Christian Speckner
7b733d6126
Start removing ystart from props where it isn't required.
2017-01-08 00:57:27 +01:00
Christian Speckner
452f083fc1
Support fixed ystart, change ystart default to 0 = autodetect.
2017-01-08 00:31:35 +01:00
Christian Speckner
602b7b9d0d
Improve NUSIZ during player draw counter decode.
2017-01-06 00:52:25 +01:00
Christian Speckner
14ebb9772a
Fix RESM during draw counter decode.
2017-01-05 21:07:41 +01:00
Christian Speckner
eb1fe88176
Fix player decode logic reset during hblank.
2017-01-05 14:43:26 +01:00
Christian Speckner
6a2259ef2f
Avoid possible issues during bogus vsync writes.
2017-01-02 00:10:06 +01:00
Christian Speckner
a5f1a8624f
Fix what looks like an inconsistency in the calculation of scanline count.
2017-01-01 22:34:28 +01:00
Christian Speckner
a83e7eb26d
Fix garbage for ROMs with varying visible frame heights:
...
* Keep track of max frame height
* Blank out any missing scanlines
* Refactoring
2017-01-01 22:28:13 +01:00
Stephen Anthony
5f5ea1f424
Oops, some documentation deletions were somehow reverted.
2016-12-31 22:04:27 -03:30
Stephen Anthony
8815a6f027
Updated all references to new stella-emu webpage.
2016-12-31 17:19:29 -03:30
Stephen Anthony
abb7097cb7
Removed $Id$ stuff from codebase, since it's Subversion-specific.
...
Whitespace cleanup and update copyright to 2017.
2016-12-29 20:30:30 -03:30
Stephen Anthony
26f4aa91a6
Updated libpng to latest release.
2016-12-29 17:24:45 -03:30
Christian Speckner
8d805eb4f3
Adapt README.md .
2016-12-28 18:24:01 +01:00
Christian Speckner
cbb3c46461
Tentatively adjust RESMPx for 32 pixel players by one pixel.
2016-12-21 22:39:51 +01:00
Christian Speckner
0d37bbe132
Movement from starfield effect does only affect objects less four pixels wide.
2016-12-21 21:54:40 +01:00
Stephen Anthony
44acd10973
Updated ROM properties:
...
- Star Castle Arcade (Thomas J.)
- Meltdown and Mega Bitmap Demo (fully working for the first time)
2016-12-19 18:11:57 -03:30
Stephen Anthony
a6bc247852
WSYNC should only work when the last access was a read.
2016-12-19 15:56:26 -03:30
Stephen Anthony
07287fe761
Fixed trap'm' debugger commands when setting TIA addresses.
2016-12-19 14:26:35 -03:30
Christian Speckner
f66a61f3b7
Tweak immediate ball rendering after RESBL -> fixes Keystone Kappers
2016-12-19 01:05:42 +01:00
Christian Speckner
17c0007c51
Bump version to 5.0.0-pre3.
2016-12-18 23:35:45 +01:00
Christian Speckner
7d7c0f6c9e
Refine and unify late RESx during hblank, comments.
2016-12-18 22:47:24 +01:00
Christian Speckner
f4932b8bf5
Fix INPT5.
2016-12-18 21:58:33 +01:00
Christian Speckner
b700149cde
Add a 1 cycle delay to ENABL (including delayed mode) -> fixes Super Challenge Football.
2016-12-18 14:39:24 +01:00
Stephen Anthony
afcaf8581f
Make the compiler happy.
2016-12-17 21:21:09 -03:30
Christian Speckner
7b7f8767aa
Emulate final movement counter reset -> fixes Masters of the Universe.
2016-12-18 00:48:17 +01:00
Christian Speckner
39ee43ee66
Fix wide player positioning, adjust NUSIZx during decode to better match real hardware.
2016-12-17 21:46:52 +01:00
Stephen Anthony
e618a6c72c
Fixed display of FPS in the TIA message window. This also fixes sound
...
issues, since the correct framerate is being communicated to the
emulation core.
2016-12-17 13:06:56 -03:30
Christian Speckner
d77d2f2e61
Try to implement side effects of nusiz after draw dispatch -> fixes meltdown.
2016-12-17 15:17:40 +01:00
Christian Speckner
48d90768f3
Fix wide player dispatch after resp -> fixes missile command.
2016-12-16 23:40:26 +01:00
Christian Speckner
a982a334a8
Fix RESMP for 8 pixel players. Fixes frostbite ice pans.
2016-12-15 01:01:20 +01:00
Christian Speckner
65008135b8
Fix CompuMate TV mode detect
...
* Make sure that compumate runs with the proper controllers attached
* Make sure that CompuMate::myKeyTable is always valid
* Whitespace fix
2016-12-14 21:02:52 +01:00
Christian Speckner
e742686f90
Bump to 5.0.0-pre2 .
2016-12-14 00:40:36 +01:00
Christian Speckner
b4eb78b127
Yet another adjustment to positionining during extended hblank.
2016-12-14 00:40:36 +01:00
Stephen Anthony
760d889478
Fixed crash in auto-detecting Compumate ROM.
...
The PAL version is still mistakenly detected as NTSC, though.
2016-12-13 20:03:12 -03:30
Christian Speckner
8bc9c8549a
Update README.md
2016-12-14 00:28:57 +01:00
Christian Speckner
839ba71f20
Effectively fix the mystery positioning bug.
2016-12-14 00:03:17 +01:00
Christian Speckner
12fe183890
Simplify FrameManager state machine, smarter ystart / vblank detection.
2016-12-13 22:28:20 +01:00
Christian Speckner
f0828c597d
Checkpoint.
2016-12-13 22:28:20 +01:00
Stephen Anthony
f982f0257f
Enabled viewing TIA collision and playfield info in the debugger.
2016-12-13 12:03:54 -03:30
Stephen Anthony
7b0a82f04a
Enabled some more TIA stuff in the debugger.
2016-12-13 10:57:15 -03:30
Christian Speckner
b28dfaa31f
Add call to resetCycles.
2016-12-12 22:51:42 +01:00
Christian Speckner
a35f378d87
Improve TV mode detection logic:
...
* Skip the first view frames
* Change the algorithm to be more eager to accept mode changes until the
mode has settled for at least five frames
* If in doubt, assign odd frames to NTSC
2016-12-12 22:25:47 +01:00
Christian Speckner
b9e2fc9022
Fix VSYNC during kernel, retain conditional debug logging for later use.
2016-12-11 20:50:12 +01:00
Christian Speckner
18c31ebc2b
Add a 1 clock delay to vblank.
2016-12-11 01:27:09 +01:00
Stephen Anthony
137c5b5e54
Updated Visual Studio project files for removal of old TIA core.
2016-12-10 20:40:49 -03:30
Stephen Anthony
510c103030
More of the TIA stuff in the debugger is now enabled.
2016-12-10 16:37:47 -03:30
Stephen Anthony
ac7670225b
Updated OSX project files for removal of old TIA core.
...
Re-added comments to TIA class header.
2016-12-10 14:43:46 -03:30
Stephen Anthony
4d0147f3d1
Made new TIA core the default (code now compiles).
2016-12-10 13:38:28 -03:30
Stephen Anthony
4b5a02903e
Delete old TIA core (files are only moved for now).
2016-12-10 12:45:00 -03:30
Stephen Anthony
f7e712386b
Fixed bug with SaveKey and AtariVox not properly closing their
...
memory files before starting another instance of the same ROM.
2016-12-09 19:04:14 -03:30