root signature creation
|
2018-08-25 23:37:11 +03:00 |
Triang3l
|
110d4724f9
|
Merge branch 'master' into d3d12
|
2018-08-25 23:26:32 +03:00 |
Triang3l
|
dba8ab4eed
|
[D3D12] Refactor descriptors and resolve logging
|
2018-08-25 22:42:18 +03:00 |
gibbed
|
de43afbb54
|
Fix warnings when building on newer Windows 10 SDK versions.
|
2018-08-25 14:23:20 -05:00 |
Triang3l
|
50470d67a8
|
[D3D12] 32bpp and 20e4 clearing in resolves
|
2018-08-25 17:03:06 +03:00 |
Triang3l
|
66510b2e6f
|
[D3D12] Experimental incomplete custom sample positions, disabled by default
|
2018-08-25 14:38:55 +03:00 |
Triang3l
|
304544cc72
|
[D3D12] Fix Y half-pixel offset
|
2018-08-25 10:50:47 +03:00 |
Triang3l
|
961c7e1198
|
[D3D12] Set 32bpp tile mode for all 32bpp formats
|
2018-08-25 10:29:52 +03:00 |
Triang3l
|
2c6224ad37
|
[D3D12] 32bpp tiling shader
|
2018-08-25 01:16:35 +03:00 |
Triang3l
|
4a747b3b81
|
[D3D12] Resolve shader and draw
|
2018-08-24 22:40:22 +03:00 |
Triang3l
|
dd17cd3f9f
|
[D3D12] Make RT heaps 48 MB so 2560x1024 RT can be resolved to R32G32B32A32
|
2018-08-23 23:25:42 +03:00 |
Triang3l
|
2e79eac976
|
[D3D12] Window output
|
2018-08-23 19:50:11 +03:00 |
Triang3l
|
ea1abdaa6e
|
[D3D12] Raw 32bpp resolve
|
2018-08-23 13:25:36 +03:00 |
Triang3l
|
bc4125584c
|
[D3D12] Shorten and batch barriers
|
2018-08-22 23:00:56 +03:00 |
Triang3l
|
d204e9ba74
|
[D3D12] 32bpp raw resolve shader
|
2018-08-22 21:15:02 +03:00 |
Triang3l
|
2d8527c9df
|
[D3D12] Common root constants for EDRAM load/store and single sample load
|
2018-08-22 19:54:51 +03:00 |
Triang3l
|
c4f80aac0d
|
[D3D12] EDRAM layout of a rectangle and other resolve stuff
|
2018-08-22 17:33:43 +03:00 |
Triang3l
|
ddc8f17fa5
|
[D3D12] Depth untiling, update depth resolve documentation
|
2018-08-21 23:05:41 +03:00 |
Triang3l
|
da1be211eb
|
[D3D12] Add red/blue swap to EDRAM loads and describe resolve modes
|
2018-08-21 22:04:06 +03:00 |
Triang3l
|
d628e92ff5
|
[D3D12] Resolve target dimensions
|
2018-08-20 19:09:04 +03:00 |
Triang3l
|
f9fdcbb2dc
|
[D3D12] Resolve dimension calculation
|
2018-08-20 17:58:20 +03:00 |
Triang3l
|
153c6bf713
|
[D3D12] Refactor EDRAM load/store pipelines into modes
|
2018-08-19 21:11:16 +03:00 |
Triang3l
|
1a4fc3bde2
|
[GPU] Add texture signedness enumeration
For sign_x, sign_y, sign_z and sign_w fields of xe_gpu_texture_fetch_t.
|
2018-08-19 15:25:20 +03:00 |
Triang3l
|
e3a50a207d
|
[D3D12] SHM functions needed for resolves
|
2018-08-18 22:43:02 +03:00 |
Triang3l
|
36cc19017a
|
[D3D12] HLSL compilation fixes (still can't map one Halo 3 shader to vs_5_1)
|
2018-08-18 21:53:14 +03:00 |
Triang3l
|
7ba2526fa8
|
[D3D12] Move interpolators above position because it's more important for pixel shaders
|
2018-08-18 18:47:13 +03:00 |
Triang3l
|
bd868ae6cc
|
[D3D12] Fix a typo in linear texture address calculation
|
2018-08-18 18:37:20 +03:00 |
Triang3l
|
b0dd9b6fd0
|
[D3D12] Shutdown immediate textures in the destructor
|
2018-08-18 15:25:30 +03:00 |
Triang3l
|
bfb781d293
|
[D3D12] Texture invalidation (incomplete)
|
2018-08-18 15:24:02 +03:00 |
Triang3l
|
9e21f5ab67
|
[D3D12] SHM watch creation
|
2018-08-18 00:16:55 +03:00 |
Triang3l
|
005040e885
|
[D3D12] Shared memory watch structures
|
2018-08-17 21:41:18 +03:00 |
Triang3l
|
e6ec390a04
|
[D3D12] Profile UpdateRenderTargets
|
2018-08-17 17:53:01 +03:00 |
Triang3l
|
8d6b75418d
|
[D3D12] Clear present back buffer, more profiling scopes, remove logging in shared memory
|
2018-08-17 17:35:33 +03:00 |
Triang3l
|
bf0f20df9b
|
[D3D12] Immediate drawer
|
2018-08-17 16:55:31 +03:00 |
Triang3l
|
e572f65d11
|
[D3D12] DXT5A swizzle
|
2018-08-16 17:36:03 +03:00 |
Triang3l
|
ed7f4ec4be
|
[D3D12] Fix a typo in HLSL sqrt
|
2018-08-16 16:19:45 +03:00 |
Triang3l
|
14523145a2
|
[D3D12] ps_param_gen in HLSL
|
2018-08-16 15:53:55 +03:00 |
Triang3l
|
bb518407a2
|
[D3D12] Disable blending if it's 1*S+0*D
|
2018-08-16 14:16:56 +03:00 |
Triang3l
|
7ced7c932c
|
[D3D12] Fix a typo in a blending register name
|
2018-08-16 14:02:53 +03:00 |
Triang3l
|
d94ebaf580
|
[D3D12] HLSL alphatest
|
2018-08-16 13:44:48 +03:00 |
Triang3l
|
8d2bfd4b88
|
[D3D12] Fix 16.16.16.16 vertex fetch
|
2018-08-16 12:20:27 +03:00 |
Triang3l
|
c547851626
|
[D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4)
|
2018-08-16 12:07:53 +03:00 |
Triang3l
|
1cec143810
|
[D3D12] DXT3A textures
|
2018-08-15 16:59:43 +03:00 |
Triang3l
|
428095f62a
|
[D3D12] CTX1 texture loading shader
|
2018-08-15 16:27:13 +03:00 |
Triang3l
|
17fb60a97a
|
[D3D12] Rectangle list geometry shader and viewport fixes
|
2018-08-14 17:21:18 +03:00 |
Triang3l
|
1200eaae24
|
[GPU/D3D12] Correct EDRAM texture format names
|
2018-08-13 19:50:38 +03:00 |
Triang3l
|
24c3bac898
|
[D3D12] Fix cubemap coordinates
|
2018-08-13 00:30:20 +03:00 |
Triang3l
|
01a3bc32f7
|
[D3D12] More texture formats, rename blend map
|
2018-08-12 22:58:45 +03:00 |
Triang3l
|
34a1846859
|
[D3D12] 3D and cube texture HLSL compilation fixes
|
2018-08-12 21:12:34 +03:00 |
Triang3l
|
ebc5911634
|
[D3D12] Samplers and fix blending not enabled
|
2018-08-12 21:03:57 +03:00 |
Triang3l
|
de70451ac8
|
[D3D12] Partially implement tfetch in HLSL
|
2018-08-12 19:37:03 +03:00 |
Triang3l
|
b0993fa3f0
|
[D3D12] Tiny HLSL control flow cleanup
|
2018-08-12 01:15:38 +03:00 |
Triang3l
|
0900036795
|
[D3D12] HLSL control flow fixes (still broken)
|
2018-08-12 01:08:19 +03:00 |
Triang3l
|
ede9055ca5
|
[D3D12] Fix RT formats and log their creation
|
2018-08-12 00:18:15 +03:00 |
Triang3l
|
19401f03d0
|
[D3D12] EDRAM load, fix EDRAM depth encoding
|
2018-08-11 23:39:27 +03:00 |
Triang3l
|
c7da5f0572
|
[D3D12] Count dirty RT rows rather than tiles
|
2018-08-11 21:04:14 +03:00 |
Triang3l
|
9b303c64ba
|
[D3D12] EDRAM storing and random cleanup
|
2018-08-11 20:33:33 +03:00 |
Triang3l
|
a4b98cda31
|
[D3D12] Add a missing component count to HLSL vfetch
|
2018-08-10 22:34:42 +03:00 |
Triang3l
|
e5eb6636a7
|
[D3D12] Add a missing new line to the shader translator
|
2018-08-10 19:21:18 +03:00 |
Triang3l
|
fe5ec61b51
|
[D3D12] Render target allocation fixes
|
2018-08-10 19:11:03 +03:00 |
Triang3l
|
6b9717c7f7
|
[D3D12] Fix retarded render target allocation bugs
|
2018-08-10 18:44:38 +03:00 |
Triang3l
|
952bb91c3f
|
[D3D12] Render target binding
|
2018-08-10 18:06:21 +03:00 |
Triang3l
|
c0c0ca263d
|
[D3D12] Overlap detection when adding RTs
|
2018-08-08 20:04:17 +03:00 |
Triang3l
|
46dc640209
|
[D3D12] Ignore draws not writing to depth and fix a typo
|
2018-08-07 22:59:18 +03:00 |
Triang3l
|
52a1a80200
|
[D3D12] Rough outline of render target architecture
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2018-08-07 22:40:24 +03:00 |
Triang3l
|
83cf482a50
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[D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset
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2018-08-06 23:31:09 +03:00 |
Triang3l
|
cfd3821b83
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[D3D12] DXT1 untiling
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2018-08-06 20:10:53 +03:00 |
Triang3l
|
265d6eb9df
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[D3D12] Fix texture size calculation and add texture creation logging
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2018-08-05 18:45:57 +03:00 |
Triang3l
|
b50d6d844f
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[D3D12] Texture object creation
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2018-08-05 17:43:00 +03:00 |
Triang3l
|
d75a372780
|
[GPU] Add info about unknown texture formats
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2018-08-05 14:02:58 +03:00 |
Triang3l
|
620aa664e4
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[D3D12] Apply exponent bias to vertex fetches
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2018-08-04 20:48:45 +03:00 |
Triang3l
|
6d9225e84c
|
[D3D12] Increase shared memory tile heap size to 16 MB so we don't allocate too many of them
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2018-08-04 19:11:46 +03:00 |
Triang3l
|
7d80b5ae0d
|
[D3D12] Fetch constants in PS for exp bias and 3D/stacked
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2018-08-04 17:08:27 +03:00 |
Triang3l
|
991b120454
|
[D3D12] Fix one comment regarding descriptors in d3d12_command_processor
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2018-08-03 23:12:13 +03:00 |
Triang3l
|
8a24ff5078
|
[D3D12] Texture utility functions, all block sizes and bpp
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2018-08-03 23:11:09 +03:00 |
Triang3l
|
35aaa72722
|
[D3D12] SRV and sampler bindings
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2018-08-03 16:39:13 +03:00 |
Triang3l
|
471ff6f157
|
[D3D12] Remove 20e4 depth range comment because it's used for 0-1 depth
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2018-08-02 19:21:06 +03:00 |
Triang3l
|
034eb66968
|
[D3D12] Scratch GPU-side buffer (for untiled texture data)
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2018-08-01 21:38:38 +03:00 |
Triang3l
|
6d2441a9ee
|
[D3D12] Remove context_ from PipelineCache
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2018-08-01 18:41:07 +03:00 |
Triang3l
|
a627ef3d66
|
[D3D12] Immediate drawer pixel shader and root signature
|
2018-08-01 18:15:17 +03:00 |
Triang3l
|
1ae30e5775
|
[D3D12] Don't add .xyzw swizzle to stores
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2018-08-01 16:17:48 +03:00 |
Triang3l
|
2b482352d0
|
[D3D12] Don't crash if failed to compile a shader
|
2018-08-01 14:02:32 +03:00 |
Triang3l
|
235799eecd
|
[D3D12] Half-pixel offset improvement
|
2018-08-01 13:26:39 +03:00 |
Triang3l
|
6d6e803c7d
|
[D3D12] Flip the viewport
|
2018-08-01 13:12:06 +03:00 |
Triang3l
|
dea463f79b
|
[D3D12] Fixes to make things drawn
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2018-08-01 12:52:22 +03:00 |
Triang3l
|
2cedd61009
|
[D3D12] Fix HLSL fetch cbuffer usage
|
2018-08-01 01:23:38 +03:00 |
Triang3l
|
db625892ea
|
[D3D12] Shared memory typo fix and improvements
|
2018-08-01 01:09:51 +03:00 |
Triang3l
|
8fadd7a242
|
[D3D12] Fix vertex address in fetch range usage
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2018-07-31 19:57:12 +03:00 |
Triang3l
|
5d0ad2e465
|
[D3D12] Draw calls
|
2018-07-31 19:23:43 +03:00 |
Triang3l
|
bb045cae70
|
[D3D12] Restore W and apply half-pixel offset in VS
|
2018-07-31 17:13:44 +03:00 |
Triang3l
|
fb1051b610
|
[D3D12] System constant setting and some cleanup
|
2018-07-31 16:17:51 +03:00 |
Triang3l
|
2183a969af
|
[D3D12] Make tiled resource toggleable, disable debug layer by default
|
2018-07-30 20:18:52 +03:00 |
Triang3l
|
e0eede73b9
|
[D3D12] Constant buffer binding
|
2018-07-30 15:59:43 +03:00 |
Triang3l
|
84e7ae16e7
|
[D3D12] Enable independent blending
|
2018-07-29 17:30:08 +03:00 |
Triang3l
|
8002de774a
|
[D3D12] Descriptor heap pool
|
2018-07-29 15:29:48 +03:00 |
Triang3l
|
2d59231993
|
[D3D12] Pipeline cache and command processor formatting
|
2018-07-29 00:57:25 +03:00 |
Triang3l
|
b567b9e9cc
|
[D3D12] Upload buffer pool class
|
2018-07-29 00:56:37 +03:00 |
Triang3l
|
ae7ff58f81
|
[D3D12] Pipeline cache
|
2018-07-28 16:30:47 +03:00 |
Triang3l
|
4f7edff19d
|
[D3D12] SHM: Watches prototype, some uploading
|
2018-07-26 22:52:26 +03:00 |
Triang3l
|
812a35caff
|
[D3D12] SHM: Range fixes, logging, testing
|
2018-07-26 01:01:48 +03:00 |
Triang3l
|
bd54e905b2
|
[D3D12] SHM: Mark outdated pages for upload when using them
|
2018-07-25 21:36:39 +03:00 |
Triang3l
|
2be5f2cfa2
|
[D3D12] SHM uploading
|
2018-07-25 20:24:39 +03:00 |
Triang3l
|
bbabbc2439
|
[D3D12] SHM - mark pages as modified in the beginning of a frame
|
2018-07-25 15:04:14 +03:00 |
Triang3l
|
ae1196f29d
|
[D3D12] Shared memory - heap creation
|
2018-07-25 00:47:02 +03:00 |
Triang3l
|
82f2abed0d
|
[D3D12] Command processor command lists
|
2018-07-24 17:07:38 +03:00 |
Triang3l
|
3a90f7a246
|
[D3D12] Enable instruction numbers and offsets in DXBC disassembly
|
2018-07-24 16:47:55 +03:00 |
Triang3l
|
49e9ebce50
|
[D3D12] Don't require typed UAV loads
|
2018-07-24 16:08:30 +03:00 |
Triang3l
|
ea922bb3ab
|
[D3D12] Temporarily disable shader optimization
|
2018-07-24 16:07:00 +03:00 |
Triang3l
|
c0ff73a588
|
[D3D12] Build and code format fixes
|
2018-07-24 15:14:16 +03:00 |
Triang3l
|
87aecfa1b8
|
[D3D12] Shaders (not all compiling yet)
|
2018-07-24 14:57:21 +03:00 |
Triang3l
|
b0421de496
|
[D3D12] Cube instructions
|
2018-07-23 18:37:55 +03:00 |
Triang3l
|
f237f7e8eb
|
[D3D12] Shader translator CompleteTranslation
|
2018-07-23 17:23:35 +03:00 |
Triang3l
|
60706077a3
|
[D3D12] Shader translator scalar ALU
|
2018-07-23 16:55:40 +03:00 |
Triang3l
|
40806c1b67
|
[D3D12] Shader compiler vector ALU
|
2018-07-23 11:22:43 +03:00 |
Triang3l
|
3101930526
|
[D3D12] Shader translator vertex fetch
|
2018-07-22 23:15:36 +03:00 |
Triang3l
|
67f88ff59c
|
[D3D12] HLSL shader translator stores
|
2018-07-22 14:28:33 +03:00 |
Triang3l
|
11e4ae3f90
|
[D3D12] HLSL shader translator loads
|
2018-07-22 13:35:40 +03:00 |
Triang3l
|
d60c8b29ca
|
[D3D12] Convert GlslShaderTranslator flow control to HLSL
|
2018-07-21 23:37:28 +03:00 |
Triang3l
|
7afc40820b
|
[D3D12] Require tiled resources for virtual memory
|
2018-07-21 21:52:20 +03:00 |
Triang3l
|
00d5bd48da
|
[D3D12] A bit of HLSL shader translator
|
2018-07-21 21:45:33 +03:00 |