[Project64] Rmove windows.h from Flashram code

This commit is contained in:
zilmar 2016-04-11 18:28:18 +10:00
parent fe8b20e9d1
commit afb194ca07
2 changed files with 31 additions and 54 deletions

View File

@ -13,41 +13,29 @@
#include <Project64-core/N64System/SystemGlobals.h>
#include <Project64-core/N64System/Mips/MemoryVirtualMem.h>
#include <Common/path.h>
#include <Windows.h>
CFlashram::CFlashram(bool ReadOnly) :
m_FlashRamPointer(NULL),
m_FlashFlag(FLASHRAM_MODE_NOPES),
m_FlashStatus(0),
m_FlashRAM_Offset(0),
m_ReadOnly(ReadOnly),
m_hFile(NULL)
m_ReadOnly(ReadOnly)
{
}
CFlashram::~CFlashram()
{
if (m_hFile)
{
CloseHandle(m_hFile);
m_hFile = NULL;
}
}
void CFlashram::DmaFromFlashram(uint8_t * dest, int32_t StartOffset, int32_t len)
{
uint8_t FlipBuffer[0x10000];
uint32_t count;
switch (m_FlashFlag)
{
case FLASHRAM_MODE_READ:
if (m_hFile == NULL)
if (!m_File.IsOpen() && !LoadFlashram())
{
if (!LoadFlashram())
{
return;
}
return;
}
if (len > 0x10000)
{
@ -67,21 +55,17 @@ void CFlashram::DmaFromFlashram(uint8_t * dest, int32_t StartOffset, int32_t len
}
memset(FlipBuffer, 0, sizeof(FlipBuffer));
StartOffset = StartOffset << 1;
SetFilePointer(m_hFile, StartOffset, NULL, FILE_BEGIN);
DWORD dwRead;
ReadFile(m_hFile, FlipBuffer, len, &dwRead, NULL);
for (count = dwRead; (int32_t)count < len; count++)
m_File.Seek(StartOffset, CFile::begin);
m_File.Read(FlipBuffer, len);
for (int32_t count = m_File.GetLength(); count < len; count++)
{
FlipBuffer[count] = 0xFF;
}
for (count = 0; (int32_t)count < len; count += 4)
for (int32_t count = 0; count < len; count += 4)
{
register uint32_t eax;
eax = *(uint32_t *)&FlipBuffer[count];
// eax = swap32by8(eax); // ; bswap eax
*(uint32_t *)(dest + count) = eax;
*(uint32_t *)(dest + count) = *(uint32_t *)&FlipBuffer[count];
}
break;
case FLASHRAM_MODE_STATUS:
@ -135,9 +119,7 @@ uint32_t CFlashram::ReadFromFlashStatus(uint32_t PAddr)
bool CFlashram::LoadFlashram()
{
CPath FileName;
FileName.SetDriveDirectory(g_Settings->LoadStringVal(Directory_NativeSave).c_str());
CPath FileName(g_Settings->LoadStringVal(Directory_NativeSave).c_str());
FileName.SetName(g_Settings->LoadStringVal(Game_GameName).c_str());
FileName.SetExtension("fla");
@ -146,22 +128,23 @@ bool CFlashram::LoadFlashram()
FileName.DirectoryCreate();
}
m_hFile = CreateFile(FileName, m_ReadOnly ? GENERIC_READ : GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_ALWAYS,
FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS, NULL);
if (m_hFile == INVALID_HANDLE_VALUE)
if (!m_File.Open(FileName, (m_ReadOnly ? CFileBase::modeRead : CFileBase::modeReadWrite) | CFileBase::modeNoTruncate | CFileBase::modeCreate))
{
WriteTrace(TraceN64System, TraceError, "Failed to open (%s), ReadOnly = %d, LastError = %X", (LPCTSTR)FileName, m_ReadOnly, GetLastError());
#ifdef _WIN32
WriteTrace(TraceN64System, TraceError, "Failed to open (%s), ReadOnly = %d, LastError = %X", (const char *)FileName, m_ReadOnly, GetLastError());
#else
WriteTrace(TraceN64System, TraceError, "Failed to open (%s), ReadOnly = %d", (const char *)FileName, m_ReadOnly);
#endif
g_Notify->DisplayError(GS(MSG_FAIL_OPEN_FLASH));
return false;
}
SetFilePointer(m_hFile, 0, NULL, FILE_BEGIN);
m_File.SeekToBegin();
return true;
}
void CFlashram::WriteToFlashCommand(uint32_t FlashRAM_Command)
{
uint8_t EmptyBlock[128];
DWORD dwWritten;
switch (FlashRAM_Command & 0xFF000000)
{
@ -173,21 +156,18 @@ void CFlashram::WriteToFlashCommand(uint32_t FlashRAM_Command)
case FLASHRAM_MODE_STATUS: break;
case FLASHRAM_MODE_ERASE:
memset(EmptyBlock, 0xFF, sizeof(EmptyBlock));
if (m_hFile == NULL) {
if (!LoadFlashram())
{
return;
}
if (!m_File.IsOpen() && !LoadFlashram())
{
return;
}
SetFilePointer(m_hFile, m_FlashRAM_Offset, NULL, FILE_BEGIN);
WriteFile(m_hFile, EmptyBlock, 128, &dwWritten, NULL);
m_File.Seek(m_FlashRAM_Offset, CFile::begin);
m_File.Write(EmptyBlock, 128);
m_File.Flush();
break;
case FLASHRAM_MODE_WRITE:
if (m_hFile == NULL) {
if (!LoadFlashram())
{
return;
}
if (!m_File.IsOpen() && !LoadFlashram())
{
return;
}
{
uint8_t FlipBuffer[128];
@ -197,15 +177,12 @@ void CFlashram::WriteToFlashCommand(uint32_t FlashRAM_Command)
memset(FlipBuffer, 0, sizeof(FlipBuffer));
for (edx = 0; edx < 128; edx += 4)
{
register uint32_t eax;
eax = *(unsigned __int32 *)&FlashRamPointer[edx];
// eax = swap32by8(eax); // ; bswap eax
*(unsigned __int32 *)(FlipBuffer + edx) = eax;
*(unsigned __int32 *)(FlipBuffer + edx) = *(unsigned __int32 *)&FlashRamPointer[edx];
}
SetFilePointer(m_hFile, m_FlashRAM_Offset, NULL, FILE_BEGIN);
WriteFile(m_hFile, FlipBuffer, 128, &dwWritten, NULL);
m_File.Seek(m_FlashRAM_Offset, CFile::begin);
m_File.Write(FlipBuffer, 128);
m_File.Flush();
}
break;
default:

View File

@ -44,5 +44,5 @@ private:
uint64_t m_FlashStatus;
uint32_t m_FlashRAM_Offset;
bool m_ReadOnly;
void * m_hFile;
CFile m_File;
};