Commit Graph

208 Commits

Author SHA1 Message Date
zilmar fe868a85d5 Merge pull request #282 from MELERIX/patch
Restored 3091d79a20
2015-03-18 05:48:53 +11:00
MELERIX 7435f765a8 Restored 3091d79a20
otherwise Glide64 not render all the background in some scenes
2015-03-17 04:37:04 -04:00
MELERIX 295891fba7 Few Missing Expansion Pak Games
- Castlevania (U) (V1.1)
- Command & Conquer (E) (M2)
- John Romero's Daikatana (E) (M3)
- John Romero's Daikatana (U)
- Ken Griffey Jr.'s Slugfest (U)
- Madden NFL 2000 (U)
- Madden NFL 2001 (U)
- Madden NFL 2002 (U)
- Resident Evil 2 (E) (M2)
- Resident Evil 2 (U) (V1.0)
- Resident Evil 2 (U) (V1.1)
- Roadsters Trophy (U) (M3)
- South Park (E) (M3)
- South Park (U)
- Tony Hawk's Pro Skater 2 (E)
- Top Gear Hyper Bike (E)
- Top Gear Hyper Bike (U)
- Top Gear Rally 2 (U)
- Xena Warrior Princess - Talisman of Fate (U)
2015-03-17 00:59:04 -04:00
zilmar 5491271c8a Merge pull request #281 from MELERIX/patch
Few Missing Expansion Pak Games
2015-03-17 15:06:36 +11:00
unknown 1ab8cf2149 matched incomplete Bio F.R.E.A.K.S. fix to apply also to (E) 2015-03-16 19:05:46 -04:00
MELERIX f087b88adb Added a RDB Info file 2015-03-16 08:26:26 -04:00
MELERIX d3ae19b0a3 Removed more default values from Project64.rdb
CPU Type=Recompiler
FuncFind=1
RDRAM Size=4
SMM-Cache=1
SMM-PI DMA=1
SMM-TLB=1
SMM-Protect=0

Based on info from: Settings Class.cpp
2015-03-16 01:25:55 -04:00
zilmar 042656d8fa Merge pull request #273 from MELERIX/patch
Removed more default values from Project64.rdb
2015-03-16 07:34:48 +11:00
AmbientMalice 56d39cd3d7 Slightly less broken Indiana Jones VI\AI
The US and PAL versions behave quite differently when it comes to refusing to boot randomly. The ideal VI should be around 1500, but the closest I can get seems around 1800 for PAL and 2050 for US. US version runs faster - significantly so in certain levels. However, this could be related to the PAL conversion - although I doubt it.
2015-03-14 20:44:06 +10:00
MELERIX f1b9859cc3 Removed more default values from Project64.rdb
Clear Frame=0/1/2
Self Texture=0/1
Primary Frame Buffer=0/1
Emulate Clear=0/1
Culling=0/1

Based in Documentation from:
http://en.helpdoc-online.com/project64_1.6/source/html/4%20configuration/plugin_video_d3d6_romsettings.htm
&
http://www.pj64-emu.com/manual-and-guides/configuration%3a-jabo-direct3d8/rom-settings-tab-d3d8-v1.6/#zAnswerList_307
2015-03-13 23:00:29 -03:00
LegendOfDragoon a425ff676b Fix problem with Bio F.R.E.A.K.S. (U)
The RSP accesses memory past 0x3FFFFF in RDRAM, so this game needs
expansion pack enabled.
2015-03-13 03:31:14 -07:00
AmbientMalice ef68298b5c Revert Infernal Machine VI\AI to 2200\785
This fixes the game not reliably booting with Counter Factor=1. 1500\530 gets better results with some games, such as Resident Evil 2 - but clearly not this one.
2015-03-12 21:40:08 +10:00
Lithium64 d446ce9229 Removed CustomSMM from RDB
This setting isn't used in the current version of PJ64
2015-03-11 23:02:12 -03:00
Lithium64 29839ee15e Removed AiCountPerBytes=400 on RDB
Not needed since it's default value
2015-03-11 17:33:34 -03:00
Lithium64 2008090ee3 Removed ViRefresh=1500 on RDB
It's not needed since is default value
2015-03-11 14:21:45 -03:00
Lithium64 faab4e5103 Removed duplicate Counter Factor 2015-03-11 05:44:36 -03:00
Lithium64 e395d9770e Reverted Sync Audio to 0
This works fine no need to change it back to Sync Audio=No
2015-03-11 05:27:08 -03:00
Lithium64 fdbb3ebc27 Formatting fixes
All settings were organized in alphabetical order
Removed duplicated blank lines
2015-03-11 05:23:15 -03:00
zilmar d5b8e64cd7 Merge pull request #262 from Lithium64/patch-5
Cleanup and fixes on RDB
2015-03-11 15:22:05 +11:00
AmbientMalice b6559e1492 NBA Showtime - NBA on NBC (U) SILKY SMOOTH 15FPS!
This commit. I hate it. In order to cure the game's extreme speed, I kept lowing the VI, and it's now running at 15fps. But the ingame clock seems to match 1:1 close enough for most purposes. Game needs RSP Audio Signal to boot, interestingly.
2015-03-11 13:00:53 +10:00
AmbientMalice 6646059f5d Re-enabled RSP Audio Signal for Tarzan.
This fixes freezes. Thanks to @Lithium64 for pointing out my stupidity.
2015-03-11 09:43:30 +10:00
Lithium64 432729509c Updated version and date of RDB
Version=2.2.3
Date=2015/03/10
2015-03-10 16:37:19 -03:00
Lithium64 ad4933650a Updated GoodN64 databaseversion
The latest database version is v321
2015-03-10 16:35:42 -03:00
Lithium64 dbc14ca229 Removed Glide64 uCodes
These uCodes are already on the glide64 rdb
2015-03-10 16:33:35 -03:00
Lithium64 38c485b419 Glide64 fixes for JP version of ISS 2000 2015-03-10 16:05:11 -03:00
AmbientMalice 4bacd1e0b1 For real this time. 2015-03-10 22:48:30 +10:00
AmbientMalice 17675266bd Synch Audio 0 = No. 2015-03-10 22:47:35 +10:00
AmbientMalice 3e6616ffc5 DON'T DECAPITATE HEADERS. 2015-03-10 21:44:22 +10:00
AmbientMalice acbd18500e More MORT\MusyX\Factor 5 tweaks.
These new values are based on the ones that got very good results on Resident Evil 2 with FAT enabled - 1500\530. They mostly play nice with Azimer's, except for Gauntlet Legend. There is sometimes mild crackle with Jabo, but Azimer's tends to cure that.

Infernal Machine (U) now crackles in menus but sounds lovely ingame. Fair enough compromise, IMO. I disabled various self mod methods since they don't seem to be needed.

That Rush 2049 sure does have some lovely MusyX tracks. Turning down the overbearing SFX volume really drives home how good they are.

I also set Hydro Thunder to CF1. Game is much smoother. Timers and boat handling seem fine.
2015-03-10 21:41:11 +10:00
zilmar b4b08772ea Merge pull request #253 from dsx-/master
rdb updates
2015-03-10 07:53:31 +11:00
dsx- 2f279abf19 update nushi duri 2 rdb entry
game doesnt start
2015-03-09 18:50:12 +08:00
Lithium64 96e04d4632 Tarzan formatting fixes 2015-03-09 06:57:12 -03:00
Lithium64 0aa11168b7 Sync Audio typo
The correct setting is Audio Signal=0
2015-03-09 06:46:28 -03:00
Lithium64 805423623c ISS 2000 fixes
It needs 32bit=No to work

Jikkyou J.League 1999 - Perfect Striker 2 is the Japanese version of the Game
2015-03-09 06:39:16 -03:00
dsx- 6d054b0895 update jeremy mcgrath supercross rdb entry
no menu selectors are missing
2015-03-09 17:33:25 +08:00
Lithium64 145bdf2c27 Audio Signal typo
The correct setting is Audio Signal = Yes

This was breaking several games
2015-03-09 06:23:45 -03:00
dsx- 902df9c97e update stunt racer rdb entry
rsp is pretty fast now, but audio is bad
2015-03-09 17:21:41 +08:00
dsx- 2e89a2b025 update wdc rdb entry
rsp is pretty fast now, but audio is bad
2015-03-09 17:21:14 +08:00
dsx- 7e182a5418 update tamiya racing rdb entry
no texture errors
2015-03-09 16:55:23 +08:00
dsx- 2f1e5cd4ef change derby stallion to compatible
saving now works
2015-03-09 16:52:58 +08:00
zilmar b6341d0b92 Merge pull request #234 from oddMLan/conkerbfd_RDB_fixes
[RDB] Miscellaneous Conker's BFD fixes
2015-03-09 08:08:54 +11:00
zilmar f76deada3d Merge pull request #240 from AmbientMalice/patch-5
Enabled fixed audio timing for Rogue Squadron.
2015-03-09 08:08:24 +11:00
zilmar 51e5151c49 Merge pull request #243 from dsx-/master
changes and corrections to RDB
2015-03-09 08:08:08 +11:00
zilmar 3091d79a20 Merge pull request #245 from Lithium64/patch-3
Resident Evil 2 rdb fixes
2015-03-09 08:04:26 +11:00
zilmar 8a98506751 Merge pull request #246 from AmbientMalice/patch-4
Hydro Thunder 8MB and new audio.
2015-03-09 08:03:34 +11:00
zilmar c5fe5122b8 Merge pull request #247 from AmbientMalice/patch-6
Fix Resident Evil FMV audio.
2015-03-09 07:58:33 +11:00
dsx- 55284abe85 kirby 64 rdb changes
graphics work fine with glide64
2015-03-09 01:57:49 +08:00
dsx- ca9dff535a world cup 98 fix reg cache setting
fixed m8
2015-03-09 00:04:25 +08:00
AmbientMalice 2466feca2d "Fixed" Infernal Machine (U) sound.
Okay, so it turns out that the (U) version of Infernal Machine *hates* the settings that provide good audio for the (E) version. (I have no clue why I didn't notice this until now.) After a lot of dicking around, I found that AI=540 provided a usable compromise, where the sound is in synch and doesn't crackle like crazy. The problem is that the main menu music is now too fast. None of the other Factor 5 games behave this way.

In an ideal world the (U) version would be placed into a refrigerator and have a small atomic device detonated next to it. Until PJ64 gets proper audio synch or Azimer does something magical, I don't see that version working properly.
2015-03-08 12:30:17 +10:00
AmbientMalice dbbead7389 Fix Resident Evil FMV audio.
This fix isn't quite satisfactory, but with 2200\875, the last 30 seconds or so of the intro have no sound effects, only music. (A bug that could affect other FMVs throughout the game in theory.) 1500\530 has a wee bit of pop and crackle, but the FMVs now work correctly.
2015-03-08 11:26:15 +10:00