Matt Borgerson
|
86daae1453
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meson: Define some VMA debug options for convenience
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
9200246c62
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nv2a/vk: Make main buffers dedicated
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
c66bdbe85d
|
nv2a/vk: Include result code in device/instance creation error messages
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
894bcf1b58
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nv2a/vk: Add texture finalize checks
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2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
f68159d1c4
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nv2a/vk: Simplify zeta to texture, add barrier
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
e20a2b15b3
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nv2a/vk: Don't release textures until after draw completes
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
33db2787f7
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nv2a/vk: Fixup depth transition stages
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
f6d70abd04
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nv2a: Fix nv2a_dbg_renderdoc_init on Windows
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2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
4e75b5e3ce
|
nv2a/vk: Always use staging image for surface upload
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
64e8046d1f
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nv2a/vk: Specify local_size_{y,z} = 1 in compute shader
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
dc5a220486
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nv2a/vk: Specify set in compute shader layout
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2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
9161e3e14a
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nv2a/vk: Create surface if one not currently bound
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
c802468d05
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nv2a/vk: Relax invalid surface compat check
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
1fec4947b6
|
nv2a/vk: Ensure clear rect never extends beyond surface
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
c881f8641f
|
nv2a/vk: Ensure pack buffer offsets meet minStorageBufferOffsetAlignment
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
374eada8ef
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nv2a/vk: Ensure pg->clearing set before pgraph_vk_surface_update
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2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
28092ad13b
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nv2a/vk: Only include uniform attr definition when necessary
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2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
567bc33a70
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nv2a/glsl: Fix project2d usampler lookup
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
017444b8a0
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nv2a/glsl: Ensure sampler type matches texture dimensionality
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
bc46a9303d
|
nv2a/vk: Add compute pipeline cache, scale workgroups
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
8e5a77c45d
|
nv2a/vk: Fix missing scale in d32_sfloat_s8_uint pack
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
ddc1a388e8
|
nv2a/vk: Add vertex memory offset fixme
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2024-12-31 01:37:05 -07:00 |
mborgerson
|
334c6293fe
|
nv2a/vk: Fix swapped texture filters
|
2024-12-31 01:37:05 -07:00 |
mborgerson
|
ebe3ee155b
|
nv2a/vk: Fix compute descriptor pool size
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
36e7cca1e9
|
nv2a/glsl: Initialize vars
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
fc803fe375
|
nv2a/vk: Omit pipeline fragment shader when no color binding
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2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
dd3bb50f11
|
nv2a/vk: Tighten renderpass dependencies
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
a209df8aa5
|
nv2a/vk: Tighten a few layout transitions
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
177dcc7559
|
nv2a/vk: Clear render_passes on finalization
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
5119e3a365
|
nv2a/vk: Change display renderpass loadOp to don't care
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
a562007f84
|
nv2a/vk: Enable synchronization validation
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
c41853a3f3
|
nv2a/vk: Finish when queue is empty
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
a2a193b4e3
|
nv2a/vk: Add assert_on_validation_msg option
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
6bb96f607b
|
nv2a/vk: Add debug_shaders option
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
bb0221af82
|
nv2a/vk: Target glslang to SPV 1.6
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
c63cdc18de
|
nv2a/vk: Fix integer format border color
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
b9e68a760b
|
nv2a/vk: Fix shadowmap readback in frag shader
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
f08d4a89fb
|
nv2a/vk: Download any dirty surfaces covering vertex buffers
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
ad0aec9adb
|
nv2a/vk: Move overlapping surface download logic to function
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
da1e72a39a
|
nv2a/vk: Use additional descriptor sets in compute ops
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
7018f379b3
|
nv2a/vk: Add debug helper function for inserting markers
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
49ae576006
|
n2va/vk: Assert instead of exit() on validation error
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
bb69e5cd2f
|
nv2a/vk: Finalize more display state
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
7b37a94438
|
nv2a/vk: Finalize, simplify render passes
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
e8a39d6f45
|
nv2a/vk: Use correct min,mag texture filters
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
a80cfc8573
|
nv2a/vk: Don't call vkCmdBindVertexBuffers if 0 bindings
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
497bac61c9
|
nv2a/vk: Ensure border color type matches format type
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
2bb2084ece
|
nv2a/vk: Use textureLod in psh_append_shadowmap
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
b0e3d00a5d
|
nv2a/vk: Drop fragment shader when only depth attachment is cleared
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
126a51724b
|
nv2a/vk: Finalize clear shaders
|
2024-12-31 01:37:05 -07:00 |