Remove unused files and folders

This commit is contained in:
negativeExponent 2021-05-20 13:15:05 +08:00
parent 25fefc1b3d
commit 6afbc9a09c
13 changed files with 0 additions and 1458 deletions

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@ -1,199 +0,0 @@
#include <stdint.h>
#include <stdio.h>
#include <getopt.h>
#include <assert.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
enum save_type { EEPROM_512B,
EEPROM_8K,
FLASH_64K,
FLASH_128K,
SAVE_UNKNOWN };
static const char* save_type_to_string(enum save_type type)
{
switch (type) {
case EEPROM_512B:
return "EEPROM 4kbit";
case EEPROM_8K:
return "EEPROM 64kbit";
case FLASH_64K:
return "FLASH 512kbit";
case FLASH_128K:
return "FLASH 1MBit";
default:
return "Unknown type";
}
}
static bool scan_section(const uint8_t* data, unsigned size)
{
for (unsigned i = 0; i < size; i++) {
if (data[i] != 0xff)
return true;
}
return false;
}
static enum save_type detect_save_type(const uint8_t* data, unsigned size)
{
if (size == 512)
return EEPROM_512B;
if (size == 0x2000)
return EEPROM_8K;
if (size == 0x10000)
return FLASH_64K;
if (size == 0x20000)
return FLASH_128K;
if (size == (0x20000 + 0x2000)) {
if (scan_section(data, 0x10000) && !scan_section(data + 0x10000, 0x10000))
return FLASH_64K;
if (scan_section(data, 0x20000))
return FLASH_128K;
if (scan_section(data + 0x20000, 512) && !scan_section(data + 0x20000 + 512, 0x20000 - 512))
return EEPROM_512B;
if (scan_section(data + 0x20000, 0x2000))
return EEPROM_8K;
}
return SAVE_UNKNOWN;
}
static void dump_srm(FILE* file, const uint8_t* data, enum save_type type)
{
void* buf = malloc(0x20000 + 0x2000);
memset(buf, 0xff, 0x20000 + 0x2000);
switch (type) {
case EEPROM_512B:
fwrite(buf, 1, 0x20000, file);
fwrite(data, 1, 512, file);
fwrite(buf, 1, 0x2000 - 512, file);
break;
case EEPROM_8K:
fwrite(buf, 1, 0x20000, file);
fwrite(data, 1, 0x2000, file);
break;
case FLASH_64K:
fwrite(data, 1, 0x10000, file);
fwrite(buf, 1, 0x20000 + 0x2000 - 0x10000, file);
break;
case FLASH_128K:
fwrite(data, 1, 0x20000, file);
fwrite(buf, 1, 0x2000, file);
break;
default:
break;
}
free(buf);
}
static void dump_sav(FILE* file, const uint8_t* data, enum save_type type)
{
switch (type) {
case EEPROM_512B:
fwrite(data + 0x20000, 1, 512, file);
break;
case EEPROM_8K:
fwrite(data + 0x20000, 1, 0x2000, file);
break;
case FLASH_64K:
fwrite(data, 1, 0x10000, file);
break;
case FLASH_128K:
fwrite(data, 1, 0x20000, file);
break;
default:
break;
}
}
// One shot cowboy code :)
int main(int argc, char* argv[])
{
if (argc != 2) {
fprintf(stderr, "Usage: %s <file>\n", argv[0]);
return 1;
}
FILE* file = fopen(argv[1], "rb");
if (!file) {
fprintf(stderr, "Failed to open file \"%s\"\n", argv[1]);
goto error;
}
fseek(file, 0, SEEK_END);
long len = ftell(file);
rewind(file);
uint8_t* buffer = malloc(len);
if (!buffer) {
fprintf(stderr, "Failed to allocate memory!\n");
goto error;
}
fread(buffer, 1, len, file);
fclose(file);
file = NULL;
char* out_path = strdup(argv[1]);
char* split = strrchr(out_path, '.');
const char* ext = NULL;
if (split) {
*split = '\0';
ext = split + 1;
if (strcasecmp(ext, "srm") == 0)
strcat(out_path, ".sav");
else if (strlen(ext) >= 3)
strcat(out_path, ".srm");
else
ext = NULL;
}
if (!ext) {
fprintf(stderr, "Cannot detect extension!\n");
goto error;
}
enum save_type type = detect_save_type(buffer, len);
printf("Detected save type: %s\n", save_type_to_string(type));
if (type == SAVE_UNKNOWN) {
fprintf(stderr, "Cannot infer save type ...\n");
goto error;
}
file = fopen(out_path, "wb");
if (!file)
goto error;
if (len == (0x20000 + 0x2000))
dump_sav(file, buffer, type);
else
dump_srm(file, buffer, type);
fclose(file);
return 0;
error:
if (file)
fclose(file);
return 1;
}

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@ -1,47 +0,0 @@
@SET VSINSTALLDIR=C:\Program Files\Microsoft Visual Studio .NET 2003\Common7\IDE
@SET VCINSTALLDIR=C:\Program Files\Microsoft Visual Studio .NET 2003
@SET FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework
@SET FrameworkVersion=v1.1.4322
@SET FrameworkSDKDir=C:\Program Files\Microsoft Visual Studio .NET 2003\SDK\v1.1
@rem Root of Visual Studio common files.
@if "%VSINSTALLDIR%"=="" goto Usage
@if "%VCINSTALLDIR%"=="" set VCINSTALLDIR=%VSINSTALLDIR%
@rem
@rem Root of Visual Studio ide installed files.
@rem
@set DevEnvDir=%VSINSTALLDIR%
@rem
@rem Root of Visual C++ installed files.
@rem
@set MSVCDir=%VCINSTALLDIR%\VC7
@rem
@echo Setting environment for using Microsoft Visual Studio .NET 2003 tools.
@echo (If you have another version of Visual Studio or Visual C++ installed and wish
@echo to use its tools from the command line, run vcvars32.bat for that version.)
@rem
@REM %VCINSTALLDIR%\Common7\Tools dir is added only for real setup.
@set PATH=%DevEnvDir%;%MSVCDir%\BIN;%VCINSTALLDIR%\Common7\Tools;%VCINSTALLDIR%\Common7\Tools\bin\prerelease;%VCINSTALLDIR%\Common7\Tools\bin;%FrameworkSDKDir%\bin;%FrameworkDir%\%FrameworkVersion%;%PATH%;
@set INCLUDE=%MSVCDir%\ATLMFC\INCLUDE;%MSVCDir%\INCLUDE;%FrameworkSDKDir%\include;%INCLUDE%;%XDK%\xbox\include
@set LIB=%MSVCDir%\ATLMFC\LIB;%MSVCDir%\LIB;%MSVCDir%\PlatformSDK\lib;%XDK%\lib;%XDK%\xbox\lib;%LIB%
@goto end
:Usage
@echo. VSINSTALLDIR variable is not set.
@echo.
@echo SYNTAX: %0
@goto end
:end
devenv /clean Release msvc-2003-xbox1.sln
devenv /build Release msvc-2003-xbox1.sln
exit

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@ -1,30 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vbanext-msvc2003-xbox1", "msvc-2003-xbox1/msvc-2003-xbox1.vcproj", "{BDCB70E0-EEBB-404A-9874-9A2E22A4A2B3}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Profile = Profile
Profile_FastCap = Profile_FastCap
Release = Release
Release_LTCG = Release_LTCG
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{BDCB70E0-EEBB-404A-9874-9A2E22A4A2B3}.Debug.ActiveCfg = Debug|Xbox
{BDCB70E0-EEBB-404A-9874-9A2E22A4A2B3}.Debug.Build.0 = Debug|Xbox
{BDCB70E0-EEBB-404A-9874-9A2E22A4A2B3}.Profile.ActiveCfg = Profile|Xbox
{BDCB70E0-EEBB-404A-9874-9A2E22A4A2B3}.Profile.Build.0 = Profile|Xbox
{BDCB70E0-EEBB-404A-9874-9A2E22A4A2B3}.Profile_FastCap.ActiveCfg = Profile_FastCap|Xbox
{BDCB70E0-EEBB-404A-9874-9A2E22A4A2B3}.Profile_FastCap.Build.0 = Profile_FastCap|Xbox
{BDCB70E0-EEBB-404A-9874-9A2E22A4A2B3}.Release.ActiveCfg = Release|Xbox
{BDCB70E0-EEBB-404A-9874-9A2E22A4A2B3}.Release.Build.0 = Release|Xbox
{BDCB70E0-EEBB-404A-9874-9A2E22A4A2B3}.Release_LTCG.ActiveCfg = Release_LTCG|Xbox
{BDCB70E0-EEBB-404A-9874-9A2E22A4A2B3}.Release_LTCG.Build.0 = Release_LTCG|Xbox
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

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@ -1,234 +0,0 @@
<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="vbanext-msvc2003-xbox1"
ProjectGUID="{BDCB70E0-EEBB-404A-9874-9A2E22A4A2B3}"
Keyword="XboxProj">
<Platforms>
<Platform
Name="Xbox"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Xbox"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="$(ProjectDir)"
PreprocessorDefinitions="_DEBUG;_XBOX;_XBOX1;_LIB;LSB_FIRST;__LIBRETRO__;HAVE_STDINT_H;SPEEDHAX;INLINE=_inline;__restrict=;FRONTEND_SUPPORTS_RGB565"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/vba_next_libretro_xdk.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Profile|Xbox"
OutputDirectory="Profile"
IntermediateDirectory="Profile"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="$(ProjectDir)"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;PROFILE;_LIB;LSB_FIRST;__LIBRETRO__;HAVE_STDINT_H;SPEEDHAX;INLINE=_inline;__restrict=;FRONTEND_SUPPORTS_RGB565"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/vba_next_libretro_xdk.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Profile_FastCap|Xbox"
OutputDirectory="Profile_FastCap"
IntermediateDirectory="Profile_FastCap"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="$(ProjectDir)"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;PROFILE;FASTCAP;_LIB;LSB_FIRST;__LIBRETRO__;HAVE_STDINT_H;SPEEDHAX;INLINE=_inline;__restrict=;FRONTEND_SUPPORTS_RGB565"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"
FastCAP="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/vba_next_libretro_xdk.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Release|Xbox"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
ImproveFloatingPointConsistency="TRUE"
FavorSizeOrSpeed="1"
OmitFramePointers="TRUE"
EnableFiberSafeOptimizations="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="$(ProjectDir)"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;_LIB;LSB_FIRST;__LIBRETRO__;HAVE_STDINT_H;SPEEDHAX;INLINE=_inline;__restrict=;FRONTEND_SUPPORTS_RGB565"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/vba_next_libretro_xdk.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Release_LTCG|Xbox"
OutputDirectory="Release_LTCG"
IntermediateDirectory="Release_LTCG"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="$(ProjectDir)"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;LTCG;_LIB;LSB_FIRST;__LIBRETRO__;HAVE_STDINT_H;SPEEDHAX;INLINE=_inline;__restrict=;FRONTEND_SUPPORTS_RGB565"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/vba_next_libretro_xdk.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<Filter
Name="libretro"
Filter="">
<File
RelativePath="..\..\libretro.cpp">
</File>
</Filter>
<Filter
Name="src"
Filter="">
<File
RelativePath="..\..\..\src\gba.cpp">
</File>
<File
RelativePath="..\..\..\src\memory.cpp">
</File>
<File
RelativePath="..\..\..\src\sound.cpp">
</File>
</Filter>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
</Filter>
<File
RelativePath=".\ReadMe.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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@ -1,246 +0,0 @@
// ISO C9x compliant stdint.h for Microsoft Visual Studio
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
//
// Copyright (c) 2006-2008 Alexander Chemeris
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. The name of the author may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef __RARCH_STDINT_H
#define __RARCH_STDINT_H
#if _MSC_VER && (_MSC_VER < 1600)
// pre-MSVC 2010 needs an implementation of stdint.h
#if _MSC_VER > 1000
#pragma once
#endif
#include <limits.h>
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
// or compiler give many errors like this:
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
#ifdef __cplusplus
extern "C" {
#endif
#include <wchar.h>
#ifdef __cplusplus
}
#endif
// Define _W64 macros to mark types changing their size, like intptr_t.
#ifndef _W64
#if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
#define _W64 __w64
#else
#define _W64
#endif
#endif
// 7.18.1 Integer types
// 7.18.1.1 Exact-width integer types
// Visual Studio 6 and Embedded Visual C++ 4 doesn't
// realize that, e.g. char has the same size as __int8
// so we give up on __intX for them.
#if (_MSC_VER < 1300)
typedef signed char int8_t;
typedef signed short int16_t;
typedef signed int int32_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
#else
typedef signed __int8 int8_t;
typedef signed __int16 int16_t;
typedef signed __int32 int32_t;
typedef unsigned __int8 uint8_t;
typedef unsigned __int16 uint16_t;
typedef unsigned __int32 uint32_t;
#endif
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
// 7.18.1.2 Minimum-width integer types
typedef int8_t int_least8_t;
typedef int16_t int_least16_t;
typedef int32_t int_least32_t;
typedef int64_t int_least64_t;
typedef uint8_t uint_least8_t;
typedef uint16_t uint_least16_t;
typedef uint32_t uint_least32_t;
typedef uint64_t uint_least64_t;
// 7.18.1.3 Fastest minimum-width integer types
typedef int8_t int_fast8_t;
typedef int16_t int_fast16_t;
typedef int32_t int_fast32_t;
typedef int64_t int_fast64_t;
typedef uint8_t uint_fast8_t;
typedef uint16_t uint_fast16_t;
typedef uint32_t uint_fast32_t;
typedef uint64_t uint_fast64_t;
// 7.18.1.4 Integer types capable of holding object pointers
#ifdef _WIN64 // [
typedef signed __int64 intptr_t;
typedef unsigned __int64 uintptr_t;
#else // _WIN64 ][
typedef _W64 signed int intptr_t;
typedef _W64 unsigned int uintptr_t;
#endif // _WIN64 ]
// 7.18.1.5 Greatest-width integer types
typedef int64_t intmax_t;
typedef uint64_t uintmax_t;
// 7.18.2 Limits of specified-width integer types
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and
// footnote 221 at page 259
// 7.18.2.1 Limits of exact-width integer types
#define INT8_MIN ((int8_t)_I8_MIN)
#define INT8_MAX _I8_MAX
#define INT16_MIN ((int16_t)_I16_MIN)
#define INT16_MAX _I16_MAX
#define INT32_MIN ((int32_t)_I32_MIN)
#define INT32_MAX _I32_MAX
#define INT64_MIN ((int64_t)_I64_MIN)
#define INT64_MAX _I64_MAX
#define UINT8_MAX _UI8_MAX
#define UINT16_MAX _UI16_MAX
#define UINT32_MAX _UI32_MAX
#define UINT64_MAX _UI64_MAX
// 7.18.2.2 Limits of minimum-width integer types
#define INT_LEAST8_MIN INT8_MIN
#define INT_LEAST8_MAX INT8_MAX
#define INT_LEAST16_MIN INT16_MIN
#define INT_LEAST16_MAX INT16_MAX
#define INT_LEAST32_MIN INT32_MIN
#define INT_LEAST32_MAX INT32_MAX
#define INT_LEAST64_MIN INT64_MIN
#define INT_LEAST64_MAX INT64_MAX
#define UINT_LEAST8_MAX UINT8_MAX
#define UINT_LEAST16_MAX UINT16_MAX
#define UINT_LEAST32_MAX UINT32_MAX
#define UINT_LEAST64_MAX UINT64_MAX
// 7.18.2.3 Limits of fastest minimum-width integer types
#define INT_FAST8_MIN INT8_MIN
#define INT_FAST8_MAX INT8_MAX
#define INT_FAST16_MIN INT16_MIN
#define INT_FAST16_MAX INT16_MAX
#define INT_FAST32_MIN INT32_MIN
#define INT_FAST32_MAX INT32_MAX
#define INT_FAST64_MIN INT64_MIN
#define INT_FAST64_MAX INT64_MAX
#define UINT_FAST8_MAX UINT8_MAX
#define UINT_FAST16_MAX UINT16_MAX
#define UINT_FAST32_MAX UINT32_MAX
#define UINT_FAST64_MAX UINT64_MAX
// 7.18.2.4 Limits of integer types capable of holding object pointers
#ifdef _WIN64 // [
#define INTPTR_MIN INT64_MIN
#define INTPTR_MAX INT64_MAX
#define UINTPTR_MAX UINT64_MAX
#else // _WIN64 ][
#define INTPTR_MIN INT32_MIN
#define INTPTR_MAX INT32_MAX
#define UINTPTR_MAX UINT32_MAX
#endif // _WIN64 ]
// 7.18.2.5 Limits of greatest-width integer types
#define INTMAX_MIN INT64_MIN
#define INTMAX_MAX INT64_MAX
#define UINTMAX_MAX UINT64_MAX
// 7.18.3 Limits of other integer types
#ifdef _WIN64 // [
#define PTRDIFF_MIN _I64_MIN
#define PTRDIFF_MAX _I64_MAX
#else // _WIN64 ][
#define PTRDIFF_MIN _I32_MIN
#define PTRDIFF_MAX _I32_MAX
#endif // _WIN64 ]
#define SIG_ATOMIC_MIN INT_MIN
#define SIG_ATOMIC_MAX INT_MAX
#ifndef SIZE_MAX // [
#ifdef _WIN64 // [
#define SIZE_MAX _UI64_MAX
#else // _WIN64 ][
#define SIZE_MAX _UI32_MAX
#endif // _WIN64 ]
#endif // SIZE_MAX ]
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
#ifndef WCHAR_MIN // [
#define WCHAR_MIN 0
#endif // WCHAR_MIN ]
#ifndef WCHAR_MAX // [
#define WCHAR_MAX _UI16_MAX
#endif // WCHAR_MAX ]
#define WINT_MIN 0
#define WINT_MAX _UI16_MAX
#endif // __STDC_LIMIT_MACROS ]
// 7.18.4 Limits of other integer types
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
// 7.18.4.1 Macros for minimum-width integer constants
#define INT8_C(val) val##i8
#define INT16_C(val) val##i16
#define INT32_C(val) val##i32
#define INT64_C(val) val##i64
#define UINT8_C(val) val##ui8
#define UINT16_C(val) val##ui16
#define UINT32_C(val) val##ui32
#define UINT64_C(val) val##ui64
// 7.18.4.2 Macros for greatest-width integer constants
#define INTMAX_C INT64_C
#define UINTMAX_C UINT64_C
#endif // __STDC_CONSTANT_MACROS ]
#else
// sanity for everything else
#include <stdint.h>
#endif
#endif

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@ -1,124 +0,0 @@
@echo off
@echo Setting environment for using Microsoft Visual Studio 2010 x86 tools.
@call :GetVSCommonToolsDir
@if "%VS100COMNTOOLS%"=="" goto error_no_VS100COMNTOOLSDIR
@call "%VS100COMNTOOLS%VCVarsQueryRegistry.bat" 32bit No64bit
@if "%VSINSTALLDIR%"=="" goto error_no_VSINSTALLDIR
@if "%FrameworkDir32%"=="" goto error_no_FrameworkDIR32
@if "%FrameworkVersion32%"=="" goto error_no_FrameworkVer32
@if "%Framework35Version%"=="" goto error_no_Framework35Version
@set FrameworkDir=%FrameworkDir32%
@set FrameworkVersion=%FrameworkVersion32%
@if not "%WindowsSdkDir%" == "" (
@set "PATH=%WindowsSdkDir%bin\NETFX 4.0 Tools;%WindowsSdkDir%bin;%PATH%"
@set "INCLUDE=%WindowsSdkDir%include;%INCLUDE%"
@set "LIB=%WindowsSdkDir%lib;%LIB%"
)
@rem
@rem Root of Visual Studio IDE installed files.
@rem
@set DevEnvDir=%VSINSTALLDIR%Common7\IDE\
@rem PATH
@rem ----
@if exist "%VSINSTALLDIR%Team Tools\Performance Tools" (
@set "PATH=%VSINSTALLDIR%Team Tools\Performance Tools;%PATH%"
)
@if exist "%ProgramFiles%\HTML Help Workshop" set PATH=%ProgramFiles%\HTML Help Workshop;%PATH%
@if exist "%ProgramFiles(x86)%\HTML Help Workshop" set PATH=%ProgramFiles(x86)%\HTML Help Workshop;%PATH%
@if exist "%VCINSTALLDIR%VCPackages" set PATH=%VCINSTALLDIR%VCPackages;%PATH%
@set PATH=%FrameworkDir%%Framework35Version%;%PATH%
@set PATH=%FrameworkDir%%FrameworkVersion%;%PATH%
@set PATH=%VSINSTALLDIR%Common7\Tools;%PATH%
@if exist "%VCINSTALLDIR%BIN" set PATH=%VCINSTALLDIR%BIN;%PATH%
@set PATH=%DevEnvDir%;%PATH%
@if exist "%VSINSTALLDIR%VSTSDB\Deploy" (
@set "PATH=%VSINSTALLDIR%VSTSDB\Deploy;%PATH%"
)
@if not "%FSHARPINSTALLDIR%" == "" (
@set "PATH=%FSHARPINSTALLDIR%;%PATH%"
)
@rem INCLUDE
@rem -------
@if exist "%VCINSTALLDIR%ATLMFC\INCLUDE" set INCLUDE=%VCINSTALLDIR%ATLMFC\INCLUDE;%INCLUDE%
@if exist "%VCINSTALLDIR%INCLUDE" set INCLUDE=%VCINSTALLDIR%INCLUDE;%INCLUDE%
@rem LIB
@rem ---
@if exist "%VCINSTALLDIR%ATLMFC\LIB" set LIB=%VCINSTALLDIR%ATLMFC\LIB;%LIB%
@if exist "%VCINSTALLDIR%LIB" set LIB=%VCINSTALLDIR%LIB;%LIB%
@rem LIBPATH
@rem -------
@if exist "%VCINSTALLDIR%ATLMFC\LIB" set LIBPATH=%VCINSTALLDIR%ATLMFC\LIB;%LIBPATH%
@if exist "%VCINSTALLDIR%LIB" set LIBPATH=%VCINSTALLDIR%LIB;%LIBPATH%
@set LIBPATH=%FrameworkDir%%Framework35Version%;%LIBPATH%
@set LIBPATH=%FrameworkDir%%FrameworkVersion%;%LIBPATH%
@goto end
@REM -----------------------------------------------------------------------
:GetVSCommonToolsDir
@set VS100COMNTOOLS=
@call :GetVSCommonToolsDirHelper32 HKLM > nul 2>&1
@if errorlevel 1 call :GetVSCommonToolsDirHelper32 HKCU > nul 2>&1
@if errorlevel 1 call :GetVSCommonToolsDirHelper64 HKLM > nul 2>&1
@if errorlevel 1 call :GetVSCommonToolsDirHelper64 HKCU > nul 2>&1
@exit /B 0
:GetVSCommonToolsDirHelper32
@for /F "tokens=1,2*" %%i in ('reg query "%1\SOFTWARE\Microsoft\VisualStudio\SxS\VS7" /v "10.0"') DO (
@if "%%i"=="10.0" (
@SET "VS100COMNTOOLS=%%k"
)
)
@if "%VS100COMNTOOLS%"=="" exit /B 1
@SET "VS100COMNTOOLS=%VS100COMNTOOLS%Common7\Tools\"
@exit /B 0
:GetVSCommonToolsDirHelper64
@for /F "tokens=1,2*" %%i in ('reg query "%1\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SxS\VS7" /v "10.0"') DO (
@if "%%i"=="10.0" (
@SET "VS100COMNTOOLS=%%k"
)
)
@if "%VS100COMNTOOLS%"=="" exit /B 1
@SET "VS100COMNTOOLS=%VS100COMNTOOLS%Common7\Tools\"
@exit /B 0
@REM -----------------------------------------------------------------------
:error_no_VS100COMNTOOLSDIR
@echo ERROR: Cannot determine the location of the VS Common Tools folder.
@goto end
:error_no_VSINSTALLDIR
@echo ERROR: Cannot determine the location of the VS installation.
@goto end
:error_no_FrameworkDIR32
@echo ERROR: Cannot determine the location of the .NET Framework 32bit installation.
@goto end
:error_no_FrameworkVer32
@echo ERROR: Cannot determine the version of the .NET Framework 32bit installation.
@goto end
:error_no_Framework35Version
@echo ERROR: Cannot determine the .NET Framework 3.5 version.
@goto end
:end
msbuild msvc-2010-360.sln /p:Configuration=Release /target:clean
msbuild msvc-2010-360.sln /p:Configuration=Release
exit

View File

@ -1,32 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mvc-2010-360", "msvc-2010-360/msvc-2010-360.vcxproj", "{DB17AF79-EB79-4062-ACA8-F82864712DA0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
CodeAnalysis|Xbox 360 = CodeAnalysis|Xbox 360
Debug|Xbox 360 = Debug|Xbox 360
Profile_FastCap|Xbox 360 = Profile_FastCap|Xbox 360
Profile|Xbox 360 = Profile|Xbox 360
Release_LTCG|Xbox 360 = Release_LTCG|Xbox 360
Release|Xbox 360 = Release|Xbox 360
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DB17AF79-EB79-4062-ACA8-F82864712DA0}.CodeAnalysis|Xbox 360.ActiveCfg = CodeAnalysis|Xbox 360
{DB17AF79-EB79-4062-ACA8-F82864712DA0}.CodeAnalysis|Xbox 360.Build.0 = CodeAnalysis|Xbox 360
{DB17AF79-EB79-4062-ACA8-F82864712DA0}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
{DB17AF79-EB79-4062-ACA8-F82864712DA0}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
{DB17AF79-EB79-4062-ACA8-F82864712DA0}.Profile_FastCap|Xbox 360.ActiveCfg = Profile_FastCap|Xbox 360
{DB17AF79-EB79-4062-ACA8-F82864712DA0}.Profile_FastCap|Xbox 360.Build.0 = Profile_FastCap|Xbox 360
{DB17AF79-EB79-4062-ACA8-F82864712DA0}.Profile|Xbox 360.ActiveCfg = Profile|Xbox 360
{DB17AF79-EB79-4062-ACA8-F82864712DA0}.Profile|Xbox 360.Build.0 = Profile|Xbox 360
{DB17AF79-EB79-4062-ACA8-F82864712DA0}.Release_LTCG|Xbox 360.ActiveCfg = Release_LTCG|Xbox 360
{DB17AF79-EB79-4062-ACA8-F82864712DA0}.Release_LTCG|Xbox 360.Build.0 = Release_LTCG|Xbox 360
{DB17AF79-EB79-4062-ACA8-F82864712DA0}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
{DB17AF79-EB79-4062-ACA8-F82864712DA0}.Release|Xbox 360.Build.0 = Release|Xbox 360
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,254 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="CodeAnalysis|Xbox 360">
<Configuration>CodeAnalysis</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Xbox 360">
<Configuration>Debug</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Xbox 360">
<Configuration>Profile</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile_FastCap|Xbox 360">
<Configuration>Profile_FastCap</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Xbox 360">
<Configuration>Release</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_LTCG|Xbox 360">
<Configuration>Release_LTCG</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\libretro\libretro.hpp" />
<ClInclude Include="..\src\gba.h" />
<ClInclude Include="..\src\globals.h" />
<ClInclude Include="..\src\memory.h" />
<ClInclude Include="..\src\port.h" />
<ClInclude Include="..\src\sound.h" />
<ClInclude Include="..\src\sound_blargg.h" />
<ClInclude Include="..\src\system.h" />
<ClInclude Include="..\src\types.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\src\gba.cpp" />
<ClCompile Include="..\..\..\src\memory.cpp" />
<ClCompile Include="..\..\..\src\sound.cpp" />
<ClCompile Include="..\..\libretro.cpp" />
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<PropertyGroup Label="Globals">
<ProjectGuid>{DB17AF79-EB79-4062-ACA8-F82864712DA0}</ProjectGuid>
<Keyword>Xbox360Proj</Keyword>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'" Label="Configuration">
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<CharacterSet>MultiByte</CharacterSet>
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<ImportGroup Label="ExtensionSettings">
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<ExceptionHandling>false</ExceptionHandling>
<MinimalRebuild>true</MinimalRebuild>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG;_XBOX;_LIB;;__LIBRETRO__;SPEEDHAX;__POWERPC__;__ppc__;WORDS_BIGENDIAN;BLARGG_BIG_ENDIAN;INLINE=_inline;%(PreprocessorDefinitions);_XBOX360;FRONTEND_SUPPORTS_RGB565</PreprocessorDefinitions>
<CallAttributedProfiling>Callcap</CallAttributedProfiling>
<AdditionalIncludeDirectories>$(SolutionDir)\..\libretro;$(SolutionDir)\..\src;$(SolutionDir)\..\src\common;$(SolutionDir)\..\src\gb;$(SolutionDir)\..\src\gba;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<ExceptionHandling>false</ExceptionHandling>
<MinimalRebuild>true</MinimalRebuild>
<PREfast>AnalyzeOnly</PREfast>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG;_XBOX;_LIB;%(PreprocessorDefinitions);_XBOX360;FRONTEND_SUPPORTS_RGB565</PreprocessorDefinitions>
<CallAttributedProfiling>Callcap</CallAttributedProfiling>
<AdditionalIncludeDirectories>$(SolutionDir)\..\libretro;$(SolutionDir)\..\src;$(SolutionDir)\..\src\common;$(SolutionDir)\..\src\gb;$(SolutionDir)\..\src\gba;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<ExceptionHandling>false</ExceptionHandling>
<StringPooling>true</StringPooling>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;_LIB;%(PreprocessorDefinitions);_XBOX360;FRONTEND_SUPPORTS_RGB565</PreprocessorDefinitions>
<CallAttributedProfiling>Callcap</CallAttributedProfiling>
<AdditionalIncludeDirectories>$(SolutionDir)\..\libretro;$(SolutionDir)\..\src;$(SolutionDir)\..\src\common;$(SolutionDir)\..\src\gb;$(SolutionDir)\..\src\gba;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<IgnoreSpecificDefaultLibraries>xapilib.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<OptimizeReferences>true</OptimizeReferences>
</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<ExceptionHandling>false</ExceptionHandling>
<StringPooling>true</StringPooling>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallAttributedProfiling>Fastcap</CallAttributedProfiling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;FASTCAP;_LIB;%(PreprocessorDefinitions);_XBOX360;FRONTEND_SUPPORTS_RGB565</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\libretro;$(SolutionDir)\..\src;$(SolutionDir)\..\src\common;$(SolutionDir)\..\src\gb;$(SolutionDir)\..\src\gba;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<StringPooling>true</StringPooling>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ExceptionHandling>false</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;_XBOX;_LIB;__LIBRETRO__;SPEEDHAX;__POWERPC__;__ppc__;WORDS_BIGENDIAN;BLARGG_BIG_ENDIAN;INLINE=_inline;USE_CACHE_PREFETCH;BRANCHLESS_GBA_GFX;%(PreprocessorDefinitions);_XBOX360;FRONTEND_SUPPORTS_RGB565</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\libretro;$(SolutionDir)\..\src;$(SolutionDir)\..\src\common;$(SolutionDir)\..\src\gb;$(SolutionDir)\..\src\gba;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreschedulingOptimization>true</PreschedulingOptimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<StringPooling>true</StringPooling>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ExceptionHandling>false</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;_XBOX;LTCG;_LIB;__LIBRETRO__;USE_CACHE_PREFETCH;BRANCHLESS_GBA_GFX;SPEEDHAX;__POWERPC__;__ppc__;WORDS_BIGENDIAN;BLARGG_BIG_ENDIAN;INLINE=_inline;%(PreprocessorDefinitions);_XBOX360;FRONTEND_SUPPORTS_RGB565</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\libretro;$(SolutionDir)\..\src;$(SolutionDir)\..\src\common;$(SolutionDir)\..\src\gb;$(SolutionDir)\..\src\gba;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreschedulingOptimization>true</PreschedulingOptimization>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,62 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Source Files\libretro">
<UniqueIdentifier>{d19de43b-0337-4673-9b9e-1892d348647d}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\libretro">
<UniqueIdentifier>{becd444c-3df5-4a9e-9885-8a181058095d}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\libretro\libretro.hpp">
<Filter>Header Files\libretro</Filter>
</ClInclude>
<ClInclude Include="..\src\gba.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\globals.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\memory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\port.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\sound.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\sound_blargg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\system.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\types.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\libretro.cpp">
<Filter>Source Files\libretro</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\sound.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\gba.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\memory.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "msvc-2010", "msvc-2010/msvc-2010.vcxproj", "{C461207F-8F4F-4BFB-A90D-25298F37B47D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C461207F-8F4F-4BFB-A90D-25298F37B47D}.Debug|Win32.ActiveCfg = Debug|Win32
{C461207F-8F4F-4BFB-A90D-25298F37B47D}.Debug|Win32.Build.0 = Debug|Win32
{C461207F-8F4F-4BFB-A90D-25298F37B47D}.Release|Win32.ActiveCfg = Release|Win32
{C461207F-8F4F-4BFB-A90D-25298F37B47D}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,27 +0,0 @@
LIBRARY "libretro-prboom msvc2010"
EXPORTS
retro_set_environment
retro_set_video_refresh
retro_set_audio_sample
retro_set_audio_sample_batch
retro_set_input_poll
retro_set_input_state
retro_init
retro_deinit
retro_api_version
retro_get_system_info
retro_get_system_av_info
retro_set_controller_port_device
retro_reset
retro_run
retro_serialize_size
retro_serialize
retro_unserialize
retro_cheat_reset
retro_cheat_set
retro_load_game
retro_load_game_special
retro_unload_game
retro_get_region
retro_get_memory_data
retro_get_memory_size

View File

@ -1,105 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{C461207F-8F4F-4BFB-A90D-25298F37B47D}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>msvc2010</RootNamespace>
<ProjectName>vba-next</ProjectName>
</PropertyGroup>
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