mirror of https://github.com/stella-emu/stella.git
First attempt at adding SDL_VIDEODRIVER support as a commandline option.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@345 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: mainSDL.cxx,v 1.16 2004-08-17 01:17:08 stephena Exp $
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// $Id: mainSDL.cxx,v 1.17 2004-09-14 16:10:27 stephena Exp $
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//============================================================================
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#include <fstream>
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@ -824,6 +824,18 @@ int main(int argc, char* argv[])
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// Request that the SDL window be centered, if possible
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putenv("SDL_VIDEO_CENTERED=1");
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// Set the SDL_VIDEODRIVER environment variable, if possible
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if(theSettings->getString("video_driver") != "")
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{
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ostringstream buf;
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buf << "SDL_VIDEODRIVER=" << theSettings->getString("video_driver");
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putenv((char*) buf.str().c_str());
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buf.str("");
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buf << "Using SDL video driver = " << theSettings->getString("video_driver") << ".";
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ShowInfo(buf.str());
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}
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// Get a pointer to the file which contains the cartridge ROM
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const char* file = argv[argc - 1];
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@ -846,20 +858,20 @@ int main(int argc, char* argv[])
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if(videodriver == "soft")
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{
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theDisplay = new FrameBufferSoft();
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ShowInfo("Using software mode for video.");
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ShowInfo("Using software mode for video rendering.");
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}
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#ifdef DISPLAY_OPENGL
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else if(videodriver == "gl")
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{
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theDisplay = new FrameBufferGL();
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theUseOpenGLFlag = true;
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ShowInfo("Using OpenGL mode for video.");
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ShowInfo("Using OpenGL mode for video rendering.");
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}
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#endif
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else // a driver that doesn't exist was requested, so use software mode
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{
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theDisplay = new FrameBufferSoft();
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ShowInfo("Using software mode for video.");
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ShowInfo("Using software mode for video rendering.");
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}
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if(!theDisplay)
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Settings.cxx,v 1.29 2004-08-17 01:17:08 stephena Exp $
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// $Id: Settings.cxx,v 1.30 2004-09-14 16:10:28 stephena Exp $
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//============================================================================
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#include <cassert>
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@ -33,6 +33,7 @@ Settings::Settings()
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// Now fill it with options that are common to all versions of Stella
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set("video", "soft");
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set("video_driver", "");
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#ifdef DISPLAY_OPENGL
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set("gl_filter", "nearest");
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set("gl_aspect", "2");
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@ -171,37 +172,38 @@ void Settings::usage()
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<< endl
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<< "Valid options are:" << endl
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<< endl
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<< " -video <type> Type is one of the following:\n"
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<< " soft SDL software mode\n"
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<< " -video <type> Type is one of the following:\n"
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<< " soft SDL software mode\n"
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#ifdef DISPLAY_OPENGL
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<< " gl SDL OpenGL mode\n"
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<< " gl SDL OpenGL mode\n"
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<< " -video_driver <type> SDL Video driver (see manual).\n"
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<< endl
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<< " -gl_filter <type> Type is one of the following:\n"
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<< " nearest Normal scaling (GL_NEAREST)\n"
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<< " linear Blurred scaling (GL_LINEAR)\n"
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<< " -gl_aspect <number> Scale the width by the given amount\n"
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<< " -gl_fsmax <1|0> Use the largest available screenmode in fullscreen OpenGL\n"
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<< " -gl_filter <type> Type is one of the following:\n"
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<< " nearest Normal scaling (GL_NEAREST)\n"
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<< " linear Blurred scaling (GL_LINEAR)\n"
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<< " -gl_aspect <number> Scale the width by the given amount\n"
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<< " -gl_fsmax <1|0> Use the largest available screenmode in fullscreen OpenGL\n"
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<< endl
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#endif
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<< " -sound <1|0> Enable sound generation\n"
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<< " -fragsize <number> The size of sound fragments (must be a power of two)\n"
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<< " -framerate <number> Display the given number of frames per second\n"
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<< " -zoom <size> Makes window be 'size' times normal\n"
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<< " -fullscreen <1|0> Play the game in fullscreen mode\n"
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<< " -grabmouse <1|0> Keeps the mouse in the game window\n"
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<< " -hidecursor <1|0> Hides the mouse cursor in the game window\n"
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<< " -volume <number> Set the volume (0 - 100)\n"
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<< " -paddle <0|1|2|3> Indicates which paddle the mouse should emulate\n"
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<< " -altpro <props file> Use the given properties file instead of stella.pro\n"
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<< " -showinfo <1|0> Shows some game info\n"
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<< " -accurate <1|0> Accurate game timing (uses more CPU)\n"
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<< " -sound <1|0> Enable sound generation\n"
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<< " -fragsize <number> The size of sound fragments (must be a power of two)\n"
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<< " -framerate <number> Display the given number of frames per second\n"
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<< " -zoom <size> Makes window be 'size' times normal\n"
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<< " -fullscreen <1|0> Play the game in fullscreen mode\n"
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<< " -grabmouse <1|0> Keeps the mouse in the game window\n"
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<< " -hidecursor <1|0> Hides the mouse cursor in the game window\n"
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<< " -volume <number> Set the volume (0 - 100)\n"
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<< " -paddle <0|1|2|3> Indicates which paddle the mouse should emulate\n"
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<< " -altpro <props file> Use the given properties file instead of stella.pro\n"
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<< " -showinfo <1|0> Shows some game info\n"
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<< " -accurate <1|0> Accurate game timing (uses more CPU)\n"
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#ifdef SNAPSHOT_SUPPORT
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<< " -ssdir <path> The directory to save snapshot files to\n"
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<< " -ssname <name> How to name the snapshot (romname or md5sum)\n"
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<< " -sssingle <1|0> Generate single snapshot instead of many\n"
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<< " -ssdir <path> The directory to save snapshot files to\n"
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<< " -ssname <name> How to name the snapshot (romname or md5sum)\n"
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<< " -sssingle <1|0> Generate single snapshot instead of many\n"
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#endif
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<< " -mergeprops <1|0> Merge changed properties into properties file,\n"
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<< " or save into a separate file\n"
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<< " -mergeprops <1|0> Merge changed properties into properties file,\n"
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<< " or save into a separate file\n"
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<< endl;
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#endif
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}
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