Commit Graph

2112 Commits

Author SHA1 Message Date
Fabrice de Gans 080be1a325 [config] Make usage of Option less verbose
* Add convenience direct accessors to individual Options.
* Move BasicOptionObserver to a separate header and allow it to
  observer multiple options. This also removes the include for
  "config/option.h" for using this observer, reducing build time.
* Never skip the "Plugin" option when changing filters. This is
  already handled properly in the GameArea class. If the plugin is
  unusable, GameArea resets the filter to the default value.
* Make the OptionID names slightly less long and fix the inconsistent
  naming in the enum.
2022-10-26 12:28:14 +00:00
Rafael Kitover 0bfb88d0e3
Fix regression in ea2a929f, check for Wayland
Fix regression in ea2a929f, which broke x11 support by not checking for
Wayland when making the Wayland EGL subsurface move call.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-10-25 19:17:40 +00:00
Rafael Kitover ea2a929f5e Backport 800d6ed69b from wx to fix Wayland EGL pos
Backport 800d6ed69b from wxWidgets git to fix resizing the
`GLDrawingPanel` in Wayland using the EGL `wxGLCanvas`.

Also rename `IsItWayland()` to `IsWayland()`.

Fix #1028

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-10-23 13:14:03 -07:00
Fabrice de Gans 0ca5184dda [option] Convert all uses of geometry options to use config::Option
Moving and resizing the window no longer updates the entire option
set, reducing jank on move and resize.
2022-10-23 11:42:08 +00:00
Rafael Kitover c40a141792
Write vsync toggle msg to debug log not OSD
Write vsync enable/disable messages to debug log and not the OSD, they
are kind of annoying.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-10-22 11:55:56 +00:00
Rafael Kitover 5d2dd01e85
Call Layout() after DrawingPanel OnSize event
When processing the `OnSize` event in the `GameArea` and calling the
embedded `DrawingPanel` `OnSize` event, call `Layout()` afterwards.

This seems to improve the resizing behavior of the EGL `wxGLCanvas`
`DrawingPanel` on Wayland.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-10-22 11:51:13 +00:00
Fabrice de Gans af4951511e [config] Add Observers for Options
This adds a generic Observer interface to config::Option. To
demonstrate its intended usage, the Display Configuration dialog and
the options it controls have been updated to be entirely handled via
the config::Option class.

Implementations for wxValidator are used to validate the flow between
the UI and the underlying Option. In turn, modifying the Option value
triggers all of its observers that should then do what they need to
do.

Rather than explicitly calling all of the needed methods after
modifying a global option value, the UI elements that need to be
notified when an Option value is modified will be notified via their
observers. Runtime assert checks are put in place to prevent infinite
recursion if an observer attempts to modify an Option while handling
the observer callback.

Once all uses of Options have been updated, we should get into a state
where the following will be true:
* cmdevents.cpp will no longer rely on the application state.
* All dialogs will have been moved to specific implementations,
  reducing the size of guiinit.cpp
* update_opts() will no longer need to be called and will be removed.

This will then make it easier to update accelerator handling to be
done with config::UserInput.

Bug: #745
2022-10-22 01:47:39 +00:00
Rafael Kitover da686a4827
Reinit panel on vsync toggle.
Destroy the DrawingPanel on vsync checkbox toggle so that it is
re-created with the vsync option in effect.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-10-21 21:43:13 +00:00
Rafael Kitover ec27885c36
Support EGL VSync on Wayland.
Add support for `eglSwapInterval()` to enable or disable VSync on
Wayland.

Also add status messages for enabling or disabling VSync, for both EGL
and GLX.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-10-21 19:19:28 +00:00
Rafael Kitover c27d384a53
Enable GL on Wayland for wx 3.2+, no vsync.
wxWidgets 3.2+ has experimental `wxGLCanvas` support for Wayland EGL,
enable it for those versions.

The `glXQueryExtensionsString()` method for enabling or disabling vsync
does not work on Wayland currently, so it's disabled.

TODO: Enable/disable vsync on Wayland EGL.

Fix #1028.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-10-21 17:24:46 +00:00
Adam Sampson 54b8192d30 Fix prototype for main.
A typo in 297d7c06c4 meant main had the
wrong prototype on non-Windows systems, breaking the build.
2022-10-16 13:08:25 +00:00
Fabrice de Gans 8c1bd84f40 [config] Move VbamOption and wxGameControl to config namespace 2022-10-15 23:11:41 +00:00
Fabrice de Gans 297d7c06c4 [hidpi] Use wxWidgets 3.2 on Windows
* Remove the custom handling for pre-3.1.4 builds on Windows since
  both the mingw and msvc builds now use 3.2.
* Remove wxDPIChangedEvent handling, since this triggers a resize,
  which has the same effect.
* Implement main/WinMain ourselves, rather than relying on wxWidgets
  macros. This allows us to initialize the console earlier in the
  process.
* Add an explicit dependency on the manifest file to trigger a link
  when it is modified.
2022-10-15 22:25:54 +00:00
Fabrice de Gans 0d86432a31 [hidpi] Implement full HiDPI support
This converts the HiDPIAware into a series of helper functions, using
wxWidgets native support starting with wxWidgets 3.1.4. Custom
implementations are provided for Mac and Windows.

In addition, this fixes a few issues with the Windows build:
* Use the same defines variables in the MSVC and MinGW builds, with
  g++ and Clang.
* Add a custom manifest for the application, indicating full DPI
  support and support for recent Windows versions so the application
  will no longer run in compatibility mode by default.
* Manually spawn a console in debug builds if none is attached and
  always use the parent console if it is available otherwise, even in
  release builds. This also removes the /subsystem:console linker
  argument.
2022-10-15 22:25:54 +00:00
LibretroAdmin 7e30b03889
Merge pull request #109 from negativeExponent/silence_bios_sign_compare_warnings
HLE: Fix sign-compare warnings
2022-10-07 10:59:16 +02:00
LibretroAdmin 09bb3c3acf Remove fallthrough - breaks Clang on Mac/iOS 2022-10-07 10:58:00 +02:00
LibretroAdmin 655cfb929d
Merge pull request #111 from negativeExponent/fix_warnings
Fix warnings and more cleanups
2022-10-07 10:57:48 +02:00
negativeExponent e2f3a64143 Cleanup more libretro-specific branches 2022-10-07 15:28:31 +08:00
negativeExponent 1c95df1212 Simplify save state handling
- size and version parameters are unused in the libretro implementation,
  so remove them
2022-10-07 14:46:29 +08:00
negativeExponent 3158b73d69 Wrap functions unused by LIBRETRO 2022-10-07 14:21:29 +08:00
LibretroAdmin 62671753a9
Merge pull request #108 from negativeExponent/fix_implicit-fallthrough
Fix implicit fallthrough and other warnings
2022-10-07 08:21:19 +02:00
negativeExponent ac2a56be7f Silence other warnings 2022-10-07 13:41:06 +08:00
negativeExponent ba2513b511 Fix missing break statements 2022-10-07 13:23:02 +08:00
negativeExponent 0594fa2a2c Silence implicit-fallthrough warnings
Used [[fallthrough]]; to mark affected areas. Such keyword should be
available since C++11
2022-10-07 13:21:49 +08:00
negativeExponent 9864dc2853 Fix missing-field-initializer warnings 2022-10-07 12:52:29 +08:00
negativeExponent 12f39b86b1 HLE: Fix sign-compare warnings 2022-10-07 12:34:32 +08:00
Ds886 6be626d4c7 * adds missing header("stdint") 2022-09-30 22:56:58 +03:00
Rafael Kitover 8771172d19
build: silence cmake warning on macOS for Sparkle
Silence cmake policy set warning for FetchContent
DOWNLOAD_EXTRACT_TIMESTAMP by setting it to TRUE.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-09-29 23:04:27 +00:00
Rafael Kitover 85a95dcde0
build: macOS C++ compatibility fixes
Remove constexpr in user-input.h as LLVM 13 complains that it is
illegal.

Use variant-lite as nonstd::variant and related types as some variant
functions are macOS 10.14 Mojave only.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-09-29 22:34:59 +00:00
Fabrice de Gans 69d24fb53e [build][msvc] Fix debug information and set hidpi support
* Add /ZI compiler flag in Debug mode to get proper debug symbols.
* Specify hidpi support in the app manifest.
2022-09-27 01:25:20 +00:00
Fabrice de Gans b027e64753 [config] Move wxUserInput to the config namespace
* Remove the wx prefix and make UserInput a class in the config
  namespace.
* Make UserInput constexpr-constructible. This should reduce program
  startup time by having the compiler pre-allocate UserInput objects.
* Change initialization of UserInput objects to be made via
  constructor. A previous approach would have limited creation of
  UserInput objects to a few places but that proved unworkable in the
  long run.
2022-09-26 02:20:12 +00:00
Fabrice de Gans 1d4eb48a68 [build] Fix all warnings in src/gba/bios.cpp
This adds some helper methods to safely downcast integer types.

Bug: #1003
2022-09-26 02:17:26 +00:00
Fabrice de Gans 1e1451c57f [build] Fix warnings in src/common
Bug: #1003
2022-09-26 02:14:53 +00:00
Fabrice de Gans b2ec1544be [build] Regenerate lex and yacc files
The source grammar files were also updated. This fixes compiler
warnings for these files.

Bug: #1003
2022-09-26 02:13:12 +00:00
Fabrice de Gans 239b244640 [build] Fix warnings in memgzio.c
Bug: #1003
2022-09-26 02:11:52 +00:00
Fabrice de Gans 4a056c7720 [options] Remove duplicate string constants
* Changed the string to enum conversions to be built at runtime from
  the existing constant array rather than redefining the strings.
* Fixed an issue in the initialization of the `checkable_mi` array.
  A test had been mistakenly removed during the refactor.
* Fixed an issue where changing a bool or int option would cause an
  assertion error at runtime. Changed helper methods definitions to
  use a pointer to a variable rather than take a parameter by
  reference, clarifying the intent from the caller perspective.
* Fixed the `renderer` enum definition to properly exclude Direct3D or
  Quartz2D depending on the platform.
* Various comment fixes.
2022-09-25 05:47:34 +00:00
Fabrice de Gans c4d46a713f [options] Refactor INI options
This change introduces a new class to handle all of the INI options
data, VbamOption. A VbamOption represents a single option in the INI
file. It is not constructible outside of its implementation, which
prevents the initialization of incorrectly formatted options.

Internally, a VbamOption points to a global variable in memory, which
holds the value used at runtime. This is because various parts of the
codebase edit the global variable rather than going through a central
registry. This also means we need to separately update the INI values.

In the future, we may be able to convert all existing reads and writes
to the global variable to go through VbamOption. Individual UX elements
could link directly to getters/setters for a specific VbamOption rather
than have duplicate data.

VbamOption replaces the opt_desc struct and the global opts array. All
users of opt_desc and the global opts array have been updated.

This is a necessary preliminary change to better support a refactor of
accelerators, through wxUserInput.

Issue: #745, #158
2022-09-25 05:47:34 +00:00
Rafael Kitover 90fc3e12e2
Default CTRL+I to change interframe blender
Add default menu accelerator `CTRL+I` to `ChangeIFB` which is the menu
item to change the interframe blending algorithm.

CMD+I on macOS.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-09-23 23:44:37 +00:00
Rafael Kitover a57d81e1af
Show name of interframe blender not num in OSD
When changing the interframe blending algorithm via:

`Options -> Video -> Change interframe blending`

, show the short name of the algorithm instead of the list number in the
OSD.

Store a pointer to the wxChoice of interframe algorithms read from the
XRC for easy access.

Shorten the names of the algorithms in the XRC selection list.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-09-23 23:44:36 +00:00
Rafael Kitover 97c24ec2d2
Minor refactor of strutils and add 3 new functions
Use namespace strutils:: instead of the `str_` prefix for the functions.

Remove `vec_find` as it's just an alias for `wxArrayString::Index(str)`
and is not a function on a string.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-09-23 23:43:31 +00:00
ds22x 67e7cfc200 Update to core options v2 interface 2022-09-17 17:37:51 +02:00
Rafael Kitover 13c558ac9f
Disable wireless link type
Always disable wireless link type as it has never worked.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-09-04 03:17:35 +00:00
Rafael Kitover b1c7476f2c
build: update finding vcpkg wxWidgets for 3.2
Use a glob instead of hardcoding '31' in lib name.

Fix #992.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-08-26 00:59:38 +00:00
Rafael Kitover 9bda107d3c
build: update dev msg for translations .pot update
In the warning for detected translations source .pot changes, state that
the .pot will be automatically pushed to Transifex, instead of asking
the developer to do that, as they may not have access or the utilities.

The Transifex pull job has been updated to do this.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-08-18 15:00:40 +00:00
Rafael Kitover f68492cbbf
build: fix deps from/to translations source .pot
Make the wxvbam.pot output a top-level build target and the check and
warning message for developers a POST_BUILD command for it.

Broken by 60caad86.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-08-18 14:31:19 +00:00
Rafael Kitover 639003a8b6
Show pixel filter name not number on cycle
Save the wxChoice* for the pixel filter name selection list in the XRC
and use it to display the filter name in the status message on pixel
filter cycle instead of the filter number.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-08-18 13:52:13 +00:00
Rafael Kitover 60caad8666
build: improve translations.zip creation
Make translations.zip a dependency of the app and remove it as a
dependency of other commands/targets that do not use it as a source.

Silence the very spammy output of the zip program.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-08-10 15:29:20 +00:00
Rafael Kitover a87a6a2cc1
refactor: add static GetX11Display() in panel.cpp
Add static GetX11Display() function to get the app X11 Display* instead
of making the GDK/GTK calls in two places.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-08-10 13:31:22 +00:00
Rafael Kitover 236cffb42b
Make another adjustment to glXQueryExtensions
Use GDK/GTK to get the X display instead of glXGetCurrentDisplay().

For #985.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-08-09 22:27:07 +00:00
Rafael Kitover 643ec0f7b6
Pass DefaultScreen(display) to glXQueryExtensions
Pass DefaultScreen(display) as the screen number to
glXQueryExtensionsString(display, screen), this may work more reliably
for some configurations than always assuming screen 0.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-08-09 14:45:11 +00:00
Rafael Kitover 395ed0eb2a
build: fix tests build on Linux by doctest update
Update doctest.h because the old version causes build failures on Linux.

Also move it from third_party/include/doctest to third_party/include.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-08-09 14:18:40 +00:00
Fabrice de Gans 50a1391232 Simplify Hat handling
* Parse the hat bitfield directly rather than going through an
  intermediate enum state.
* Clean up some of the sdljoy code to use less vertical space.
2022-08-09 11:00:34 +00:00
Fabrice de Gans a56ea0225a Revamp wxJoyEvent to simplify handling of joystick events
Previously, wxJoyEvent surfaced the internal state of the joystick
changes, forcing consumers of this class to convert the values to the
mod and key values used in the rest of the code base. This streamlines
the wxJoyEvent API so the events sent to the consumers can be used
as-is. In particular, this allows us to remove manual generation of
"ghost" events in GameArea.

Breaking change: This has the side effect of disabling setting
diagonals from a joystick HAT as a discrete control. However, this only
ever worked with game controllers not compatible with the newer SDL
GameController API, since it handles HATs as 4 discrete buttons. For
compatibility purposes, these have been moved 1/8 turn
counter-clockwise - i.e. NE is now N.

Issue: #745
2022-08-09 11:00:34 +00:00
laqieer 60d7ead565
Fix menu state after playing a movie
Fix the state of the File -> Play -> Start/Stop menu after playing a
movie by calling systemStopGamePlayback() when the playback stops.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-08-08 04:01:45 +00:00
laqieer d2fee771fd
Add VBA Movie Version 2
Add new format for recording VBA Movies that records inputs since the
time of the last input instead of the beginning of the movie.

Keep the extension `.vmv` the same, the format is determined from the
header of the file.

Make this the new default format for recording VBA Movies.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-08-08 04:01:45 +00:00
Rafael Kitover 5008ffbacf
Stop using MINGW64 windres rc compiler for CLANG64
On MSYS2, stop using the MINGW64 windres.exe Windows resource file
compiler instead of the CLANG64 provided one, because the CLANG64
windres.exe works correctly now, while using the MINGW64 windres.exe no
longer works.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-08-07 21:13:52 +00:00
Rafael Kitover e29032d48a
Switch to nonstd::optional due to mac build issues
Switch usage of std::optional to nonstd::optional for now because of an
error from the Mac builder script, I cannot reproduce the problem yet
but will try to fix it later, it may not be fixable when targeting 10.7.

The header is from:

https://github.com/martinmoene/optional-lite
.

Usage is about the same, to include:

`#include "nonstd/optional.hpp"`

Then use nonstd::optional and nonstd::nullopt instead of the std::
counterparts.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-08-06 12:59:10 +00:00
noabody fb99a07625 error typedef Status fix for #904 2022-08-06 12:19:45 +03:00
Fabrice de Gans 51473a7c53 Refactor game controls bindings
This introduces abstractions for a game key (`wxGameKey`), a game
control (`wxGameControl`) and a common global handler for in-game
user input processing (`wxGameControlState`).
User configuration is changed from a vector to a map of `wxGameControl`
to a set of `wxUserInput`, which simplifies input configuration updates.

User input processing for in-game controls is now unified between
keyboard and joypad input, and is much faster in general since access
to game control state is now always logarithmic rather than linear.
This comes at the expense of slightly slower user input configuration
updates. However, in the worst case scenario, this is still done in
O(log(n)).

This removes all uses of `wxJoyKeyBinding`. However, some uses of the
key, mod, joy triplets remain and will be cleaned up in follow-up PRs.

Issue: #745
2022-08-06 12:18:35 +03:00
Fabrice de Gans 3f2d3c139d Remove manual joystick polling
Previously, a manual polling of every joystick was performed every 25ms,
resulting in many CPU resources being wasted. This seems to have been
put in place to deal with issues in SDL where joysticks connected after
SDL was initialized did not fire SDL events properly. From manual
testing, this issue seems to have been fixed.

This also fixes a bug in handling of legacy joystick hats, where an
incorrect conversion for the event value was performed.

Finally, this fixes minor typoes and renames
`wxSDLJoyState::ProcessEvent()` to `wxSDLJoyState::ProcessSDLEvent()` to
suppress a warning about a method override.
2022-08-06 12:17:35 +03:00
Fabrice de Gans 4aebd0b802 Introduce wxUserInput class
This introduces a new abstraction for any user input. The long-term goal
is to replace every usage of "custom" {key, mod, joy} triplets in the
code base with this new class.

This class implements comparison operators, allowing for faster access
in a set or as a key in a map, compared to the vectors currently used.

Issue: #745
2022-07-12 18:20:09 +00:00
Fabrice de Gans-Riberi f132e15511 Abstract player_index into wxJoystick
* Add wxJoystick to abstract what was previously referred to as
  |player_index|. This is a first step towards a larger refactor of
  input handling.
* Remove "SDL" from types that are not directly SDL-related, namely
  "wxSDLJoyEvent", "wxSDLControl".
* Rename "wxSDLJoy" into "wxJoyPoller". This clarifies the use of this
  class.

Issue: #745
2022-07-04 13:58:28 +03:00
Rafael Kitover 94627c1e8e
build: link pcre2 with vcpkg wxwidgets
wxregex uses pcre2, link it when using static vcpkg wxwidgets.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-06-15 20:52:29 +00:00
Zach Bacon 1e0eea3c08
recording: fix ffmpeg5 compat
Include avcodec.h and change AVCodec* and AVOutputFormat* to const.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-03-20 12:01:59 +00:00
Rafael Kitover dedfb615d5
build: use GLOB to detect wx dep lib suffixes
Use file(GLOB ${lib_name}*.lib) to detect the appropriate suffixes for
wx dependency libs, because the suffix keeps changing, sometimes there
is a 'd' added for debug builds and sometimes it changes to not adding
the suffix, this will make the code more robust and lead to fewer build
failures.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-03-18 14:47:50 +00:00
Rafael Kitover ec434a7c2f
build: rm vcpkg build_prefix* in vcpkg wx setup
Stop setting the build_prefix* variables as they are no longer used and
relying on build trees being available would break /installed caches
etc..

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-03-18 14:37:08 +00:00
Rafael Kitover a6affd3807
build: remove d suffix from lzmad.lib for vcpkg
The debug build of lzma.lib is no longer called lzmad.lib in vcpkg,
remove the 'd' suffix.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-03-17 21:16:43 +00:00
Squall Leonhart 7726d26f9c Enable full optimizations and fix x86 builds
a bool isn't a BOOL and wglGetExtensionsStringEXT returns a const char*
2022-03-08 13:23:54 +11:00
Rafael Kitover 796dfe78f9
Fix Wx OpenGL and ABI checks for MSYS2 CLANG64.
Probably fixes this in other environments as well, or breaks it.

Move the wxWidgets_LIBRARIES paths conversion to the already existing
normalize_wx_paths() function that was using a different method that no
longer works. This converts the variable to the right format before the
tests run, fixing the Wx OpenGL test.

For the ABI checks, wrap the function pointers for the minhook
trampoline API in reinterpret_cast<LPVOID>(&fp), why this is necessary I
don't know, and it may break on other compilers. The trampoline is used
to catch message boxes opened by Wx for fatal errors.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-02-05 01:00:25 +00:00
Rafael Kitover a7eeb17645
Use gcc binutils for rc compiler on MSYS2 CLANG64.
Update installdeps and cmake to use windres from gcc binutils from
MINGW64 on MSYS2 CLANG64, because llvm-rc doesn't work sometimes.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-02-04 04:18:36 +00:00
Rafael Kitover 8bd09c9012
Revert "Use MSVC intrinsic sqrt() on x86 for XBRZ"
This reverts commit 55a0a52a39.

Does not make any difference, the performance issue is elsewhere.
2022-02-03 07:57:51 +00:00
Rafael Kitover 55a0a52a39
Use MSVC intrinsic sqrt() on x86 for XBRZ too.
Instead of the inline asm fsqrt instruction.
Already being used on x64.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-02-03 07:22:05 +00:00
Rafael Kitover 4af78f6482
Fix MSVC VCPKG build and Debug build type checks.
Use jpeg.lib instead of jpegd.lib for jpeg debug lib, it no longer has
the "d" suffix.

Fix all CMAKE_BUILD_TYPE checks for debug builds to either also check
for RelWithDebInfo or match "Debug" exactly.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-02-03 00:18:08 +00:00
Rafael Kitover 9ba5645964
Fix Win32 build regression in fa562426.
Move list of media libs ffmpeg depends on to the right cmake file.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-02-02 00:44:41 +00:00
Rafael Kitover fa56242669
Add MSYS2 CLANG64/32 support.
Update installdeps to support CLANG64/CLANG32 MSYS2 targets.

cmake:

Set POLICY CMP0060 to NEW to not convert full lib paths, this is the
default.
Stop disabling ffmpeg on WIN32+i686.
On MSYS2+clang add windows import libs to CMAKE_PREFIX_PATH.
For static builds on MSYS2 append full paths for static libs for tiff,
jbig and lzma to FFMPEG_LIBRARIES.
Add -Wno-unused-command-line-argument to all CFLAGS/CXXFLAGS so that
clang does not warn about gcc-specific options.
Enable -march/-mtune optimizations by default instead of only for
UPSTREAM_RELEASE.
Update find_wx_util() to search suffixes for WIN32 and add the "static"
suffix for static builds.
Remove all linker flags from wxWidgets_LIBRARIES and translate all wx*
libs as well as jpeg, tiff, jbig lzma and expat to full .a paths for
static builds.
Disable strutil tests on MSYS2+clang, currently does not build.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-01-31 03:26:52 +00:00
Rafael Kitover 73223445d6
MSVC opt /fp:fast /Oi, intrinsic sqrt() w/ XBRZ.
For MSVC, add the optimization flags:

/fp:fast /Oi

, to favor speed for floating point operations and use intrinsic
operations where possible.

For release builds also add:

/O2

. Use sqrt() instead of std::sqrt() in XBRZ for MSVC x64 just in case to
make sure it uses the intrinsic version.

Test build is reported to run much faster.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2022-01-16 15:55:02 +00:00
Rafael Kitover a5b2d070dc
Add cmake TRANSLATIONS_ONLY for translations.zip.
Builds translations.zip and nothing else.

This is for the nightly builder when only translations are changed.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2021-12-19 13:57:05 +00:00
Squall Leonhart 972f151310
Enable GB colorization hack support in GUI.
This is used by some hacked ROMs like Metroid II DX.

Add a config variable to enable the already existent core support for
this.

This conflicts with using a GB BIOS file, add checks and error dialogs
for this.

Also move including "ConfigManager.h" into "wxvbam.h".

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2021-11-24 21:30:37 +00:00
Rafael Kitover b3cc663344
Minor architecture/optimization improvements.
Use the X86_64 variable instead of AMD64 for this architecture in cmake.

For our upstream binary builds, use -march=core2 -mtune=rocketlake for
X86_64 on macOS, -march=core2 -mtune=znver3 for X86_64 on non-macOS (not
currently used) and -march=pentium-mmx -mtune=core2 for the future
Windows XP 32 bit MinGW build.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2021-10-31 18:23:34 -07:00
Rafael Kitover b6837cea05
Support Debug builds for mac.
Allow codesigning frameworks to fail.

Use ninja to build project in the builder instead of make.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2021-10-31 17:10:22 -07:00
Rafael Kitover 414cacbf28
Suffix zip files with arch + minor cmake fixes.
Instead of suffixing release zip files with 32bit or 64bit, add an
architecture suffix, which would be one of:

x86_32
x86_64
arm32
arm64

Allow codesign to fail on mac without aborting.

Disable the interactive pause for gpg signing because there is no
passphrase anymore.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2021-10-31 08:55:48 -07:00
Rafael Kitover 173512f65a
Revert DMA:Linger last DMA on bus ...
Pulled in from merge of libretro fork, causes a regression in Croket 2.

This reverts commit a9f35645b7.
2021-10-23 22:34:35 +00:00
Rafael Kitover c37c472996
Fix merge in b3153dcf breaking build.
The merge conflict was resolved incorrectly, replace with source file
from the libretro fork.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2021-10-20 13:08:38 +00:00
Rafael Kitover b3153dcf35
Merge remote-tracking branch 'libretro/master'
Includes some GB and GBA fixes.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2021-10-20 05:42:27 +00:00
Squall Leonhart 1741fa32db Fix autosaveloadcheat and rename pref 2021-09-23 18:56:32 +10:00
Zach Bacon 0ea8ce8dd9
Merge pull request #855 from laqieer/fix/flash_erase
Fix Flash chip's erase operation
2021-08-30 23:51:53 -04:00
Squall Leonhart 41d8ab5d26 remove unnecessary dictionary preference change 2021-08-14 02:35:54 +10:00
Squall Leonhart a31a7a3086 in Wx, the Option is Enable MMX, make the variable also enableMMX and set its default to on.
The present ini variable is from vbam 1.x and is behaviourally backwards where setting disablemmx to true actually enables mmx, 2.x builds should not be using the ini from 1.x for various reasons.
2021-08-13 13:28:56 +10:00
Zach Bacon 157277e028
Merge pull request #838 from Steelskin/fix-ret-value-filter-event
Use constant aliases in MainFrame::FilterEvent()
2021-08-10 23:41:52 -04:00
Rafael Kitover f23fae6559
Add nuget package source for Windows build.
This fixes the "Unable to find package ..." error.

Thanks to:

https://stackoverflow.com/a/65012088/262458

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2021-07-21 12:55:15 +00:00
negativeExponent 983ea451d0 Flash : Erased memory is FFh-filled
https://akkit.org/info/gbatek.htm#gbacartbackupflashrom
2021-07-05 00:02:02 +08:00
laqieer 18e387d165 Fix Flash chip's erase operation: erased memory is FFh-filled, not zero-filled. 2021-07-03 21:38:46 +08:00
negativeExponent c05056ab91 HuC3: Update
- Minor refactoring, some variable name and type changes
- Remove unnecessary checks in clock latch
- Fix stuck in whitescreen after Hudson startup logo
- Fix Gamepak error message at initial load of game without prior rtc
  data available to load
- Save the bare-minimum variable needed for rtc (saves only
  Basetime/lastTime)
2021-05-27 13:56:21 +08:00
negativeExponent 93084990b2 HuC3: Refactoring to avoid breaking savestates
Savestates are broken due to the change in savestate struct size for
HuC3. Since save/load function also includes save data for other
non-active mappers, the change in size breaks every savesfiles being
made.

This PR refactors the HuC3 clock data struct to be separate from the
main struct, and then only added to save/load functions when HuC3 mapper
is used. This still breaks previous HuC3 states but other mappers should
now not get affected

Solution:
Savestate/LoadState should only include mapper data of current active
running rom, not all mappers even if they are inactive. This will break
every savefile but it would be better for the long run when changes are
neede to be done.
2021-05-25 12:14:33 +08:00
negativeExponent ab7f7baab0 Libretro: Only enable RTC save if gbRTCPresent=1 2021-05-25 09:52:44 +08:00
negativeExponent 05a046e7ed HuC3: Enable battery save, update RTC support
- SRAM support is already available, but the battery-enabled flag was
  not enable for 0xFE (HuC3) rom types.
- Hookup rtc support based on local time. This would allow time to sync
  when starting the game. You need to initially set the time first
though on first bootup (RTC support was based on gambatte sources)

Fix https://github.com/libretro/vbam-libretro/issues/95
2021-05-25 09:46:31 +08:00
negativeExponent fcc8b273c3
android: Fix build 2021-05-23 08:58:43 +08:00
negativeExponent bdb65596ce Libretro: Remove serial emulation workaround
These are not needed anymore due to previous 2 commits.
2021-05-22 08:29:16 +08:00
negativeExponent 70477dcd9b GBA:Fix serial emulation if compiled with NO_LINK 2021-05-22 08:26:19 +08:00
negativeExponent 15bcad1351 GB:Fix serial emulation when compiled with NO_LINK
Fix https://github.com/libretro/vbam-libretro/issues/83
2021-05-22 08:17:11 +08:00
negativeExponent a9f35645b7 DMA:Linger last DMA on bus (Backport 511e58c849) 2021-05-21 17:37:58 +08:00
negativeExponent 025f3079b1 GBA:Fix a few memory read/write issues
- Affects both aligned and unaligned in unsigned 8/16/32 and signed 16
  reads/writes
- Rom out-of-bounds reads
- SRAM r/w access
- etc
2021-05-21 14:54:54 +08:00
negativeExponent 4e5b61f220 Backport fix e560db692f 2021-05-21 12:49:47 +08:00
negativeExponent 19aae231c0 Wrap these with #ifdef BKPT_SUPPORT 2021-05-20 15:06:50 +08:00
negativeExponent 21c08e9d9f Cleanup unused variables 2021-05-20 15:01:40 +08:00
negativeExponent 11bd3e0eee Silence warning [-Wsign-compare] 2021-05-20 14:46:26 +08:00
negativeExponent 6afbc9a09c Remove unused files and folders 2021-05-20 14:46:26 +08:00
negativeExponent 25fefc1b3d Implement libretro input bitmask 2021-05-20 14:12:08 +08:00
Fabrice de Gans-Riberi e91b5e1eac Use constant aliases in MainFrame::FilterEvent()
Previously, this function returned -1 or "true" but wxWidgets
defines constants for the returned values for FilterEvent()
overrides so use these instead.
2021-04-28 16:06:38 -07:00
ds22x 210e79bb74 Add descriptions for the 'Interframe Blending' and 'LCD Color Filter' options 2021-03-16 00:17:19 +01:00
twinaphex f355646fb8 Add ios-arm64/tvos-arm64 2021-03-14 11:50:23 +01:00
Rafael Kitover 31789aafba
Merge remote-tracking branch 'libretro/master'
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2021-02-11 02:13:55 +00:00
Rafael Kitover 8a3456f823
Default to not change battery on state load.
This is a more reasonable and less destructive default.

Fix #781.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2021-02-09 15:01:22 +00:00
Rafael Kitover ab68794361
cmake: Fix mac app zip + misc..
Remove keychain unlock for codesigning, that doesn't work anymore, the
key has to be in the system keychain.

Use `zip -9yr` instead of `zip -9r` to make the .zip file of the .app so
that symlinks are preserved, this was creating a corrupted .app.

Don't build zip in the mac builder, use the system zip instead.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2021-02-02 01:49:16 -08:00
twinaphex c13de4518c (macOS) Add 64bit ARM MacOS support 2021-01-29 19:25:53 +01:00
Squall Leonhart b50ff8584c add a missing break in half word reads
Fixes illegal halfword and byte reads (Croket! 2 slowdown)
2021-01-27 05:35:48 +00:00
Clownacy b0c029a389 SDL: Fix more indentation mistakes 2021-01-24 06:09:13 +00:00
Clownacy 524c594a73 SDL: Use sizeof to determine buffer sizes
I think the use of 2048 was a typo, so this prevents one like that
from happening again.
2021-01-24 06:09:13 +00:00
Clownacy d464bc4dfe SDL: Fix Windows build never searching PATH
Some local variable was blocking the global variable.
2021-01-24 06:09:13 +00:00
Clownacy 2a237aea6b SDL: Mark some parameters as const 2021-01-24 06:09:13 +00:00
Clownacy d412711465 SDL: Silence a warning and optimise some logic 2021-01-24 06:09:13 +00:00
Clownacy fd445481a0 Minor cleanup to SDL.cpp
Just a typo and some inconsistent indentation
2021-01-24 06:09:13 +00:00
Rémi Verschelde 619a5cce68 SDL: Fix build with SDL 2.0.14 after KMOD_GUI change to enum
Since SDL 2.0.14, KMOD_GUI is no longer a macro but an enum value:
https://hg.libsdl.org/SDL/rev/15a0bc9612e9

So this code broke as the enum value doesn't satisfy `defined()`.
2020-12-31 00:59:50 +00:00
twinaphex 331ba35aeb Update 2020-12-20 19:35:08 +01:00
Clownacy 064fa7b067 Fix SDL audio delay
Fixes #647

300ms is just too big, and produces an audible delay. 100ms sounds
much better.
2020-12-18 14:29:21 +00:00
Clownacy 7db3c817eb Fixed SDL audio using the wrong audio specification
This bug was responsible for audio on Windows not working without
forcefully setting the audio driver to DirectSound.

The problem was that WASAPI (or whatever API SDL2 was choosing)
defaults to an incompatible audio specification (possibly F32 sample
format - I didn't check).

Despite the `audio` struct requesting the S16 sample format, SDL2 was
granted permission to use whatever format it preferred because it was
given the `SDL_AUDIO_ALLOW_ANY_CHANGE` flag.

To fix this, I've removed that flag, effectively forcing SDL2 to use
the audio specification VBA-M requires.
2020-12-18 14:29:21 +00:00
twinaphex 2cdd1fafb6 Update osx target 2020-12-09 08:20:42 +01:00
Rafael Kitover 7aa0509e0e
Update copyright year in about dialog to 2020.
- Fix #783.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-11-29 18:40:51 +00:00
Rafael Kitover ecdaf6df23
MSVC+vcpkg build update.
Remove the `find_package(unofficial-gettext ...)` invocation for vcpkg
as it is no longer required, the normal `find_package(Gettext ...)`
mechanism works.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-11-25 15:44:10 +00:00
Koakuma 4fc3b4297d Handle allocation quirk on non-null-returning allocators
Some allocators return a non-null pointer when calling *alloc with
zero size, that will segfault upon access. Check for the size parameter
before allocating anything to ensure that the breakpoint and trace
fields will stay null when size >> 3 or size >> 1 is zero.
2020-11-21 06:41:02 -08:00
Fabrice de Gans-Riberi edc34942a8 Refactor wxSDLJoy
This is a major refactor of the wxSDLJoy class.
* Move handling of SDL objects creation and destruction to its own
  class. This simplifies the lifespan of SDL-related objects.
* Re-add handling of HATs. This is necessary for DirectInput
  controllers.
* Rename the public API for wxSDLJoy to be clearer.
* Add documentation for every class related to wxSDLJoy.
2020-10-19 08:11:38 +00:00
Rafael Kitover e1fd75629f
Link Windows Media Foundation libs with ffmpeg.
Link some Media Foundation libs required by newer versions of FFmpeg on
Windows.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-10-13 12:51:26 +00:00
Rafael Kitover 3a6e4b3c27
Merge remote-tracking branch 'libretro/master' into master
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-10-12 16:40:19 +00:00
twinaphex 26e9a6e3d9 (iOS/tvOS) fix building for iOS; add tvOS support 2020-10-10 03:23:59 +02:00
twinaphex dc9422c479 if not defined, define it 2020-10-08 05:41:56 +02:00
Rafael Kitover 13854135a9
Write CFBundleShortVersionString to Info.plist.
CFBundleVersion is already being written since denisfa's Sparkle
changes.

- Fix #750.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-09-29 14:13:26 -07:00
Joseph Griego 65a67f219a Don't set wx-config prefix from CMAKE_PREFIX_PATH
I'm not sure what purpose this currently serves but I know that it
breaks the build when CMAKE_PREFIX_PATH is set to something nontrivial.
Stop doing that.
2020-09-28 23:25:19 +00:00
Rafael Kitover cb0933bf44
Stop changing plane ptrs in rec. audio frames.
Stop setting the 4 plane data pointers in recording audio frames to the
sample stream. This confuses the converter and makes it write the right
channel to both channels.

- Fix #723.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-09-28 01:33:58 +00:00
Brian Searls 80634683b1 Force a panel update when configuring bilinear.
- Fix #727
2020-09-05 21:45:17 +00:00
Rafael Kitover 6a7142813d Differentiate between SDL joy index/instance_id.
Hopefully fix various bugs caused by not differentiating between SDL
joystick_index and SDL_JoystickID (the joystick instance id.)

On controller disconnect, disconnect and reconnect all configured
devices because the SDL joystick index may change, and this will update
the mapping.

Also fix creating a state entry for the configured joystick even when
it's not connected, add the controller/joystick name to the connected
message and increase the poll time from 10ms to 25ms.

- Fix #718.
- Fix #726.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-09-05 19:06:48 +00:00
Rafael Kitover 11693d8381
Clean up GB MBC30 check.
Based on feedback from @negativeExponent.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-09-04 17:33:25 +00:00
Rafael Kitover 020daad85f
Fix joy accels when emulation is paused.
Start the joystick polling timer on pause and stop it on resume, so that
accelerators bound to joystick events are still processed.

Followup on def5d3e4.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-09-02 00:50:45 +00:00
Rafael Kitover def5d3e486
Stop timer when game is loaded again.
Followup on 7031c1d1, which for some reason removed the calls to stop
the timer when a game is loaded and restart it when it is unloaded.

Add the calls back.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-08-31 07:25:38 +00:00
Rafael Kitover 546c9d3a11 Minor joystick event handler finding refactor.
Remove the `evthandler` member and `Attach()` method from `wxSDLJoy`.

Add the `GetJoyEventHandler()` method to `MainFrame`, which returns the
window in focus, or the panel if the option for joystick background
input is enabled.

Remove the handler parameter in `wxSDLJoy::CreateAndSendEvent()` and
call `wxGetApp().frame->GetJoyEventHandler()` to get the handler.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-08-29 20:53:49 +00:00
Edênis Freindorfer Azevedo e0816b0e10 Fix weird input/buttons memory leak.
Deleting the vector was not enough, although it was not clear what else
was causing the leak.
2020-08-29 20:53:49 +00:00
Edênis Freindorfer Azevedo cc5ddd1bb7 Isolate x11 keymap to its own header. 2020-08-29 20:53:49 +00:00
Edênis Freindorfer Azevedo 790628961d Include X11 libs and header without screensaver.
We need to always include these files and libs now due to using them
on our keyboard background input solution.
2020-08-29 20:53:49 +00:00
Edênis Freindorfer Azevedo 7031c1d155 [LINUX,WINDOWS] Key/Joy background input.
- Joystick background input.

Set as enabled by default.

- Linux: `X11` and `Wayland` done.

1. `Wayland` does not allow to listen for keypresses for security reasons.

Discussion here: https://github.com/albertlauncher/albert/issues/309

2. For `X11` we can use `XQueryKeymap` to check keyboard state.

- Windows: done.

We use `GetAsyncKeyState` most significant bit to check if the key
is being pressed.
2020-08-29 20:53:49 +00:00
Edênis Freindorfer Azevedo 84f3e8ce67 Allow joystick background input.
Refactor function to send joy events to `GameArea` even if vbam is not
focused.
2020-08-29 20:53:49 +00:00
Rafael Kitover bce91d1722
Run wxrc from the source dir.
Followup on ff03bcc1.

Running wxrc from the build directory turned out to be unnecessary,
because the dlls were not there anyway, and we added them to the PATH.

And using absolute paths for the xrc sources puts them into the gettext
pot comments which is not what we want.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-08-29 19:44:15 +00:00
Fabrice de Gans-Riberi 4074158061
Add GUI cmd line option for config file. (#724)
This adds the command-line option `-c` or `--config` to specify a custom
configuration file.

Co-authored-by: Fabrice de Gans-Riberi <steelskin+github@gmail.com>
2020-08-28 22:26:07 +00:00
Rafael Kitover a305f550e1
Replace Catch2 with doctest for unit tests.
Pretty much the same usage and functionality.

Add `tests.hpp` to configure doctest.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-08-28 05:14:22 +00:00
Rafael Kitover 22a3524c66
Fix linking on Msys2.
Do not link `SDL2main` on any WIN32, not just MSVC.

Define `WIN32_CONSOLE_APP` for Debug mode builds on any WIN32, not just
MSVC.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-08-28 05:09:58 +00:00
Rafael Kitover ff03bcc1e0
Better fix for wxrc with vcpkg.
When doing a dynamic build, the wxWidgets dlls are needed by the wxrc
executable.

Invoke wxrc with the target triplet debug and release bin directory
prepended to the PATH, this is where the dlls are.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-08-23 05:56:32 +00:00
Rafael Kitover c169420fbc Turbo/throttle config and DirectSound fixes.
Make `speedup_frame_skip` and `speedup_throttle` independent settings,
with `speedup_frame_skip == 0` when `speedup_throttle` is not in effect,
and `speedup_throttle == 100` when `speedup_frame_skip` is in effect.

This fixes a previously introduced bug where `speedup == true &&
speedup_frame_skip = X` was never enabled.

This also allows `speedup_throttle == 0` for no throttle and no frame
skip during speedup.

Also set the upper bound on `throttle` and `speedup_throttle` to `450`
instead of `600`, as the DirectSound driver does not support values
higher than that.

In the DirectSound implementation of `setThrottle`, for `throttle == 0`
use a `throttle == 450` frequency multiplier, because a zero frequency
does nothing.

- Fix #719.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-08-22 20:25:05 +00:00
Rafael Kitover 84d406ac0e
Temporary fix for wxrc on MSVC/vcpkg builds.
When the wxrc installed by vcpkg into tools was made with the non-static
wxWidgets, and the build is static, it will not find the wxWidgets dlls
and fail.

Use our own wxrc.exe from the dependencies submodule for the time being.

This is a temporary fix, a proper fix would be adding the dlls, if they
are installed, to the PATH.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-08-20 23:28:42 +00:00
Rafael Kitover 378c9493e9
Fix joystick config when game is loaded.
Rename the joystick polling timer accessors and add a predicate.

Check it and make sure the timer is running in the input and accelerator
config dialogs.

- Fix #711.
- Fix #716.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-08-19 11:32:38 +00:00
Rafael Kitover 61a726a828
Merge remote-tracking branch 'libretro/master'
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-08-19 10:57:35 +00:00
negativeExponent 95213a6d55 GB: Only use mapperLastTime to see if RTC data was loaded
- Removing mapperSeconds and mapperLSeconds since both of these can be
  zero at any time since they are seconds timer, not seconds since
epoch.
- This leaves only mapperLastTime as this is the number of seconds since
  last epoch. If this value is zero, then initialize rtc.
2020-08-18 21:14:21 +08:00
Rafael Kitover fb9e7e2059
Fix expat lib name for vcpkg.
It is now installed as `libexpatMD.lib` for release and
`libexpatdMD.lib` for debug and not `expat.lib`.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-08-17 22:05:01 +00:00
Rafael Kitover b23d463652
Use vcpkg installed wxrc, support mingw triplet.
Use the vcpkg installed wxrc, from a tools subdirectory, instead of
copying it out of the build tree.

Except when running on appveyor, for some reason the vcpkg wxrc does not
work there, so use our own from the dependencies submodule.

Support vcpkg mingw triplets, they don't work yet however.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-08-14 13:16:37 +00:00
negativeExponent 86fcffefd0 GB: Add support for 4MB MBC30 2020-08-14 19:21:56 +08:00
Rafael Kitover 08b5685049
Merge remote-tracking branch 'libretro/master'
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-08-14 11:00:06 +00:00
hizzlekizzle 6b70aa5de5
Merge pull request #90 from negativeExponent/input_updates
Move main input polling at the beginning of retro_run()
2020-08-13 08:44:40 -05:00
hizzlekizzle 2f1439c5bd
Merge pull request #89 from negativeExponent/add_color_and_interframe_options
Add color and interframe options
2020-08-13 07:59:14 -05:00
negativeExponent 2f9933ae49 GBA BIOS: ArcTan/ArcTan2 fixes for HLE bios
Fix ArcTan and ArcTan2 based on mgba's hle bios fixes
- References:
- 14dc01409c (diff-8f06a143a9fd912c83209f935d3aca25)
- b154457857 (diff-8f06a143a9fd912c83209f935d3aca25)
2020-08-12 22:44:43 +08:00
negativeExponent 5d5dc1b39b Move main input polling at the beginning of retro_run()
- This is done so we can poll inputs from one place all at once for all
  player ports instead of calling the function multiple times for each player port.
2020-08-12 22:30:22 +08:00
negativeExponent e58332c03a Add interframe blending core options
- Adds 'smart' and 'motion blur' interframe methods as core options for
both 16bit and 32bit color depths
2020-08-12 10:25:52 +08:00
negativeExponent 54399dffea Add LCD Color Filter core options 2020-08-12 07:43:21 +08:00
negativeExponent 97637f16d6 Buildfix 2020-08-11 21:22:07 +08:00
negativeExponent d9732f68db Fix clock cycle count for MUL, MLA instructions... (b91f39c787)
- backport Fix clock cycle count for some arm/thumb instructions (5243b2d806)
- backport Fix base cycle count for MUL, MLA series (b91f39c787)
2020-08-11 21:17:25 +08:00
negativeExponent c07d5b658b Fix vram 16/32 bit unaligned reads(backport 7f18771165) 2020-08-11 20:29:28 +08:00
Brian Searls 18c2ea61c6 Further fixing Multi Buffer formatting. 2020-08-10 21:44:01 +00:00
Brian Searls 1e5693009c Addressing audio plugin crash
Stereo buffer is not remade in the case of audio plugin
switch (only affects GBA, not GB).  This results in a crash.
We need to remake the stereo buffer and reinit the pointers
in Gba_Pcm.output or they will be dangling, and lead to a
crash.  Also, cleaning up the Multi_Buffer class a bit.
2020-08-10 21:44:01 +00:00
Edênis Freindorfer Azevedo 9c314a155d
Use proper string `"wglGetExtensionsStringEXT"`.
`"wglGetExtensionsString"` is not valid on Windows.
2020-08-09 07:01:34 +00:00
Rafael Kitover 81c88227fa Add Catch2 unit testing framework + some tests.
Add the Catch2 headers to third_party/include/catch2.

Add Catch.cmake and CatchAddTests.cmake to cmake/.

Add unit tests src/wx/tests/strutils.cpp using Catch2 to test
src/wx/strutils.cpp.

Make some code changes to strutils.cpp to make the tests pass.

See src/wx/tests/CMakeLists.txt for how to set up unit test files; they
plug into the normal CTest mechanism in cmake.

The test binaries are written to the tests/ subdirectory of the build
directory.

Building the tests and enabling the CTest support can be turned off by
passing -DBUILD_TESTING=OFF to cmake, the default is ON, this is the
standard mechanism.

Start running ctest on travis and appveyor.

Move stb to third_party/include where Catch2 is now as well.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-07-10 13:43:48 +00:00
Edênis Freindorfer Azevedo 3ba0529585 Improve BIOS Math tests score from 425 to 625.
Without using BIOS file.
2020-07-10 00:25:38 -03:00
Edênis Freindorfer Azevedo 6f2e320d59 Improve clock cycle count for THUMB operations. 2020-07-10 00:25:38 -03:00
Edênis Freindorfer Azevedo 9e537a8fe3 Improve cycle count for MUL, MLA.
Improves Timing score from 679 to 905.
2020-07-10 00:25:38 -03:00
Rafael Kitover 306f92f5d7 Check game kbd input with wxGetKeyState() again.
Followup on baa0341b.

Reintroduce checking if a key is actually pressed in the panel OnKeyDown
event with wxGetKeyState(key_code).

Introduced in b0ec846 and removed in baa0341b.

wxGetKeyState() does not work on Wayland and does not work for Unicode
keys, support for which was introduced in baa0341b, which is why the
call was removed.

Add two static functions is_key_pressed(ev) and is_key_released(ev) that
return true under Wayland or if the key is Unicode, and call
wxGetKeyState() otherwise.

The reason this call was introduced in b0ec846 was to work around a bug
in some Linux distributions that caused spurious keyboard events to be
generated. The bug apparently still persists, see #689.

Because the two additional checks were necessarily added, the bug may
persist on Wayland, if it exists there, and for Unicode keys, but will
be fixed in the more common case of Latin keys under Xorg.

Tested on Linux with both Latin and Unicode game input keyboard keys.

- Fix #689.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-06-29 01:24:40 +00:00
Rafael Kitover f51e1ee4ec Fix for non-stl wx builds.
Followup on baa0341b.

Use ToStdWstring() instead of wc_str() to look up strings in the map,
the key for the map is std::wstring.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-06-26 06:51:27 +00:00
Rafael Kitover 121013c534
Transifex push + fix for a couple of strings.
Fix a couple of strings noted by @Ds886.

Generate new pot and push to transifex.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-06-21 19:42:52 +00:00
Edênis Freindorfer Azevedo 91a6b53e02
Input followup (#687)
- Allow some control chars to be used as input.

This is actually a regression, since our default config uses some of
these chars.

- Allow default keys bindings to be used elsewhere.

If we try to use keys such as `KP_ADD`, `KP_ENTER` as game input, we
actually execute a `NOOP` command accelerator (nothing done), as we
associate the key with it to disable the accel.
Due to this, we do not allow any further processing of this key, such
as game input.
2020-06-20 19:36:24 -03:00
Edênis Freindorfer Azevedo baa0341bd5
Input refactor.
- Allow key shortcuts to run with loaded game.

For example, when we set `CTRL+A` for `load most recent save state` and
use `A` for some input command, holding `CTRL` and then pressing `A`
will not execute the shortcut. Instead, the key press `A` will be used
only as the input and nothing else.

With this, we use both the input and shortcut key.

- Isolate function to get keyboard key codes.

As explained on [1]:

"Using `GetUnicodeKey()` is in general the right thing to do if you are
interested in the characters typed by the user, `GetKeyCode()` should
be only used for special keys (for which `GetUnicodeKey()` returns
`WXK_NONE`)."

We also allow special keys to be mapped, hence the requirement of using
both functions.

[1] https://docs.wxwidgets.org/3.1/classwx_key_event.html

- Allow use of unicode keys for input and shortcut.

Use format `KeyCode:Modifier` for saving/loading unicode keys.

`WxWidgets=3.{0,1}` does not create an accelerator from strings with
unicode keys such as `ç` (`FromString` function). It fails with an
assertion error and stops execution. At the same time, we use the keys'
strings that are known for WxWidgets, such as `A`, `CTRL+O`,
`PAGEUP` etc.

Use both `EVT_KEY_DOWN` and `EVT_CHAR`.

`EVT_CHAR` is better than `EVT_KEY_DOWN` here because it is where the
raw key events will have been cooked using whatever recipes are in
effect from the os, locale, international keyboard settings, etc.

- Enable SDL joysticks input as key shortcuts.

Start/Stop polling joysticks on Unload/load game.

Our main loop already polls the joystick, we don't need the timer
while a game is running.

- Create function `str_split_with_sep` and use it.

For when we parse strings that may include the sep string, such as
game input and key shortcuts.
2020-06-18 20:47:47 -03:00
Edênis Freindorfer Azevedo 6b257d52f2
Avoid override of variable `throttle` for turbo.
It is not needed to set `throttle` on neither case. There is actually a
bug when using turbo/speedup and closing the emulator. The test case
is the following:

https://github.com/visualboyadvance-m/visualboyadvance-m/issues/627

On Windows:

1. use opengl;
2. load GBA game;
3. set throttle to `100%`;
4. set turbo throttle to `200%`;
5. enable turbo on menu;
6. save game;
7. close emulator && open emulator;
8. load GBA game;

==>

throttle is `200%`.

This is definitely not expected.
2020-06-17 13:23:14 -03:00
Edênis Freindorfer Azevedo bd2483cae7
Allow changing connection type without restart.
Before, if we tried changing the connection type without closing vbam,
we would get an error about a connection already existing. We needed
to restart vbam to change it.
2020-06-17 13:23:14 -03:00
Rafael Kitover d379a076df Decrease mouse sensitivity for menu hiding.
Ignore mouse movements of less than 11 pixels, to avoid spurious events
from mice in high DPI mode etc..

- Fix #675.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-06-15 19:32:33 +00:00
Edênis Freindorfer Azevedo 0c5ee9941b Fix PNG capture screen.
- Fix #680.
2020-06-07 18:06:04 +00:00
Rafael Kitover 1347026d40 Turbo config refactor followup.
In the Turbo config dialog, remove the selection list for entering the
value and leave only the spin control. Allow values above 600%, up to
4000%.

Reintroduce the speedup_frame_skip config variable, defaulting to 9, use
it for turbo selection values > 600%, with speedup_throttle == 0.

The rationale for this is that on average modern hardware, throttle
values above 500% or 600% will not be effective.

The default is now shown as 1000%, which is:

frame_skip == 9 && speedup == 1,

where:

speedup == 1 is equivalent to throttle == 0,

as was the case before the turbo config changes.

Values above 600% are automatically rounded up or down to the nearest
100%, on entry and on click of the up/down arrows of the spin control.

The frame skip checkbox is cleared and disabled for the "Unlimited"
setting (throttle == 0), and set and disabled for values > 600%, to
reflect the mechanism to the user.

When the value again enters the modifiable range in the spin control,
the previous value of the checkbox is restored.

Misc:

- Turn off translation of percentage values in the xrc.

- Remove the size element for the throttle selection list in the general
  config dialog xrc, it breaks the layout on GTK3.

- Add a note about passing wxWidgets_CONFIG_EXECUTABLE to cmake to
  select wxWidgets version to README.md.

Hopefully this will reduce confusion and present a nicer UI.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-05-15 02:01:57 +00:00
Rafael Kitover 1bced474a2
Codesign fix for mac.
Followup on 07064c87.

Use codesign --deep to sign the .app before signing all the frameworks,
otherwise codesign will refuse to sign the app due to unsigned dylibs
when not making a static build.

The error is:

./visualboyadvance-m.app: code object is not signed at all
In subcomponent: ...libtheoraenc.1.dylib

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-05-08 13:26:20 -07:00
Edênis Freindorfer Azevedo 07064c8714
[Windows,MacOS] Auto-updater refactoring. (#639)
Create and enable auto-updater for MacOS using `Sparkle=1.23`. We need
to sign our app using an `Apple Developer Key` for it to work properly,
since we are not going to sign updates with the Sparkle key.

Add all auto-updater files to `gettext`'s pot.

Use `str_split` to always get related stable version. We do not want
to check for nightly builds.

For Windows, we create the flag `-DHTTPS` to select between using an
HTTPS or HTTP URL for the auto-updater checks. We use this to keep
support for Windows XP (HTTP only) while all others should be HTTPS.

Also, use `::FreeLibrary` to allow us to remove the temporary file
that stores the `WinSparkle.dll`. Previously, we could not get it to
work with `wine`.
2020-05-07 23:06:00 -03:00
Rafael Kitover 09e8da43db Joystick refactor pt. Deux: Support Joysticks.
Add support for non-GameController SDL Joysticks.

Add proxy class wxSDLJoyDev to support using either SDL_GameController*
or SDL_Joystick* values in joystate.dev.

Add pretty much identical SDL code to support SDL_Joystick* when the
device cannot be opened as an SDL_GameController*, without changing the
API. SDL_Joystick* devices operate almost identically to SDL_Controller*
devices with their own default mappings, for both events and polling.

Filter axis motion events in the bindings editor widget for subsequent
events within 300ms. This gets rid of the double binding for +1/-1 when
the stick is moved to a direction.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-05-05 08:47:52 +00:00
Rafael Kitover 504ca08b6b Hide menubar + minor UI refactor.
Add ui/hideMenuBar boolean option, defaulting to on, which hides the
main menubar when the mouse is idle or outside the frame.

This is disabled on mac, because on macs the main menubar is not part of
the application window.

Fix pointer hiding/unhiding by connecting panel events to the gamearea
mouse event handler.

Clean up the pausing when menus are opened code, make it actually work
on Windows.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-05-02 13:14:46 +00:00
Rafael Kitover 2868c1b753 Fix changing aspect ratio option.
When toggling "retain aspect ratio", destroy the drawing panel so it is
recreated with the desired aspect ratio settings.

Only add the vertical spacers when aspect ratio is on, they are not
needed when it's off.

Set the sizer priority of the DrawingPanel to 1 if aspect ratio is off
so that wxEXPAND always works.

Clear the GameArea sizer when attaching a new DrawingPanel, this is so
that the vertical spacers used when aspect ratio is on are not included
when aspect ratio is off.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-05-02 13:08:34 +00:00
Josh Smith 3041e3262b Removing meaningless conditional
reg[0].I is unsigned so checking if it is greater than or equal to zero is always true by definition.

Fixes #578
2020-04-30 02:17:23 +00:00
Rafael Kitover 045e95ab4e GB: Support 4MiB MBC30 ROM bank select.
MBC30 is a variant of MBC3 with a 4MiB ROM size and a larger RAM size.

https://gekkio.fi/files/gb-docs/gbctr.pdf

Allow addressing 4MiB of the ROM in MBC3 ROM bank select if the ROM size
is 4MiB.

Fix provided by roytam1.

- Fix #652.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-04-27 18:32:12 +00:00
Edênis Freindorfer Azevedo 0b14e9f885
[WINDOWS] Add function to open unicode files. (#644)
We have some issues when trying to open files on Windows that contains
characters not included in the current codepage. Using `fopen` fails
when that happens.

One example is using the `pt_BR` codepage and then using a name with
japanese chars for the battery file.

The games and BIOS work since they use `blargg_open`. It converts a
`const char *` to `const wchat_t *` and uses `_wfopen` for windows.
(doing a multibyte to widechar conversion)

Since we want to avoid doing many code changes on our cores, we need
some `util*` functions for the matter.

Replace `mb_fn_str` by UTF-8 strings.

Replace all occurrences of `fopen` for `utilOpenFile` on GBA core.

Replace all occurrences of `fopen` for `utilOpenFile` on GBA e-reader.

Adjust e-readers calls on wx frontend.

Replace all occurrences of `fopen` for `utilOpenFile` on Patcher files.

Always apply UTF-8 when dealing with path strings.

On our wx frontend we should always send UTF-8 `char *` to our cores
functions. This way we can have consistency when dealing with them for
each platform.

On Windows, we will convert all multibyte to wide chars and use proper
functions for I/O operation.

Create function to deal with unicode calls of `gzopen`.

We use `gzopen_w` (`zlib>=1.27`).

Replace all occurrences of `fopen` for `utilOpenFile` on Config Manager.

Replace all occurrences of `fopen` for `utilOpenFile` on Cheat files.

Use proper functions for unicode on GB core.

Use function instead of macro for `UTF8()`.

Use `nullptr` instead of `NULL`.

Print wide char strings on status bar.
2020-04-21 10:24:28 -03:00
Rafael Kitover 8e3978b314 Speedup/Turbo/Throttle fixes.
Fix throttle=0 (unlimited speed) settings for both the Speedup/Turbo
config panel and the general throttle setting and make 100 the default.

Replace the speedup frame skip option with a "Frame skip" checkbox,
which enables skipping the appropriate number of frames if vsync or very
low system performance is in effect. The systemFrameSkip (under video
config) is added to this value.

With speedup_throttle=100, the old speedup behavior is used with 9
frames skipped.

With speedup_throttle == 0 && speedup_throttle_frame_skip, skip 9
frames at full speed, which is exactly the same as the old behavior,
since throttle == 0 is equivalent to speedup == true.

Hopefully these changes will make the turbo config dialog more useful
for users, by default frame skipping to work around vsync will be
enabled, and users can uncheck the "Frame skip" checkbox for a smoother
experience.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-04-10 10:19:03 +00:00
Rafael Kitover b21880ea15
cmake: Zip suffix fix for 60f05ced.
Fix problem with the ZIP_SUFFIX option, which causes zip files to have a
suffix of "OFF" if the option is not set.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-03-18 01:01:19 +00:00
Edênis Freindorfer Azevedo 166cf446f7 Disable menu LCD filter unless playing GB or GBA.
Since they share the filter function, but can change one from another
(setting on the GBA would apply to GB and vice-versa), we allow only
the proper setting to be toggled while a ROM is loaded.

If GB ROM, then `Options` > `Game Boy` > `LCD Filter` is enabled.

Likewise for GBA. If neither, then no option is enabled.
2020-03-18 00:48:43 +00:00