Minor cleanup to SDL.cpp

Just a typo and some inconsistent indentation
This commit is contained in:
Clownacy 2020-12-14 19:52:34 +00:00 committed by Rafael Kitover
parent 1fb37d3370
commit fd445481a0
1 changed files with 9 additions and 9 deletions

View File

@ -307,17 +307,17 @@ bool sdlCheckDirectory(const char* dir)
if (stat(dir, &buf) == 0)
{
if (!(buf.st_mode & S_IFDIR))
{
fprintf(stderr, "Error: %s is not a directory\n", dir);
return false;
}
return true;
if (!(buf.st_mode & S_IFDIR))
{
fprintf(stderr, "Error: %s is not a directory\n", dir);
return false;
}
return true;
}
else
{
fprintf(stderr, "Error: %s does not exist\n", dir);
return false;
fprintf(stderr, "Error: %s does not exist\n", dir);
return false;
}
}
@ -471,7 +471,7 @@ static void sdlOpenGLVideoResize()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
openGL == 2 ? GL_LINEAR : GL_NEAREST);
// Calculate texture size as a the smallest working power of two
// Calculate texture size as the smallest working power of two
float n1 = log10((float)destWidth) / log10(2.0f);
float n2 = log10((float)destHeight) / log10(2.0f);
float n = (n1 > n2) ? n1 : n2;