- SRAM support is already available, but the battery-enabled flag was
not enable for 0xFE (HuC3) rom types.
- Hookup rtc support based on local time. This would allow time to sync
when starting the game. You need to initially set the time first
though on first bootup (RTC support was based on gambatte sources)
Fix https://github.com/libretro/vbam-libretro/issues/95
Previously, this function returned -1 or "true" but wxWidgets
defines constants for the returned values for FilterEvent()
overrides so use these instead.
Add a `default.nix` with the list of dependencies.
Detect NixOS in installdeps and display the `nix-shell` command to
build.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Remove keychain unlock for codesigning, that doesn't work anymore, the
key has to be in the system keychain.
Use `zip -9yr` instead of `zip -9r` to make the .zip file of the .app so
that symlinks are preserved, this was creating a corrupted .app.
Don't build zip in the mac builder, use the system zip instead.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Update to latest versions of cmake, libxml2 (and libxml2-python),
graphviz, python3, libgpg-error, libx265 and ffmpeg.
Downgrade wxWidgets to 3.0.5 because newer versions require a 10.10
target but we are still targeting 10.7.
python3 has fixed linking to static openssl and libiconv/libintl
upstream, the only thing necessary now is adding -liconv -lintl to
EXTRA_LIBS.
It was necessary to override -std=gnu++17 with -std=gnu++11 for some
sources because of issues like register variables not being allowed in
C++17. This was done in EXTRA_CXXFLAGS.
c2man and graphviz were removed from the mac build for now, there are
issues with them with the newest build tools and they are only
documentation tools.
Make some other minor adjustments to get everything to build. A trivial
patch for ffmpeg also needs to be sent upstream.
The next step is automated mac nightly builds.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Since SDL 2.0.14, KMOD_GUI is no longer a macro but an enum value:
https://hg.libsdl.org/SDL/rev/15a0bc9612e9
So this code broke as the enum value doesn't satisfy `defined()`.
This bug was responsible for audio on Windows not working without
forcefully setting the audio driver to DirectSound.
The problem was that WASAPI (or whatever API SDL2 was choosing)
defaults to an incompatible audio specification (possibly F32 sample
format - I didn't check).
Despite the `audio` struct requesting the S16 sample format, SDL2 was
granted permission to use whatever format it preferred because it was
given the `SDL_AUDIO_ALLOW_ANY_CHANGE` flag.
To fix this, I've removed that flag, effectively forcing SDL2 to use
the audio specification VBA-M requires.
Add to the loud notes at the top of the issue template and README.md
added in dfa97d8a to test the nightly to also do a factory reset.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>