mirror of https://github.com/stella-emu/stella.git
Modified the FrameBuffer::refresh method to take a boolean value
representing whether a refresh should be done immediately or in the next frame. Do an immediate refresh just before taking a snapshot, to make sure any onscreen messages aren't taken as part of the snapshot. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@362 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: EventHandler.cxx,v 1.29 2004-07-28 23:54:39 stephena Exp $
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// $Id: EventHandler.cxx,v 1.30 2005-02-18 21:26:31 stephena Exp $
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//============================================================================
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#include <algorithm>
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@ -427,6 +427,7 @@ void EventHandler::takeSnapshot()
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filename = sspath + ".png";
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// Now create a Snapshot object and save the PNG
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myConsole->frameBuffer().refresh(true);
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Snapshot snapshot(myConsole->frameBuffer());
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string result = snapshot.savePNG(filename);
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myConsole->frameBuffer().showMessage(result);
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBuffer.hxx,v 1.12 2004-07-28 23:54:39 stephena Exp $
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// $Id: FrameBuffer.hxx,v 1.13 2005-02-18 21:26:31 stephena Exp $
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//============================================================================
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#ifndef FRAMEBUFFER_HXX
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@ -35,7 +35,7 @@ class Console;
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can be changed.
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@author Stephen Anthony
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@version $Id: FrameBuffer.hxx,v 1.12 2004-07-28 23:54:39 stephena Exp $
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@version $Id: FrameBuffer.hxx,v 1.13 2005-02-18 21:26:31 stephena Exp $
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*/
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class FrameBuffer
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{
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@ -124,8 +124,16 @@ class FrameBuffer
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/**
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Indicates that a redraw should be done, since the window contents
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are dirty.
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@param now Determine if the refresh should be done right away or in
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the next frame
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*/
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void refresh() { theRedrawEntireFrameIndicator = true; }
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void refresh(bool now = false)
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{
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theRedrawEntireFrameIndicator = true;
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if(now)
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drawMediaSource();
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}
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public:
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//////////////////////////////////////////////////////////////////////
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