mirror of https://github.com/stella-emu/stella.git
Added a few last minute documentation changes. For the next version, I'm
putting all documentation in the main HTML file, since it's too time consuming to maintain separate files that say the same thing. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@364 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -33,7 +33,7 @@ distributions currently available are:
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* Source code distribution for Linux, Mac OSX and Windows (stella-1.4.2-src.tar.gz)
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* Source code in SRPM format for Linux RPM-based systems (stella-1.4.1-1plf.src.rpm)
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* Source code in SRPM format for Linux RPM-based systems (stella-1.4.2-1plf.src.rpm)
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PLEASE DO NOT WRITE ASKING FOR ROM IMAGES TO USE WITH STELLA! ALL SUCH
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REQUESTS WILL BE IGNORED!
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@ -33,11 +33,16 @@
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Basically, it eliminates the need to set the SDL_VIDEODRIVER environment
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variable.
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* Made sure screen is refreshed before taking a snapshot. This eliminates
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the problem with new snapshots containing the text "Snapshot saved".
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* For the Windows port; added windib and directx as options for
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'video_driver' when using software rendering. The 'windib' option is now
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the default, and in many cases it's up to 10 times faster than using
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'directx'.
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* For the OSX port; added 'Cmd-R' key to reload the currently loaded ROM.
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1.4 to 1.4.1: (August 15, 2004)
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* Fixed PAL sound issues. PAL games now should sound correct (no distortion
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@ -234,10 +234,16 @@
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information). Basically, it eliminates the need to set the SDL_VIDEODRIVER
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environment variable.</li>
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<li>Made sure screen is refreshed before taking a snapshot. This eliminates
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the problem with new snapshots containing the text "Snapshot saved".</li>
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<li>For the Windows port; added <i>windib</i> and <i>directx</i> as options for
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'video_driver' when using software rendering. The 'windib' option is now
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the default, and in many cases it's up to 10 times faster than using
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'directx'.</li>
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<li>For the OSX port; added 'Cmd-R' key to reload the currently loaded ROM.</li>
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</ul>
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<p>
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