mirror of https://github.com/stella-emu/stella.git
More work on implementing an in-game GUI.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@378 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
5489ca7248
commit
4e129001cd
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@ -13,7 +13,7 @@
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## See the file "license" for information on usage and redistribution of
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## this file, and for a DISCLAIMER OF ALL WARRANTIES.
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##
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## $Id: makefile,v 1.62 2005-02-27 23:41:17 stephena Exp $
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## $Id: makefile,v 1.63 2005-03-10 22:59:39 stephena Exp $
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##============================================================================
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##============================================================================
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@ -41,7 +41,7 @@ OPTIMIZATIONS =
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### to build on SMP (or distcc-based) machines
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### change to number of CPU's you have
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NUMBER_CPU = 3
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NUMBER_CPU = 1
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##============================================================================
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## All done, type make to get a list of frontends
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@ -61,9 +61,10 @@ SMP =
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SRC = ..
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CORE = $(SRC)/emucore
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COMMON = $(SRC)/common
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GUI = $(SRC)/gui
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INCLUDES = -I. -I$(CORE) -I$(CORE)/m6502/src \
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-I$(CORE)/m6502/src/bspf/src -I$(COMMON) -I$(SRC)/unix -I$(SRC)/win32
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-I$(CORE)/m6502/src/bspf/src -I$(COMMON) -I$(GUI) -I$(SRC)/unix -I$(SRC)/win32
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## set some sane optimizations if none have been provided
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ifndef OPTIMIZATIONS
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@ -152,7 +153,7 @@ CORE_OBJS = Booster.o Cart.o Cart2K.o Cart3F.o Cart4K.o CartAR.o CartDPC.o \
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Event.o Joystick.o Keyboard.o M6532.o MD5.o MediaSrc.o Paddles.o \
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Props.o PropsSet.o Random.o Sound.o Switches.o Settings.o TIA.o \
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Serializer.o Deserializer.o TIASound.o EventHandler.o FrameBuffer.o \
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OSystem.o \
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OSystem.o Menu.o Widget.o Dialog.o OptionsDialog.o\
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$(M6502_OBJS)
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stella: $(CORE_OBJS) $(OBJS)
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@ -350,3 +351,15 @@ NullDev.o: $(CORE)/m6502/src/NullDev.cxx $(CORE)/m6502/src/NullDev.hxx
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System.o: $(CORE)/m6502/src/System.cxx $(CORE)/m6502/src/System.hxx
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$(CXX) -c $(FLAGS) $(OPTIONS) $(CORE)/m6502/src/System.cxx
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Menu.o: $(GUI)/Menu.cxx $(GUI)/Menu.hxx
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$(CXX) -c $(FLAGS) $(OPTIONS) $(LDFLAGS) $(GUI)/Menu.cxx
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Widget.o: $(GUI)/Widget.cxx $(GUI)/Widget.hxx
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$(CXX) -c $(FLAGS) $(OPTIONS) $(LDFLAGS) $(GUI)/Widget.cxx
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Dialog.o: $(GUI)/Dialog.cxx $(GUI)/Dialog.hxx
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$(CXX) -c $(FLAGS) $(OPTIONS) $(LDFLAGS) $(GUI)/Dialog.cxx
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OptionsDialog.o: $(GUI)/OptionsDialog.cxx $(GUI)/OptionsDialog.hxx
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$(CXX) -c $(FLAGS) $(OPTIONS) $(LDFLAGS) $(GUI)/OptionsDialog.cxx
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: EventHandler.cxx,v 1.35 2005-02-27 23:41:18 stephena Exp $
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// $Id: EventHandler.cxx,v 1.36 2005-03-10 22:59:40 stephena Exp $
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//============================================================================
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#include <algorithm>
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@ -28,6 +28,7 @@
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#include "FrameBuffer.hxx"
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#include "Sound.hxx"
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#include "OSystem.hxx"
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#include "Menu.hxx"
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#include "bspf.hxx"
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#ifdef SNAPSHOT_SUPPORT
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@ -111,14 +112,14 @@ void EventHandler::handleKeyEvent(SDLKey key, SDLMod mod, uInt8 state)
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if(myState == S_EMULATE)
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{
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myState = S_MENU;
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myOSystem->frameBuffer().showMenu(true); // FIXME - move this into gui class
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myOSystem->frameBuffer().refresh();
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myOSystem->sound().mute(true);
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return;
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}
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else if(myState == S_MENU)
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{
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myState = S_EMULATE;
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myOSystem->frameBuffer().showMenu(false); // FIXME - move this into gui class
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myOSystem->frameBuffer().refresh();
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myOSystem->sound().mute(false);
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return;
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}
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@ -137,11 +138,11 @@ void EventHandler::handleKeyEvent(SDLKey key, SDLMod mod, uInt8 state)
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break;
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case S_MENU:
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//FIXME myOSystem->gui().menu().handleKeyEvent(key, mod, state);
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myOSystem->menu().handleKeyEvent(key, mod, state);
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break;
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case S_BROWSER:
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//FIXME myOSystem->gui().browser().handleKeyEvent(key, mod, state);
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//FIXME myOSystem->browser().handleKeyEvent(key, mod, state);
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break;
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case S_DEBUGGER:
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@ -209,6 +210,7 @@ void EventHandler::handleEvent(Event::Type event, Int32 state)
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{
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myExitGameFlag = true;
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myOSystem->sound().mute(true);
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myOSystem->settings().saveConfig();
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return;
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}
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else if(event == Event::Quit)
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBuffer.cxx,v 1.17 2005-02-27 23:41:19 stephena Exp $
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// $Id: FrameBuffer.cxx,v 1.18 2005-03-10 22:59:40 stephena Exp $
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//============================================================================
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#include <sstream>
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#include "Settings.hxx"
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#include "MediaSrc.hxx"
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#include "FrameBuffer.hxx"
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#include "Menu.hxx"
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#include "OSystem.hxx"
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#include "stella.xpm" // The Stella icon
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@ -231,15 +232,15 @@ void FrameBuffer::update()
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case EventHandler::S_MENU: // FIXME - this whole thing will disappear into the gui().menu class
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{
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// Only update the screen if it's been invalidated
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// or the menus have changed
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// Only update the screen if it's been invalidated or the menus have changed
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if(theMenuChangedIndicator || theRedrawEntireFrameIndicator)
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{
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drawMediaSource();
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// Then overlay any menu items
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// FIXME myOSystem->gui().menu().draw();
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myOSystem->menu().draw();
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/*
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switch(myCurrentWidget)
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{
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case W_NONE:
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default:
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break;
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}
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*/
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// Now the screen is up to date
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theRedrawEntireFrameIndicator = false;
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: OSystem.cxx,v 1.4 2005-02-22 20:19:32 stephena Exp $
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// $Id: OSystem.cxx,v 1.5 2005-03-10 22:59:40 stephena Exp $
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//============================================================================
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#include <cassert>
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#include "Settings.hxx"
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#include "PropsSet.hxx"
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#include "EventHandler.hxx"
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#include "Menu.hxx"
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//#include "Browser.hxx"
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#include "bspf.hxx"
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#include "OSystem.hxx"
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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OSystem::OSystem()
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: myMenu(NULL)
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// myBrowser(NULL)
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{
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// Create gui-related classes
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myMenu = new Menu(this);
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// myBrowser = new Browser(this);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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OSystem::~OSystem()
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{
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cerr << "OSystem::~OSystem()\n";
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delete myMenu;
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// delete myBrowser;
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// Remove any game console that is currently attached
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detachConsole();
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}
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: OSystem.hxx,v 1.3 2005-02-22 18:41:12 stephena Exp $
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// $Id: OSystem.hxx,v 1.4 2005-03-10 22:59:40 stephena Exp $
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//============================================================================
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#ifndef OSYSTEM_HXX
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@ -24,6 +24,8 @@ class FrameBuffer;
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class Sound;
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class Settings;
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class PropertiesSet;
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class Menu;
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class Browser;
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#include "Console.hxx"
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#include "bspf.hxx"
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@ -35,7 +37,7 @@ class PropertiesSet;
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other objects belong.
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@author Stephen Anthony
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@version $Id: OSystem.hxx,v 1.3 2005-02-22 18:41:12 stephena Exp $
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@version $Id: OSystem.hxx,v 1.4 2005-03-10 22:59:40 stephena Exp $
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*/
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class OSystem
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{
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@ -98,6 +100,20 @@ class OSystem
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*/
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void detachConsole(void) { delete myConsole; myConsole = NULL; }
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/**
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Adds the specified settings menu yo the system.
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@param menu The menu object to add
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*/
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void attach(Menu* menu) { myMenu = menu; }
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/**
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Adds the specified ROM browser to the system.
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@param browser The browser object to add
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*/
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void attach(Browser* browser) { myBrowser = browser; }
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/**
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Get the event handler of the system
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*/
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Console& console(void) const { return *myConsole; }
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/**
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Get the settings menu of the system.
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@return The settings menu object
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*/
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Menu& menu(void) const { return *myMenu; }
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/**
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Get the ROM browser of the system.
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@return The browser object
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*/
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Browser& browser(void) const { return *myBrowser; }
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/**
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Set the base directory for all configuration files
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*/
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// Pointer to the (currently defined) Console object
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Console* myConsole;
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// Pointer to the Menu object
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Menu* myMenu;
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// Pointer to the Browser object
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Browser* myBrowser;
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private:
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string myBaseDir;
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string myStateDir;
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@ -0,0 +1,65 @@
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//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2005 by Bradford W. Mott
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//
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Command.hxx,v 1.1 2005-03-10 22:59:40 stephena Exp $
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//
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// Based on code from ScummVM - Scumm Interpreter
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// Copyright (C) 2002-2004 The ScummVM project
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//============================================================================
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#ifndef COMMAND_HXX
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#define COMMAND_HXX
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#include "bspf.hxx"
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/**
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Allows base GUI objects to send and receive commands.
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@author Stephen Anthony
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@version $Id: Command.hxx,v 1.1 2005-03-10 22:59:40 stephena Exp $
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*/
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class CommandReceiver;
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class CommandSender;
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class CommandReceiver
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{
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friend class CommandSender;
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protected:
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virtual void handleCommand(CommandSender* sender, uInt32 cmd, uInt32 data) {}
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};
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class CommandSender
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{
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// TODO - allow for multiple targets, i.e. store targets in a list
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// and add methods addTarget/removeTarget.
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public:
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CommandSender(CommandReceiver* target)
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: _target(target) {}
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void setTarget(CommandReceiver* target) { _target = target; }
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CommandReceiver* getTarget() const { return _target; }
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virtual void sendCommand(uInt32 cmd, uInt32 data)
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{
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if(_target && cmd)
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_target->handleCommand(this, cmd, data);
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}
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protected:
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||||
CommandReceiver* _target;
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};
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#endif
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@ -1,22 +1,23 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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||||
*
|
||||
* $Header: /home/stephena/STELLA_CVS-to-SVN/stella/src/gui/Dialog.cxx,v 1.1 2005-02-27 23:41:19 stephena Exp $
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*/
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//============================================================================
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//
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// SSSS tt lll lll
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||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
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||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: Dialog.cxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
//
|
||||
// Based on code from ScummVM - Scumm Interpreter
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||||
// Copyright (C) 2002-2004 The ScummVM project
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||||
//============================================================================
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#include <ctype.h>
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|
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|||
#include "dialog.h"
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||||
#include "widget.h"
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namespace GUI {
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/*
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||||
* TODO list
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||||
* - add some sense of the window being "active" (i.e. in front) or not. If it
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|
@ -35,243 +34,293 @@ namespace GUI {
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|||
* like we have for class Widget?
|
||||
* ...
|
||||
*/
|
||||
|
||||
Dialog::~Dialog() {
|
||||
delete _firstWidget;
|
||||
_firstWidget = 0;
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
Dialog::Dialog(uInt16 x, uInt16 y, uInt16 w, uInt16 h)
|
||||
: GuiObject(x, y, w, h),
|
||||
_mouseWidget(0),
|
||||
_focusedWidget(0),
|
||||
_visible(false)
|
||||
{
|
||||
}
|
||||
|
||||
int Dialog::runModal() {
|
||||
// Open up
|
||||
open();
|
||||
|
||||
// Start processing events
|
||||
g_gui.runLoop();
|
||||
|
||||
// Return the result code
|
||||
return _result;
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
Dialog::~Dialog()
|
||||
{
|
||||
delete _firstWidget;
|
||||
_firstWidget = 0;
|
||||
}
|
||||
|
||||
void Dialog::open() {
|
||||
Widget *w = _firstWidget;
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
int Dialog::runModal()
|
||||
{
|
||||
// Open up
|
||||
open();
|
||||
|
||||
_result = 0;
|
||||
_visible = true;
|
||||
g_gui.openDialog(this);
|
||||
// Start processing events
|
||||
g_gui.runLoop();
|
||||
|
||||
// Search for the first objects that wantsFocus() (if any) and give it the focus
|
||||
while (w && !w->wantsFocus()) {
|
||||
w = w->_next;
|
||||
}
|
||||
|
||||
if (w) {
|
||||
w->receivedFocus();
|
||||
_focusedWidget = w;
|
||||
}
|
||||
// Return the result code
|
||||
return _result;
|
||||
}
|
||||
|
||||
void Dialog::close() {
|
||||
_visible = false;
|
||||
g_gui.closeTopDialog();
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Dialog::open()
|
||||
{
|
||||
Widget* w = _firstWidget;
|
||||
|
||||
if (_mouseWidget) {
|
||||
_mouseWidget->handleMouseLeft(0);
|
||||
_mouseWidget = 0;
|
||||
}
|
||||
releaseFocus();
|
||||
_result = 0;
|
||||
_visible = true;
|
||||
g_gui.openDialog(this);
|
||||
|
||||
// Search for the first objects that wantsFocus() (if any) and give it the focus
|
||||
while(w && !w->wantsFocus())
|
||||
w = w->_next;
|
||||
|
||||
if(w)
|
||||
{
|
||||
w->receivedFocus();
|
||||
_focusedWidget = w;
|
||||
}
|
||||
}
|
||||
|
||||
void Dialog::releaseFocus() {
|
||||
if (_focusedWidget) {
|
||||
_focusedWidget->lostFocus();
|
||||
_focusedWidget = 0;
|
||||
}
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Dialog::close()
|
||||
{
|
||||
_visible = false;
|
||||
g_gui.closeTopDialog();
|
||||
|
||||
if (_mouseWidget) {
|
||||
_mouseWidget->handleMouseLeft(0);
|
||||
_mouseWidget = 0;
|
||||
}
|
||||
|
||||
releaseFocus();
|
||||
}
|
||||
|
||||
void Dialog::draw() {
|
||||
g_gui._needRedraw = true;
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Dialog::releaseFocus()
|
||||
{
|
||||
if(_focusedWidget)
|
||||
{
|
||||
_focusedWidget->lostFocus();
|
||||
_focusedWidget = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Dialog::drawDialog() {
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Dialog::draw()
|
||||
{
|
||||
g_gui._needRedraw = true;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Dialog::drawDialog()
|
||||
{
|
||||
if(!isVisible())
|
||||
return;
|
||||
|
||||
g_gui.blendRect(_x, _y, _w, _h, g_gui._bgcolor);
|
||||
g_gui.box(_x, _y, _w, _h, g_gui._color, g_gui._shadowcolor);
|
||||
|
||||
// Draw all children
|
||||
Widget* w = _firstWidget;
|
||||
while(w)
|
||||
{
|
||||
w->draw();
|
||||
w = w->_next;
|
||||
}
|
||||
|
||||
// Flag the draw area as dirty
|
||||
g_gui.addDirtyRect(_x, _y, _w, _h);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Dialog::handleMouseDown(int x, int y, int button, int clickCount)
|
||||
{
|
||||
Widget* w;
|
||||
w = findWidget(x, y);
|
||||
|
||||
// If the click occured inside a widget which is not the currently
|
||||
// focused one, change the focus to that widget.
|
||||
// TODO: use the wantsFocus() method to objects, so that only fields
|
||||
// that want it get the focus (like edit fields, list field...)
|
||||
// However, right now we "abuse" the focus also for the click&drag
|
||||
// behaviour of buttons. This should probably be changed by adding
|
||||
// a nother field, e.g. _clickedWidget or _dragWidget.
|
||||
if(w && w != _focusedWidget)
|
||||
{
|
||||
// The focus will change. Tell the old focused widget (if any)
|
||||
// that it lost the focus.
|
||||
releaseFocus();
|
||||
|
||||
// Tell the new focused widget (if any) that it just gained the focus.
|
||||
if(w)
|
||||
w->receivedFocus();
|
||||
|
||||
_focusedWidget = w;
|
||||
}
|
||||
|
||||
if(w && w == _focusedWidget)
|
||||
_focusedWidget->handleMouseDown(x - (_focusedWidget->getAbsX() - _x), y - (_focusedWidget->getAbsY() - _y), button, clickCount);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Dialog::handleMouseUp(int x, int y, int button, int clickCount)
|
||||
{
|
||||
Widget* w;
|
||||
|
||||
if(_focusedWidget)
|
||||
{
|
||||
w = _focusedWidget;
|
||||
|
||||
// Lose focus on mouseup unless the widget requested to retain the focus
|
||||
if(! (_focusedWidget->getFlags() & WIDGET_RETAIN_FOCUS ))
|
||||
releaseFocus();
|
||||
}
|
||||
else
|
||||
w = findWidget(x, y);
|
||||
|
||||
if(w)
|
||||
w->handleMouseUp(x - (w->getAbsX() - _x), y - (w->getAbsY() - _y), button, clickCount);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Dialog::handleMouseWheel(int x, int y, int direction)
|
||||
{
|
||||
Widget* w;
|
||||
|
||||
// This may look a bit backwards, but I think it makes more sense for
|
||||
// the mouse wheel to primarily affect the widget the mouse is at than
|
||||
// the widget that happens to be focused.
|
||||
|
||||
w = findWidget(x, y);
|
||||
if(!w)
|
||||
w = _focusedWidget;
|
||||
if (w)
|
||||
w->handleMouseWheel(x, y, direction);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Dialog::handleKeyDown(uint16 ascii, int keycode, int modifiers)
|
||||
{
|
||||
if(_focusedWidget)
|
||||
if (_focusedWidget->handleKeyDown(ascii, keycode, modifiers))
|
||||
return;
|
||||
|
||||
// Hotkey handling
|
||||
if(ascii != 0)
|
||||
{
|
||||
Widget* w = _firstWidget;
|
||||
ascii = toupper(ascii);
|
||||
while(w)
|
||||
{
|
||||
if(w->_type == kButtonWidget && ascii == toupper(((ButtonWidget *)w)->_hotkey))
|
||||
{
|
||||
// The hotkey for widget w was pressed. We fake a mouse click into the
|
||||
// button by invoking the appropriate methods.
|
||||
w->handleMouseDown(0, 0, 1, 1);
|
||||
w->handleMouseUp(0, 0, 1, 1);
|
||||
return;
|
||||
}
|
||||
w = w->_next;
|
||||
}
|
||||
}
|
||||
|
||||
// ESC closes all dialogs by default
|
||||
if (keycode == 27) {
|
||||
setResult(-1);
|
||||
close();
|
||||
}
|
||||
|
||||
// TODO: tab/shift-tab should focus the next/previous focusable widget
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Dialog::handleKeyUp(uint16 ascii, int keycode, int modifiers)
|
||||
{
|
||||
// Focused widget receives keyup events
|
||||
if(_focusedWidget)
|
||||
_focusedWidget->handleKeyUp(ascii, keycode, modifiers);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Dialog::handleMouseMoved(int x, int y, int button)
|
||||
{
|
||||
Widget* w;
|
||||
|
||||
if (!isVisible())
|
||||
return;
|
||||
|
||||
g_gui.blendRect(_x, _y, _w, _h, g_gui._bgcolor);
|
||||
g_gui.box(_x, _y, _w, _h, g_gui._color, g_gui._shadowcolor);
|
||||
|
||||
// Draw all children
|
||||
Widget *w = _firstWidget;
|
||||
while (w) {
|
||||
w->draw();
|
||||
w = w->_next;
|
||||
}
|
||||
|
||||
// Flag the draw area as dirty
|
||||
g_gui.addDirtyRect(_x, _y, _w, _h);
|
||||
}
|
||||
|
||||
void Dialog::handleMouseDown(int x, int y, int button, int clickCount) {
|
||||
Widget *w;
|
||||
w = findWidget(x, y);
|
||||
|
||||
// If the click occured inside a widget which is not the currently
|
||||
// focused one, change the focus to that widget.
|
||||
// TODO: use the wantsFocus() method to objects, so that only fields
|
||||
// that want it get the focus (like edit fields, list field...)
|
||||
// However, right now we "abuse" the focus also for the click&drag
|
||||
// behaviour of buttons. This should probably be changed by adding
|
||||
// a nother field, e.g. _clickedWidget or _dragWidget.
|
||||
if (w && w != _focusedWidget) {
|
||||
// The focus will change. Tell the old focused widget (if any)
|
||||
// that it lost the focus.
|
||||
releaseFocus();
|
||||
|
||||
// Tell the new focused widget (if any) that it just gained the focus.
|
||||
if (w)
|
||||
w->receivedFocus();
|
||||
|
||||
_focusedWidget = w;
|
||||
}
|
||||
|
||||
if (w && w == _focusedWidget)
|
||||
_focusedWidget->handleMouseDown(x - (_focusedWidget->getAbsX() - _x), y - (_focusedWidget->getAbsY() - _y), button, clickCount);
|
||||
}
|
||||
|
||||
void Dialog::handleMouseUp(int x, int y, int button, int clickCount) {
|
||||
Widget *w;
|
||||
|
||||
if (_focusedWidget) {
|
||||
w = _focusedWidget;
|
||||
if(_focusedWidget)
|
||||
{
|
||||
w = _focusedWidget;
|
||||
int wx = w->getAbsX() - _x;
|
||||
int wy = w->getAbsY() - _y;
|
||||
|
||||
// Lose focus on mouseup unless the widget requested to retain the focus
|
||||
if (! (_focusedWidget->getFlags() & WIDGET_RETAIN_FOCUS )) {
|
||||
releaseFocus();
|
||||
}
|
||||
// We still send mouseEntered/Left messages to the focused item
|
||||
// (but to no other items).
|
||||
bool mouseInFocusedWidget = (x >= wx && x < wx + w->_w && y >= wy && y < wy + w->_h);
|
||||
if(mouseInFocusedWidget && _mouseWidget != w)
|
||||
{
|
||||
_mouseWidget = w;
|
||||
w->handleMouseEntered(button);
|
||||
}
|
||||
else if (!mouseInFocusedWidget && _mouseWidget == w)
|
||||
{
|
||||
_mouseWidget = 0;
|
||||
w->handleMouseLeft(button);
|
||||
}
|
||||
|
||||
} else {
|
||||
w = findWidget(x, y);
|
||||
}
|
||||
w->handleMouseMoved(x - wx, y - wy, button);
|
||||
}
|
||||
|
||||
if (w)
|
||||
w->handleMouseUp(x - (w->getAbsX() - _x), y - (w->getAbsY() - _y), button, clickCount);
|
||||
w = findWidget(x, y);
|
||||
|
||||
if(_mouseWidget != w)
|
||||
{
|
||||
if(_mouseWidget)
|
||||
_mouseWidget->handleMouseLeft(button);
|
||||
if(w)
|
||||
w->handleMouseEntered(button);
|
||||
|
||||
_mouseWidget = w;
|
||||
}
|
||||
|
||||
if(!w || !(w->getFlags() & WIDGET_TRACK_MOUSE))
|
||||
return;
|
||||
|
||||
w->handleMouseMoved(x - (w->getAbsX() - _x), y - (w->getAbsY() - _y), button);
|
||||
}
|
||||
|
||||
void Dialog::handleMouseWheel(int x, int y, int direction) {
|
||||
Widget *w;
|
||||
|
||||
// This may look a bit backwards, but I think it makes more sense for
|
||||
// the mouse wheel to primarily affect the widget the mouse is at than
|
||||
// the widget that happens to be focused.
|
||||
|
||||
w = findWidget(x, y);
|
||||
if (!w)
|
||||
w = _focusedWidget;
|
||||
if (w)
|
||||
w->handleMouseWheel(x, y, direction);
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Dialog::handleTickle()
|
||||
{
|
||||
// Focused widget receives tickle notifications
|
||||
if(_focusedWidget && _focusedWidget->getFlags() & WIDGET_WANT_TICKLE)
|
||||
_focusedWidget->handleTickle();
|
||||
}
|
||||
|
||||
void Dialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
|
||||
if (_focusedWidget) {
|
||||
if (_focusedWidget->handleKeyDown(ascii, keycode, modifiers))
|
||||
return;
|
||||
}
|
||||
|
||||
// Hotkey handling
|
||||
if (ascii != 0) {
|
||||
Widget *w = _firstWidget;
|
||||
ascii = toupper(ascii);
|
||||
while (w) {
|
||||
if (w->_type == kButtonWidget && ascii == toupper(((ButtonWidget *)w)->_hotkey)) {
|
||||
// The hotkey for widget w was pressed. We fake a mouse click into the
|
||||
// button by invoking the appropriate methods.
|
||||
w->handleMouseDown(0, 0, 1, 1);
|
||||
w->handleMouseUp(0, 0, 1, 1);
|
||||
return;
|
||||
}
|
||||
w = w->_next;
|
||||
}
|
||||
}
|
||||
|
||||
// ESC closes all dialogs by default
|
||||
if (keycode == 27) {
|
||||
setResult(-1);
|
||||
close();
|
||||
}
|
||||
|
||||
// TODO: tab/shift-tab should focus the next/previous focusable widget
|
||||
}
|
||||
|
||||
void Dialog::handleKeyUp(uint16 ascii, int keycode, int modifiers) {
|
||||
// Focused widget receives keyup events
|
||||
if (_focusedWidget)
|
||||
_focusedWidget->handleKeyUp(ascii, keycode, modifiers);
|
||||
}
|
||||
|
||||
void Dialog::handleMouseMoved(int x, int y, int button) {
|
||||
Widget *w;
|
||||
|
||||
if (_focusedWidget) {
|
||||
w = _focusedWidget;
|
||||
int wx = w->getAbsX() - _x;
|
||||
int wy = w->getAbsY() - _y;
|
||||
|
||||
// We still send mouseEntered/Left messages to the focused item
|
||||
// (but to no other items).
|
||||
bool mouseInFocusedWidget = (x >= wx && x < wx + w->_w && y >= wy && y < wy + w->_h);
|
||||
if (mouseInFocusedWidget && _mouseWidget != w) {
|
||||
_mouseWidget = w;
|
||||
w->handleMouseEntered(button);
|
||||
} else if (!mouseInFocusedWidget && _mouseWidget == w) {
|
||||
_mouseWidget = 0;
|
||||
w->handleMouseLeft(button);
|
||||
}
|
||||
|
||||
w->handleMouseMoved(x - wx, y - wy, button);
|
||||
}
|
||||
|
||||
w = findWidget(x, y);
|
||||
|
||||
if (_mouseWidget != w) {
|
||||
if (_mouseWidget)
|
||||
_mouseWidget->handleMouseLeft(button);
|
||||
if (w)
|
||||
w->handleMouseEntered(button);
|
||||
_mouseWidget = w;
|
||||
}
|
||||
|
||||
if (!w || !(w->getFlags() & WIDGET_TRACK_MOUSE)) {
|
||||
return;
|
||||
}
|
||||
|
||||
w->handleMouseMoved(x - (w->getAbsX() - _x), y - (w->getAbsY() - _y), button);
|
||||
}
|
||||
|
||||
void Dialog::handleTickle() {
|
||||
// Focused widget receives tickle notifications
|
||||
if (_focusedWidget && _focusedWidget->getFlags() & WIDGET_WANT_TICKLE) {
|
||||
_focusedWidget->handleTickle();
|
||||
}
|
||||
}
|
||||
|
||||
void Dialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
||||
switch (cmd) {
|
||||
case kCloseCmd:
|
||||
close();
|
||||
break;
|
||||
}
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Dialog::handleCommand(CommandSender* sender, uint32 cmd, uint32 data)
|
||||
{
|
||||
switch(cmd)
|
||||
{
|
||||
case kCloseCmd:
|
||||
close();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Determine the widget at location (x,y) if any. Assumes the coordinates are
|
||||
* in the local coordinate system, i.e. relative to the top left of the dialog.
|
||||
*/
|
||||
Widget *Dialog::findWidget(int x, int y) {
|
||||
return Widget::findWidgetInChain(_firstWidget, x, y);
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
Widget* Dialog::findWidget(int x, int y)
|
||||
{
|
||||
return Widget::findWidgetInChain(_firstWidget, x, y);
|
||||
}
|
||||
|
||||
ButtonWidget *Dialog::addButton(int x, int y, const Common::String &label, uint32 cmd, char hotkey) {
|
||||
return new ButtonWidget(this, x, y, kButtonWidth, 16, label, cmd, hotkey);
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
ButtonWidget* Dialog::addButton(int x, int y, const string &label,
|
||||
uint32 cmd, char hotkey)
|
||||
{
|
||||
return new ButtonWidget(this, x, y, kButtonWidth, 16, label, cmd, hotkey);
|
||||
}
|
||||
|
||||
} // End of namespace GUI
|
||||
|
|
|
@ -13,75 +13,74 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: Dialog.hxx,v 1.1 2005-02-27 23:41:19 stephena Exp $
|
||||
// $Id: Dialog.hxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
//
|
||||
// Based on code from ScummVM - Scumm Interpreter
|
||||
// Copyright (C) 2002-2004 The ScummVM project
|
||||
//============================================================================
|
||||
|
||||
#ifndef DIALOG_HXX
|
||||
#define DIALOG_HXX
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "Command.hxx"
|
||||
#include "Widget.hxx"
|
||||
#include "GuiObject.hxx"
|
||||
|
||||
#include "bspf.hxx"
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/str.h"
|
||||
|
||||
#include "gui/object.h"
|
||||
|
||||
/**
|
||||
This is the base class for all dialog boxes.
|
||||
|
||||
@author Stephen Anthony
|
||||
@version $Id: Dialog.hxx,v 1.1 2005-02-27 23:41:19 stephena Exp $
|
||||
@version $Id: Dialog.hxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
*/
|
||||
class Dialog
|
||||
{
|
||||
public:
|
||||
Dialog(uInt16 x, uInt16 y, uInt16 w, uInt16 h)
|
||||
: GuiObject(x, y, w, h),
|
||||
_mouseWidget(0), _focusedWidget(0), _visible(false) {
|
||||
}
|
||||
virtual ~Dialog();
|
||||
Dialog(uInt16 x, uInt16 y, uInt16 w, uInt16 h);
|
||||
|
||||
virtual int runModal();
|
||||
virtual ~Dialog();
|
||||
|
||||
bool isVisible() const { return _visible; }
|
||||
virtual int runModal();
|
||||
|
||||
void releaseFocus();
|
||||
bool isVisible() const { return _visible; }
|
||||
|
||||
protected:
|
||||
virtual void open();
|
||||
virtual void close();
|
||||
void releaseFocus();
|
||||
|
||||
virtual void drawDialog();
|
||||
|
||||
virtual void handleKeyDown(SDLKey key, SDLMod mod);
|
||||
virtual void handleKeyUp(SDLKey key, SDLMod mod);
|
||||
|
||||
protected:
|
||||
virtual void open();
|
||||
virtual void close();
|
||||
virtual void draw();
|
||||
|
||||
virtual void handleTickle(); // Called periodically (in every guiloop() )
|
||||
virtual void handleMouseDown(int x, int y, int button, int clickCount);
|
||||
virtual void handleMouseUp(int x, int y, int button, int clickCount);
|
||||
virtual void handleMouseWheel(int x, int y, int direction);
|
||||
virtual void handleMouseMoved(int x, int y, int button);
|
||||
virtual void handleCommand(CommandSender* sender, uInt32 cmd, uInt32 data);
|
||||
virtual void handleScreenChanged() {}
|
||||
|
||||
virtual void draw();
|
||||
virtual void drawDialog();
|
||||
Widget* findWidget(int x, int y); // Find the widget at pos x,y if any
|
||||
|
||||
virtual void handleTickle(); // Called periodically (in every guiloop() )
|
||||
virtual void handleMouseDown(int x, int y, int button, int clickCount);
|
||||
virtual void handleMouseUp(int x, int y, int button, int clickCount);
|
||||
virtual void handleMouseWheel(int x, int y, int direction);
|
||||
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
|
||||
virtual void handleKeyUp(uint16 ascii, int keycode, int modifiers);
|
||||
virtual void handleMouseMoved(int x, int y, int button);
|
||||
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
|
||||
virtual void handleScreenChanged() {}
|
||||
|
||||
Widget *findWidget(int x, int y); // Find the widget at pos x,y if any
|
||||
ButtonWidget* addButton(int x, int y, const string& label, uInt32 cmd, char hotkey);
|
||||
|
||||
ButtonWidget *addButton(int x, int y, const Common::String &label, uint32 cmd, char hotkey);
|
||||
void setResult(int result) { _result = result; }
|
||||
int getResult() const { return _result; }
|
||||
|
||||
void setResult(int result) { _result = result; }
|
||||
int getResult() const { return _result; }
|
||||
|
||||
|
||||
protected:
|
||||
Widget *_mouseWidget;
|
||||
Widget *_focusedWidget;
|
||||
bool _visible;
|
||||
|
||||
private:
|
||||
int _result;
|
||||
protected:
|
||||
Widget* _mouseWidget;
|
||||
Widget* _focusedWidget;
|
||||
bool _visible;
|
||||
|
||||
private:
|
||||
int _result;
|
||||
};
|
||||
|
||||
} // End of namespace GUI
|
||||
|
||||
#endif
|
||||
|
|
|
@ -13,7 +13,10 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: GuiObject.hxx,v 1.1 2005-02-27 23:41:19 stephena Exp $
|
||||
// $Id: GuiObject.hxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
//
|
||||
// Based on code from ScummVM - Scumm Interpreter
|
||||
// Copyright (C) 2002-2004 The ScummVM project
|
||||
//============================================================================
|
||||
|
||||
#ifndef GUI_OBJECT_HXX
|
||||
|
@ -21,20 +24,26 @@
|
|||
|
||||
class Widget;
|
||||
|
||||
#include "Command.hxx"
|
||||
#include "bspf.hxx"
|
||||
|
||||
/**
|
||||
This is the base class for all GUI objects/widgets.
|
||||
|
||||
@author Stephen Anthony
|
||||
@version $Id: GuiObject.hxx,v 1.1 2005-02-27 23:41:19 stephena Exp $
|
||||
@version $Id: GuiObject.hxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
*/
|
||||
class GuiObject
|
||||
class GuiObject : public CommandReceiver
|
||||
{
|
||||
//friend class Widget;
|
||||
friend class Widget;
|
||||
|
||||
public:
|
||||
GuiObject(int x, int y, int w, int h) : _x(x), _y(y), _w(w), _h(h), _firstWidget(0) { }
|
||||
GuiObject(int x, int y, int w, int h)
|
||||
: _x(x),
|
||||
_y(y),
|
||||
_w(w),
|
||||
_h(h),
|
||||
_firstWidget(0) { }
|
||||
|
||||
virtual Int16 getAbsX() const { return _x; }
|
||||
virtual Int16 getAbsY() const { return _y; }
|
||||
|
@ -44,7 +53,6 @@ class GuiObject
|
|||
virtual uInt16 getHeight() const { return _h; }
|
||||
|
||||
virtual bool isVisible() const = 0;
|
||||
|
||||
virtual void draw() = 0;
|
||||
|
||||
protected:
|
||||
|
|
|
@ -13,35 +13,88 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: Menu.cxx,v 1.1 2005-02-27 23:41:19 stephena Exp $
|
||||
// $Id: Menu.cxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "OSystem.hxx"
|
||||
#include "Dialog.hxx"
|
||||
#include "OptionsDialog.hxx"
|
||||
#include "Stack.hxx"
|
||||
#include "bspf.hxx"
|
||||
|
||||
#include "Menu.hxx"
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
Menu::Menu()
|
||||
Menu::Menu(OSystem* osystem)
|
||||
: myOSystem(osystem),
|
||||
myOptionsDialog(NULL)
|
||||
{
|
||||
#ifdef DEBUG
|
||||
cerr << "Menu::Menu()\n";
|
||||
#endif
|
||||
|
||||
myOSystem->attach(this);
|
||||
|
||||
// Create a stack to hold the various dialog boxes
|
||||
|
||||
// Create the top-level menu
|
||||
myOptionsDialog = new OptionsDialog(myOSystem);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
Menu::~Menu()
|
||||
{
|
||||
#ifdef DEBUG
|
||||
cerr << "Menu::~Menu()\n";
|
||||
}
|
||||
#endif
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Menu::handleKeyEvent(SDLKey key, SDLMod mod, uInt8 state)
|
||||
{
|
||||
cerr << "Menu::handleKeyEvent()\n";
|
||||
delete myOptionsDialog;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Menu::draw()
|
||||
{
|
||||
#ifdef DEBUG
|
||||
cerr << "Menu::draw()\n";
|
||||
#endif
|
||||
|
||||
// Draw all the dialogs on the stack
|
||||
for(Int32 i = 0; i < myDialogStack.size(); i++)
|
||||
myDialogStack[i]->drawDialog();
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Menu::addDialog(Dialog* d)
|
||||
{
|
||||
myDialogStack.push(d);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Menu::removeDialog()
|
||||
{
|
||||
if(!myDialogStack.empty())
|
||||
myDialogStack.pop();
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Menu::reset()
|
||||
{
|
||||
// Pop all items from the stack, and then add the base menu
|
||||
for(Int32 i = 0; i < myDialogStack.size(); i++)
|
||||
myDialogStack.pop();
|
||||
|
||||
myDialogStack.push(myOptionsDialog);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Menu::handleKeyEvent(SDLKey key, SDLMod mod, uInt8 state)
|
||||
{
|
||||
// Send the event to the dialog box on the top of the stack
|
||||
Dialog* activeDialog = myDialogStack.top();
|
||||
|
||||
if(state == 1)
|
||||
activeDialog->handleKeyDown(key, mod);
|
||||
else
|
||||
activeDialog->handleKeyUp(key, mod);
|
||||
}
|
||||
|
|
|
@ -13,14 +13,21 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: Menu.hxx,v 1.1 2005-02-27 23:41:19 stephena Exp $
|
||||
// $Id: Menu.hxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#ifndef MENU_HXX
|
||||
#define MENU_HXX
|
||||
|
||||
class Dialog;
|
||||
class OSystem;
|
||||
class OptionsDialog;
|
||||
|
||||
#include "Stack.hxx"
|
||||
#include "bspf.hxx"
|
||||
|
||||
typedef FixedStack<Dialog *> DialogStack;
|
||||
|
||||
/**
|
||||
The base class for all menus in Stella.
|
||||
|
||||
|
@ -28,7 +35,7 @@
|
|||
a stack, and handles their events.
|
||||
|
||||
@author Stephen Anthony
|
||||
@version $Id: Menu.hxx,v 1.1 2005-02-27 23:41:19 stephena Exp $
|
||||
@version $Id: Menu.hxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
*/
|
||||
class Menu
|
||||
{
|
||||
|
@ -36,7 +43,7 @@ class Menu
|
|||
/**
|
||||
Create a new menu stack
|
||||
*/
|
||||
Menu();
|
||||
Menu(OSystem* osystem);
|
||||
|
||||
/**
|
||||
Destructor
|
||||
|
@ -60,8 +67,25 @@ class Menu
|
|||
*/
|
||||
void draw();
|
||||
|
||||
private:
|
||||
/**
|
||||
Add a dialog box to the stack
|
||||
*/
|
||||
void addDialog(Dialog* d);
|
||||
|
||||
/**
|
||||
Remove the topmost dialog box from the stack
|
||||
*/
|
||||
void removeDialog();
|
||||
|
||||
/**
|
||||
Reset dialog stack to the main configuration menu
|
||||
*/
|
||||
void reset();
|
||||
|
||||
private:
|
||||
OSystem* myOSystem;
|
||||
OptionsDialog* myOptionsDialog;
|
||||
DialogStack myDialogStack;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,638 @@
|
|||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: OptionsDialog.cxx,v 1.1 2005-03-10 22:59:40 stephena Exp $
|
||||
//
|
||||
// Based on code from ScummVM - Scumm Interpreter
|
||||
// Copyright (C) 2002-2004 The ScummVM project
|
||||
//============================================================================
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
#include "common/config-manager.h"
|
||||
|
||||
#include "gui/chooser.h"
|
||||
#include "gui/newgui.h"
|
||||
#include "gui/ListWidget.h"
|
||||
|
||||
#include "scumm/dialogs.h"
|
||||
#include "scumm/sound.h"
|
||||
#include "scumm/scumm.h"
|
||||
#include "scumm/imuse.h"
|
||||
#include "scumm/imuse_digi/dimuse.h"
|
||||
#include "scumm/player_v2.h"
|
||||
#include "scumm/verbs.h"
|
||||
#include "sound/mididrv.h"
|
||||
#include "sound/mixer.h"
|
||||
|
||||
#ifndef DISABLE_HELP
|
||||
#include "scumm/help.h"
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
#include "backends/wince/CEKeysDialog.h"
|
||||
#endif
|
||||
|
||||
/* FIXME
|
||||
// Now create all the dialogs attached to each menu button
|
||||
myVideoDialog = new VideoDialog(myOSystem);
|
||||
myAudioDialog = new AudioDialog(myOSystem);
|
||||
myEventMappingDialog = new EventMappingDialog(myOSystem);
|
||||
myMiscDialog = new MiscDialog(myOSystem);
|
||||
myGameInfoDialog = new GameInfoDialog(myOSystem);
|
||||
myHelpDialog = new HelpDialog(myOSystem);
|
||||
*/
|
||||
|
||||
|
||||
/* FIXME
|
||||
delete myVideoDialog;
|
||||
delete myAudioDialog;
|
||||
delete myEventMappingDialog;
|
||||
delete myMiscDialog;
|
||||
delete myGameInfoDialog;
|
||||
delete myHelpDialog;
|
||||
*/
|
||||
|
||||
|
||||
|
||||
using GUI::CommandSender;
|
||||
using GUI::StaticTextWidget;
|
||||
using GUI::kButtonWidth;
|
||||
using GUI::kCloseCmd;
|
||||
using GUI::kTextAlignCenter;
|
||||
using GUI::kTextAlignLeft;
|
||||
using GUI::WIDGET_ENABLED;
|
||||
|
||||
typedef GUI::OptionsDialog GUI_OptionsDialog;
|
||||
typedef GUI::ChooserDialog GUI_ChooserDialog;
|
||||
|
||||
namespace Scumm {
|
||||
|
||||
struct ResString {
|
||||
int num;
|
||||
char string[80];
|
||||
};
|
||||
|
||||
#ifdef __PALM_OS__
|
||||
static ResString *string_map_table_v7;
|
||||
static ResString *string_map_table_v6;
|
||||
static ResString *string_map_table_v5;
|
||||
#else
|
||||
static ResString string_map_table_v7[] = {
|
||||
{96, "game name and version"}, //that's how it's supposed to be
|
||||
{77, "Select a game to LOAD"},
|
||||
{76, "Name your SAVE game"},
|
||||
{70, "save"}, //boot8
|
||||
{71, "load"}, //boot9
|
||||
{72, "play"}, //boot10
|
||||
{73, "cancel"}, //boot11
|
||||
{74, "quit"}, //boot12
|
||||
{75, "ok"}, //boot13
|
||||
{85, "game paused"}, // boot3
|
||||
{96, "the dig v1.0"},
|
||||
|
||||
/* this is the almost complete string map for v7
|
||||
{63, "how may I serve you?"},
|
||||
{64, "the dig v1.0"}, //(game name/version)
|
||||
{67, "text display only"},
|
||||
{68, "c:\\dig"}, //boot007 (save path ?)
|
||||
{69, "the dig"}, //boot21 (game name)
|
||||
{70, "save"}, //boot8
|
||||
{71, "load"}, //boot9
|
||||
{72, "play"}, //boot10
|
||||
{73, "cancel"}, //boot11
|
||||
{74, "quit"}, //boot12
|
||||
{75, "ok"}, //boot13
|
||||
{76, "name your save game"}, //boot19
|
||||
{77, "select a game to load"}, //boot20
|
||||
{78, "you must enter a name"},//boot14
|
||||
{79, "saving '%s'"}, //boot17
|
||||
{80, "loading '%s'"}, //boot18
|
||||
{81, "the game was NOT saved"}, //boot15
|
||||
{82, "the game was NOT loaded"}, //boot16
|
||||
{83, "how may I serve you?"},
|
||||
{84, "how may I serve you?"},
|
||||
{85, "game paused"}, // boot3
|
||||
{86, "Are you sure you want to restart"},
|
||||
{87, "Are you sure you want to quit?"}, //boot05
|
||||
{89, "how may I serve you?"},
|
||||
{90, "music"}, //boot22
|
||||
{91, "voice"}, //boot23
|
||||
{92, "sfx"}, //boot24
|
||||
{93, "disabled"}, //boot25
|
||||
{94, "text speed"}, //boot26
|
||||
{95, "text display"}, //boot27
|
||||
{96, "the dig v1.0"},*/
|
||||
|
||||
};
|
||||
|
||||
static ResString string_map_table_v6[] = {
|
||||
{117, "How may I serve you?"},
|
||||
{109, "Select a game to LOAD"},
|
||||
{108, "Name your SAVE game"},
|
||||
{96, "Save"},
|
||||
{97, "Load"},
|
||||
{98, "Play"},
|
||||
{99, "Cancel"},
|
||||
{100, "Quit"},
|
||||
{101, "OK"},
|
||||
{93, "Game paused"},
|
||||
{210, "Game version"}
|
||||
};
|
||||
|
||||
static ResString string_map_table_v5[] = {
|
||||
{28, "How may I serve you?"},
|
||||
{20, "Select a game to LOAD"},
|
||||
{19, "Name your SAVE game"},
|
||||
{7, "Save"},
|
||||
{8, "Load"},
|
||||
{9, "Play"},
|
||||
{10, "Cancel"},
|
||||
{11, "Quit"},
|
||||
{12, "OK"},
|
||||
{4, "Game paused"}
|
||||
};
|
||||
#endif
|
||||
|
||||
#pragma mark -
|
||||
|
||||
|
||||
const Common::String ScummDialog::queryResString(int stringno) {
|
||||
byte buf[256];
|
||||
byte *result;
|
||||
|
||||
if (stringno == 0)
|
||||
return String();
|
||||
|
||||
if (_vm->_version >= 7)
|
||||
result = _vm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
|
||||
else if (_vm->_version == 6)
|
||||
result = _vm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
|
||||
else if (_vm->_version == 5)
|
||||
result = _vm->getStringAddress(string_map_table_v5[stringno - 1].num);
|
||||
else
|
||||
// TODO: For V8 games, maybe grab the strings from the language file?
|
||||
return string_map_table_v5[stringno - 1].string;
|
||||
|
||||
if (result && *result == '/') {
|
||||
_vm->translateText(result, buf);
|
||||
result = buf;
|
||||
}
|
||||
|
||||
if (!result || *result == '\0') { // Gracelessly degrade to english :)
|
||||
return string_map_table_v5[stringno - 1].string;
|
||||
}
|
||||
|
||||
// Convert to a proper string (take care of FF codes)
|
||||
byte chr;
|
||||
String tmp;
|
||||
while ((chr = *result++)) {
|
||||
if (chr == 0xFF) {
|
||||
result += 3;
|
||||
} else if (chr != '@') {
|
||||
tmp += chr;
|
||||
}
|
||||
}
|
||||
return tmp;
|
||||
}
|
||||
|
||||
#pragma mark -
|
||||
|
||||
enum {
|
||||
kSaveCmd = 'SAVE',
|
||||
kLoadCmd = 'LOAD',
|
||||
kPlayCmd = 'PLAY',
|
||||
kOptionsCmd = 'OPTN',
|
||||
kHelpCmd = 'HELP',
|
||||
kAboutCmd = 'ABOU',
|
||||
kQuitCmd = 'QUIT'
|
||||
};
|
||||
|
||||
class SaveLoadChooser : public GUI::ChooserDialog {
|
||||
typedef Common::String String;
|
||||
typedef Common::StringList StringList;
|
||||
protected:
|
||||
bool _saveMode;
|
||||
|
||||
public:
|
||||
SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode);
|
||||
|
||||
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
|
||||
const String &getResultString() const;
|
||||
};
|
||||
|
||||
SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode)
|
||||
: GUI::ChooserDialog(title, buttonLabel, 182), _saveMode(saveMode) {
|
||||
|
||||
_list->setEditable(saveMode);
|
||||
_list->setNumberingMode(saveMode ? GUI::kListNumberingOne : GUI::kListNumberingZero);
|
||||
}
|
||||
|
||||
const Common::String &SaveLoadChooser::getResultString() const {
|
||||
return _list->getSelectedString();
|
||||
}
|
||||
|
||||
void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
||||
int selItem = _list->getSelected();
|
||||
switch (cmd) {
|
||||
case GUI::kListItemActivatedCmd:
|
||||
case GUI::kListItemDoubleClickedCmd:
|
||||
if (selItem >= 0) {
|
||||
if (_saveMode || !getResultString().isEmpty()) {
|
||||
setResult(selItem);
|
||||
close();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GUI::kListSelectionChangedCmd:
|
||||
if (_saveMode) {
|
||||
_list->startEditMode();
|
||||
}
|
||||
// Disable button if nothing is selected, or (in load mode) if an empty
|
||||
// list item is selected. We allow choosing an empty item in save mode
|
||||
// because we then just assign a default name.
|
||||
_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
|
||||
_chooseButton->draw();
|
||||
break;
|
||||
default:
|
||||
GUI_ChooserDialog::handleCommand(sender, cmd, data);
|
||||
}
|
||||
}
|
||||
|
||||
Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) {
|
||||
// Get savegame names
|
||||
Common::StringList l;
|
||||
char name[32];
|
||||
uint i = saveMode ? 1 : 0;
|
||||
bool avail_saves[81];
|
||||
|
||||
scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves));
|
||||
for (; i < ARRAYSIZE(avail_saves); i++) {
|
||||
if (avail_saves[i])
|
||||
scumm->getSavegameName(i, name);
|
||||
else
|
||||
name[0] = 0;
|
||||
l.push_back(name);
|
||||
}
|
||||
|
||||
return l;
|
||||
}
|
||||
|
||||
enum {
|
||||
kRowHeight = 18,
|
||||
kBigButtonWidth = 90,
|
||||
kMainMenuWidth = (kBigButtonWidth + 2 * 8),
|
||||
kMainMenuHeight = 7 * kRowHeight + 3 * 5 + 7 + 5
|
||||
};
|
||||
|
||||
#define addBigButton(label, cmd, hotkey) \
|
||||
new GUI::ButtonWidget(this, x, y, kBigButtonWidth, 16, label, cmd, hotkey); y += kRowHeight
|
||||
|
||||
MainMenuDialog::MainMenuDialog(ScummEngine *scumm)
|
||||
: ScummDialog(scumm, (320 - kMainMenuWidth) / 2, (200 - kMainMenuHeight)/2, kMainMenuWidth, kMainMenuHeight) {
|
||||
int y = 7;
|
||||
|
||||
const int x = (_w - kBigButtonWidth) / 2;
|
||||
addBigButton("Resume", kPlayCmd, 'P');
|
||||
y += 5;
|
||||
|
||||
addBigButton("Load", kLoadCmd, 'L');
|
||||
addBigButton("Save", kSaveCmd, 'S');
|
||||
y += 5;
|
||||
|
||||
addBigButton("Options", kOptionsCmd, 'O');
|
||||
#ifndef DISABLE_HELP
|
||||
addBigButton("Help", kHelpCmd, 'H');
|
||||
#endif
|
||||
addBigButton("About", kAboutCmd, 'A');
|
||||
y += 5;
|
||||
|
||||
addBigButton("Quit", kQuitCmd, 'Q');
|
||||
|
||||
//
|
||||
// Create the sub dialog(s)
|
||||
//
|
||||
_aboutDialog = new GUI::AboutDialog();
|
||||
#ifndef DISABLE_HELP
|
||||
_helpDialog = new HelpDialog(scumm);
|
||||
#endif
|
||||
_saveDialog = new SaveLoadChooser("Save game:", "Save", true);
|
||||
_loadDialog = new SaveLoadChooser("Load game:", "Load", false);
|
||||
}
|
||||
|
||||
MainMenuDialog::~MainMenuDialog() {
|
||||
delete _aboutDialog;
|
||||
#ifndef DISABLE_HELP
|
||||
delete _helpDialog;
|
||||
#endif
|
||||
delete _saveDialog;
|
||||
delete _loadDialog;
|
||||
}
|
||||
|
||||
void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
||||
switch (cmd) {
|
||||
case kSaveCmd:
|
||||
save();
|
||||
break;
|
||||
case kLoadCmd:
|
||||
load();
|
||||
break;
|
||||
case kPlayCmd:
|
||||
close();
|
||||
break;
|
||||
case kOptionsCmd:
|
||||
_vm->optionsDialog();
|
||||
break;
|
||||
case kAboutCmd:
|
||||
_aboutDialog->runModal();
|
||||
break;
|
||||
#ifndef DISABLE_HELP
|
||||
case kHelpCmd:
|
||||
_helpDialog->runModal();
|
||||
break;
|
||||
#endif
|
||||
case kQuitCmd:
|
||||
_vm->_quit = true;
|
||||
close();
|
||||
break;
|
||||
default:
|
||||
ScummDialog::handleCommand(sender, cmd, data);
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenuDialog::save() {
|
||||
int idx;
|
||||
_saveDialog->setList(generateSavegameList(_vm, true));
|
||||
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
|
||||
idx = _saveDialog->runModal();
|
||||
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
|
||||
if (idx >= 0) {
|
||||
const String &result = _saveDialog->getResultString();
|
||||
char buffer[20];
|
||||
const char *str;
|
||||
if (result.isEmpty()) {
|
||||
// If the user was lazy and entered no save name, come up with a default name.
|
||||
sprintf(buffer, "Save %d", idx + 1);
|
||||
str = buffer;
|
||||
} else
|
||||
str = result.c_str();
|
||||
_vm->requestSave(idx + 1, str);
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenuDialog::load() {
|
||||
int idx;
|
||||
_loadDialog->setList(generateSavegameList(_vm, false));
|
||||
idx = _loadDialog->runModal();
|
||||
if (idx >= 0) {
|
||||
_vm->requestLoad(idx);
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
||||
#pragma mark -
|
||||
|
||||
enum {
|
||||
kOKCmd = 'ok '
|
||||
};
|
||||
|
||||
enum {
|
||||
kKeysCmd = 'KEYS'
|
||||
};
|
||||
|
||||
#ifndef _WIN32_WCE
|
||||
ConfigDialog::ConfigDialog(ScummEngine *scumm)
|
||||
: GUI::OptionsDialog("", 40, 30, 240, 124), _vm(scumm) {
|
||||
#else
|
||||
ConfigDialog::ConfigDialog(ScummEngine *scumm)
|
||||
: GUI::OptionsDialog("", 40, 30, 240, 124 + 4), _vm(scumm) {
|
||||
#endif
|
||||
//
|
||||
// Add the buttons
|
||||
//
|
||||
#ifdef _WIN32_WCE
|
||||
addButton(_w - kButtonWidth - 8, _h - 24 - 4, "OK", GUI::OptionsDialog::kOKCmd, 'O');
|
||||
addButton(_w - 2 * kButtonWidth - 12, _h - 24 - 4, "Cancel", kCloseCmd, 'C');
|
||||
addButton(_w - 3 * kButtonWidth - 16, _h - 24 - 4, "Keys", kKeysCmd, 'K');
|
||||
#else
|
||||
addButton(_w - kButtonWidth-8, _h - 24, "OK", GUI::OptionsDialog::kOKCmd, 'O');
|
||||
addButton(_w - 2 * kButtonWidth-12, _h - 24, "Cancel", kCloseCmd, 'C');
|
||||
#endif
|
||||
|
||||
//
|
||||
// Sound controllers
|
||||
//
|
||||
int yoffset = 8;
|
||||
yoffset = addVolumeControls(this, yoffset);
|
||||
|
||||
//
|
||||
// Some misc options
|
||||
//
|
||||
subtitlesCheckbox = new GUI::CheckboxWidget(this, 15, 78, 200, 16, "Show subtitles", 0, 'S');
|
||||
|
||||
//
|
||||
// Create the sub dialog(s)
|
||||
//
|
||||
#ifdef _WIN32_WCE
|
||||
_keysDialog = new CEKeysDialog();
|
||||
#endif
|
||||
}
|
||||
|
||||
ConfigDialog::~ConfigDialog() {
|
||||
#ifdef _WIN32_WCE
|
||||
delete _keysDialog;
|
||||
#endif
|
||||
}
|
||||
|
||||
void ConfigDialog::open() {
|
||||
GUI_OptionsDialog::open();
|
||||
|
||||
// update checkboxes, too
|
||||
subtitlesCheckbox->setState(ConfMan.getBool("subtitles"));
|
||||
}
|
||||
|
||||
void ConfigDialog::close() {
|
||||
|
||||
if (getResult()) {
|
||||
// Subtitles
|
||||
ConfMan.set("subtitles", subtitlesCheckbox->getState(), _domain);
|
||||
// Sync with current setting
|
||||
if (_vm->_version >= 7)
|
||||
_vm->VAR(_vm->VAR_VOICE_MODE) = subtitlesCheckbox->getState();
|
||||
}
|
||||
|
||||
GUI_OptionsDialog::close();
|
||||
|
||||
_vm->setupVolumes();
|
||||
}
|
||||
|
||||
|
||||
void ConfigDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
||||
switch (cmd) {
|
||||
case kKeysCmd:
|
||||
#ifdef _WIN32_WCE
|
||||
_keysDialog->runModal();
|
||||
#endif
|
||||
break;
|
||||
default:
|
||||
GUI_OptionsDialog::handleCommand (sender, cmd, data);
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef DISABLE_HELP
|
||||
|
||||
#pragma mark -
|
||||
|
||||
enum {
|
||||
kNextCmd = 'NEXT',
|
||||
kPrevCmd = 'PREV'
|
||||
};
|
||||
|
||||
HelpDialog::HelpDialog(ScummEngine *scumm)
|
||||
: ScummDialog(scumm, 5, 5, 310, 190) {
|
||||
|
||||
_page = 1;
|
||||
_numPages = ScummHelp::numPages(scumm->_gameId);
|
||||
|
||||
_prevButton = addButton(10, 170, "Previous", kPrevCmd, 'P');
|
||||
_nextButton = addButton(90, 170, "Next", kNextCmd, 'N');
|
||||
addButton(210, 170, "Close", kCloseCmd, 'C');
|
||||
_prevButton->clearFlags(WIDGET_ENABLED);
|
||||
|
||||
_title = new StaticTextWidget(this, 10, 5, 290, 16, "", kTextAlignCenter);
|
||||
for (int i = 0; i < HELP_NUM_LINES; i++) {
|
||||
_key[i] = new StaticTextWidget(this, 10, 18 + (10 * i), 80, 16, "", kTextAlignLeft);
|
||||
_dsc[i] = new StaticTextWidget(this, 90, 18 + (10 * i), 210, 16, "", kTextAlignLeft);
|
||||
}
|
||||
|
||||
displayKeyBindings();
|
||||
}
|
||||
|
||||
void HelpDialog::displayKeyBindings() {
|
||||
|
||||
String titleStr, *keyStr, *dscStr;
|
||||
|
||||
ScummHelp::updateStrings(_vm->_gameId, _vm->_version, _page, titleStr, keyStr, dscStr);
|
||||
|
||||
_title->setLabel(titleStr);
|
||||
for (int i = 0; i < HELP_NUM_LINES; i++) {
|
||||
_key[i]->setLabel(keyStr[i]);
|
||||
_dsc[i]->setLabel(dscStr[i]);
|
||||
}
|
||||
|
||||
delete [] keyStr;
|
||||
delete [] dscStr;
|
||||
}
|
||||
|
||||
void HelpDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
||||
|
||||
switch (cmd) {
|
||||
case kNextCmd:
|
||||
_page++;
|
||||
if (_page >= _numPages) {
|
||||
_nextButton->clearFlags(WIDGET_ENABLED);
|
||||
}
|
||||
if (_page >= 2) {
|
||||
_prevButton->setFlags(WIDGET_ENABLED);
|
||||
}
|
||||
displayKeyBindings();
|
||||
draw();
|
||||
break;
|
||||
case kPrevCmd:
|
||||
_page--;
|
||||
if (_page <= _numPages) {
|
||||
_nextButton->setFlags(WIDGET_ENABLED);
|
||||
}
|
||||
if (_page <= 1) {
|
||||
_prevButton->clearFlags(WIDGET_ENABLED);
|
||||
}
|
||||
displayKeyBindings();
|
||||
draw();
|
||||
break;
|
||||
default:
|
||||
ScummDialog::handleCommand(sender, cmd, data);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#pragma mark -
|
||||
|
||||
InfoDialog::InfoDialog(ScummEngine *scumm, int res)
|
||||
: ScummDialog(scumm, 0, 80, 0, 16) { // dummy x and w
|
||||
setInfoText(queryResString (res));
|
||||
}
|
||||
|
||||
InfoDialog::InfoDialog(ScummEngine *scumm, const String& message)
|
||||
: ScummDialog(scumm, 0, 80, 0, 16) { // dummy x and w
|
||||
setInfoText(message);
|
||||
}
|
||||
|
||||
void InfoDialog::setInfoText(const String& message) {
|
||||
int width = g_gui.getStringWidth(message) + 16;
|
||||
|
||||
_x = (_vm->_screenWidth - width) >> 1;
|
||||
_w = width;
|
||||
|
||||
new StaticTextWidget(this, 4, 4, _w - 8, _h, message, kTextAlignCenter);
|
||||
}
|
||||
|
||||
#pragma mark -
|
||||
|
||||
PauseDialog::PauseDialog(ScummEngine *scumm, int res)
|
||||
: InfoDialog(scumm, res) {
|
||||
}
|
||||
|
||||
void PauseDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
|
||||
if (ascii == ' ') // Close pause dialog if space key is pressed
|
||||
close();
|
||||
else
|
||||
ScummDialog::handleKeyDown(ascii, keycode, modifiers);
|
||||
}
|
||||
|
||||
ConfirmDialog::ConfirmDialog(ScummEngine *scumm, const String& message)
|
||||
: InfoDialog(scumm, message) {
|
||||
}
|
||||
|
||||
void ConfirmDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
|
||||
if (tolower(ascii) == 'n') {
|
||||
setResult(0);
|
||||
close();
|
||||
} else if (tolower(ascii) == 'y') {
|
||||
setResult(1);
|
||||
close();
|
||||
} else
|
||||
ScummDialog::handleKeyDown(ascii, keycode, modifiers);
|
||||
}
|
||||
|
||||
} // End of namespace Scumm
|
||||
|
||||
#ifdef __PALM_OS__
|
||||
#include "scumm_globals.h"
|
||||
|
||||
_GINIT(Dialogs)
|
||||
_GSETPTR(Scumm::string_map_table_v7, GBVARS_STRINGMAPTABLEV7_INDEX, Scumm::ResString, GBVARS_SCUMM)
|
||||
_GSETPTR(Scumm::string_map_table_v6, GBVARS_STRINGMAPTABLEV6_INDEX, Scumm::ResString, GBVARS_SCUMM)
|
||||
_GSETPTR(Scumm::string_map_table_v5, GBVARS_STRINGMAPTABLEV5_INDEX, Scumm::ResString, GBVARS_SCUMM)
|
||||
_GEND
|
||||
|
||||
_GRELEASE(Dialogs)
|
||||
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV7_INDEX, GBVARS_SCUMM)
|
||||
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV6_INDEX, GBVARS_SCUMM)
|
||||
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV5_INDEX, GBVARS_SCUMM)
|
||||
_GEND
|
||||
|
||||
#endif
|
|
@ -0,0 +1,54 @@
|
|||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: OptionsDialog.hxx,v 1.1 2005-03-10 22:59:40 stephena Exp $
|
||||
//
|
||||
// Based on code from ScummVM - Scumm Interpreter
|
||||
// Copyright (C) 2002-2004 The ScummVM project
|
||||
//============================================================================
|
||||
|
||||
#ifndef OPTIONS_DIALOG_HXX
|
||||
#define OPTIONS_DIALOG_HXX
|
||||
|
||||
class CommandSender;
|
||||
class Dialog;
|
||||
class VideoDialog;
|
||||
class AudioDialog;
|
||||
class EventMappingDialog;
|
||||
class MiscDialog;
|
||||
class GameInfoDialog;
|
||||
class HelpDialog;
|
||||
|
||||
#include "OSystem.hxx"
|
||||
#include "bspf.hxx"
|
||||
|
||||
class OptionsDialog : public Dialog
|
||||
{
|
||||
public:
|
||||
OptionsDialog(OSystem* osystem);
|
||||
~OptionsDialog();
|
||||
|
||||
virtual void handleCommand(CommandSender* sender, uInt32 cmd, uInt32 data);
|
||||
|
||||
protected:
|
||||
VideoDialog* myVideoDialog;
|
||||
AudioDialog* myAudioDialog;
|
||||
EventMappingDialog* myEventMappingDialog;
|
||||
MiscDialog* myMiscDialog;
|
||||
GameInfoDialog* myGameInfoDialog;
|
||||
HelpDialog* myHelpDialog;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,70 @@
|
|||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: Stack.hxx,v 1.1 2005-03-10 22:59:40 stephena Exp $
|
||||
//
|
||||
// Based on code from ScummVM - Scumm Interpreter
|
||||
// Copyright (C) 2002-2004 The ScummVM project
|
||||
//============================================================================
|
||||
|
||||
#ifndef STACK_HXX
|
||||
#define STACK_HXX
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
/**
|
||||
* Extremly simple fixed size stack class.
|
||||
*/
|
||||
template <class T, int MAX_SIZE = 10>
|
||||
class FixedStack
|
||||
{
|
||||
public:
|
||||
FixedStack<T, MAX_SIZE>() : _size(0) {}
|
||||
|
||||
bool empty() const { return _size <= 0; }
|
||||
void clear() { _size = 0; }
|
||||
void push(const T& x)
|
||||
{
|
||||
assert(_size < MAX_SIZE);
|
||||
_stack[_size++] = x;
|
||||
}
|
||||
T top() const
|
||||
{
|
||||
if(_size > 0)
|
||||
return _stack[_size - 1];
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
T pop()
|
||||
{
|
||||
T tmp;
|
||||
assert(_size > 0);
|
||||
tmp = _stack[_size - 1];
|
||||
_stack[--_size] = 0;
|
||||
return tmp;
|
||||
}
|
||||
int size() const { return _size; }
|
||||
T operator [](int i)
|
||||
{
|
||||
assert(0 <= i && i < MAX_SIZE);
|
||||
return _stack[i];
|
||||
}
|
||||
|
||||
protected:
|
||||
T _stack[MAX_SIZE];
|
||||
int _size;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -13,7 +13,10 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: Widget.cxx,v 1.1 2005-02-27 23:41:19 stephena Exp $
|
||||
// $Id: Widget.cxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
//
|
||||
// Based on code from ScummVM - Scumm Interpreter
|
||||
// Copyright (C) 2002-2004 The ScummVM project
|
||||
//============================================================================
|
||||
|
||||
#include "Dialog.hxx"
|
||||
|
@ -24,8 +27,12 @@
|
|||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
Widget::Widget(GuiObject* boss, uInt32 x, uInt32 y, uInt32 w, uInt32 h)
|
||||
: GuiObject(x, y, w, h), _type(0), _boss(boss),
|
||||
_id(0), _flags(0), _hasFocus(false)
|
||||
: GuiObject(x, y, w, h),
|
||||
_type(0),
|
||||
_boss(boss),
|
||||
_id(0),
|
||||
_flags(0),
|
||||
_hasFocus(false)
|
||||
{
|
||||
// Insert into the widget list of the boss
|
||||
_next = _boss->_firstWidget;
|
||||
|
@ -41,116 +48,135 @@ Widget::~Widget()
|
|||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Widget::draw()
|
||||
{
|
||||
NewGui *gui = &g_gui;
|
||||
FrameBuffer* fb = _boss->instance().frameBuffer();
|
||||
|
||||
if (!isVisible() || !_boss->isVisible())
|
||||
return;
|
||||
if(!isVisible() || !_boss->isVisible())
|
||||
return;
|
||||
|
||||
int oldX = _x, oldY = _y;
|
||||
int oldX = _x, oldY = _y;
|
||||
|
||||
// Account for our relative position in the dialog
|
||||
_x = getAbsX();
|
||||
_y = getAbsY();
|
||||
// Account for our relative position in the dialog
|
||||
_x = getAbsX();
|
||||
_y = getAbsY();
|
||||
|
||||
// Clear background (unless alpha blending is enabled)
|
||||
if (_flags & WIDGET_CLEARBG)
|
||||
gui->fillRect(_x, _y, _w, _h, gui->_bgcolor);
|
||||
// Clear background (unless alpha blending is enabled)
|
||||
if(_flags & WIDGET_CLEARBG)
|
||||
gui->fillRect(_x, _y, _w, _h, gui->_bgcolor);
|
||||
|
||||
// Draw border
|
||||
if (_flags & WIDGET_BORDER) {
|
||||
OverlayColor colorA = gui->_color;
|
||||
OverlayColor colorB = gui->_shadowcolor;
|
||||
if ((_flags & WIDGET_INV_BORDER) == WIDGET_INV_BORDER)
|
||||
SWAP(colorA, colorB);
|
||||
gui->box(_x, _y, _w, _h, colorA, colorB);
|
||||
_x += 4;
|
||||
_y += 4;
|
||||
_w -= 8;
|
||||
_h -= 8;
|
||||
}
|
||||
// Draw border
|
||||
if(_flags & WIDGET_BORDER) {
|
||||
OverlayColor colorA = gui->_color;
|
||||
OverlayColor colorB = gui->_shadowcolor;
|
||||
if((_flags & WIDGET_INV_BORDER) == WIDGET_INV_BORDER)
|
||||
SWAP(colorA, colorB);
|
||||
gui->box(_x, _y, _w, _h, colorA, colorB);
|
||||
_x += 4;
|
||||
_y += 4;
|
||||
_w -= 8;
|
||||
_h -= 8;
|
||||
}
|
||||
|
||||
// Now perform the actual widget draw
|
||||
drawWidget((_flags & WIDGET_HILITED) ? true : false);
|
||||
// Now perform the actual widget draw
|
||||
drawWidget((_flags & WIDGET_HILITED) ? true : false);
|
||||
|
||||
// Restore x/y
|
||||
if (_flags & WIDGET_BORDER) {
|
||||
_x -= 4;
|
||||
_y -= 4;
|
||||
_w += 8;
|
||||
_h += 8;
|
||||
}
|
||||
// Restore x/y
|
||||
if (_flags & WIDGET_BORDER) {
|
||||
_x -= 4;
|
||||
_y -= 4;
|
||||
_w += 8;
|
||||
_h += 8;
|
||||
}
|
||||
|
||||
// Flag the draw area as dirty
|
||||
gui->addDirtyRect(_x, _y, _w, _h);
|
||||
// Flag the draw area as dirty
|
||||
gui->addDirtyRect(_x, _y, _w, _h);
|
||||
|
||||
_x = oldX;
|
||||
_y = oldY;
|
||||
_x = oldX;
|
||||
_y = oldY;
|
||||
|
||||
// Draw all children
|
||||
Widget *w = _firstWidget;
|
||||
while (w) {
|
||||
w->draw();
|
||||
w = w->_next;
|
||||
}
|
||||
// Draw all children
|
||||
Widget* w = _firstWidget;
|
||||
while(w)
|
||||
{
|
||||
w->draw();
|
||||
w = w->_next;
|
||||
}
|
||||
}
|
||||
|
||||
Widget *Widget::findWidgetInChain(Widget *w, int x, int y) {
|
||||
while (w) {
|
||||
// Stop as soon as we find a widget that contains the point (x,y)
|
||||
if (x >= w->_x && x < w->_x + w->_w && y >= w->_y && y < w->_y + w->_h)
|
||||
break;
|
||||
w = w->_next;
|
||||
}
|
||||
if (w)
|
||||
w = w->findWidget(x - w->_x, y - w->_y);
|
||||
return w;
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
Widget* Widget::findWidgetInChain(Widget *w, int x, int y)
|
||||
{
|
||||
while(w)
|
||||
{
|
||||
// Stop as soon as we find a widget that contains the point (x,y)
|
||||
if(x >= w->_x && x < w->_x + w->_w && y >= w->_y && y < w->_y + w->_h)
|
||||
break;
|
||||
w = w->_next;
|
||||
}
|
||||
|
||||
if(w)
|
||||
w = w->findWidget(x - w->_x, y - w->_y);
|
||||
|
||||
return w;
|
||||
}
|
||||
|
||||
#pragma mark -
|
||||
|
||||
StaticTextWidget::StaticTextWidget(GuiObject *boss, int x, int y, int w, int h, const String &text, TextAlignment align)
|
||||
: Widget(boss, x, y, w, h), _align(align) {
|
||||
_flags = WIDGET_ENABLED;
|
||||
_type = kStaticTextWidget;
|
||||
setLabel(text);
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
StaticTextWidget::StaticTextWidget(GuiObject *boss, int x, int y, int w, int h,
|
||||
const string& text, TextAlignment align)
|
||||
: Widget(boss, x, y, w, h), _align(align)
|
||||
{
|
||||
_flags = WIDGET_ENABLED;
|
||||
_type = kStaticTextWidget;
|
||||
setLabel(text);
|
||||
}
|
||||
|
||||
void StaticTextWidget::setValue(int value) {
|
||||
char buf[256];
|
||||
sprintf(buf, "%d", value);
|
||||
_label = buf;
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void StaticTextWidget::setValue(int value)
|
||||
{
|
||||
char buf[256];
|
||||
sprintf(buf, "%d", value);
|
||||
_label = buf;
|
||||
}
|
||||
|
||||
void StaticTextWidget::drawWidget(bool hilite) {
|
||||
NewGui *gui = &g_gui;
|
||||
gui->drawString(_label, _x, _y, _w, isEnabled() ? gui->_textcolor : gui->_color, _align);
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void StaticTextWidget::drawWidget(bool hilite)
|
||||
{
|
||||
NewGui *gui = &g_gui;
|
||||
gui->drawString(_label, _x, _y, _w,
|
||||
isEnabled() ? gui->_textcolor : gui->_color, _align);
|
||||
}
|
||||
|
||||
#pragma mark -
|
||||
|
||||
ButtonWidget::ButtonWidget(GuiObject *boss, int x, int y, int w, int h, const String &label, uint32 cmd, uint8 hotkey)
|
||||
: StaticTextWidget(boss, x, y, w, h, label, kTextAlignCenter), CommandSender(boss),
|
||||
_cmd(cmd), _hotkey(hotkey) {
|
||||
_flags = WIDGET_ENABLED | WIDGET_BORDER | WIDGET_CLEARBG;
|
||||
_type = kButtonWidget;
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
ButtonWidget::ButtonWidget(GuiObject *boss, int x, int y, int w, int h,
|
||||
const string& label, uint32 cmd, uint8 hotkey)
|
||||
: StaticTextWidget(boss, x, y, w, h, label, kTextAlignCenter),
|
||||
CommandSender(boss),
|
||||
_cmd(cmd),
|
||||
_hotkey(hotkey)
|
||||
{
|
||||
_flags = WIDGET_ENABLED | WIDGET_BORDER | WIDGET_CLEARBG;
|
||||
_type = kButtonWidget;
|
||||
}
|
||||
|
||||
void ButtonWidget::handleMouseUp(int x, int y, int button, int clickCount) {
|
||||
if (isEnabled() && x >= 0 && x < _w && y >= 0 && y < _h)
|
||||
sendCommand(_cmd, 0);
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void ButtonWidget::handleMouseUp(int x, int y, int button, int clickCount)
|
||||
{
|
||||
if(isEnabled() && x >= 0 && x < _w && y >= 0 && y < _h)
|
||||
sendCommand(_cmd, 0);
|
||||
}
|
||||
|
||||
void ButtonWidget::drawWidget(bool hilite) {
|
||||
NewGui *gui = &g_gui;
|
||||
gui->drawString(_label, _x, _y + (_h - kLineHeight)/2 + 1, _w,
|
||||
!isEnabled() ? gui->_color :
|
||||
hilite ? gui->_textcolorhi : gui->_textcolor, _align);
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void ButtonWidget::drawWidget(bool hilite)
|
||||
{
|
||||
NewGui *gui = &g_gui;
|
||||
gui->drawString(_label, _x, _y + (_h - kLineHeight)/2 + 1, _w,
|
||||
!isEnabled() ? gui->_color :
|
||||
hilite ? gui->_textcolorhi : gui->_textcolor, _align);
|
||||
}
|
||||
|
||||
#pragma mark -
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
/* 8x8 checkbox bitmap */
|
||||
static uint32 checked_img[8] = {
|
||||
static uint32 checked_img[8] =
|
||||
{
|
||||
0x00000000,
|
||||
0x01000010,
|
||||
0x00100100,
|
||||
|
@ -161,107 +187,139 @@ static uint32 checked_img[8] = {
|
|||
0x00000000,
|
||||
};
|
||||
|
||||
CheckboxWidget::CheckboxWidget(GuiObject *boss, int x, int y, int w, int h, const String &label, uint32 cmd, uint8 hotkey)
|
||||
: ButtonWidget(boss, x, y, w, h, label, cmd, hotkey), _state(false) {
|
||||
_flags = WIDGET_ENABLED;
|
||||
_type = kCheckboxWidget;
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
CheckboxWidget::CheckboxWidget(GuiObject *boss, int x, int y, int w, int h,
|
||||
const string& label, uint32 cmd, uint8 hotkey)
|
||||
: ButtonWidget(boss, x, y, w, h, label, cmd, hotkey),
|
||||
_state(false)
|
||||
{
|
||||
_flags = WIDGET_ENABLED;
|
||||
_type = kCheckboxWidget;
|
||||
}
|
||||
|
||||
void CheckboxWidget::handleMouseUp(int x, int y, int button, int clickCount) {
|
||||
if (isEnabled() && x >= 0 && x < _w && y >= 0 && y < _h) {
|
||||
toggleState();
|
||||
}
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void CheckboxWidget::handleMouseUp(int x, int y, int button, int clickCount)
|
||||
{
|
||||
if(isEnabled() && x >= 0 && x < _w && y >= 0 && y < _h)
|
||||
toggleState();
|
||||
}
|
||||
|
||||
void CheckboxWidget::setState(bool state) {
|
||||
if (_state != state) {
|
||||
_state = state;
|
||||
_flags ^= WIDGET_INV_BORDER;
|
||||
draw();
|
||||
}
|
||||
sendCommand(_cmd, _state);
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void CheckboxWidget::setState(bool state)
|
||||
{
|
||||
if(_state != state)
|
||||
{
|
||||
_state = state;
|
||||
_flags ^= WIDGET_INV_BORDER;
|
||||
draw();
|
||||
}
|
||||
sendCommand(_cmd, _state);
|
||||
}
|
||||
|
||||
void CheckboxWidget::drawWidget(bool hilite) {
|
||||
NewGui *gui = &g_gui;
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void CheckboxWidget::drawWidget(bool hilite)
|
||||
{
|
||||
NewGui *gui = &g_gui;
|
||||
|
||||
// Draw the box
|
||||
gui->box(_x, _y, 14, 14, gui->_color, gui->_shadowcolor);
|
||||
// Draw the box
|
||||
gui->box(_x, _y, 14, 14, gui->_color, gui->_shadowcolor);
|
||||
|
||||
// If checked, draw cross inside the box
|
||||
if (_state)
|
||||
gui->drawBitmap(checked_img, _x + 3, _y + 3, isEnabled() ? gui->_textcolor : gui->_color);
|
||||
else
|
||||
gui->fillRect(_x + 2, _y + 2, 10, 10, gui->_bgcolor);
|
||||
// If checked, draw cross inside the box
|
||||
if(_state)
|
||||
gui->drawBitmap(checked_img, _x + 3, _y + 3,
|
||||
isEnabled() ? gui->_textcolor : gui->_color);
|
||||
else
|
||||
gui->fillRect(_x + 2, _y + 2, 10, 10, gui->_bgcolor);
|
||||
|
||||
// Finally draw the label
|
||||
gui->drawString(_label, _x + 20, _y + 3, _w, isEnabled() ? gui->_textcolor : gui->_color);
|
||||
// Finally draw the label
|
||||
gui->drawString(_label, _x + 20, _y + 3, _w,
|
||||
isEnabled() ? gui->_textcolor : gui->_color);
|
||||
}
|
||||
|
||||
#pragma mark -
|
||||
|
||||
SliderWidget::SliderWidget(GuiObject *boss, int x, int y, int w, int h, const String &label, uint labelWidth, uint32 cmd, uint8 hotkey)
|
||||
: ButtonWidget(boss, x, y, w, h, label, cmd, hotkey),
|
||||
_value(0), _oldValue(0),_valueMin(0), _valueMax(100), _isDragging(false),
|
||||
_labelWidth(labelWidth) {
|
||||
_flags = WIDGET_ENABLED | WIDGET_TRACK_MOUSE | WIDGET_CLEARBG;
|
||||
_type = kSliderWidget;
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
SliderWidget::SliderWidget(GuiObject *boss, int x, int y, int w, int h,
|
||||
const string& label, uint labelWidth, uint32 cmd, uint8 hotkey)
|
||||
: ButtonWidget(boss, x, y, w, h, label, cmd, hotkey),
|
||||
_value(0),
|
||||
_oldValue(0),
|
||||
_valueMin(0),
|
||||
_valueMax(100),
|
||||
_isDragging(false),
|
||||
_labelWidth(labelWidth)
|
||||
{
|
||||
_flags = WIDGET_ENABLED | WIDGET_TRACK_MOUSE | WIDGET_CLEARBG;
|
||||
_type = kSliderWidget;
|
||||
}
|
||||
|
||||
void SliderWidget::handleMouseMoved(int x, int y, int button) {
|
||||
// TODO: when the mouse is dragged outside the widget, the slider should
|
||||
// snap back to the old value.
|
||||
if (isEnabled() && _isDragging && x >= (int)_labelWidth) {
|
||||
int newValue = posToValue(x - _labelWidth);
|
||||
if (newValue < _valueMin)
|
||||
newValue = _valueMin;
|
||||
else if (newValue > _valueMax)
|
||||
newValue = _valueMax;
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void SliderWidget::handleMouseMoved(int x, int y, int button)
|
||||
{
|
||||
// TODO: when the mouse is dragged outside the widget, the slider should
|
||||
// snap back to the old value.
|
||||
if(isEnabled() && _isDragging && x >= (int)_labelWidth)
|
||||
{
|
||||
int newValue = posToValue(x - _labelWidth);
|
||||
|
||||
if (newValue != _value) {
|
||||
_value = newValue;
|
||||
draw();
|
||||
sendCommand(_cmd, _value); // FIXME - hack to allow for "live update" in sound dialog
|
||||
}
|
||||
}
|
||||
if(newValue < _valueMin)
|
||||
newValue = _valueMin;
|
||||
else if (newValue > _valueMax)
|
||||
newValue = _valueMax;
|
||||
|
||||
if(newValue != _value)
|
||||
{
|
||||
_value = newValue;
|
||||
draw();
|
||||
sendCommand(_cmd, _value); // FIXME - hack to allow for "live update" in sound dialog
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SliderWidget::handleMouseDown(int x, int y, int button, int clickCount) {
|
||||
if (isEnabled()) {
|
||||
_isDragging = true;
|
||||
handleMouseMoved(x, y, button);
|
||||
}
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void SliderWidget::handleMouseDown(int x, int y, int button, int clickCount)
|
||||
{
|
||||
if(isEnabled())
|
||||
{
|
||||
_isDragging = true;
|
||||
handleMouseMoved(x, y, button);
|
||||
}
|
||||
}
|
||||
|
||||
void SliderWidget::handleMouseUp(int x, int y, int button, int clickCount) {
|
||||
if (isEnabled() && _isDragging) {
|
||||
sendCommand(_cmd, _value);
|
||||
}
|
||||
_isDragging = false;
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void SliderWidget::handleMouseUp(int x, int y, int button, int clickCount)
|
||||
{
|
||||
if(isEnabled() && _isDragging)
|
||||
sendCommand(_cmd, _value);
|
||||
|
||||
_isDragging = false;
|
||||
}
|
||||
|
||||
void SliderWidget::drawWidget(bool hilite) {
|
||||
NewGui *gui = &g_gui;
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void SliderWidget::drawWidget(bool hilite)
|
||||
{
|
||||
NewGui *gui = &g_gui;
|
||||
|
||||
// Draw the label, if any
|
||||
if (_labelWidth > 0)
|
||||
gui->drawString(_label, _x, _y + 2, _labelWidth, isEnabled() ? gui->_textcolor : gui->_color, kTextAlignRight);
|
||||
// Draw the label, if any
|
||||
if(_labelWidth > 0)
|
||||
gui->drawString(_label, _x, _y + 2, _labelWidth,
|
||||
isEnabled() ? gui->_textcolor : gui->_color, kTextAlignRight);
|
||||
|
||||
// Draw the box
|
||||
gui->box(_x + _labelWidth, _y, _w - _labelWidth, _h, gui->_color, gui->_shadowcolor);
|
||||
// Draw the box
|
||||
gui->box(_x + _labelWidth, _y, _w - _labelWidth, _h, gui->_color, gui->_shadowcolor);
|
||||
|
||||
// Draw the 'bar'
|
||||
gui->fillRect(_x + _labelWidth + 2, _y + 2, valueToPos(_value), _h - 4,
|
||||
!isEnabled() ? gui->_color :
|
||||
hilite ? gui->_textcolorhi : gui->_textcolor);
|
||||
// Draw the 'bar'
|
||||
gui->fillRect(_x + _labelWidth + 2, _y + 2, valueToPos(_value), _h - 4,
|
||||
!isEnabled() ? gui->_color :
|
||||
hilite ? gui->_textcolorhi : gui->_textcolor);
|
||||
}
|
||||
|
||||
int SliderWidget::valueToPos(int value) {
|
||||
return ((_w - _labelWidth - 4) * (value - _valueMin) / (_valueMax - _valueMin));
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
int SliderWidget::valueToPos(int value)
|
||||
{
|
||||
return ((_w - _labelWidth - 4) * (value - _valueMin) / (_valueMax - _valueMin));
|
||||
}
|
||||
|
||||
int SliderWidget::posToValue(int pos) {
|
||||
return (pos) * (_valueMax - _valueMin) / (_w - _labelWidth - 4) + _valueMin;
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
int SliderWidget::posToValue(int pos)
|
||||
{
|
||||
return (pos) * (_valueMax - _valueMin) / (_w - _labelWidth - 4) + _valueMin;
|
||||
}
|
||||
|
||||
} // End of namespace GUI
|
||||
|
|
|
@ -13,7 +13,10 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: Widget.hxx,v 1.1 2005-02-27 23:41:19 stephena Exp $
|
||||
// $Id: Widget.hxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
//
|
||||
// Based on code from ScummVM - Scumm Interpreter
|
||||
// Copyright (C) 2002-2004 The ScummVM project
|
||||
//============================================================================
|
||||
|
||||
#ifndef WIDGET_HXX
|
||||
|
@ -24,12 +27,23 @@ class Dialog;
|
|||
#include "GuiObject.hxx"
|
||||
#include "bspf.hxx"
|
||||
|
||||
enum {
|
||||
WIDGET_ENABLED = 1 << 0,
|
||||
WIDGET_INVISIBLE = 1 << 1,
|
||||
WIDGET_HILITED = 1 << 2,
|
||||
WIDGET_BORDER = 1 << 3,
|
||||
WIDGET_INV_BORDER = 1 << 4,
|
||||
WIDGET_CLEARBG = 1 << 5,
|
||||
WIDGET_WANT_TICKLE = 1 << 7,
|
||||
WIDGET_TRACK_MOUSE = 1 << 8,
|
||||
WIDGET_RETAIN_FOCUS = 1 << 9
|
||||
};
|
||||
|
||||
/**
|
||||
This is the base class for all widgets.
|
||||
|
||||
@author Stephen Anthony
|
||||
@version $Id: Widget.hxx,v 1.1 2005-02-27 23:41:19 stephena Exp $
|
||||
@version $Id: Widget.hxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
*/
|
||||
class Widget : public GuiObject
|
||||
{
|
||||
|
@ -48,8 +62,8 @@ class Widget : public GuiObject
|
|||
virtual void handleMouseLeft(uInt32 button) {}
|
||||
virtual void handleMouseMoved(uInt32 x, uInt32 y, uInt32 button) {}
|
||||
virtual void handleMouseWheel(uInt32 x, uInt32 y, uInt32 direction) {}
|
||||
//FIXME virtual bool handleKeyDown(uint16 ascii, int keycode, int modifiers) { return false; } // Return true if the event was handled
|
||||
//FIXME virtual bool handleKeyUp(uint16 ascii, int keycode, int modifiers) { return false; } // Return true if the event was handled
|
||||
virtual bool handleKeyDown(uInt16 ascii, int keycode, int modifiers) { return false; }
|
||||
virtual bool handleKeyUp(uInt16 ascii, int keycode, int modifiers) { return false; }
|
||||
virtual void handleTickle() {}
|
||||
|
||||
void draw();
|
||||
|
@ -71,12 +85,12 @@ class Widget : public GuiObject
|
|||
virtual void receivedFocusWidget() {}
|
||||
virtual void lostFocusWidget() {}
|
||||
|
||||
virtual Widget *findWidget(uInt32 x, uInt32 y) { return this; }
|
||||
virtual Widget* findWidget(uInt32 x, uInt32 y) { return this; }
|
||||
|
||||
void releaseFocus() { assert(_boss); _boss->releaseFocus(); }
|
||||
|
||||
// By default, delegate unhandled commands to the boss
|
||||
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
|
||||
void handleCommand(CommandSender* sender, uInt32 cmd, uInt32 data)
|
||||
{ assert(_boss); _boss->handleCommand(sender, cmd, data); }
|
||||
|
||||
protected:
|
||||
|
@ -88,7 +102,7 @@ class Widget : public GuiObject
|
|||
bool _hasFocus;
|
||||
|
||||
public:
|
||||
static Widget *findWidgetInChain(Widget *start, uInt32 x, uInt32 y);
|
||||
static Widget* findWidgetInChain(Widget* start, uInt32 x, uInt32 y);
|
||||
};
|
||||
|
||||
|
||||
|
@ -97,21 +111,16 @@ class StaticTextWidget : public Widget
|
|||
{
|
||||
public:
|
||||
StaticTextWidget(GuiObject* boss, uInt32 x, uInt32 y, uInt32 w, uInt32 h,
|
||||
const String &text, TextAlignment align);
|
||||
const string& text);
|
||||
void setValue(uInt32 value);
|
||||
void setLabel(const string& label) { _label = label; }
|
||||
const string& getLabel() const { return _label; }
|
||||
void setAlign(TextAlignment align) { _align = align; }
|
||||
TextAlignment getAlign() const { return _align; }
|
||||
|
||||
protected:
|
||||
void drawWidget(bool hilite);
|
||||
|
||||
protected:
|
||||
// typedef Graphics::TextAlignment TextAlignment;
|
||||
|
||||
string _label;
|
||||
// TextAlignment _align;
|
||||
};
|
||||
|
||||
|
||||
|
@ -122,8 +131,8 @@ class ButtonWidget : public StaticTextWidget
|
|||
ButtonWidget(GuiObject* boss, uInt32 x, uInt32 y, uInt32 w, uInt32 h,
|
||||
const string& label, uInt32 cmd = 0, uInt8 hotkey = 0);
|
||||
|
||||
void setCmd(uint32 cmd) { _cmd = cmd; }
|
||||
uint32 getCmd() const { return _cmd; }
|
||||
void setCmd(uInt32 cmd) { _cmd = cmd; }
|
||||
uInt32 getCmd() const { return _cmd; }
|
||||
|
||||
void handleMouseUp(uInt32 x, uInt32 y, uInt32 button, uInt32 clickCount);
|
||||
void handleMouseEntered(uInt32 button) { setFlags(WIDGET_HILITED); draw(); }
|
||||
|
|
Loading…
Reference in New Issue