Cleanup more libretro-specific branches

This commit is contained in:
negativeExponent 2022-10-07 15:28:31 +08:00
parent 1c95df1212
commit e2f3a64143
7 changed files with 83 additions and 75 deletions

View File

@ -175,7 +175,6 @@ void utilReadScreenPixels(uint8_t *dest, int w, int h)
}
}
#ifndef __LIBRETRO__
bool utilWritePNGFile(const char *fileName, int w, int h, uint8_t *pix)
{
#ifndef NO_PNG
@ -298,7 +297,6 @@ bool utilWritePNGFile(const char *fileName, int w, int h, uint8_t *pix)
return false;
#endif
}
#endif /* !__LIBRETRO__ */
void utilPutDword(uint8_t *p, uint32_t value)
{

View File

@ -5800,27 +5800,7 @@ bool gbReadSaveState(const uint8_t* data)
return true;
}
bool gbWriteMemSaveState(char*, int, long&)
{
return false;
}
bool gbReadMemSaveState(char*, int)
{
return false;
}
bool gbReadBatteryFile(const char*)
{
return false;
}
bool gbWriteBatteryFile(const char*)
{
return false;
}
#endif
#endif /* __LIBRETRO__ */
struct EmulatedSystem GBSystem = {
// emuMain
@ -5829,6 +5809,16 @@ struct EmulatedSystem GBSystem = {
gbReset,
// emuCleanUp
gbCleanUp,
#ifdef __LIBRETRO__
NULL, // emuReadBattery
NULL, // emuWriteBattery
gbReadSaveState, // emuReadState
gbWriteSaveState, // emuWriteState
NULL, // emuReadMemState
NULL, // emuWriteMemState
NULL, // emuWritePNG
NULL, // emuWriteBMP
#else
// emuReadBattery
gbReadBatteryFile,
// emuWriteBattery
@ -5841,15 +5831,11 @@ struct EmulatedSystem GBSystem = {
gbReadMemSaveState,
// emuWriteMemState
gbWriteMemSaveState,
#ifdef __LIBRETRO__
NULL, // emuWritePNG
NULL, // emuWriteBMP
#else
// emuWritePNG
gbWritePNGFile,
// emuWriteBMP
gbWriteBMPFile,
#endif
#endif /* ! __LIBRETRO__ */
// emuUpdateCPSR
NULL,
// emuHasDebugger

View File

@ -99,7 +99,7 @@ void gbCheatsReadGameSkip(gzFile gzFile, int version)
}
}
}
#endif
#endif /* __LIBRETRO__ */
void gbCheatsSaveCheatList(const char* file)
{

View File

@ -393,7 +393,7 @@ static void gbSoundReadGameOld(int version, gzFile gzFile)
memcpy(&s.regs[0x20], &gbMemory[0xFF30], 0x10); // wave
}
#endif
#endif // ! __LIBRETRO__
// New state format
static variable_desc gb_state[] = {
@ -429,11 +429,8 @@ static variable_desc gb_state[] = {
{ NULL, 0 }
};
#ifdef __LIBRETRO__
void gbSoundSaveGame(uint8_t*& out)
#else
#ifndef __LIBRETRO__
void gbSoundSaveGame(gzFile out)
#endif
{
gb_apu->save_state(&state.apu);
@ -441,31 +438,43 @@ void gbSoundSaveGame(gzFile out)
memset(dummy_state, 0, sizeof dummy_state);
state.version = 1;
#ifdef __LIBRETRO__
utilWriteDataMem(out, gb_state);
#else
utilWriteData(out, gb_state);
#endif
}
#ifdef __LIBRETRO__
void gbSoundReadGame(const uint8_t*& in)
#else
void gbSoundReadGame(int version, gzFile in)
#endif
{
// Prepare APU and default state
reset_apu();
gb_apu->save_state(&state.apu);
#ifdef __LIBRETRO__
utilReadDataMem(in, gb_state);
#else
if (version > 11)
utilReadData(in, gb_state);
else
gbSoundReadGameOld(version, in);
#endif
gb_apu->load_state(state.apu);
}
#endif // ! __LIBRETRO__
#ifdef __LIBRETRO__
void gbSoundSaveGame(uint8_t*& out)
{
gb_apu->save_state(&state.apu);
// Be sure areas for expansion get written as zero
memset(dummy_state, 0, sizeof dummy_state);
state.version = 1;
utilWriteDataMem(out, gb_state);
}
void gbSoundReadGame(const uint8_t*& in)
{
// Prepare APU and default state
reset_apu();
gb_apu->save_state(&state.apu);
utilReadDataMem(in, gb_state);
gb_apu->load_state(state.apu);
}
#endif // __LIBRETRO__

View File

@ -4247,6 +4247,16 @@ struct EmulatedSystem GBASystem = {
CPUReset,
// emuCleanUp
CPUCleanUp,
#ifdef __LIBRETRO__
NULL, // emuReadBattery
NULL, // emuReadState
CPUReadState, // emuReadState
CPUWriteState, // emuWriteState
NULL, // emuReadMemState
NULL, // emuWriteMemState
NULL, // emuWritePNG
NULL, // emuWriteBMP
#else
// emuReadBattery
CPUReadBatteryFile,
// emuWriteBattery
@ -4255,19 +4265,10 @@ struct EmulatedSystem GBASystem = {
CPUReadState,
// emuWriteState
CPUWriteState,
#ifdef __LIBRETRO__
NULL, // emuReadMemState
NULL, // emuWriteMemState
#else
// emuReadMemState
CPUReadMemState,
// emuWriteMemState
CPUWriteMemState,
#endif
#ifdef __LIBRETRO__
NULL, // emuWritePNG
NULL, // emuWriteBMP
#else
// emuWritePNG
CPUWritePNGFile,
// emuWriteBMP

View File

@ -337,13 +337,16 @@ static void end_frame(blip_time_t time)
stereo_buffer->end_frame(time);
}
#ifdef __LIBRETRO__
void flush_samples(Multi_Buffer* buffer)
{
#ifdef __LIBRETRO__
int numSamples = buffer->read_samples((blip_sample_t*)soundFinalWave, buffer->samples_avail());
soundDriver->write(soundFinalWave, numSamples);
systemOnWriteDataToSoundBuffer(soundFinalWave, numSamples);
}
#else
void flush_samples(Multi_Buffer* buffer)
{
// We want to write the data frame by frame to support legacy audio drivers
// that don't use the length parameter of the write method.
// TODO: Update the Win32 audio drivers (DS, OAL, XA2), and flush all the
@ -365,8 +368,8 @@ void flush_samples(Multi_Buffer* buffer)
soundDriver->write(soundFinalWave, soundBufferLen);
systemOnWriteDataToSoundBuffer(soundFinalWave, soundBufferLen);
}
#endif
}
#endif // ! __LIBRETRO__
static void apply_filtering()
{
@ -726,25 +729,17 @@ static variable_desc gba_state[] = {
{ NULL, 0 }
};
#ifdef __LIBRETRO__
void soundSaveGame(uint8_t*& out)
#else
#ifndef __LIBRETRO__
void soundSaveGame(gzFile out)
#endif
{
gb_apu->save_state(&state.apu);
// Be sure areas for expansion get written as zero
memset(dummy_state, 0, sizeof dummy_state);
#ifdef __LIBRETRO__
utilWriteDataMem(out, gba_state);
#else
utilWriteData(out, gba_state);
#endif
}
#ifndef __LIBRETRO__
// Reads and discards count bytes from in
static void skip_read(gzFile in, int count)
{
@ -794,31 +789,49 @@ static void soundReadGameOld(gzFile in, int version)
(void)utilReadInt(in); // ignore quality
}
#endif
#include <stdio.h>
#ifdef __LIBRETRO__
void soundReadGame(const uint8_t*& in)
#else
void soundReadGame(gzFile in, int version)
#endif
{
// Prepare APU and default state
reset_apu();
gb_apu->save_state(&state.apu);
#ifdef __LIBRETRO__
utilReadDataMem(in, gba_state);
#else
if (version > SAVE_GAME_VERSION_9)
utilReadData(in, gba_state);
else
soundReadGameOld(in, version);
#endif
gb_apu->load_state(state.apu);
write_SGCNT0_H(READ16LE(&ioMem[SGCNT0_H]) & 0x770F);
apply_muting();
}
#endif // !__LIBRETRO__
#ifdef __LIBRETRO__
void soundSaveGame(uint8_t*& out)
{
gb_apu->save_state(&state.apu);
// Be sure areas for expansion get written as zero
memset(dummy_state, 0, sizeof dummy_state);
utilWriteDataMem(out, gba_state);
}
void soundReadGame(const uint8_t*& in)
{
// Prepare APU and default state
reset_apu();
gb_apu->save_state(&state.apu);
utilReadDataMem(in, gba_state);
gb_apu->load_state(state.apu);
write_SGCNT0_H(READ16LE(&ioMem[SGCNT0_H]) & 0x770F);
apply_muting();
}
#endif // __LIBRETRO__

View File

@ -1,6 +1,7 @@
LIBRETRO_COMMON := $(CORE_DIR)/libretro/libretro-common
INCFLAGS := -I$(CORE_DIR) -I$(LIBRETRO_COMMON)/include
VBA_DEFINES := -D__LIBRETRO__ -DFINAL_VERSION -DC_CORE -DNO_DEBUGGER
VBA_DEFINES += -DNO_PNG
ifeq ($(TILED_RENDERING), 1)
VBA_DEFINES += -DTILED_RENDERING