EventHandler class. Eventually, *all* event-related stuff will move
to this class (which makes sense, considering its name).
Removed all references to joystick stuff for now. It will be re-added later.
Re-enabled snapshot support.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@389 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Also took the opportunity to clean up the FrameBuffer classes. There
was a lot of cruddy code there ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@387 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
in the stella.pro file for the particular game.
Added Help Dialog, which gives a description of the most commonly
used non-remappable commands. This still has to be adapted for OSX
shortcuts.
Finished the Sound Dialog. Still TODO is remove the requirement for
restarting Stella before sound can be disabled.
All that's left now are the Miscellaneous and Event Remapping Dialogs.
The later will be the hardest, but it will also work a lot better than
in previous versions of Stella.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@386 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Currently, some settings don't take effect until Stella restarts.
It's my goal to eventually eliminate many of these. so Stella
is truly no longer a commandline program.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
get out of sync when the user changed a settings with a hotkey.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@383 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
actually draws the Options Dialog box. No events are handled yet, but
at least it's a start.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@380 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
- Finally able to quit a game and start another within the same
program invocation (Escape quits current game, Ctrl-Q quits emulator)
- More tightly integrated SDL into the codebase. It's about time we
make use of SDL exclusively, and possibly speed up the code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@374 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Rearranged some things from Settings to OSystem, since many things in the
Settings class weren't actually related to settings at all.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@372 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
A major restructuring of the framebuffer code, which will eventually
result in an internal GUI and ROM browser ALA ScummVM.
The codebase is severely broken ATM. It compiles, but that's about it.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@366 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
putting all documentation in the main HTML file, since it's too time
consuming to maintain separate files that say the same thing.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@364 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
representing whether a refresh should be done immediately or in the
next frame.
Do an immediate refresh just before taking a snapshot, to make sure
any onscreen messages aren't taken as part of the snapshot.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@362 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
a 1 cycle delay associated with modifications to VBLANK. Also modified
the delay values associated with changes to NUSIZ0 & NUSIZ1 to fix
issues with Title Match.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@355 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
For OS's that don't support it, use the maximum resolution possible.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@354 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This will allow to figure out exactly how big a window can be on the current
screen. Also, it will mean I can finally change the 'gl_fsmax' option to do
what I originally meant it to do; maximize to the desktop resolution when
doing fullscreen OpenGL.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@352 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
- Added 'Ctrl 0', 'Ctrl 1', 'Ctrl 2', 'Ctrl 3' keys to dynamically set which
paddle the mouse should emulate.
- Updated the user manual with above options.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@350 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
entering/exiting menu or pause mode. This one has bugged me for quite some
time, and was just made worse by my new laptop (where the sound would cause
me to jump about 5 feet every time Stella started :)
Rearranged the output a little wrt sound and video settings. This is only
seen if 'showinfo' is enabled.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@348 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
default video driver, and it's up to 10 times faster in software mode
than directx.
Updated the manual with the new 'video_driver' argument.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@346 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Mark, if you're reading this, the OSX port will need to be fixed as well.
The changes are trivial.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@344 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
used even when it should have been. OSX and Windows users would never
see this, since those ports don't (yet) have any concept of user vs.
system files. The OSX and Windows ports will have to be updated though,
because of changes in the Settings class.
Changed the code in SettingsUNIX::fileExists() to only check for the
existence of a file, not whether you can write to it. This is what
the name implies.
Bumped the version number to 1.4.2_cvs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@343 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba