[D3D12] Require tiled resources for virtual memory
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@ -29,7 +29,8 @@ std::unique_ptr<D3D12Provider> D3D12Provider::Create(Window* main_window) {
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"Unable to initialize Direct3D 12 graphics subsystem.\n"
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"\n"
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"Ensure that you have the latest drivers for your GPU and it supports "
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"Direct3D 12 feature level 11_0 and typed UAV loads.\n"
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"Direct3D 12 feature level 11_0, tiled resources tier 1 and typed UAV "
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"loads.\n"
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"\n"
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"See http://xenia.jp/faq/ for more information and a list of supported "
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"GPUs.");
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@ -113,7 +114,7 @@ bool D3D12Provider::Initialize() {
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}
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if (device == nullptr) {
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XELOGE("Failed to get an adapter supporting Direct3D feature level 11_0 "
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"and typed UAV loads, or failed to create a Direct3D 12 device.");
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"with required options, or failed to create a Direct3D 12 device.");
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dxgi_factory->Release();
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return false;
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}
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@ -155,7 +156,11 @@ bool D3D12Provider::IsDeviceSupported(ID3D12Device* device) {
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sizeof(options)))) {
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return false;
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}
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// Typed UAV loads required for vertex fetch and post-resolve tiling.
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// Tiled resources required for virtual memory.
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if (options.TiledResourcesTier < D3D12_TILED_RESOURCES_TIER_1) {
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return false;
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}
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// Typed UAV loads required for EDRAM storing and potentially texture tiling.
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return !!options.TypedUAVLoadAdditionalFormats;
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}
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