DMA:Linger last DMA on bus (Backport 511e58c849
)
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@ -49,8 +49,9 @@ bool busPrefetchEnable = false;
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uint32_t busPrefetchCount = 0;
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int cpuDmaTicksToUpdate = 0;
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int cpuDmaCount = 0;
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bool cpuDmaHack = false;
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bool cpuDmaRunning = false;
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uint32_t cpuDmaLast = 0;
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uint32_t cpuDmaPC = 0;
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int dummyAddress = 0;
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bool cpuBreakLoop = false;
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@ -2302,7 +2303,8 @@ void doDMA(uint32_t& s, uint32_t& d, uint32_t si, uint32_t di, uint32_t c, int t
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int dw = 0;
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int sc = c;
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cpuDmaHack = true;
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cpuDmaRunning = true;
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cpuDmaPC = reg[15].I;
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cpuDmaCount = c;
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// This is done to get the correct waitstates.
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if (sm > 15)
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@ -2367,7 +2369,7 @@ void doDMA(uint32_t& s, uint32_t& d, uint32_t si, uint32_t di, uint32_t c, int t
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}
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cpuDmaTicksToUpdate += totalTicks;
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cpuDmaHack = false;
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cpuDmaRunning = false;
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}
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void CPUCheckDMA(int reason, int dmamask)
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@ -3595,7 +3597,7 @@ void CPUReset()
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systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
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cpuDmaHack = false;
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cpuDmaRunning = false;
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lastTime = systemGetClock();
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@ -20,8 +20,9 @@ extern bool cpuSramEnabled;
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extern bool cpuFlashEnabled;
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extern bool cpuEEPROMEnabled;
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extern bool cpuEEPROMSensorEnabled;
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extern bool cpuDmaHack;
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extern bool cpuDmaRunning;
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extern uint32_t cpuDmaLast;
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extern uint32_t cpuDmaPC;
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extern bool timer0On;
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extern int timer0Ticks;
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extern int timer0ClockReload;
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@ -140,7 +141,7 @@ static inline uint32_t CPUReadMemory(uint32_t address)
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armMode ? armNextPC - 4 : armNextPC - 2);
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}
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#endif
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if (cpuDmaHack) {
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if (cpuDmaRunning || ((reg[15].I - cpuDmaPC) == (armState ? 4 : 2))) {
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value = cpuDmaLast;
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} else {
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if (armState) {
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@ -283,7 +284,7 @@ static inline uint32_t CPUReadHalfWord(uint32_t address)
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// default
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default:
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unreadable:
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if (cpuDmaHack) {
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if (cpuDmaRunning|| ((reg[15].I - cpuDmaPC) == (armState ? 4 : 2))) {
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value = cpuDmaLast & 0xFFFF;
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} else {
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int param = reg[15].I;
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@ -416,7 +417,7 @@ static inline uint8_t CPUReadByte(uint32_t address)
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armMode ? armNextPC - 4 : armNextPC - 2);
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}
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#endif
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if (cpuDmaHack) {
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if (cpuDmaRunning || ((reg[15].I - cpuDmaPC) == (armState ? 4 : 2))) {
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return cpuDmaLast & 0xFF;
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} else {
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if (armState) {
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