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cd3960411a
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Use sizeof() to eliminate respecification of array bounds.
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2016-04-12 11:50:57 -04:00 |
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6123eb3df9
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[Cheats UI] leftover references to std::strtoul
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2016-04-12 11:42:18 -04:00 |
zilmar
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4ee91c655c
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{project64] Add header to RomBrowserClass.cpp
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2016-04-12 19:55:34 +10:00 |
zilmar
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94f71e21be
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{Project64] Clean up NotificationClass.cpp
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2016-04-12 19:54:47 +10:00 |
zilmar
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07c6db1cce
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[Project64] Cleanup MenuShortCuts.cpp
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2016-04-12 19:53:35 +10:00 |
zilmar
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8a5c3990fb
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[Project64] Clean up UserInterface/MainMenuClass.cpp
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2016-04-12 18:13:23 +10:00 |
zilmar
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b1239a44b5
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[Project4] Clean up GuiClass.cpp
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2016-04-12 18:07:01 +10:00 |
zilmar
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13cfd8b728
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[Project64] in CheaeClassUI.cpp change std::strtoul to strtoul
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2016-04-12 18:01:11 +10:00 |
zilmar
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5942722436
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[Project64] Cleanup Settings/SettingsPage.h
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2016-04-12 17:57:31 +10:00 |
zilmar
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04747706f2
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[Project64] Cleanup Settings/SettingsPage-Game-Status.cpp
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2016-04-12 17:55:36 +10:00 |
zilmar
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7424f8bd9d
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[Project] Update FindFirst attributes in Common/path.h
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2016-04-12 17:53:40 +10:00 |
zilmar
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cbba995b36
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Merge pull request #1057 from cxd4/flash-undefined-MSVC-type
fixed undefined type error in flash pre-buffer aliasing
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2016-04-12 17:34:55 +10:00 |
zilmar
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6e563802b5
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Merge pull request #1056 from JunielKatarn/omit_SmallerTypeCheck
[PropertySheets] Omit SmallerTypeCheck MSVC setting.
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2016-04-12 17:34:11 +10:00 |
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9ec5f74e13
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memcpy() instead of delaying a fix to flash RAM byte order
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2016-04-11 21:44:11 -04:00 |
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d3794b4d02
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fixed undefined type error in flash pre-buffer aliasing
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2016-04-11 21:20:08 -04:00 |
zilmar
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afb194ca07
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[Project64] Rmove windows.h from Flashram code
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2016-04-11 18:28:18 +10:00 |
Julio C. Rocha
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4fd69d9a2d
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Moved default BasicRuntimeChecks back into Platform.props.
Also, simplified other VC version-bound settings.
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2016-04-08 19:13:48 -07:00 |
Julio C. Rocha
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f73fb7f0be
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Omit /RTCc ONLY in Visual Studio 2014u2 and later (Debug). Compilation fails otherwise.
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2016-04-06 21:57:27 -07:00 |
Julio C. Rocha
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fd8c4ccfec
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[PropertySheets] Omit SmallerTypeCheck MSVC setting.
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2016-04-06 20:07:08 -07:00 |
zilmar
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fe8b20e9d1
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{Projct64] Put end emulation menu option in critical section
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2016-04-02 21:34:28 +11:00 |
zilmar
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5c84e78ee1
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[Project64] do not use g_MMU in MemoryFilter if g_MMU is null
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2016-04-02 21:32:09 +11:00 |
zilmar
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5f5d24e7e9
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[Project64] Remove settings from cfg file if match default
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2016-04-02 20:47:01 +11:00 |
zilmar
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f0e422742e
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[Glide64] Make sure settings for game settings are saved
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2016-04-02 20:46:22 +11:00 |
zilmar
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723ecb80b3
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[Glide64] Update game settings correctly based on selection
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2016-04-02 20:44:29 +11:00 |
zilmar
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9cfaede4eb
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[Glide64] Only add Texture config page when created
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2016-04-02 20:01:37 +11:00 |
zilmar
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3618117b86
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Merge pull request #1055 from cxd4/add-glide64-make-shell
Add working Glide64 and Glitch64 shell scripts.
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2016-04-01 19:57:42 +11:00 |
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daf4e9aa6e
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[Glitch64] removed some leftover remnants of SDL in make script
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2016-04-01 01:54:34 -04:00 |
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f22f20e1ee
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[Glide64] wx stuff is irrelevant to PJGlide64 now.
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2016-04-01 01:54:05 -04:00 |
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10e7853c42
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[Glitch64] Add Unix shell script for static Glitch64 lib.
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2016-04-01 01:50:13 -04:00 |
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eefbbd82c8
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[Glide64] Add Unix shell script for linking against Glitch64.
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2016-04-01 01:49:42 -04:00 |
AmbientMalice
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594544e467
|
MMProtoCfg
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2016-03-30 12:05:57 +10:00 |
AmbientMalice
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6cc6f1ca90
|
MMProtoGlide64
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2016-03-30 12:04:27 +10:00 |
zilmar
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f97a4c9d5f
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Merge pull request #1053 from cxd4/wow-such-glide
[Glide64] got it compiling on Linux
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2016-03-29 09:56:43 +11:00 |
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b1ccf4a1ad
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[Glide64] got it compiling on Linux
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2016-03-28 18:50:01 -04:00 |
zilmar
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0249944d23
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Merge pull request #1052 from cxd4/Set_Resolution
[Glide64] Only ban Set_Resolution for Android?
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2016-03-29 08:38:22 +11:00 |
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485538d9c0
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[Glide64] Only ban Set_Resolution for Android?
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2016-03-28 17:20:48 -04:00 |
zilmar
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8709d60852
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Merge pull request #1051 from cxd4/Glitch64-fixes
[Glitch64] compiles now on Linux w/o warnings or errors
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2016-03-29 07:19:04 +11:00 |
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ec36ce09d2
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[Glitch64] Throw an error if initializing GL on non-Windows.
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2016-03-28 15:57:13 -04:00 |
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1154a8f209
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[Glitch64] Actually, never include SDL.h.
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2016-03-28 15:53:47 -04:00 |
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1c08efdd44
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[Glitch64] Temporarily include SDL for non-WIN32, non-Android.
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2016-03-27 17:53:15 -04:00 |
zilmar
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0a40991049
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[Glide64] Fix build problem
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2016-03-28 08:19:29 +11:00 |
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2918d6f6fe
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[Glitch64] fixed an indirect WIN32-ism of unknown origin
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2016-03-27 17:09:52 -04:00 |
zilmar
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11f0e29587
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Merge pull request #1050 from cxd4/Android-regressions-with-non-WIN32
[Glide64] [Glitch64] fixed non-WIN32 regressions from 52aea87
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2016-03-28 06:02:32 +11:00 |
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57f082f185
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[Glide64] [Glitch64] fixed non-WIN32 regressions from 52aea87
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2016-03-27 12:51:14 -04:00 |
zilmar
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512a5978ad
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Merge pull request #1046 from cxd4/fix-glitch64-GL-extensions
[Glitch64] Fix missing GL extension prototypes on non-ES, non-WIN32 systems.
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2016-03-27 07:34:00 +11:00 |
zilmar
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7b93904d0c
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Merge pull request #1045 from cxd4/glitch64-includes
[Glitch64] Fix pre-processor errors for non-Android builds besides #ifdef _WIN32.
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2016-03-27 07:31:03 +11:00 |
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3f02994b18
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Any non-GLES platform will need these defined.
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2016-03-25 22:16:58 -04:00 |
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b12d729144
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Macro-out extension names on platforms where they are core.
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2016-03-25 22:16:32 -04:00 |
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2d7418c17c
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Only use #ifdef _WIN32 for WIN32-specific things, thanks.
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2016-03-25 21:56:01 -04:00 |
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0d3d42c7f9
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standards-compliant #include of Util.h
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2016-03-25 21:26:53 -04:00 |