[D3D12] Temporarily disable shader optimization

This commit is contained in:
Triang3l 2018-07-24 16:07:00 +03:00
parent c0ff73a588
commit ea922bb3ab
1 changed files with 1 additions and 1 deletions

View File

@ -55,7 +55,7 @@ bool D3D12Shader::Prepare() {
bool compiled = SUCCEEDED(
D3DCompile(translated_binary_.data(), translated_binary_.size(), nullptr,
nullptr, nullptr, "main", target,
D3DCOMPILE_OPTIMIZATION_LEVEL0, 0, &blob_, &error_blob));
D3DCOMPILE_SKIP_OPTIMIZATION, 0, &blob_, &error_blob));
if (!compiled) {
XELOGE("%s shader %.16llX compilation failed!", target, ucode_data_hash());