zilmar
94341be840
Merge pull request #581 from LegendOfDragoon/Fixes
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Fix some mistakes
2015-09-02 14:14:30 +10:00
LegendOfDragoon
7909b18506
Write to VI_V_CURRENT_LINE_REG
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As of now, it's never being written to, so graphics plugins do not have
any access to that register. z64gl reads this register, so that's why it
has this screen shaking problem in certain games like Star Wars Rogue
Squadron.
2015-09-01 08:50:59 -07:00
LegendOfDragoon
ec6a1e0c23
Fix issue with displaying the value of EIP
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Before, it would only display 1 byte, instead of the full address stored
in EIP.
2015-09-01 08:07:25 -07:00
LegendOfDragoon
e576dbbaa4
Fix a mistake I made in SPECIAL_DSRL32
2015-09-01 07:51:36 -07:00
unknown
834299c041
replaced all in-line assembly in Virtual Memory unit
2015-08-30 22:56:21 -04:00
unknown
d00937a997
explicit <windowsx.h> to fix 6 unresolved macros w/o ATL
2015-08-28 18:35:36 -04:00
unknown
7ce4f3db93
explicit <commdlg.h> to fix anti-ATL build errors
2015-08-28 18:34:34 -04:00
unknown
6b34e8b89a
explicit <commctrl.h> to fix anti-ATL build errors
2015-08-28 18:34:12 -04:00
unknown
074b2cc007
explicitly included <prsht.h>
2015-08-28 18:29:55 -04:00
unknown
152b365fcc
more Unicode compile ref. errors to _T() fixed
2015-08-28 17:23:47 -04:00
unknown
da232c590a
better chances at safe TLB paddr allocation to integers
2015-08-26 22:30:45 -04:00
unknown
39a1abe44e
re-did my earlier fix in a safer way
2015-08-19 18:37:07 -04:00
zilmar
7a2218dfd6
Merge pull request #565 from cxd4/vs-express-testing
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reduced the compiler errors if building w/ VS2008 Express
2015-08-20 06:43:37 +10:00
unknown
b44324147d
reduced the compiler errors if building without ATL
2015-08-19 13:47:15 -04:00
unknown
64770befde
fixed duplicate debug string: "Write" typo'd to "Read"
2015-08-18 19:51:12 -04:00
zilmar
31cb2270d3
Merge pull request #555 from Nekokabu/patch-4
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Fix PI_DMA_READ
2015-08-11 18:25:43 +10:00
Nekokabu
4dac8354cc
Fix error message displayed always
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fix error message displayed always when play 64dd and enable debugger.
2015-08-02 21:31:15 +09:00
Nekokabu
936db1c3f4
Fix PI_DMA_READ
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fix PI_DMA_READ like a PI_DMA_WRITE.
2015-08-01 18:16:11 +09:00
Nekokabu
0772341b6a
Fix DMA Sram access when not word aligned
2015-08-01 17:48:38 +09:00
zilmar
91b643bfe1
Merge pull request #552 from JMarlin/master
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#549 re-fixing the fix
2015-07-31 08:39:01 +10:00
jmarlin
d57d951d39
#549 removed a vestigial bit of expression from a direction I ended up not going in
2015-07-30 18:37:15 -04:00
jmarlin
837f799058
#549 fixed incorrect case conversion math, simplified a couple of expressions
2015-07-30 18:35:33 -04:00
zilmar
a3edf675f8
Merge pull request #550 from JMarlin/master
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#549 changed switch/case table to cascaded range checks
2015-07-30 15:09:06 +10:00
jmarlin
6f98061e57
#549 stupid typos
2015-07-29 18:23:14 -04:00
jmarlin
8e75ec2ce7
#549 changed switch/case table to cascaded range checks
2015-07-28 17:41:53 -04:00
LegendOfDragoon
2f812afca7
Implement edge case in SPECIAL_DSRL32
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When m_Opcode.sa == 0, the results for cpu recompiler do not match cpu
interpreter. For example with dsrl32 t9, t8, 0x0, and t8 =
0xC0C0C0C000000000 the result of t9 for cpu recompiler =
0xFFFFFFFFC0C0C0C0, while cpu interpreter = 0xC0C0C0C0C0C0C0C0.
This commit fixes the Killer Instinct health bar issue.
2015-07-28 13:30:21 -07:00
luigiblood
cf7f74f1b1
Use actual CIC IDs (8303 for 64DD, 5167 for 64DD conversions)
2015-07-27 15:34:36 +02:00
zilmar
1a481c520a
Merge pull request #544 from cxd4/dedotated_wam_4_mah_serv0r
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cleaner RdramChanged algorithm (not biased to only 4 vs. 8 MB)
2015-07-27 14:05:16 +10:00
Nekokabu
81b6e2c68d
Heiwa Pachinko World 64 (J) freeze fix
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Heiwa Pachinko World 64 (J) freeze fix #537
2015-07-25 23:20:36 +09:00
unknown
51975fb00d
unbiased the algorithm from just checking if only 4 or 8 MB
2015-07-18 13:12:40 -04:00
unknown
188091e32a
flipped the if/else blocks for better branch prediction
2015-07-18 12:51:44 -04:00
unknown
62d316f7ae
centralized m_AllocatedRdramSize writeback outside the if/else
2015-07-18 12:50:00 -04:00
unknown
2a45e5f792
Declare a couple constants to help clean the code rewrites.
2015-07-18 12:45:55 -04:00
LegendOfDragoon
9dda9171d0
Fix LoadState audio issue with Fixed Audio Timing
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When Fixed Audio Timing was enabled and AI count per byte = 0, the
frequency was not being properly set, after loading a save state.
2015-07-06 21:05:12 -07:00
Nekokabu
433668a7e3
Fix Address in error messages.
2015-06-24 01:05:29 +09:00
Nekokabu
4b2ff8318f
Fix Address in error messages.
2015-06-23 23:03:05 +09:00
Nekokabu
9be6b571e0
Fix Address in error messages.
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Fix Address in error messages.
2015-06-23 23:02:20 +09:00
Nekokabu
f4ab79a007
Fix Jangou Simulation Mahjong Dou 64 freeze
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Fixed a read from over than ROM file.
2015-06-21 23:51:37 +09:00
Nekokabu
f55db5aff4
Ssupport Shiren 64 Save
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Ssupport Shiren 64 Save
2015-06-20 14:14:59 +09:00
Nekokabu
7748b0109c
support 6103, 5, 6
2015-06-16 21:06:14 +09:00
Nekokabu
a55e567b8b
Add ROM Header CRC Recalculation
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Add ROM Header CRC Recalculation
2015-06-15 22:08:07 +09:00
Nekokabu
edb8d5288c
Add ROM Header CRC Recalculation
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Add ROM Header CRC Recalculation
2015-06-15 22:05:04 +09:00
zilmar
0e6f462f8b
Merge pull request #487 from Nekokabu/patch-6
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Update N64 Types.h
2015-06-09 05:08:34 +10:00
zilmar
d1f1f1d0e3
Merge pull request #488 from Nekokabu/patch-8
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Update N64 Rom Class.cpp
2015-06-09 05:08:12 +10:00
zilmar
6c9ab5438f
Merge pull request #489 from Nekokabu/patch-9
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Update Rom Information Class.cpp
2015-06-09 05:07:02 +10:00
Nekokabu
b17c3b7c89
Update N64 Class.cpp
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Experimental: 64DD IPL support
2015-06-08 22:19:45 +09:00
Nekokabu
fc1ce7f6d3
Update Rom Information Class.cpp
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Experimental: 64DD IPL support
2015-06-08 22:05:56 +09:00
Nekokabu
1ab4e18c68
Update N64 Rom Class.cpp
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Experimental: 64DD IPL support
2015-06-08 22:03:33 +09:00
Nekokabu
e7e6dae283
Update N64 Types.h
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Experimental: 64DD IPL support
2015-06-08 21:54:45 +09:00
zilmar
6d608cd6bc
[Project64] Handle SW const to 0x1fc00000
2015-05-30 13:46:16 +10:00
LuigiBlood
ddd5b3e795
Updated 64DD Conversion CIC checksum for bugfix
2015-05-23 00:28:58 +02:00
zilmar
f329b2d8f1
Merge branch 'master' of https://github.com/project64/project64
2015-05-22 06:12:08 +10:00
zilmar
6f56336031
[Project64] handle F3 A4 rep movs byte ptr es:[edi],byte ptr [esi] in exception handler
2015-05-22 06:09:33 +10:00
Emmet Young
007cbc1695
Address should actually of been stored into a DWORD
2015-05-18 14:19:31 +10:00
Emmet Young
a89f1d29f5
Seperate rumblepak out from pif ram.cpp. Makes it easier to make changes to and cleans up Pif Ram.cpp
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Also prepare for implementing the transfer pak.
2015-05-18 12:20:15 +10:00
AmbientMalice
d3c04d6a1e
Update Dma.cpp
2015-05-15 23:38:14 +10:00
zilmar
e5c2df4dbc
[Project64] Get the code to compile in 64bit
2015-05-15 08:38:52 +10:00
LuigiBlood
61c7f5ed78
Added "AllowROMWrites" RDB setting, DMA READ to ROM and updated RDB file
2015-05-14 14:34:45 +02:00
LuigiBlood
6f28b3e424
Added 64DD CIC support for Zoinkity's cartridge conversions of 64DD games.
2015-05-08 04:48:46 +02:00
LegendOfDragoon
3d57e37a88
Make AudioResetOnLoad work with Fixed Audio Timing
2015-05-06 16:23:52 -07:00
Azimer
f48d645f83
Missed a DoSomething
2015-05-05 17:49:06 -05:00
Azimer
fe855ad5da
Revert DoSomething from bool to BOOL #2
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This fixes the interpreter
2015-05-05 11:46:25 -05:00
zilmar
9aa9061f07
Revert DoSomething from bool to BOOL
2015-05-04 17:23:36 +10:00
Lioncash
21c3c8fd32
Remove unnecessary struct/union typedefs
2015-05-03 20:13:12 -04:00
Lioncash
82c2554357
Convert BOOL to bool where possible.
2015-05-02 23:37:08 -04:00
zilmar
9984bed37c
Merge pull request #429 from Azimer/FAT_Improvements
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Fixed Audio Timing Improvements
2015-05-02 22:08:27 +10:00
Azimer
ac8a33a3be
Restructured IF statement
2015-05-02 02:01:10 -05:00
Azimer
c970681595
Fixed Audio Timing Improvements
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* A user-defined FAT value of 0 will cause it to calculate
* The second buffer shouldn't be part of the GetLegth returned value
* Rounded the GetLength values up and aligned to 4 bytes (sample size)
* Implemented ai_busy and changed the behavior of ai_full
* Changed the second buffer behavior
2015-05-02 01:37:23 -05:00
Emmet Young
312de4d2a4
Allow 7z files to actually work through "Open ROM". Removes the codes assumption it is being handed the ROM name its looking for in the file.
2015-05-02 00:53:57 +10:00
Lioncash
d85f0c1283
Remove superfluous void usages
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These aren't necessary in C++
2015-04-28 19:34:23 -04:00
theboy181
405f59eafc
Fix Speeeling
2015-04-23 22:43:01 -07:00
Lioncash
6b7ecf0b79
Cheat Class: Replace is_valid_hex_digit
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isxdigit does the same thing.
2015-04-22 14:06:56 -04:00
zilmar
2bb9ac0754
Merge pull request #411 from cxd4/nub_lern_2_cheet
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optimized cheat codes parsing a little bit
2015-04-21 08:49:56 +10:00
unknown
8df2172495
probably more readable, portable to just say this
2015-04-20 17:10:15 -04:00
unknown
0e05a71f2a
guessing it's okay to have case-insensitive hex verify here too
2015-04-20 17:07:42 -04:00
unknown
ec458785ea
derp.
2015-04-20 17:05:06 -04:00
unknown
12b71f4c0c
actually may be better as a static (possibly inline) function
2015-04-20 17:02:19 -04:00
unknown
3ef067f6d1
optimized hex digit verification a little
2015-04-20 16:52:48 -04:00
unknown
ec9afe9c33
moved cheat code hex value verification to a central function
2015-04-20 16:31:26 -04:00
unknown
42643352b9
s/Initilize/Initialize
2015-04-20 16:01:18 -04:00
unknown
3b9ec019bc
ya i r need h4lp plz i iz shot
2015-04-20 15:41:25 -04:00
zilmar
edda4f0555
fix #376 - Games slow if no entry in Project64.cfg
2015-04-20 08:50:07 +10:00
Lioncash
a7eb2e79e5
Memory Labels Class: Correct bounds clamping in ProcessCODFile
2015-04-16 15:44:06 -04:00
Lioncash
b8beaeffb7
N64 Class: Initialize variable before passing in initializer list
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Silences an uninitialized variable warning.
2015-04-15 22:38:55 -04:00
zilmar
a43b33d985
Merge pull request #370 from LegendOfDragoon/master
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Fix losing audio while loading a save state
2015-04-13 10:00:31 +10:00
LegendOfDragoon
41c5e26e4a
Make an rdb option for the save state audio fix
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Now it is a per game config option.
2015-04-12 16:53:39 -07:00
LegendOfDragoon
61f80d3b55
Fix losing audio while loading a save state
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This fixes the losing audio after loading a save state issue with
certain plugins in certain games. I was hesitant to submit this, since
the fault is the audio plugin itself, but this also fixes bad save
states. This will not fix games like Top Gear Rally.
Any plugin that initially had this problem, can still lose audio at any
given time, due to flaws in the audio plugin itself. It is best to
simply use a plugin that doesn't have this issue to begin with, for such
games.
2015-04-12 13:11:39 -07:00
Samuel Yuan
bd1186467d
More language updates
2015-04-06 22:54:52 -04:00
Samuel Yuan
bd275ae9e5
Merge remote-tracking branch 'project64/master'
2015-04-04 19:53:18 -04:00
zilmar
308a1c128e
Merge pull request #342 from ExtremeDude2/More_Allman
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Convert more files to allman
2015-04-04 22:01:54 +11:00
Samuel Yuan
217122a40e
Fixed UTF-8 encoding for window title
2015-04-01 11:14:46 -04:00
zilmar
2358e0897f
Merge pull request #340 from toehead2001/master
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Cheats window - Remove extra border around cheat list & Update checkmark gfx
2015-03-30 16:16:41 +11:00
Ryan Collins
b807bc03ca
Fix errors from missing or added brackets (and a letter!)
2015-03-29 17:58:51 -04:00
Ryan Collins
3eddfb8115
Update N64 System/Mips files to Allman
2015-03-29 13:19:28 -04:00
Ryan Collins
1b4d2d0cfb
Update the N64 System/Interpreter files to allman
2015-03-29 11:02:27 -04:00
Ryan Collins
2a3d1c09ff
Merge https://github.com/project64/project64 into More_Allman
2015-03-29 10:04:06 -04:00
toehead2001
5fd7f61e97
Cheats window - Remove extra border, Update checkmark gfx
2015-03-29 01:23:58 -06:00
zilmar
84b9bbaf50
Clean up some brackets
2015-03-29 06:54:38 +11:00
Ryan Collins
1d26ffc661
re-add parenthesis from last commit
2015-03-25 19:34:39 -04:00
Ryan Collins
1c044867ae
Update the N64 System/Debugger files to allman
2015-03-25 18:26:02 -04:00
Ryan Collins
117c1ef3fc
Remove whitespace added in previous commit
2015-03-25 17:15:25 -04:00
Ryan Collins
6a47fcd485
Update N64 System/C Core to allman
2015-03-25 17:12:40 -04:00
unknown
516df09fce
updating FPU locations just if STATUS_FR was changed, not entire reg
2015-03-12 19:53:28 -04:00
zilmar
2a528562bf
Fix load perm cheats
2015-03-12 17:58:41 +11:00
unknown
8ae5b052e7
line break consistency fix: Mempak.H
2015-03-11 17:10:23 -04:00
zilmar
6ed2346169
Merge branch 'master' of https://github.com/project64/project64
2015-03-12 06:55:56 +11:00
zilmar
d0209b061f
Language: have break point take a wchar_t * string and allow \n in language files
2015-03-12 06:50:30 +11:00
Nekokabu
b8a93be2c7
Fixed initial value to 0xFF.
2015-03-11 01:58:02 +09:00
unknown
dc103ec59b
keep $zero overwrite prevention to a single location in CPU loop
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In both the 32- and the 64-bit interpreters, ADDI, LUI, LB, LW, LWU, LL, SLLV all check if the destination register specifier is 0, when none of the other interpreter ops do. Actually, none of these 7 need to really check it either, since handling $zero overwrite is already managed in a single location in the main interpreter loop.
2015-03-08 19:29:41 -04:00
zilmar
2ef36f5f80
Merge pull request #194 from death-droid/MempakFix
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Correct behaviour of Mempak
2015-03-06 18:37:54 +11:00
zilmar
bd3fd85b99
Language: More code cleanup, status messages, dialog box, etc
2015-03-06 18:27:31 +11:00
zilmar
37d24bf365
Some code clean up related to system tray messages
2015-03-05 17:09:58 +11:00
zilmar
71cc6def7b
code cleanup and try o make language work better
2015-03-04 20:36:08 +11:00
Emmet Young
4f1c760236
We need to ensure mempak is closed when CN64System is closed, otherwise the handle will never be closed.
2015-03-03 22:49:02 +11:00
Emmet Young
2f4e21577a
Core mempak, correct behaviour of mempaks, ReadFrom and WriteTo
2015-03-03 22:46:38 +11:00
Emmet Young
1b17b86ef2
Core mempak, change mempak behaviour to handle mempaks as separate files, rather than storing them in one singular file.
2015-03-03 22:31:37 +11:00
zilmar
40640a83e5
Merge pull request #171 from cxd4/wow_such_mempak_very_doge
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newline formatting fix from Unix LF to DOS/Windows CRLF
2015-03-02 09:44:30 +11:00
zilmar
a366645fb4
Fix 7zip loading
2015-03-01 20:32:42 +11:00
unknown
a7a22b13f0
newline formatting fix from Unix LF to DOS/Windows CRLF
2015-02-28 21:33:12 -05:00
zilmar
2a583fd13c
update 7zip code
2015-02-28 16:05:57 +11:00
zilmar
491377c2a4
add rdb option for selecting plugins game hack applies to
2015-02-26 21:57:51 +11:00
zilmar
304aebbdd4
add store constant for 0410000C in recompiler
2015-02-25 19:26:48 +11:00
zilmar
bbd45d45ba
DSRL32 should not sign extend
2015-02-25 17:41:54 +11:00
zilmar
aae61e8350
Clean up some of the games plugin settings
2015-02-25 08:44:06 +11:00
exhalatio
ddb99227dd
flxed Flash Status
2015-02-23 20:00:44 +09:00
zilmar
414811af79
Make sure SPECIAL_DIVU detect div by 0 correctly
2015-02-23 17:18:15 +11:00
Emmet Young
d5f17dbe6d
Strip out Validate binary and beta release code. No longer needed, validate binary code could of been used for version testing but be cleaner to write it fresh.
2015-02-14 22:17:45 +11:00
zilmar
9870277f60
Merge pull request #82 from death-droid/CiCChanges
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Cic changes
2015-02-14 18:05:09 +11:00
Emmet Young
3e1498ef8e
Make CIC_UNKOWN behave like CIC_NUS_6102. If debugger is enabled, it will display an error message with the missing CIC CRC.
2015-02-14 14:10:05 +11:00
Emmet Young
e2f73e9e3d
For all CiC related stuff, we should really be using our typedef rather than numbers.
2015-02-14 13:26:26 +11:00
zilmar
167ceb11b1
Fix problem where ScreenHertz was not setting based off of RDB by death-droid
2015-02-13 08:39:27 +11:00
zilmar
17a3561c23
better hardware support for odd PI_WR_LEN_REG addresses (cdx pull request #64 )
2015-02-13 08:26:17 +11:00
zilmar
c973db8e35
Try to get dynamic plugin change working
2015-02-12 21:58:28 +11:00
zilmar
7345ecd97e
basic timing support for VI_V_CURRENT_LINE_REG alternating scan fields by cxd4
2015-02-07 10:19:49 +11:00
zilmar
a88d03a12d
Update JALR edge condition
2015-02-03 17:36:42 +11:00
zilmar
9eceed0fef
#pull request 42
2015-02-01 06:27:27 +11:00
Nicholas
1c91769c12
Create Plugin base to share functionality
2015-01-31 08:01:21 +11:00
Nicholas
862eb7c48b
Add support for Visual Studio 2013
2015-01-27 16:07:44 +11:00
Nicholas
a9f8dd461f
[!]Fix a mistake made in the RTC implementation, was incorrectly
2015-01-26 14:58:53 +11:00
Nicholas
8c1852afa0
handle pal system frequency better
2015-01-26 14:43:37 +11:00
Nicholas
53b86e559c
add code for edge case in DSRLV for cbfd
2015-01-23 22:21:34 +11:00
Nicholas
0bd9a467a1
Add the memory search functionality back in
2015-01-22 16:50:20 +11:00
zilmar
6ca28ebe82
Glide64: Be able to get texture directory form emulator
2013-04-28 15:49:14 +10:00
zilmar
801f1581bc
Project64: Add LL and SC to Analyze Instruction
2013-04-26 20:08:59 +10:00
zilmar
814018c78f
Project64: Initialize eeprom to 0xFF instead of 0x00
2013-04-26 20:06:01 +10:00
zilmar
b805bbb883
Project64: Update the code related to changes in stdstr
2013-04-17 20:34:20 +10:00
zilmar
7055c1bad9
Recompiler: ignore 0x0407000D as an opcode in analysis
2013-04-11 11:16:27 +10:00
Emmet Young
1abb082eef
If debugger isn't enabled but where still attempting to start the sync cores, reset to recompiler to stop people from accidentally launching sync cores.
2013-04-01 13:25:51 +11:00
zilmar
8db1ff697d
Recompiler: Fix some warnings related to DWORD overflow
2013-03-26 22:28:49 +11:00
zilmar
4ae369ab81
Loop Analysis: SLTU and SLT marks register as changed
2013-03-26 22:18:53 +11:00