SDL: Fix more indentation mistakes

This commit is contained in:
Clownacy 2020-12-14 21:32:16 +00:00 committed by Rafael Kitover
parent 524c594a73
commit b0c029a389
1 changed files with 10 additions and 10 deletions

View File

@ -337,15 +337,15 @@ char* sdlGetFilePath(const char* name)
char path[1024];
const char *filename = strrchr(name, FILE_SEP);
if (filename) {
size_t length = strlen(name) - strlen(filename);
size_t length = strlen(name) - strlen(filename);
memcpy(path, name, length);
path[length] = '\0';
}
}
else {
path[0] = '.';
path[1] = FILE_SEP;
path[2] = '\0';
}
path[0] = '.';
path[1] = FILE_SEP;
path[2] = '\0';
}
return strdup(path);
}
@ -739,7 +739,7 @@ void sdlWriteBattery()
bool result = emulator.emuWriteBattery(buffer);
if (result)
systemMessage(0, "Wrote battery '%s'", buffer);
systemMessage(0, "Wrote battery '%s'", buffer);
freeSafe(gameFile);
freeSafe(gameDir);
@ -1517,7 +1517,7 @@ void SetHomeConfigDir()
sprintf(homeConfigDir, "%s%s", get_xdg_user_config_home().c_str(), DOT_DIR);
struct stat s;
if (stat(homeDataDir, &s) == -1 || !S_ISDIR(s.st_mode))
mkdir(homeDataDir, 0755);
mkdir(homeDataDir, 0755);
}
void SetHomeDataDir()
@ -1525,7 +1525,7 @@ void SetHomeDataDir()
sprintf(homeDataDir, "%s%s", get_xdg_user_data_home().c_str(), DOT_DIR);
struct stat s;
if (stat(homeDataDir, &s) == -1 || !S_ISDIR(s.st_mode))
mkdir(homeDataDir, 0755);
mkdir(homeDataDir, 0755);
}
int main(int argc, char** argv)
@ -2137,7 +2137,7 @@ void systemScreenCapture(int a)
}
if (result)
systemScreenMessage("Screen capture");
systemScreenMessage("Screen capture");
freeSafe(gameFile);
freeSafe(gameDir);