Triang3l
|
64d5574023
|
[D3D12] Don't apply the epsilon offset to cubemap face
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2018-10-24 17:30:28 +03:00 |
Triang3l
|
cabffea4d7
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[D3D12] Write pixel, not sample, position to ps_param_gen
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2018-10-24 17:08:15 +03:00 |
Triang3l
|
e68a0c37b9
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[D3D12] Add epsilon to texture coordinates to resolve tie in nearest-neighbor filtering
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2018-10-24 16:35:00 +03:00 |
Triang3l
|
119342dbac
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Merge branch 'master' into d3d12
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2018-10-23 23:35:06 +03:00 |
Triang3l
|
76c14f7e58
|
[APU] Load XAudio2_8.dll dynamically
|
2018-10-23 23:34:41 +03:00 |
Triang3l
|
aef0675c31
|
[GPU] Don't ignore vector instructions with side effects when they write to nowhere
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2018-10-23 22:46:03 +03:00 |
Triang3l
|
43f34d804a
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[D3D12] Load D3D dynamically
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2018-10-23 19:21:01 +03:00 |
Triang3l
|
b81bb4d68c
|
[D3D12] Code cleanup
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2018-10-23 16:42:53 +03:00 |
Triang3l
|
31e0581304
|
[D3D12] Indexed line loops
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2018-10-23 13:36:03 +03:00 |
Triang3l
|
096d78a2f9
|
[D3D12] Expose ROV toggle in xenia-gpu-shader-compiler
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2018-10-23 11:04:36 +03:00 |
Triang3l
|
404535cdd8
|
Merge branch 'master' into d3d12
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2018-10-23 10:54:58 +03:00 |
Triang3l
|
00adfcadf9
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[UI] Fix build error in file_picker_win.cc using decltype
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2018-10-23 10:54:16 +03:00 |
Triang3l
|
f78c48d6f9
|
[D3D12] Triangle fans with primitive restart
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2018-10-23 08:14:41 +03:00 |
Triang3l
|
fb12ee72cb
|
[D3D12] Compilation fixes related to 8_8_8_8_GAMMA_EDRAM texture format
|
2018-10-22 23:30:11 +03:00 |
Triang3l
|
2b03a9e095
|
[GPU] Synchronize GPU frontend with the D3D12 branch
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2018-10-22 23:28:52 +03:00 |
Triang3l
|
abdb37464d
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Merge branch 'master' into d3d12
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2018-10-22 23:15:07 +03:00 |
emoose
|
bf039172cf
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[Kernel] Add null pointer checks to xmp_app handlers
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2018-10-22 18:01:09 +01:00 |
emoose
|
67f0e487f4
|
[Kernel] Fix _snwprintf not having format_core wide = true
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2018-10-22 18:00:01 +01:00 |
Triang3l
|
729406dee2
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[D3D12] ROV: Blend in linear color space
|
2018-10-22 15:54:41 +03:00 |
Triang3l
|
6b09c02c42
|
[D3D12] ROV: Alpha saturate blending factor
|
2018-10-22 07:45:59 +03:00 |
Triang3l
|
f8d3e0c82f
|
[D3D12] ROV: Small stencil-related cleanup
|
2018-10-21 22:14:48 +03:00 |
Triang3l
|
b183b13868
|
[D3D12] ROV: Fix 7e3 alpha converted twice
|
2018-10-21 15:33:51 +03:00 |
Triang3l
|
8cfff36ec1
|
[D3D12] ROV: UAV barrier in Resolve
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2018-10-21 14:53:29 +03:00 |
Triang3l
|
b6006dc4b2
|
[D3D12] ROV: Fix 32-bit storing
|
2018-10-21 14:16:23 +03:00 |
Triang3l
|
24bf39e942
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[D3D12] ROV: Don't clamp during blending for floats
|
2018-10-21 13:44:35 +03:00 |
Triang3l
|
eb185ab64c
|
[D3D12] ROV: Clamp float16 to 65504 to prevent Infinity
|
2018-10-20 21:50:57 +03:00 |
Triang3l
|
24ebe6b1a7
|
[D3D12] ROV: Non-IEEE multiplication in blending
|
2018-10-20 17:58:02 +03:00 |
Triang3l
|
1d97fe7d53
|
[D3D12] ROV: Declare SV_IsFrontFace in the depth-only shader
|
2018-10-19 12:30:09 +03:00 |
Triang3l
|
18ef1248f9
|
[D3D12] ROV: Use front face stencil for back face when needed
|
2018-10-19 11:55:01 +03:00 |
Triang3l
|
c1e78f6953
|
[D3D12] ROV: Broken stencil test
|
2018-10-19 11:33:50 +03:00 |
Triang3l
|
ea2864d21e
|
[D3D12] ROV: Stencil constant declarations
|
2018-10-18 23:02:25 +03:00 |
Triang3l
|
d214c62c78
|
[D3D12] ROV: Fix write mask source
|
2018-10-18 20:59:24 +03:00 |
Triang3l
|
f48ea20880
|
[D3D12] ROV: Track which RTs and components have been actually written
|
2018-10-18 14:54:33 +03:00 |
Triang3l
|
1860bc6a59
|
[D3D12] Display whether ROV is actually used in the title
|
2018-10-17 17:53:37 +03:00 |
Triang3l
|
f5a90faeab
|
[D3D12] ROV: Separate depth and stencil discard/writing
|
2018-10-17 16:22:24 +03:00 |
Triang3l
|
1c6d753e55
|
[D3D12] ROV: Depth test refactoring
|
2018-10-17 15:23:58 +03:00 |
Triang3l
|
6c0ffe881a
|
[D3D12] ROV: Min/max blend operations
|
2018-10-17 13:04:03 +03:00 |
Triang3l
|
17a737a358
|
[D3D12] Display ROV support in the window title
|
2018-10-16 21:19:45 +03:00 |
Triang3l
|
37fe120fe0
|
[D3D12] ROV: Write mask, write in ascending RT number order
|
2018-10-16 20:50:01 +03:00 |
Triang3l
|
e8414da5dd
|
[D3D12] ROV: Fix depth format system constant setting
|
2018-10-16 18:08:18 +03:00 |
Triang3l
|
5f2c4500d6
|
[D3D12] ROV: Clamp values participating in blending
|
2018-10-16 15:02:08 +03:00 |
Triang3l
|
2d56c9ae30
|
[D3D12] ROV: Empty pixel shader for depth-only drawing
|
2018-10-16 14:02:43 +03:00 |
Triang3l
|
6e9964b43e
|
[D3D12] ROV: Fix depth testing
|
2018-10-15 23:16:34 +03:00 |
Triang3l
|
e455467c32
|
[D3D12] ROV: Non-working depth testing code
|
2018-10-15 22:13:06 +03:00 |
Triang3l
|
fa968a9ecd
|
[D3D12] ROV: Fix 7e3 denormal read
|
2018-10-14 16:05:11 +03:00 |
Triang3l
|
5395183d98
|
[D3D12] ROV: 64bpp load/store
|
2018-10-14 14:38:04 +03:00 |
Triang3l
|
eb8596d72a
|
[D3D12] ROV: Cleanup format system constants
|
2018-10-14 12:04:39 +03:00 |
Triang3l
|
518535bbd3
|
[D3D12] ROV 7e3 reading
|
2018-10-13 20:19:42 +03:00 |
Triang3l
|
148a713280
|
[D3D12] ROV 7e3 writing
|
2018-10-13 19:10:25 +03:00 |
Triang3l
|
c8a48f9c1c
|
[D3D12] ROV: Blending fixes
|
2018-10-13 17:44:04 +03:00 |