Commit Graph

3268 Commits

Author SHA1 Message Date
cd3960411a Use sizeof() to eliminate respecification of array bounds. 2016-04-12 11:50:57 -04:00
6123eb3df9 [Cheats UI] leftover references to std::strtoul 2016-04-12 11:42:18 -04:00
zilmar 4ee91c655c {project64] Add header to RomBrowserClass.cpp 2016-04-12 19:55:34 +10:00
zilmar 94f71e21be {Project64] Clean up NotificationClass.cpp 2016-04-12 19:54:47 +10:00
zilmar 07c6db1cce [Project64] Cleanup MenuShortCuts.cpp 2016-04-12 19:53:35 +10:00
zilmar 8a5c3990fb [Project64] Clean up UserInterface/MainMenuClass.cpp 2016-04-12 18:13:23 +10:00
zilmar b1239a44b5 [Project4] Clean up GuiClass.cpp 2016-04-12 18:07:01 +10:00
zilmar 13cfd8b728 [Project64] in CheaeClassUI.cpp change std::strtoul to strtoul 2016-04-12 18:01:11 +10:00
zilmar 5942722436 [Project64] Cleanup Settings/SettingsPage.h 2016-04-12 17:57:31 +10:00
zilmar 04747706f2 [Project64] Cleanup Settings/SettingsPage-Game-Status.cpp 2016-04-12 17:55:36 +10:00
zilmar 7424f8bd9d [Project] Update FindFirst attributes in Common/path.h 2016-04-12 17:53:40 +10:00
zilmar cbba995b36 Merge pull request #1057 from cxd4/flash-undefined-MSVC-type
fixed undefined type error in flash pre-buffer aliasing
2016-04-12 17:34:55 +10:00
zilmar 6e563802b5 Merge pull request #1056 from JunielKatarn/omit_SmallerTypeCheck
[PropertySheets] Omit SmallerTypeCheck MSVC setting.
2016-04-12 17:34:11 +10:00
9ec5f74e13 memcpy() instead of delaying a fix to flash RAM byte order 2016-04-11 21:44:11 -04:00
d3794b4d02 fixed undefined type error in flash pre-buffer aliasing 2016-04-11 21:20:08 -04:00
zilmar afb194ca07 [Project64] Rmove windows.h from Flashram code 2016-04-11 18:28:18 +10:00
Julio C. Rocha 4fd69d9a2d Moved default BasicRuntimeChecks back into Platform.props.
Also, simplified other VC version-bound settings.
2016-04-08 19:13:48 -07:00
Julio C. Rocha f73fb7f0be Omit /RTCc ONLY in Visual Studio 2014u2 and later (Debug). Compilation fails otherwise. 2016-04-06 21:57:27 -07:00
Julio C. Rocha fd8c4ccfec [PropertySheets] Omit SmallerTypeCheck MSVC setting. 2016-04-06 20:07:08 -07:00
zilmar fe8b20e9d1 {Projct64] Put end emulation menu option in critical section 2016-04-02 21:34:28 +11:00
zilmar 5c84e78ee1 [Project64] do not use g_MMU in MemoryFilter if g_MMU is null 2016-04-02 21:32:09 +11:00
zilmar 5f5d24e7e9 [Project64] Remove settings from cfg file if match default 2016-04-02 20:47:01 +11:00
zilmar f0e422742e [Glide64] Make sure settings for game settings are saved 2016-04-02 20:46:22 +11:00
zilmar 723ecb80b3 [Glide64] Update game settings correctly based on selection 2016-04-02 20:44:29 +11:00
zilmar 9cfaede4eb [Glide64] Only add Texture config page when created 2016-04-02 20:01:37 +11:00
zilmar 3618117b86 Merge pull request #1055 from cxd4/add-glide64-make-shell
Add working Glide64 and Glitch64 shell scripts.
2016-04-01 19:57:42 +11:00
daf4e9aa6e [Glitch64] removed some leftover remnants of SDL in make script 2016-04-01 01:54:34 -04:00
f22f20e1ee [Glide64] wx stuff is irrelevant to PJGlide64 now. 2016-04-01 01:54:05 -04:00
10e7853c42 [Glitch64] Add Unix shell script for static Glitch64 lib. 2016-04-01 01:50:13 -04:00
eefbbd82c8 [Glide64] Add Unix shell script for linking against Glitch64. 2016-04-01 01:49:42 -04:00
AmbientMalice 594544e467 MMProtoCfg 2016-03-30 12:05:57 +10:00
AmbientMalice 6cc6f1ca90 MMProtoGlide64 2016-03-30 12:04:27 +10:00
zilmar f97a4c9d5f Merge pull request #1053 from cxd4/wow-such-glide
[Glide64] got it compiling on Linux
2016-03-29 09:56:43 +11:00
b1ccf4a1ad [Glide64] got it compiling on Linux 2016-03-28 18:50:01 -04:00
zilmar 0249944d23 Merge pull request #1052 from cxd4/Set_Resolution
[Glide64] Only ban Set_Resolution for Android?
2016-03-29 08:38:22 +11:00
485538d9c0 [Glide64] Only ban Set_Resolution for Android? 2016-03-28 17:20:48 -04:00
zilmar 8709d60852 Merge pull request #1051 from cxd4/Glitch64-fixes
[Glitch64] compiles now on Linux w/o warnings or errors
2016-03-29 07:19:04 +11:00
ec36ce09d2 [Glitch64] Throw an error if initializing GL on non-Windows. 2016-03-28 15:57:13 -04:00
1154a8f209 [Glitch64] Actually, never include SDL.h. 2016-03-28 15:53:47 -04:00
1c08efdd44 [Glitch64] Temporarily include SDL for non-WIN32, non-Android. 2016-03-27 17:53:15 -04:00
zilmar 0a40991049 [Glide64] Fix build problem 2016-03-28 08:19:29 +11:00
2918d6f6fe [Glitch64] fixed an indirect WIN32-ism of unknown origin 2016-03-27 17:09:52 -04:00
zilmar 11f0e29587 Merge pull request #1050 from cxd4/Android-regressions-with-non-WIN32
[Glide64] [Glitch64] fixed non-WIN32 regressions from 52aea87
2016-03-28 06:02:32 +11:00
57f082f185 [Glide64] [Glitch64] fixed non-WIN32 regressions from 52aea87 2016-03-27 12:51:14 -04:00
zilmar 512a5978ad Merge pull request #1046 from cxd4/fix-glitch64-GL-extensions
[Glitch64] Fix missing GL extension prototypes on non-ES, non-WIN32 systems.
2016-03-27 07:34:00 +11:00
zilmar 7b93904d0c Merge pull request #1045 from cxd4/glitch64-includes
[Glitch64] Fix pre-processor errors for non-Android builds besides #ifdef _WIN32.
2016-03-27 07:31:03 +11:00
3f02994b18 Any non-GLES platform will need these defined. 2016-03-25 22:16:58 -04:00
b12d729144 Macro-out extension names on platforms where they are core. 2016-03-25 22:16:32 -04:00
2d7418c17c Only use #ifdef _WIN32 for WIN32-specific things, thanks. 2016-03-25 21:56:01 -04:00
0d3d42c7f9 standards-compliant #include of Util.h 2016-03-25 21:26:53 -04:00